Respawn/da

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I'm back, you subnormal halfwit!
The Spy on coming back to life

Udtrykket respawn kan bruges til både handlingen at "respawne", stedet hvor hadlingen finder sted eller når bane pickups, såsom Ammo og Health pakker, "respawner" efter at have været anvendt. Spillet respawner spillere i bølger, hvilket tvinger dem sammen og skaber mere samarbejde.

Den aller første gang en spiller ankommer til en bane kaldes bare for at "spawne", og det er først når man spawner igen det kaldes for at respawne.

I Arena baner, eller når Control Point baner går i Sudden Death, vil spiller ikke respawne, indtil næste runde starter.

Respawn tider

For mere præcise tal til officielle baner, se Respawn times.

Tiden, der går mellem hver respawn bølge, også kendt som respawn tid, varierer, og en timer vises i toppen af spillerens HUD (vær opmærksom på at brugerdefinerede HUD kan vise timeren et andet sted, eller overhovedet ikke). Regulære intervaller styrer respawn tiderne baseret på banens nuværende stadie. De fleste af de officielle baner anvender 10 sekunder som respawn intervallet. Disse 10 sekunder bliver ofte modificeret i forhold til fx hvilket hold, der har flest capture points.

Each team's respawn wave time is then scaled down when the team has less than 8 players in it. The minimum respawn wave time is 5 seconds, occuring when the team has 3 or less players in it. When you die, you are assigned to the respawn wave after the next one. Therefore, if the respawn wave time is currently 10 seconds for your team, you will respawn somewhere between 10 and 20 seconds after your death. Your individual performance does not affect the respawn wave time in any way.

Respawn wave time on a server can be altered by changing the mp_respawnwavetime variable.

Instant respawn times

Some servers feature instant respawn times where the waiting period for players to respawn is drastically reduced or even eliminated for all players. Servers can use either third-party custom plugins to enable this feature or the in-built command mp_disable_respawn_times. The amount of time between death and actual respawn can vary if the server forces the Deathcam to be displayed.

Areas

Respawn

The respawn area refers to where newly-joined and resurrected players are placed. On some maps, this may be a separate room from the resupply area. Frequently, the two areas overlap and there is no visible distinction between the two. The use of the respawn area as a separate room is frequently found on Capture the Flag maps. In this case, there are sometimes automatic double doors leading to the resupply area. These doors frequently may only be opened from the inside, and when present provide one of the few safe places during Humiliation.

You may change your class within the respawn area without committing suicide. On most maps, it is also safe to change class within the resupply area, even if they are separate rooms. The point where you respawn is randomly chosen, but on Control Point maps, it is often determined by which control points your team has control over. Note that changing classes may at times instantly place you in a different respawn area if more than one is present.

In the VPK files of Team Fortress 2, and in unused sound effects, there is a turret that may have been intended to guard the respawn area rather than the eventual invisible wall, similar to Team Fortress Classic.

Resupply

The resupply area is a room which is generally safe from opponents and provides you with Resupply lockers to replenish your health and ammunition. Depending on the map, this area may be adjacent, separate, or even overlapping to the respawn area. Most resupply areas contain one or more Resupply lockers which instantly provide full health, metal, and ammunition (including refilling all of your weapons' magazines) upon opening. They also are able to remove the effects of Jarate and Mad Milk, stop bleeding, and extinguish afterburn. Using a Resupply locker also allows players to switch between hats and/or weapons if they have already respawned, therefore eliminating the need to switch between classes in order to update your weapon loadout (unless you have the option 'Automatically respawning when you change your loadout' checked). Using a Resupply locker as a Spy using Your Eternal Reward or the Wanga Prick will also remove your disguise. As an honorbound Demoman or Soldier with the Half-Zatoichi out, touching a Resupply locker will allow you to switch weapons without having to kill an enemy player. To open a Resupply locker, the player must simply walk near it. Note that Resupply lockers cannot be opened during Sudden Death or by the losing team during Humiliation.

Other purely decorative objects within the resupply area may include lockers in which the various classes keep their personal belongings, free weights, and targets for practice.

Gallery

Related achievements

Leaderboard class spy.png Spy

Skær Og Brænd
Skær Og Brænd
Stik en fjende i ryggen, som derefter skifter til Pyro, inden han vender tilbage.

Update history

5. oktober 2007-opdateringen
  • Fixed teleporter/spawn doorway exploit.

15. november 2007-opdateringen

  • Fixed exploit where spectators could spawn into the world without actually joining a team.

31. december 2007-opdateringen

  • Fixed an exploit allowing players to spawn into the enemy territory at the start of a round.

25. juni 2009-opdateringen

  • Fixed Bonk! ammo count exploit after using a regeneration locker.

14. juli 2009-opdateringen

  • Fixed being able to respawn during the chat time before a level change.

30. september 2010-opdateringen

  • [Udokumenteret] Players will automatically be respawned with their loadouts if they switch weapons while in a spawn area.

11. marts 2011-opdateringen

  • Fixed players not being able to fire their weapons right after spawning.

21. marts 2011-opdateringen

  • Updated honor-bound weapons so they can be holstered within a second of touching a supply cabinet.

14. april 2011-opdateringen (Hatless Update)

  • Items in the action slot no longer swap before returning to a supply cabinet.

23. august 2011-opdateringen

  • Fixed supply closets regenerating players while they are taunting.

Bugs

  • Rarely, the player will be stuck in the respawn wave after dying. The time will reset whenever it reaches "Prepare to respawn". This can sometimes be fixed by re-selecting one's class.
  • Upon touching the resupply locker after use, the associated meter will not reset when the item is used again. Instead, the meter recharges from the position it was at before the resupply locker was touched. For items that can be thrown and picked up, this bug may also occur if the item is thrown and then retrieved after the meter has recharged. This bug occurs with the following weapons:

See also

External links