Difference between revisions of "November 19, 2010 Patch"

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m (Silly Neotank, it's neither.)
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*Updated some item capabilities:
 
*Updated some item capabilities:
 
**Employees badges can now have custom names.
 
**Employees badges can now have custom names.
**The Stickybomb Jumper can now be gift wrapped.
+
**The [[Stickybomb Jumper]] can now be gift wrapped.
**The Spine-Chilling Skull and Voodoo Juju hats are now paintable.
+
**The [[Spine-Chilling Skull]] and [[Voodoo Juju]] hats are now paintable.
 
**Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper.
 
**Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper.
*Added the original Ubersaw taunt to the Vita-Saw.
+
*Added the original [[Ubersaw]] [[taunt]] to the [[Vita-Saw]].
 
*Fixed an issue that prevented the game from running on Fat32 systems.
 
*Fixed an issue that prevented the game from running on Fat32 systems.
 
*Fixed a problem with the Sackston Hale achievement sometimes not being awarded correctly.
 
*Fixed a problem with the Sackston Hale achievement sometimes not being awarded correctly.
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*Fixed numerous [[WebAPI]] issues.
 
*Fixed numerous [[WebAPI]] issues.
 
*Fixed a Heavy exploit that let him run at full speed while shooting.
 
*Fixed a Heavy exploit that let him run at full speed while shooting.
*Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round.
+
*Fixed a [[Frontier Justice]] exploit that let Engineers have infinite crits for their current life/round.
 
*Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
 
*Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
*Fixed the Medigun charge percent for other players being steppy.
+
*Fixed the [[Medigun]] charge percent for other players being steppy.
 
*Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
 
*Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
 
*Updated the localization files
 
*Updated the localization files
  
 
===Undocumented Changes===
 
===Undocumented Changes===
*Lugermorphs obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage.
+
*[[Lugermorph]]s obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage.
 
*Added [[Companion Cube Pin]]
 
*Added [[Companion Cube Pin]]
*[Windows] Icon on the Taskbar has been changed from a Team Fortress Classic Logo to a Team Fortress 2 Logo.
+
*[Windows] The game's icon as displayed on the taskbar has been changed from the icon for [[Team Fortress Classic]] to the icon for [[Team Fortress 2]].
*Demoman's emblem changed to a stickybomb
+
*[[Demoman]]'s arm emblem changed from a stick of dynamite to a [[Stickybomb launcher]] sticky bomb.
  
 
==Second Patch==
 
==Second Patch==
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===Undocumented Changes===
 
===Undocumented Changes===
*Fixed noisemakers no longer working.
+
*Fixed [[Noise Maker]]s no longer working.
 
}}
 
}}

Revision as of 04:43, 20 November 2010

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • [Windows] Added support for raw mouse input. Raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions
  • [Windows] Improved custom mouse acceleration
  • [Windows] Updated mouse configuration UI to support raw input and acceleration; added tooltips to some of the options
  • [Windows] Fixed UI tooltips so that they display correctly on first hover

Team Fortress 2

  • Added the "Team Spirit" paint can.
  • Added Telltale Games items:
  • Updated some item capabilities:
  • Added the original Ubersaw taunt to the Vita-Saw.
  • Fixed an issue that prevented the game from running on Fat32 systems.
  • Fixed a problem with the Sackston Hale achievement sometimes not being awarded correctly.
  • Fixed the holiday gamestartup sound files being included in the random startup selection after the holiday is over.
  • Fixed numerous WebAPI issues.
  • Fixed a Heavy exploit that let him run at full speed while shooting.
  • Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round.
  • Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
  • Fixed the Medigun charge percent for other players being steppy.
  • Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
  • Updated the localization files

Undocumented Changes

Second Patch

Undocumented Changes