Difference between revisions of "Nightfall"

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|GOAL=Your team must simultaneously push your bomb cart through enemy territory, in order to reach the finishing point, whilst preventing the enemy team from doing the same.
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==Goal==
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Your team must simultaneously push your bomb cart through enemy territory, in order to reach the finishing point, whilst preventing the enemy team from doing the same.
  
|DEVELOPER= [[User:Psy|Aaron "Psy" Garcha]]
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==Developer==
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[[User:Psy|Aaron "Psy" Garcha]]
  
|LOCATIONS=
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==Locations==
  
|STRAT=  
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==Common strategies==
  
|CHANGELOG=
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==Change Log==
{{Changelog|Alpha 12 - November 17th
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{{Changelog|Beta 1b - June 30th
Added new Stage 3
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*Removed 2 spawns outside the spawn rooms in Stage 1.
Rollbacks return in both Stages 1 and 2!
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*Fixed all the console spam.
Updated crossover logic to work correctly during overtime. (Unlikely that it would of ever been a problem but, you know, better safe then sorry.)
 
Some visual changes
 
  
Contest Version - Last Month}}
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Beta 1 - June 29th
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*Detailed Stage 3.
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*Rain no longer culls per particle. Instead, the rain culls after a specified point which should, in theory, be a lot less CPU intensive.
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*Rain particles are now flagged as weather.
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*Downgraded some healthkits and ammopacks.
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*Other misc changes.}}
  
|TRIVIA=
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==Trivia==
 
* Nightfall was [[Doublecross]]' original name, but Psy released his map first.
 
* Nightfall was [[Doublecross]]' original name, but Psy released his map first.
  
|ADDITIONALLINKS=
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==Additional Links==
 
* Nightfall WIP Thread: http://forums.tf2maps.net/showthread.php?t=7620
 
* Nightfall WIP Thread: http://forums.tf2maps.net/showthread.php?t=7620
  
 
}}
 
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Revision as of 10:36, 2 July 2010

Template:Custom Map