Difference between revisions of "Scattergun"

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(you could argue that every shot is firing both barrels at the same time, so Speculation. that being said, the scattergun has a LOT of things off about it physically, as best seen by the Meat Fortress developer trying to adapt it into a realistic gun sim.)
(Replaced content with "{{Quotation|'''Clarkson'''|2night on bottom gear 6.the dollar 6.the dollar fires coal per shot 8. you smell 5. unpayed")
(Tag: Replaced)
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{{Item infobox
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{{Quotation|'''Clarkson'''|2night on bottom gear
| type          = weapon
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6.the dollar
| image          = Wiki scattergun.png
 
| 3d-image-1    = Scattergun
 
| 3d-image-2    = Scattergun Festive
 
| 3d-image-4    = Scattergun Festivized
 
| 3d-image-6    = Scattergun Australium
 
| 3d-image-7    = Scattergun Australium Festivized RED
 
| 3d-image-8    = Scattergun Australium Festivized BLU
 
| 3d-image-9    = Scattergun Botkiller Rust
 
| 3d-image-10    = Scattergun Botkiller Blood
 
| 3d-image-11    = Scattergun Botkiller Carbonado
 
| 3d-image-12    = Scattergun Botkiller Diamond
 
| 3d-image-13    = Scattergun Botkiller Silver Mk.I
 
| 3d-image-15    = Scattergun Botkiller Gold Mk.I
 
| 3d-image-17    = Scattergun Botkiller Silver Mk.II
 
| 3d-image-19    = Scattergun Botkiller Gold Mk.II
 
| 3d-button-1    = default
 
| 3d-button-2    = colored_pair
 
| 3d-button-4    = colored_pair
 
| 3d-button-6    = australium
 
| 3d-button-7    = australium_half
 
| 3d-button-8    = australium_half
 
| 3d-button-9    = default_half
 
| 3d-button-10  = default_half
 
| 3d-button-11  = default_half
 
| 3d-button-12  = default_half
 
| 3d-button-13  = colored_pair
 
| 3d-button-15  = colored_pair
 
| 3d-button-17  = colored_pair
 
| 3d-button-19  = colored_pair
 
| 3d-viewname-1  = Default
 
| 3d-viewname-2  = Festive
 
| 3d-viewname-4  = Festivized
 
| 3d-viewname-6  = Australium
 
| 3d-viewname-7  = Australium Festivized<br>(RED)
 
| 3d-viewname-8  = Australium Festivized<br>(BLU)
 
| 3d-viewname-9  = Rust
 
| 3d-viewname-10 = Blood
 
| 3d-viewname-11 = Carbonado
 
| 3d-viewname-12 = Diamond
 
| 3d-viewname-13 = Silver Mk.I<br>
 
| 3d-viewname-15 = Gold Mk.I<br>
 
| 3d-viewname-17 = Silver Mk.II<br>
 
| 3d-viewname-19 = Gold Mk.II<br>
 
| used-by        = [[Scout]]
 
| slot          = primary
 
| availability  = {{avail|stock|crate23-strange|crate35-festive|crate49-strange|mvm-both-types|contract|crate93|crate94|warpaint}}
 
| marketable    = yes
 
| numbered      = no
 
| medieval      = no
 
| ammo-loaded    = 6
 
| ammo-carried  = 32
 
| reload        = Single
 
| loadout        = yes
 
  | quality      = Normal
 
  | item-kind    = Scattergun
 
  | item-level  = 1
 
}}
 
{{Quotation|'''The Scout'''|Yeah, come get some, ya frickin' wuss!|sound=Scout_taunts06.wav}}
 
The '''Scattergun''' is the default [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a short, double-barreled lever-action {{botignore|shotgun}} with a wooden handle and foregrip.
 
  
The Scattergun fires ten pellets per shot with increased [[Damage#Distance and randomness modifier|ramp-up]], making it deadly at close range. However, a wide cone of fire causes it to become mediocre at medium range and near useless at a distance. This forces players to utilize the Scout's speed to quickly close in on a target and deal maximum damage.
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6.the dollar fires coal per shot  
  
The base damage per pellet, number of pellets fired per shot, and [[ammo|ammunition]] per magazine is equal to that of the [[Shotgun]]. The main difference is the increased positive damage-ramp (175% at point-blank compared to 150%).
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8. you smell
 
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5. unpayed
The Scattergun's first shell will fire at least one pellet straight down the [[Heads-up display|crosshair]] before "bullet spread" takes effect. When random bullet spread is disabled, the pellets will spread in a fixed three by three grid pattern, with two pellets overlapping in the center of the grid.
 
 
 
== Damage and function times ==
 
{{Damage table
 
| type              = [[Hitscan]]
 
| damagetype        = Bullet
 
| rangetype          = Ranged
 
 
 
| damage            = yes
 
|  ramp up          = {{tooltip|10.5|Point blank}} / pellet
 
|  base              = 6 / pellet
 
|  fall off          = {{tooltip|3.168|Long range}} / pellet
 
|  pellet count      = 10
 
|  pellet spread    = 30
 
|  ramp up %        = 175
 
|  point blank      = 11-105
 
|  medium range      = 6-60
 
|  long range        = 3-30
 
|  crit              = 18 / pellet
 
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet
 
 
 
| function times    = yes
 
|  attack interval  = 0.625 s
 
|  reload first      = 0.7 s
 
|  reload more      = 0.5 s
 
}}
 
 
 
{{Weapon Demonstration}}
 
 
 
== Strange variant  ==
 
{{Strange item info
 
| item-type = Scattergun
 
| rankson = kills
 
| rankson2 =
 
| festive = yes
 
| botkiller = yes
 
| australium = yes
 
| can deal damage =
 
| can deal gib damage = no
 
| can headshot = no
 
| can reflect projectiles = no
 
| can deal posthumous damage = no
 
| can extinguish = no
 
| can deal long range damage = yes
 
| notes =
 
}}
 
 
 
== Update history ==
 
{{update history|
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
* {{Undocumented}} Updated the [[kill icon]].
 
 
 
'''{{Patch name|1|7|2011}}'''
 
* The Scattergun's kill icon was updated.
 
 
 
'''July 12, 2011'''
 
* {{item server}} Added [[Strange]] Quality.
 
 
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
* Added [[Festive weapons|Festive]] variant.
 
 
 
'''{{patch name|12|16|2011}}'''
 
* Fixed colors on Christmas lights for the [[BLU]] team Scout Festive Scatterguns.
 
 
 
'''{{patch name|12|19|2011}}'''
 
* Festive Scatterguns can now be [[Gift Wrap|gifted]].
 
 
 
'''{{Patch name|7|5|2012}}'''
 
* Added more detail to the reloads for the Scattergun, the [[Baby Face's Blaster]], the [[SMG]], and the [[Cleaner's Carbine]].
 
 
 
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])
 
* {{undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
 
 
 
'''{{Patch name|10|9|2012}}'''
 
* Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
 
 
 
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
 
* Added Silver and Gold Botkiller Mk. II variants.
 
 
 
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 
* {{undocumented}} Added [[Australium weapons|Australium]] variant.
 
 
 
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 
* Converted the Scattergun models to use the <code>c_models</code> system.
 
 
 
'''{{Patch name|08|27|2014}}'''
 
* Fixed the Australium Scattergun material looking pixelated.
 
 
 
'''{{Patch name|03|31|2015}}'''
 
* Fixed the Australium Scattergun using the fire material.
 
 
 
'''{{Patch name|1|7|2016}}'''
 
* Fixed the Australium Scattergun materials.}}
 
 
 
== Trivia ==
 
* Sound effects intended for the Scattergun, labeled <code>scatter_gun_double_shoot.wav</code> had existed in the game files since release. The [[Force-A-Nature]] now uses these sound effects when firing.
 
 
 
== Gallery ==
 
<gallery>
 
File:Scattergun 1st person.png|First-person view.
 
File:Festive Scattergun 1st person red.png|[[RED]] [[Festive weapons|Festive]] variant.
 
File:Festive Scattergun 1st person blu.png|[[BLU]] Festive variant.
 
File:Botkiller Scattergun 1st person.png | [[Botkiller weapons|Botkiller]] variant.
 
File:Australium scattergun.png | [[Australium weapons|Australium]] variant.
 
File:Scattergun First Person Festivized RED.png|RED [[Festivizer|Festivized]] variant.
 
File:Scattergun First Person Festivized BLU.png|BLU Festivized variant.
 
File:Scattergun First Person Festivized Australium RED.png|RED Festivized Australium variant.
 
File:Scattergun First Person Festivized Australium BLU.png|BLU Festivized Australium variant.
 
File:sawed off.jpg|The Scout, with conceptual Scatterguns.
 
</gallery>
 
 
 
== See also ==
 
* [[Scout strategy#Scattergun + reskins|Scattergun strategy]]
 
* [[Festive weapons]]
 
* [[Botkiller weapons]]
 
* [[Australium weapons]]
 
 
 
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
[[Category:Weapons using the CommunityWeapon material proxy]]
 

Revision as of 19:01, 3 May 2021

{{Quotation|Clarkson|2night on bottom gear 6.the dollar

6.the dollar fires coal per shot

8. you smell 5. unpayed