Difference between revisions of "September 30, 2010 Patch"
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+ | {{hatnote|This article is specific to the patch released. For information on the update, see [[Mann-Conomy Update]].}} | ||
+ | The '''Mann-conomy Update''' was the first major update which isn't considered to be a Class update or a Classless update. It is also considered to be the largest and one of the most significant updates to Team Fortress 2. The name '''Mann-conomy''' is based off the word Economy and is a reference to the in-game Mann Co. Store which was introduced in this update, allowing players to spend real life money in-game for the first time. | ||
+ | |||
+ | {{Patch layout | ||
+ | | before = [[September 20, 2010 Patch]] | ||
+ | | after = [[October 6, 2010 Patch]] | ||
+ | |||
+ | | updatelink = http://www.teamfortress.com/mannconomy/ | ||
+ | | update = The Mann-Conomy Update | ||
+ | |||
+ | | source-title = 30 Sep 2010 – Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/4411/ | ||
+ | | notes = | ||
+ | [[Image:Mannconomy_update.jpg|right|x200px|link=http://www.teamfortress.com/mannconomy/]] | ||
+ | |||
+ | === Team Fortress 2 === | ||
+ | *Added the Mann-conomy. | ||
+ | *Added 65 new items (hats, weapons, tools, minigames, gifts, crates). | ||
+ | *Added the Mann Co. Store & Catalog. | ||
+ | *Added Trading. | ||
+ | *Added Item customization. | ||
+ | *Additional TF2 features | ||
+ | **Added new auto-team-scramble system: | ||
+ | ***Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met | ||
+ | ***Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) | ||
+ | **Updated how Spy disguise targets are selected to more randomly distribute the selections | ||
+ | **Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team | ||
+ | **Server browser tweaks | ||
+ | ***It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them. | ||
+ | ***The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog) | ||
+ | *Achievement tuning | ||
+ | **Demoman achievement "The Stickening" changed to 3 from 5. | ||
+ | **Heavy achievement "Krazy Ivan" changed to 50 from 100. | ||
+ | **Medic achievement "Consultation" changed to 3 from 5. | ||
+ | **Medic achievement "Peer Review" changed to 10 from 50. | ||
+ | **Medic achievement "Placebo Effect" changed to 2 from from 5. | ||
+ | **Medic achievement "FYI I am A Medic" changed to 1 from 5. | ||
+ | **Medic achievement "Family Practice" changed to 5 from 10. | ||
+ | **Soldier achievement "Geneva Contravention" changed to 3 from 5. | ||
+ | **Scout achievement "Strike Zone" now counts assists. | ||
+ | **Scout achievements "Fall Classic" and "Foul Territory" are fixed. | ||
+ | |||
+ | ==== Undocumented changes==== | ||
+ | *Removed the cooldown timer from the [[Sandvich]] and the [[Dalokohs Bar]] when eating. | ||
+ | ** This was later revealed to be a bug, as Valve tried to make the Sandvich/Dalokohs Bar only trigger the cooldown when the heavy was hurt when he starts eating, likely in an attempt to revive "Heavy Picnics". It has since been correctly patched. | ||
+ | *The [[Tippler's Tricorne]] model was accidentally switched with the yet to be released [[Rimmed Raincatcher]] model. | ||
+ | *A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the [[Blutsauger]]. | ||
+ | *A little plus sign particle appears in the spot you picked up health. | ||
+ | *Accidentally Fixed taunt glitch involving switching weapons quickly. | ||
+ | *Added new currently unused "Hi-five" taunts for Demoman, Heavy, Medic, Pyro, Scout, Sniper, Soldier and Spy. | ||
+ | *[[Scottish Resistance]] now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.) | ||
+ | *Added option to to enable sound when TF2 is running at background. | ||
+ | *Pyro's Airblast pushes grounded stickies approximately twice the distance now. | ||
+ | *The [[Frontier Justice]] now works correctly with critical boosts. | ||
+ | *Players will automatically be respawned with their new loadouts if they switch weapons while in a spawn area. | ||
+ | *Removed the "class advisor" and class records from the top-right corner of the main menu | ||
+ | |||
+ | === Engine (CS:S, DoD:S, TF2, HL2:DM) === | ||
+ | *Added sv_alltalk to the list of convars that are checked for the sv_tags list. | ||
+ | *Fixed a model instance crash. | ||
+ | *Removed engine ConVar "r_ForceRestore" | ||
+ | |||
+ | |||
+ | }} | ||
+ | {{Languages}} |
Revision as of 20:42, 3 November 2010
This article is specific to the patch released. For information on the update, see Mann-Conomy Update.
The Mann-conomy Update was the first major update which isn't considered to be a Class update or a Classless update. It is also considered to be the largest and one of the most significant updates to Team Fortress 2. The name Mann-conomy is based off the word Economy and is a reference to the in-game Mann Co. Store which was introduced in this update, allowing players to spend real life money in-game for the first time.
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Official update page: The Mann-Conomy Update
Contents
Patch notes
Team Fortress 2
- Added the Mann-conomy.
- Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
- Added the Mann Co. Store & Catalog.
- Added Trading.
- Added Item customization.
- Additional TF2 features
- Added new auto-team-scramble system:
- Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
- Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
- Updated how Spy disguise targets are selected to more randomly distribute the selections
- Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
- Server browser tweaks
- It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
- The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
- Added new auto-team-scramble system:
- Achievement tuning
- Demoman achievement "The Stickening" changed to 3 from 5.
- Heavy achievement "Krazy Ivan" changed to 50 from 100.
- Medic achievement "Consultation" changed to 3 from 5.
- Medic achievement "Peer Review" changed to 10 from 50.
- Medic achievement "Placebo Effect" changed to 2 from from 5.
- Medic achievement "FYI I am A Medic" changed to 1 from 5.
- Medic achievement "Family Practice" changed to 5 from 10.
- Soldier achievement "Geneva Contravention" changed to 3 from 5.
- Scout achievement "Strike Zone" now counts assists.
- Scout achievements "Fall Classic" and "Foul Territory" are fixed.
Undocumented changes
- Removed the cooldown timer from the Sandvich and the Dalokohs Bar when eating.
- This was later revealed to be a bug, as Valve tried to make the Sandvich/Dalokohs Bar only trigger the cooldown when the heavy was hurt when he starts eating, likely in an attempt to revive "Heavy Picnics". It has since been correctly patched.
- The Tippler's Tricorne model was accidentally switched with the yet to be released Rimmed Raincatcher model.
- A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.
- A little plus sign particle appears in the spot you picked up health.
- Accidentally Fixed taunt glitch involving switching weapons quickly.
- Added new currently unused "Hi-five" taunts for Demoman, Heavy, Medic, Pyro, Scout, Sniper, Soldier and Spy.
- Scottish Resistance now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.)
- Added option to to enable sound when TF2 is running at background.
- Pyro's Airblast pushes grounded stickies approximately twice the distance now.
- The Frontier Justice now works correctly with critical boosts.
- Players will automatically be respawned with their new loadouts if they switch weapons while in a spawn area.
- Removed the "class advisor" and class records from the top-right corner of the main menu
Engine (CS:S, DoD:S, TF2, HL2:DM)
- Added sv_alltalk to the list of convars that are checked for the sv_tags list.
- Fixed a model instance crash.
- Removed engine ConVar "r_ForceRestore"
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