Difference between revisions of "November 15, 2007 Patch"

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== Changes ==
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{{Patch layout
 +
| notes =
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=== Changes ===
 
*[[Hydro]] map changes
 
*[[Hydro]] map changes
 
**Fixed an exploit that would allow players to jump out of the map
 
**Fixed an exploit that would allow players to jump out of the map
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**Fixed material alignment and model interpenetration issues in home spawn rocket rooms
 
**Fixed material alignment and model interpenetration issues in home spawn rocket rooms
  
== Bug fixes ==
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=== Bug fixes ===
 
* Fixed exploit where spectators could spawn into the world without actually joining a team
 
* Fixed exploit where spectators could spawn into the world without actually joining a team
  
{{Patch|SOURCE=http://store.steampowered.com/news/1314/}}
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| source = http://store.steampowered.com/news/1314/
  
{{Succession box
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| before = [[November 07, 2007 Patch]]
|before= [[November 07, 2007 Patch]]
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| after = [[November 20, 2007 Patch]]
|title= Patches
 
|after= [[November 20, 2007 Patch]]
 
 
}}
 
}}
 
{{Languages}}
 
{{Languages}}

Revision as of 08:09, 21 August 2010

Patch notes

Changes

  • Hydro map changes
    • Fixed an exploit that would allow players to jump out of the map
  • Granary map changes
    • Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
    • Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
    • Minor visual tweaks to the BLU side between capture points 2 and 3
    • Clipped off a super high (demo pipe jump) perch in the middle area
    • Increased base round timer to 10 minutes
    • Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
    • Minor changes to lighting in the middle area
    • Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
    • Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
    • Fixed material alignment and model interpenetration issues in home spawn rocket rooms

Bug fixes

  • Fixed exploit where spectators could spawn into the world without actually joining a team