Difference between revisions of "September 30, 2010 Patch"

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{{hatnote|This article is specific to the patch released. For information on the update, see [[Mann-Conomy Update]].}}
  
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The '''Mann-conomy Update''' was the first major update which isn't considered to be a Class update or a Classless update. It is also considered to be the largest and one of the most significant updates to Team Fortress 2. The name '''Mann-conomy''' is based off the word Economy and is a reference to the in-game Mann Co. Store which was introduced in this update, allowing players to spend real life money in-game for the first time.
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{{Patch layout
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| before = [[September 20, 2010 Patch]]
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| after  = [[October 6, 2010 Patch]]
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| updatelink = http://www.teamfortress.com/mannconomy/
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| update = The Mann-Conomy Update
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| source-title = 30 Sep 2010 – Team Fortress 2 Update Released
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| source = http://store.steampowered.com/news/4411/
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| notes =
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[[Image:Mannconomy_update.jpg|right|x200px|link=http://www.teamfortress.com/mannconomy/]]
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=== Team Fortress 2 ===
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*Added the Mann-conomy.
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*Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
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*Added the Mann Co. Store & Catalog.
 +
*Added Trading.
 +
*Added Item customization.
 +
*Additional TF2 features
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**Added new auto-team-scramble system:
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***Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
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***Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
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**Updated how Spy disguise targets are selected to more randomly distribute the selections
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**Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
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**Server browser tweaks
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***It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
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***The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
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*Achievement tuning
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**Demoman achievement "The Stickening" changed to 3 from 5.
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**Heavy achievement "Krazy Ivan" changed to 50 from 100.
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**Medic achievement "Consultation" changed to 3 from 5.
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**Medic achievement "Peer Review" changed to 10 from 50.
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**Medic achievement "Placebo Effect" changed to 2 from from 5.
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**Medic achievement "FYI I am A Medic" changed to 1 from 5.
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**Medic achievement "Family Practice" changed to 5 from 10.
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**Soldier achievement "Geneva Contravention" changed to 3 from 5.
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**Scout achievement "Strike Zone" now counts assists.
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**Scout achievements "Fall Classic" and "Foul Territory" are fixed.
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==== Undocumented changes====
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*Removed the cooldown timer from the [[Sandvich]] and the [[Dalokohs Bar]] when eating.
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** This was later revealed to be a bug, as Valve tried to make the Sandvich/Dalokohs Bar only trigger the cooldown when the heavy was hurt when he starts eating, likely in an attempt to revive "Heavy Picnics". It has since been correctly patched.
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*The [[Tippler's Tricorne]] model was accidentally switched with the yet to be released [[Rimmed Raincatcher]] model.
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*A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the [[Blutsauger]].
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*A little plus sign particle appears in the spot you picked up health.
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*Accidentally Fixed taunt glitch involving switching weapons quickly.
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*Added new currently unused "Hi-five" taunts for Demoman, Heavy, Medic, Pyro, Scout, Sniper, Soldier and Spy.
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*[[Scottish Resistance]] now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.)
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*Added option to to enable sound when TF2 is running at background.
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*Pyro's Airblast pushes grounded stickies approximately twice the distance now.
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*The [[Frontier Justice]] now works correctly with critical boosts.
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*Players will automatically be respawned with their new loadouts if they switch weapons while in a spawn area.
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*Removed the "class advisor" and class records from the top-right corner of the main menu
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=== Engine (CS:S, DoD:S, TF2, HL2:DM) ===
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*Added sv_alltalk to the list of convars that are checked for the sv_tags list.
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*Fixed a model instance crash.
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*Removed engine ConVar "r_ForceRestore"
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}}
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{{Languages}}

Revision as of 20:42, 3 November 2010

This article is specific to the patch released. For information on the update, see Mann-Conomy Update.

The Mann-conomy Update was the first major update which isn't considered to be a Class update or a Classless update. It is also considered to be the largest and one of the most significant updates to Team Fortress 2. The name Mann-conomy is based off the word Economy and is a reference to the in-game Mann Co. Store which was introduced in this update, allowing players to spend real life money in-game for the first time.

Official update page: The Mann-Conomy Update

Patch notes

Mannconomy update.jpg

Team Fortress 2

  • Added the Mann-conomy.
  • Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
  • Added the Mann Co. Store & Catalog.
  • Added Trading.
  • Added Item customization.
  • Additional TF2 features
    • Added new auto-team-scramble system:
      • Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
      • Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
    • Updated how Spy disguise targets are selected to more randomly distribute the selections
    • Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
    • Server browser tweaks
      • It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
      • The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
  • Achievement tuning
    • Demoman achievement "The Stickening" changed to 3 from 5.
    • Heavy achievement "Krazy Ivan" changed to 50 from 100.
    • Medic achievement "Consultation" changed to 3 from 5.
    • Medic achievement "Peer Review" changed to 10 from 50.
    • Medic achievement "Placebo Effect" changed to 2 from from 5.
    • Medic achievement "FYI I am A Medic" changed to 1 from 5.
    • Medic achievement "Family Practice" changed to 5 from 10.
    • Soldier achievement "Geneva Contravention" changed to 3 from 5.
    • Scout achievement "Strike Zone" now counts assists.
    • Scout achievements "Fall Classic" and "Foul Territory" are fixed.

Undocumented changes

  • Removed the cooldown timer from the Sandvich and the Dalokohs Bar when eating.
    • This was later revealed to be a bug, as Valve tried to make the Sandvich/Dalokohs Bar only trigger the cooldown when the heavy was hurt when he starts eating, likely in an attempt to revive "Heavy Picnics". It has since been correctly patched.
  • The Tippler's Tricorne model was accidentally switched with the yet to be released Rimmed Raincatcher model.
  • A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.
  • A little plus sign particle appears in the spot you picked up health.
  • Accidentally Fixed taunt glitch involving switching weapons quickly.
  • Added new currently unused "Hi-five" taunts for Demoman, Heavy, Medic, Pyro, Scout, Sniper, Soldier and Spy.
  • Scottish Resistance now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.)
  • Added option to to enable sound when TF2 is running at background.
  • Pyro's Airblast pushes grounded stickies approximately twice the distance now.
  • The Frontier Justice now works correctly with critical boosts.
  • Players will automatically be respawned with their new loadouts if they switch weapons while in a spawn area.
  • Removed the "class advisor" and class records from the top-right corner of the main menu

Engine (CS:S, DoD:S, TF2, HL2:DM)

  • Added sv_alltalk to the list of convars that are checked for the sv_tags list.
  • Fixed a model instance crash.
  • Removed engine ConVar "r_ForceRestore"