Difference between revisions of "September 30, 2010 Patch"

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(relevant link just above)
(Going through all patch pages and correcting/adding links... DONE OH ME OH MY)
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***The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
 
***The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
 
*Achievement tuning
 
*Achievement tuning
**Demoman achievement "The Stickening" changed to 3 from 5.
+
**[[Demoman]] achievement "The Stickening" changed to 3 from 5.
**Heavy achievement "Krazy Ivan" changed to 50 from 100.
+
**[[Heavy]] achievement "Krazy Ivan" changed to 50 from 100.
**Medic achievement "Consultation" changed to 3 from 5.
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**[[Medic]] achievement "Consultation" changed to 3 from 5.
 
**Medic achievement "Peer Review" changed to 10 from 50.
 
**Medic achievement "Peer Review" changed to 10 from 50.
 
**Medic achievement "Placebo Effect" changed to 2 from 5.
 
**Medic achievement "Placebo Effect" changed to 2 from 5.
 
**Medic achievement "FYI I am A Medic" changed to 1 from 5.
 
**Medic achievement "FYI I am A Medic" changed to 1 from 5.
 
**Medic achievement "Family Practice" changed to 5 from 10.
 
**Medic achievement "Family Practice" changed to 5 from 10.
**Soldier achievement "Geneva Contravention" changed to 3 from 5.
+
**[[Soldier]] achievement "Geneva Contravention" changed to 3 from 5.
**Scout achievement "Strike Zone" now counts assists.
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**[[Scout]] achievement "Strike Zone" now counts assists.
 
**Scout achievements "Fall Classic" and "Foul Territory" are fixed.
 
**Scout achievements "Fall Classic" and "Foul Territory" are fixed.
  
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*A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the [[Blutsauger]].
 
*A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the [[Blutsauger]].
 
*A little plus sign particle appears in the spot you picked up health.
 
*A little plus sign particle appears in the spot you picked up health.
*Accidentally Fixed taunt glitch involving switching weapons quickly.
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*Accidentally Fixed [[taunt]] glitch involving switching weapons quickly.
*Added new currently unused "Hi-five" taunts for Demoman, Heavy, Medic, Pyro, Scout, Sniper, Soldier and Spy.
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*Added new currently unused "Hi-five" taunts for Demoman, Heavy, Medic, [[Pyro]], Scout, [[Sniper]], Soldier and [[Spy]].
 
*[[Scottish Resistance]] now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.)
 
*[[Scottish Resistance]] now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.)
 
*Added option to enable sound when TF2 is running at background.
 
*Added option to enable sound when TF2 is running at background.
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*Players will automatically be respawned with their new loadouts if they switch weapons while in a spawn area.
 
*Players will automatically be respawned with their new loadouts if they switch weapons while in a spawn area.
 
*Removed the "class advisor" and class records from the top-right corner of the main menu
 
*Removed the "class advisor" and class records from the top-right corner of the main menu
*Scouts will always switch to a melee weapon upon drinking Bonk!. This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button.  
+
*Scouts will always switch to a melee weapon upon drinking [[Bonk!]]. This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button.  
  
 
=== Engine (CS:S, DoD:S, TF2, HL2:DM) ===
 
=== Engine (CS:S, DoD:S, TF2, HL2:DM) ===

Revision as of 01:52, 9 December 2010

This article is specific to the patch released. For information on the update, see Mann-Conomy Update.
Official update page: The Mann-Conomy Update

Patch notes

Mannconomy update.jpg

Team Fortress 2

  • Added the Mann-conomy.
  • Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
  • Added the Mann Co. Store & Catalog.
  • Added Trading.
  • Added Item customization.
  • Additional TF2 features
    • Added new auto-team-scramble system:
      • Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
      • Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
    • Updated how Spy disguise targets are selected to more randomly distribute the selections
    • Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
    • Server browser tweaks
      • It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
      • The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
  • Achievement tuning
    • Demoman achievement "The Stickening" changed to 3 from 5.
    • Heavy achievement "Krazy Ivan" changed to 50 from 100.
    • Medic achievement "Consultation" changed to 3 from 5.
    • Medic achievement "Peer Review" changed to 10 from 50.
    • Medic achievement "Placebo Effect" changed to 2 from 5.
    • Medic achievement "FYI I am A Medic" changed to 1 from 5.
    • Medic achievement "Family Practice" changed to 5 from 10.
    • Soldier achievement "Geneva Contravention" changed to 3 from 5.
    • Scout achievement "Strike Zone" now counts assists.
    • Scout achievements "Fall Classic" and "Foul Territory" are fixed.

Undocumented changes

  • Removed the cooldown timer from the Sandvich and the Dalokohs Bar when eating.
    • This was later revealed to be a bug, as Valve tried to make the Sandvich/Dalokohs Bar only trigger the cooldown when the heavy was hurt when he starts eating, likely in an attempt to revive "Heavy Picnics". It has since been correctly patched.
  • The Tippler's Tricorne model was accidentally switched with the yet to be released Rimmed Raincatcher model.
  • A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.
  • A little plus sign particle appears in the spot you picked up health.
  • Accidentally Fixed taunt glitch involving switching weapons quickly.
  • Added new currently unused "Hi-five" taunts for Demoman, Heavy, Medic, Pyro, Scout, Sniper, Soldier and Spy.
  • Scottish Resistance now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.)
  • Added option to enable sound when TF2 is running at background.
  • Pyro's Airblast pushes grounded stickies approximately twice the distance now.
  • The Frontier Justice now works correctly with critical boosts.
  • Players will automatically be respawned with their new loadouts if they switch weapons while in a spawn area.
  • Removed the "class advisor" and class records from the top-right corner of the main menu
  • Scouts will always switch to a melee weapon upon drinking Bonk!. This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button.

Engine (CS:S, DoD:S, TF2, HL2:DM)

  • Added sv_alltalk to the list of convars that are checked for the sv_tags list.
  • Fixed a model instance crash.
  • Removed engine ConVar "r_ForceRestore"