Difference between revisions of "Saw blade"

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'''Saw blades''' are an environmental hazard in ''Team Fortress 2''. [[Sawmill]] remains the only map to feature them, however, the blades have appeared in some [[custom maps]]. Saw blades run in set grooves along either side of the capture point in the center of the map. They move slowly enough that players can move out of the way, but fast enough to catch sluggish or distracted players unaware, especially when they battle around the central control point.
<div style="float:right">{{youtube|rmxTfi-4TM8}}</div>
 
[[File:Killicon saw.png|thumb|left|The Saw Blade kill icon]]
 
[[File:SawBlade.png|thumb|left|Saw Blade from the map Sawmill]]
 
'''Saw blades''' are an environmental hazard unique to the map [[Sawmill]], though they also appear in some [[custom maps]]. They run in set grooves along either side of the capture point in the center of the map. They move slowly enough that players can move out of the way, but fast enough to catch sluggish or distracted players unaware, especially when they battle around the central control point.
 
  
 
If a player is hit by a saw blade, they will automatically be killed, regardless of other effects including being [[ÜberCharge]]d or using the Dead Ringer. If a player is near death and subsequently hit by a saw blade, they will receive one [[death]] point and the player/s who damaged him will receive a "finished off" kill.
 
If a player is hit by a saw blade, they will automatically be killed, regardless of other effects including being [[ÜberCharge]]d or using the Dead Ringer. If a player is near death and subsequently hit by a saw blade, they will receive one [[death]] point and the player/s who damaged him will receive a "finished off" kill.
  
==Notes==
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== Gallery ==
*There are basketball hoops on the wall to either side of each saw blade in order to catch launched ragdolls.
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<gallery>
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File:SawBlade.png|The saw blade texture
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File:Sawmill cap point.png|The saw blades as they appear on [[Sawmill]]
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</gallery>
  
*There is a glitch where the saw blades may become invisible until they hit a player.
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=== Kill icon ===
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{{see also|Weapons|l1=List of kill icons}}
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{{Kill notice|extend = yes|width = 45%|weapon = saw|victim = Scout}}
  
*A legitimate strategy is to knock your opponent into the saw blades using the [[Force-A-Nature]] or the [[Flamethrower]]'s [[compression blast]].
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=== Demonstration ===
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{{youtube|rmxTfi-4TM8}}
  
*After a player dies on a saw blade, the player's blood will stain the blade until the next round.
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== Trivia ==
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* A legitimate strategy is to knock your opponent into the saw blades using the [[Force-A-Nature]] or the [[Flamethrower]]'s [[compression blast]].
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* After a player dies on a saw blade, the player's blood will stain the blade until the next round.
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
[[Category:Videos]]
 

Revision as of 05:57, 20 October 2010

Saw blades are an environmental hazard in Team Fortress 2. Sawmill remains the only map to feature them, however, the blades have appeared in some custom maps. Saw blades run in set grooves along either side of the capture point in the center of the map. They move slowly enough that players can move out of the way, but fast enough to catch sluggish or distracted players unaware, especially when they battle around the central control point.

If a player is hit by a saw blade, they will automatically be killed, regardless of other effects including being ÜberCharged or using the Dead Ringer. If a player is near death and subsequently hit by a saw blade, they will receive one death point and the player/s who damaged him will receive a "finished off" kill.

Gallery

Kill icon

See also: List of kill icons
Killicon saw blade.png
 Scout

Demonstration

Trivia

  • A legitimate strategy is to knock your opponent into the saw blades using the Force-A-Nature or the Flamethrower's compression blast.
  • After a player dies on a saw blade, the player's blood will stain the blade until the next round.