Difference between revisions of "Scattergun"

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(Replaced content with "{{Quotation|'''Clarkson'''|2night on bottom gear 6.the dollar 6.the dollar fires coal per shot 8. you smell 5. unpayed")
(Tag: Replaced)
m (Reverted edits by Jeremy clakrsonm (talk) to last revision by HitlineMiamo)
(Tag: Rollback)
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{{Quotation|'''Clarkson'''|2night on bottom gear
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{{Item infobox
6.the dollar
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| type          = weapon
 +
| image          = Wiki scattergun.png
 +
| 3d-image-1    = Scattergun
 +
| 3d-image-2    = Scattergun Festive
 +
| 3d-image-4    = Scattergun Festivized
 +
| 3d-image-6    = Scattergun Australium
 +
| 3d-image-7    = Scattergun Australium Festivized RED
 +
| 3d-image-8    = Scattergun Australium Festivized BLU
 +
| 3d-image-9    = Scattergun Botkiller Rust
 +
| 3d-image-10    = Scattergun Botkiller Blood
 +
| 3d-image-11    = Scattergun Botkiller Carbonado
 +
| 3d-image-12    = Scattergun Botkiller Diamond
 +
| 3d-image-13    = Scattergun Botkiller Silver Mk.I
 +
| 3d-image-15    = Scattergun Botkiller Gold Mk.I
 +
| 3d-image-17    = Scattergun Botkiller Silver Mk.II
 +
| 3d-image-19    = Scattergun Botkiller Gold Mk.II
 +
| 3d-button-1    = default
 +
| 3d-button-2    = colored_pair
 +
| 3d-button-4    = colored_pair
 +
| 3d-button-6    = australium
 +
| 3d-button-7    = australium_half
 +
| 3d-button-8    = australium_half
 +
| 3d-button-9    = default_half
 +
| 3d-button-10  = default_half
 +
| 3d-button-11  = default_half
 +
| 3d-button-12  = default_half
 +
| 3d-button-13  = colored_pair
 +
| 3d-button-15  = colored_pair
 +
| 3d-button-17  = colored_pair
 +
| 3d-button-19  = colored_pair
 +
| 3d-viewname-1  = Default
 +
| 3d-viewname-2  = Festive
 +
| 3d-viewname-4  = Festivized
 +
| 3d-viewname-6  = Australium
 +
| 3d-viewname-7  = Australium Festivized<br>(RED)
 +
| 3d-viewname-8  = Australium Festivized<br>(BLU)
 +
| 3d-viewname-9  = Rust
 +
| 3d-viewname-10 = Blood
 +
| 3d-viewname-11 = Carbonado
 +
| 3d-viewname-12 = Diamond
 +
| 3d-viewname-13 = Silver Mk.I<br>
 +
| 3d-viewname-15 = Gold Mk.I<br>
 +
| 3d-viewname-17 = Silver Mk.II<br>
 +
| 3d-viewname-19 = Gold Mk.II<br>
 +
| used-by        = [[Scout]]
 +
| slot          = primary
 +
| availability  = {{avail|stock|crate23-strange|crate35-festive|crate49-strange|mvm-both-types|contract|crate93|crate94|warpaint}}
 +
| marketable    = yes
 +
| numbered      = no
 +
| medieval      = no
 +
| ammo-loaded    = 6
 +
| ammo-carried  = 32
 +
| reload        = Single
 +
| loadout        = yes
 +
  | quality      = Normal
 +
  | item-kind    = Scattergun
 +
  | item-level  = 1
 +
}}
 +
{{Quotation|'''The Scout'''|Yeah, come get some, ya frickin' wuss!|sound=Scout_taunts06.wav}}
 +
The '''Scattergun''' is the default [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a short, double-barreled lever-action {{botignore|shotgun}} with a wooden handle and foregrip.
  
6.the dollar fires coal per shot  
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The Scattergun fires ten pellets per shot with increased [[Damage#Distance and randomness modifier|ramp-up]], making it deadly at close range. However, a wide cone of fire causes it to become mediocre at medium range and near useless at a distance. This forces players to utilize the Scout's speed to quickly close in on a target and deal maximum damage.
  
8. you smell
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The base damage per pellet, number of pellets fired per shot, and [[ammo|ammunition]] per magazine is equal to that of the [[Shotgun]]. The main difference is the increased positive damage-ramp (175% at point-blank compared to 150%).
5. unpayed
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 +
The Scattergun's first shell will fire at least one pellet straight down the [[Heads-up display|crosshair]] before "bullet spread" takes effect. When random bullet spread is disabled, the pellets will spread in a fixed three by three grid pattern, with two pellets overlapping in the center of the grid.
 +
 
 +
== Damage and function times ==
 +
{{Damage table
 +
| type              = [[Hitscan]]
 +
| damagetype        = Bullet
 +
| rangetype          = Ranged
 +
 
 +
| damage            = yes
 +
|  ramp up          = {{tooltip|10.5|Point blank}} / pellet
 +
|  base              = 6 / pellet
 +
|  fall off          = {{tooltip|3.168|Long range}} / pellet
 +
|  pellet count      = 10
 +
|  pellet spread    = 30
 +
|  ramp up %        = 175
 +
|  point blank      = 11-105
 +
|  medium range      = 6-60
 +
|  long range        = 3-30
 +
|  crit              = 18 / pellet
 +
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet
 +
 
 +
| function times    = yes
 +
|  attack interval  = 0.625 s
 +
|  reload first      = 0.7 s
 +
|  reload more      = 0.5 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Strange variant  ==
 +
{{Strange item info
 +
| item-type = Scattergun
 +
| rankson = kills
 +
| rankson2 =
 +
| festive = yes
 +
| botkiller = yes
 +
| australium = yes
 +
| can deal damage =
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
 +
 
 +
== Update history ==
 +
{{update history|
 +
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 +
* {{Undocumented}} Updated the [[kill icon]].
 +
 
 +
'''{{Patch name|1|7|2011}}'''
 +
* The Scattergun's kill icon was updated.
 +
 
 +
'''July 12, 2011'''
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* {{item server}} Added [[Strange]] Quality.
 +
 
 +
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 +
* Added [[Festive weapons|Festive]] variant.
 +
 
 +
'''{{patch name|12|16|2011}}'''
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* Fixed colors on Christmas lights for the [[BLU]] team Scout Festive Scatterguns.
 +
 
 +
'''{{patch name|12|19|2011}}'''
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* Festive Scatterguns can now be [[Gift Wrap|gifted]].
 +
 
 +
'''{{Patch name|7|5|2012}}'''
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* Added more detail to the reloads for the Scattergun, the [[Baby Face's Blaster]], the [[SMG]], and the [[Cleaner's Carbine]].
 +
 
 +
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])
 +
* {{undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
 +
 
 +
'''{{Patch name|10|9|2012}}'''
 +
* Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
 +
 
 +
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
 +
* Added Silver and Gold Botkiller Mk. II variants.
 +
 
 +
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 +
* {{undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* Converted the Scattergun models to use the <code>c_models</code> system.
 +
 
 +
'''{{Patch name|08|27|2014}}'''
 +
* Fixed the Australium Scattergun material looking pixelated.
 +
 
 +
'''{{Patch name|03|31|2015}}'''
 +
* Fixed the Australium Scattergun using the fire material.
 +
 
 +
'''{{Patch name|1|7|2016}}'''
 +
* Fixed the Australium Scattergun materials.}}
 +
 
 +
== Trivia ==
 +
* Sound effects intended for the Scattergun, labeled <code>scatter_gun_double_shoot.wav</code> had existed in the game files since release. The [[Force-A-Nature]] now uses these sound effects when firing.
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:Scattergun 1st person.png|First-person view.
 +
File:Festive Scattergun 1st person red.png|[[RED]] [[Festive weapons|Festive]] variant.
 +
File:Festive Scattergun 1st person blu.png|[[BLU]] Festive variant.
 +
File:Botkiller Scattergun 1st person.png | [[Botkiller weapons|Botkiller]] variant.
 +
File:Australium scattergun.png | [[Australium weapons|Australium]] variant.
 +
File:Scattergun First Person Festivized RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:Scattergun First Person Festivized BLU.png|BLU Festivized variant.
 +
File:Scattergun First Person Festivized Australium RED.png|RED Festivized Australium variant.
 +
File:Scattergun First Person Festivized Australium BLU.png|BLU Festivized Australium variant.
 +
File:sawed off.jpg|The Scout, with conceptual Scatterguns.
 +
</gallery>
 +
 
 +
== See also ==
 +
* [[Scout strategy#Scattergun + reskins|Scattergun strategy]]
 +
* [[Festive weapons]]
 +
* [[Botkiller weapons]]
 +
* [[Australium weapons]]
 +
 
 +
{{Standard Weapons Nav}}
 +
{{Allweapons Nav}}
 +
{{Scout Nav}}
 +
[[Category:Weapons using the CommunityWeapon material proxy]]

Revision as of 19:03, 3 May 2021

Yeah, come get some, ya frickin' wuss!
The Scout

The Scattergun is the default primary weapon for the Scout. It is a short, double-barreled lever-action shotgun with a wooden handle and foregrip.

The Scattergun fires ten pellets per shot with increased ramp-up, making it deadly at close range. However, a wide cone of fire causes it to become mediocre at medium range and near useless at a distance. This forces players to utilize the Scout's speed to quickly close in on a target and deal maximum damage.

The base damage per pellet, number of pellets fired per shot, and ammunition per magazine is equal to that of the Shotgun. The main difference is the increased positive damage-ramp (175% at point-blank compared to 150%).

The Scattergun's first shell will fire at least one pellet straight down the crosshair before "bullet spread" takes effect. When random bullet spread is disabled, the pellets will spread in a fixed three by three grid pattern, with two pellets overlapping in the center of the grid.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3.168 / pellet
Pellet count 10
Point blank 11-105
Medium range 6-60
Long range 3-30
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.7 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Update history

July 8, 2010 Patch (Engineer Update)

January 7, 2011 Patch

  • The Scattergun's kill icon was updated.

July 12, 2011

December 15, 2011 Patch (Australian Christmas 2011)

December 16, 2011 Patch

  • Fixed colors on Christmas lights for the BLU team Scout Festive Scatterguns.

December 19, 2011 Patch

  • Festive Scatterguns can now be gifted.

July 5, 2012 Patch

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added Silver and Gold Botkiller variants.

October 9, 2012 Patch

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

December 20, 2012 Patch (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

November 21, 2013 Patch (Two Cities Update)

June 18, 2014 Patch (Love & War Update)

  • Converted the Scattergun models to use the c_models system.

August 27, 2014 Patch

  • Fixed the Australium Scattergun material looking pixelated.

March 31, 2015 Patch

  • Fixed the Australium Scattergun using the fire material.

January 7, 2016 Patch

  • Fixed the Australium Scattergun materials.

Trivia

  • Sound effects intended for the Scattergun, labeled scatter_gun_double_shoot.wav had existed in the game files since release. The Force-A-Nature now uses these sound effects when firing.

Gallery

See also