Difference between revisions of "Rocket Launcher"

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{{Item infobox
+
It shoots rocket launcher LOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
| type          = weapon
 
| image          = Rocket_launcher.png
 
| 3d-image-1    = Rocket Launcher
 
| 3d-image-2    = Rocket
 
| 3d-image-3    = Rocket Launcher Festive
 
| 3d-image-5    = Rocket Launcher Festivized
 
| 3d-image-7    = Rocket Launcher Australium
 
| 3d-image-8    = Rocket Launcher Australium Festivized RED
 
| 3d-image-9    = Rocket Launcher Australium Festivized BLU
 
| 3d-image-10    = Rocket Launcher Botkiller Rust
 
| 3d-image-11    = Rocket Launcher Botkiller Blood
 
| 3d-image-12    = Rocket Launcher Botkiller Carbonado
 
| 3d-image-13    = Rocket Launcher Botkiller Diamond
 
| 3d-image-14    = Rocket Launcher Botkiller Silver Mk.I
 
| 3d-image-16    = Rocket Launcher Botkiller Gold Mk.I
 
| 3d-image-18    = Rocket Launcher Botkiller Silver Mk.II
 
| 3d-button-1    = default
 
| 3d-button-2    = default
 
| 3d-button-3    = colored_pair
 
| 3d-button-5    = colored_pair
 
| 3d-button-7    = australium
 
| 3d-button-8    = australium_half
 
| 3d-button-9    = australium_half
 
| 3d-button-10  = default_half
 
| 3d-button-11  = default_half
 
| 3d-button-12  = default_half
 
| 3d-button-13  = default_half
 
| 3d-button-14  = colored_pair
 
| 3d-button-16  = colored_pair
 
| 3d-button-18  = colored_pair
 
| 3d-viewname-1  = Default
 
| 3d-viewname-2  = Projectile
 
| 3d-viewname-3  = Festive
 
| 3d-viewname-5  = Festivized
 
| 3d-viewname-7  = Australium
 
| 3d-viewname-8  = Australium Festivized<br>(RED)
 
| 3d-viewname-9  = Australium Festivized<br>(BLU)
 
| 3d-viewname-10 = Rust
 
| 3d-viewname-11 = Blood
 
| 3d-viewname-12 = Carbonado
 
| 3d-viewname-13 = Diamond
 
| 3d-viewname-14 = Silver Mk.I<br>
 
| 3d-viewname-16 = Gold Mk.I<br>
 
| 3d-viewname-18 = Silver Mk.II<br>
 
| used-by        = [[Soldier]]
 
| slot          = primary
 
| weapon-script  = tf_weapon_rocketlauncher
 
| availability  = {{avail|stock|crate20-strange|crate35-festive|crate44-strange|mvm-both-types|contract|crate93|crate94|warpaint}}
 
| marketable    = yes
 
| numbered      = no
 
| medieval      = no
 
| ammo-loaded    = 4
 
| ammo-carried  = 20 <small> / {{tooltip|36|On PS3/X360 versions}}</small>
 
| reload        = Single
 
| loadout        = yes
 
  | quality      = normal
 
  | item-kind    = Rocket Launcher
 
  | item-level  = 1
 
| 3d-image-20    = Rocket Launcher Botkiller Gold Mk.II
 
| 3d-button-20  = colored_pair
 
| 3d-viewname-20 = Gold Mk.II<br>
 
}}
 
{{hatnote|This article is about the Soldier's stock primary weapon. For other rocket launchers, see [[Rocket Launcher (disambiguation)]].}}
 
 
 
{{Quotation|'''The Soldier'''|I joined this team just to kill maggots like you.|sound=Soldier_taunts13.wav}}
 
 
 
The '''Rocket Launcher''' is the default [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a typical rocket-launching device with wooden grips, a large front sight, and a wide exhaust port.
 
 
 
The Rocket Launcher holds up to four rockets, firing them as [[projectile]]s at a speed of around 1100 [[Hammer unit]]s per second (roughly {{Tooltip|76 km/h|47&nbsp;mph}}). Rockets travel in a straight line, unaffected by gravity, [[Projectiles#Explosions|exploding]] on contact with any surface or player. Rocket explosions deal damage in a set radius; damage inflicted decreases the further the distance from the center of the explosion, with a player taking only 50% of the normal damage at the very edge of the blast radius. Rockets also have damage falloff over long distances. Players killed by rockets will most likely explode into [[gibs]].
 
 
 
As the explosion from rockets causes [[knockback]], an experienced player can launch opponents into the air by aiming at their feet, causing them to take [[fall damage]] or potentially pushing them into environmental hazards. The player can also use the knockback in order to perform a [[Jumping#Soldier_jumps|rocket jump]] by firing at the ground beneath themselves, catapulting themselves vertically and/or horizontally. Crouching during the explosion increases the height and length of the jump while also decreasing the self-inflicted damage. This technique can be used to reach areas inaccessible to other classes, quickly advance, or escape from a bad situation.
 
 
 
== Damage and function times ==
 
{{Damage table
 
| type              = [[Projectile]]
 
| damagetype        = Explosive
 
| rangetype        = Ranged
 
 
 
| damage            = yes
 
|  base            = 90
 
|  ramp up %        = 125
 
|  ramp up          = 112
 
|  fall off        = 48
 
|  point blank      = 105-112
 
|  medium range    = 50-90
 
|  long range      = 24-48
 
|  minicrit        = 122-151
 
|  crit            = 270
 
|  splash damage    = yes
 
|  splash min %    = 50
 
|  splash radius    = {{Tooltip|2.8m|9.1 ft, 146 HU}}
 
|  splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
 
|  selfdamage      = 27-89
 
|  selfdamage jump  = 27-46
 
 
 
| function times  = yes
 
|  attack interval = 0.8 s
 
|  reload first    = 0.92 s
 
|  reload more    = 0.8 s
 
}}
 
 
 
{{Weapon Demonstration}}
 
 
 
== Strange variant  ==
 
{{Strange item info
 
| item-type = Rocket Launcher
 
| rankson = kills
 
| festive = yes
 
| botkiller = yes
 
| australium = yes
 
| can deal gib damage = yes
 
| can deal posthumous damage = yes
 
| can be equipped by soldier or demo = yes
 
| can deal long range damage = yes
 
}}
 
 
 
== Related achievements ==
 
=== {{Class link|Soldier}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
 
      {{Show achievement|Soldier|Crockets Are Such B.S.}}
 
      {{Show achievement|Soldier|Death from Above}}
 
      {{Show achievement|Soldier|Duty Bound}}
 
| 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}}
 
      {{Show achievement|Soldier|Mutually Assured Destruction}}
 
      {{Show achievement|Soldier|Tri-Splatteral Damage}}
 
      {{Show achievement|Soldier|Where Eagles Dare}}
 
}}
 
 
 
 
 
=== {{Class link|Pyro}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Hotshot}}
 
| 2 = {{Show achievement|Pyro|Pilot Light}}
 
}}
 
 
 
 
 
=== {{Class link|Heavy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|heavy|Crock Block}}
 
}}
 
 
 
 
 
=== {{Class link|Sniper}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Eagle Eye}}
 
| 2 = {{Show achievement|Sniper|Jumper Stumper}}
 
}}
 
 
 
 
 
=== [[File:Menu photos cp snakewater final1.png|20px|link=Snakewater achievements]] [[Snakewater achievements]] ===
 
{{Achievement table
 
| 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}}
 
}}
 
 
 
 
 
== Update history ==
 
{{Update history | '''{{Patch name|10|25|2007}}'''
 
* Fixed rocket explosions being able to impart damage through thin ceilings.
 
 
 
'''{{Patch name|12|20|2007}}'''
 
* Fixed Rocket trail effects sometimes existing permanently in world.
 
 
 
'''{{Patch name|2|28|2008}}'''
 
* Reduced Soldier's maximum rocket reserve ammo from 36 to 16.
 
 
 
'''{{Patch name|3|1|2008|xbox}}'''
 
* Fixed exploit with rockets explosions being able to impart damage through thin ceilings.
 
 
 
'''{{Patch name|3|6|2008}}'''
 
* Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.
 
 
 
'''{{Patch name|2|2|2009}}'''
 
* Increased Soldier's primary ammo count from 16 to 20.
 
 
 
'''{{Patch name|1|7|2011}}'''
 
* The Rocket's [[kill icon]] was updated.
 
 
 
'''{{Patch name|2|22|2011}}'''
 
* {{Undocumented}} Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATI graphics card users and some others.
 
 
 
'''{{Patch name|6|23|2011}}'''
 
* {{Undocumented}} Added [[Strange]] quality.
 
 
 
'''{{Patch name|6|28|2011}}'''
 
* Refined all Rocket Launcher recoil forces to feel more true to recoil animation.
 
 
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
* Added [[Festive weapons|Festive]] variant.
 
 
 
'''{{patch name|12|19|2011}}'''
 
* Festive Rocket Launchers can now be [[Gift Wrap|gifted]].
 
 
 
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])
 
* {{undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
 
 
 
'''{{Patch name|10|9|2012}}'''
 
* Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
 
 
 
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
 
* Added Silver and Gold Botkiller Mk. II variants.
 
 
 
'''{{Patch name|5|13|2013}}'''
 
* Fixed the Botkiller Rocket Launcher using incorrect team materials for the arms.
 
 
 
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 
* {{undocumented}} Added [[Australium weapons|Australium]] variant.
 
 
 
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 
* Converted the Rocket Launcher models to use the <code>c_models</code> system.
 
 
 
'''{{Patch name|9|25|2014}}'''
 
* {{undocumented}} Corrected the iron sight for the Rocket Launcher.
 
}}
 
 
 
==Bugs==
 
* While reloading, the Rocket Launcher will occasionally appear to load an extra rocket.
 
* Sometimes, the player will stay stuck in the reload position. This can be fixed by switching weapons.
 
* When shooting a rocket underwater, if it comes out of the water it will still have bubble particles following it instead of the regular flame particles used on land.
 
 
 
== Unused content ==
 
* In the VPK's Rocket Launcher folder, there exists a texture of the [[Rocket Launcher (Classic)|old TFC Rocket Launcher]]. The texture is listed as <code>new_worldrpg_combo</code>.
 
* Another Rocket Launcher is included in the VPK, with a white, outlined Rocket Launcher texture. It is in a folder listed as <code>W_RPG</code>. The texture is listed as <code>w_rocketlauncher01</code>.
 
* There is yet another Rocket Launcher in the game files. It is in a folder listed as <code>v_rocketlauncher</code>; all the files except <code>v_rocket</code>, <code>v_rocketlauncher01.vtf</code> and <code>v_rocketlauncher01_gold.vtf</code> are unused. It is currently unknown from what game this was recycled, or if it was created in an alpha stage of Team Fortress 2.
 
 
 
==Trivia==
 
* The weapon seems to be a heavily stylized [[w:RPG-7|RPG-7]], with the firing trigger moved to the rear grip, and the exhaust port cartoonishly oversized. The (also oversized) front sight appears to be based on that of an [[w:M79 grenade launcher|M79 Grenade Launcher]], and it appears to fire modified [[w:RPG-2|RPG-2]] grenades.
 
** The Rocket Launcher seen in the original ''Team Fortress 2'' trailers had the trigger correctly placed on the front grip of the launcher.
 
** The way that the Soldier loads multiple rockets into the Rocket Launcher at once is, in reality, physically impossible, as a real RPG-7 can only fit one rocket into the barrel at a time.
 
* Despite the Rocket Launcher's animation indicating high recoil, real rocket launchers have no recoil at all, as the reaction force is released through the exhaust port.
 
* The Rocket Launcher was originally single-rocket loaded, much like its ''[[Team Fortress Classic]]'' counterpart. An animation of this still exists in the game files.
 
* The Soldier's Rocket Launcher was usable by Megabeth in ''[[Super Monday Night Combat]]'' as part of a cross-promotion.
 
* The Rocket Launcher, along with the [[Rainblower]] and [[Stock weapons|Stock]] [[Flame Thrower]] were obtainable in ''Saints Row IV'' by pre-ordering the game on [[Steam]].
 
 
 
== Gallery ==
 
<gallery>
 
File:Rocket Launcher 1st person.png|First-person view.
 
File:Festive Rocket Launcher 1st person red.png|[[RED]] [[Festive weapons|Festive]] variant.
 
File:Festive Rocket Launcher 1st person blu.png|[[BLU]] Festive variant.
 
File:Botkiller Rocket Launcher 1st person.png|[[Botkiller weapons|Botkiller]] variant.
 
File:Australium rocketlauncher.png ‎|[[Australium weapons|Australium]] variant.
 
File:Rocket Launcher_First Person Festivized RED.png|RED [[Festivizer|Festivized]] variant.
 
File:Rocket Launcher_First Person Festivized BLU.png|BLU Festivized variant.
 
File:Rocket Launcher_First Person Festivized Australium RED.png|RED Festivized Australium variant.
 
File:Rocket Launcher_First Person Festivized Australium BLU.png|BLU Festivized Australium variant.
 
File:Rocket.png|Projectile.
 
File:W_rocketlauncher.png|The W_RPG texture.
 
File:New World RPG.png|Team fortress Classic RPG texture.
 
File:Soldieroldreload.png|Old Rocket Launcher reload animation.
 
File:Rocketlauncher concept.png|Rocket Launcher concept art.
 
File:RPG concept.jpg|RPG concept art.
 
File:Mega_Beth's_In-game_Rocket_Launcher_1.png|Megabeth's Crossover Rocket Launcher in the inventory menu in Super Monday Night Combat.[http://mondaynightcombat.wikia.com/wiki/Monday_Night_Combat_Wiki]
 
File:Mega_Beth's_Rocket_Launcher_2.png|Megabeth holding the Crossover Rocket Launcher with her Soldier Crossover suit in Super Monday Night Combat.
 
File:TF2 Teaser Rocket Launcher.PNG|Original design for the Rocket Launcher shown in the 2006 EA Summer Showcase event.[https://wiki.teamfortress.com/wiki/Trailer_1]
 
</gallery>
 
 
 
== See also ==
 
*[[Soldier strategy#Rocket Launcher + reskins|Rocket Launcher strategy]]
 
*[[Jumping#Soldier_jumps|Rocket jumping]]
 
*[[Festive weapons]]
 
*[[Botkiller weapons]]
 
*[[Australium weapons]]
 
 
 
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Soldier Nav}}
 
[[Category:Weapons using the CommunityWeapon material proxy]]
 

Revision as of 02:54, 31 May 2021

It shoots rocket launcher LOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!