Difference between revisions of "September 30, 2010 Patch"

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{{hatnote|This article is specific to the patch released. For information on the update, see [[Mann-Conomy Update]].}}
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{{update info|Mann-Conomy Update}}
 
{{Patch layout
 
{{Patch layout
| before = [[September 20, 2010 Patch]]
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| before       = {{Patch name|9|20|2010}}
| after  = [[October 6, 2010 Patch]]
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| day          = 30
 
+
| month        = september
| updatelink = http://www.teamfortress.com/mannconomy/
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| year        = 2010
| update = The Mann-Conomy Update
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| after        = {{Patch name|10|6|2010}}
 
 
 
| source-title = 30 Sep 2010 – Team Fortress 2 Update Released
 
| source-title = 30 Sep 2010 – Team Fortress 2 Update Released
| source = http://store.steampowered.com/news/4411/
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| source       = http://store.steampowered.com/news/4411/
| notes =
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| updatelink  = http://www.teamfortress.com/mannconomy/
[[Image:Mannconomy_update.jpg|right|x200px|link=http://www.teamfortress.com/mannconomy/]]
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| update      = The Mann-Conomy Update
 +
| notes       = [[Image:Mannconomy_update.jpg|right|x200px|link=http://www.teamfortress.com/mannconomy/]]
  
 
=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
*Added the Mann-conomy.
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* Added the Mann-conomy.
*Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
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** Added 65 new items ([[hats]], [[weapons]], tools, [[Dueling Mini-Game|minigames]], [[Gift wrap|gift]]s, [[crates]]).
*Added the Mann Co. Store & Catalog.  
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** Added the [[Mann Co. Store]] & [[Mann_Co._Catalog|Catalog]].  
*Added Trading.
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** Added [[Trading]].
*Added Item customization.
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** Added Item customization.
*Additional TF2 features
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* Additional TF2 features
**Added new auto-team-scramble system:
+
** Added new auto-team-scramble system:
***Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
+
*** Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
***Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
+
*** Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
**Updated how Spy disguise targets are selected to more randomly distribute the selections
+
** Updated how [[Spy]] [[disguise]] targets are selected to more randomly distribute the selections
**Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
+
** Fixed the FreezePanel background not using the correct color if you were [[killed]] by a player or [[building]] on your own team
**Server browser tweaks
+
** [[Server browser]] tweaks
***It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
+
*** It will now encourage you to add [[servers]] to Favorites or Blacklists after you have a good/bad experience on them.
***The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
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*** The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
*Achievement tuning
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* [[Achievement]] tuning
**Demoman achievement "The Stickening" changed to 3 from 5.
+
** [[Demoman achievements|Demoman achievement]] "The Stickening" changed to 3 from 5.
**Heavy achievement "Krazy Ivan" changed to 50 from 100.
+
** [[Heavy achievements|Heavy achievement]] "Krazy Ivan" changed to 50 from 100.
**Medic achievement "Consultation" changed to 3 from 5.
+
** [[Medic achievements|Medic achievement]] "Consultation" changed to 3 from 5.
**Medic achievement "Peer Review" changed to 10 from 50.
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** Medic achievement "Peer Review" changed to 10 from 50.
**Medic achievement "Placebo Effect" changed to 2 from 5.
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** Medic achievement "Placebo Effect" changed to 2 from 5.
**Medic achievement "FYI I am A Medic" changed to 1 from 5.
+
** Medic achievement "FYI I am A Medic" changed to 1 from 5.
**Medic achievement "Family Practice" changed to 5 from 10.
+
** Medic achievement "Family Practice" changed to 5 from 10.
**Soldier achievement "Geneva Contravention" changed to 3 from 5.
+
** [[Soldier achievements|Soldier achievement]] "Geneva Contravention" changed to 3 from 5.
**Scout achievement "Strike Zone" now counts assists.
+
** [[Scout achievements|Scout achievement]] "Strike Zone" now counts assists.
**Scout achievements "Fall Classic" and "Foul Territory" are fixed.
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** Scout achievements "Fall Classic" and "Foul Territory" are fixed.
 
 
==== Undocumented changes====
 
*Removed the cooldown timer from the [[Sandvich]] and the [[Dalokohs Bar]] when eating.
 
** This was later revealed to be a bug, as Valve tried to make the Sandvich/Dalokohs Bar only trigger the cooldown when the heavy was hurt when he starts eating, likely in an attempt to revive "Heavy Picnics". It has since been correctly patched.
 
*The [[Tippler's Tricorne]] model was accidentally switched with the yet to be released [[Rimmed Raincatcher]] model.
 
*A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the [[Blutsauger]].
 
*A little plus sign particle appears in the spot you picked up health.
 
*Accidentally Fixed taunt glitch involving switching weapons quickly.
 
*Added new currently unused "Hi-five" taunts for Demoman, Heavy, Medic, Pyro, Scout, Sniper, Soldier and Spy.
 
*[[Scottish Resistance]] now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.)
 
*Added option to enable sound when TF2 is running at background.
 
*Pyro's Airblast pushes grounded stickies approximately twice the distance now.
 
*The [[Frontier Justice]] now works correctly with critical boosts.
 
*Players will automatically be respawned with their new loadouts if they switch weapons while in a spawn area.
 
*Removed the "class advisor" and class records from the top-right corner of the main menu
 
*Scouts will always switch to a melee weapon upon drinking Bonk!. This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button.  
 
  
 
=== Engine (CS:S, DoD:S, TF2, HL2:DM) ===
 
=== Engine (CS:S, DoD:S, TF2, HL2:DM) ===
*Added sv_alltalk to the list of convars that are checked for the sv_tags list.
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* Added sv_alltalk to the list of convars that are checked for the sv_tags list.
*Fixed a model instance crash.
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* Fixed a model instance crash.
*Removed engine ConVar "r_ForceRestore"
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* Removed engine ConVar "r_ForceRestore"
 
 
  
 +
=== Undocumented changes===
 +
* Removed the cooldown timer from the [[Sandvich]] and the [[Dalokohs Bar]] when eating.
 +
* The [[Tippler's Tricorne]] model was accidentally switched with the yet to be released [[Rimmed Raincatcher]] model.
 +
* The [[Tribalman's Shiv]] view model was updated to match the world model.
 +
* A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the [[Blutsauger]].
 +
* A small medical cross particle appears in the spot you picked up health.
 +
* Fixed [[taunts|taunt]] glitch involving switching weapons quickly.
 +
* Added unused "Hi-five" taunts for Demoman, Heavy, Medic, [[Pyro]], Scout, [[Sniper]], Soldier and [[Spy]].
 +
* [[Scottish Resistance]] now fires 25% faster and has a 0.4 second longer bomb arm time. (Total bomb arm time is now +0.8 seconds.)
 +
* Added option to enable sound when TF2 is running at background.
 +
* Pyro's [[Airblast]] pushes grounded stickies approximately twice the distance now.
 +
* The [[Frontier Justice]] now works correctly with critical boosts.
 +
* Players will automatically be respawned with their new loadouts if they switch weapons while in a spawn area.
 +
* Removed the "class advisor" and class records from the top-right corner of the main menu
 +
* Scouts will always switch to a melee weapon upon drinking [[Bonk! Atomic Punch]]
 +
** This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button.
 +
* [[Ritzy Rick's Hair Fixative]], [[Texas Slim's Dome Shine]] and [[Baseball Bill's Sports Shine]] now show up when using the "Inspect" key on allies.
 +
* Added message for DirectX 8 users on [[paint]]ed hats that paint will not display correctly on their system
 +
* Added community descriptions to hats
 +
* Added [[Mann Co. Supply Crate]] series #1
 +
* Self-damage for the [[Grenade (taunt)|Grenade]] taunt kill has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.
 +
* Items server was updated to verify consumable items were indeed the correct item, as it was possible to replace any item in items_game.txt and have it act as a consumable item (i.e. use an [[Eyelander]] as a [[Nametag]])
 +
* Added a new bullet [[bodygroup]] to the Sniper model.
 +
* [[Vintage|Vintage quality]] introduced.
 +
* [[Unusual|Unusual quality]] introduced.
 +
* Added materials for the [[Jag]] and [[Legionaire's Lid]].
 +
* Removed the Frontier Justice's normal map.
 
}}
 
}}
{{Languages}}
 

Latest revision as of 16:52, 15 November 2022

This article is specific to the patch released. For information on the update, see Mann-Conomy Update.
Official update page: The Mann-Conomy Update

Patch notes

Mannconomy update.jpg

Team Fortress 2

  • Added the Mann-conomy.
  • Additional TF2 features
    • Added new auto-team-scramble system:
      • Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
      • Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
    • Updated how Spy disguise targets are selected to more randomly distribute the selections
    • Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
    • Server browser tweaks
      • It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
      • The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
  • Achievement tuning
    • Demoman achievement "The Stickening" changed to 3 from 5.
    • Heavy achievement "Krazy Ivan" changed to 50 from 100.
    • Medic achievement "Consultation" changed to 3 from 5.
    • Medic achievement "Peer Review" changed to 10 from 50.
    • Medic achievement "Placebo Effect" changed to 2 from 5.
    • Medic achievement "FYI I am A Medic" changed to 1 from 5.
    • Medic achievement "Family Practice" changed to 5 from 10.
    • Soldier achievement "Geneva Contravention" changed to 3 from 5.
    • Scout achievement "Strike Zone" now counts assists.
    • Scout achievements "Fall Classic" and "Foul Territory" are fixed.

Engine (CS:S, DoD:S, TF2, HL2:DM)

  • Added sv_alltalk to the list of convars that are checked for the sv_tags list.
  • Fixed a model instance crash.
  • Removed engine ConVar "r_ForceRestore"

Undocumented changes

  • Removed the cooldown timer from the Sandvich and the Dalokohs Bar when eating.
  • The Tippler's Tricorne model was accidentally switched with the yet to be released Rimmed Raincatcher model.
  • The Tribalman's Shiv view model was updated to match the world model.
  • A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.
  • A small medical cross particle appears in the spot you picked up health.
  • Fixed taunt glitch involving switching weapons quickly.
  • Added unused "Hi-five" taunts for Demoman, Heavy, Medic, Pyro, Scout, Sniper, Soldier and Spy.
  • Scottish Resistance now fires 25% faster and has a 0.4 second longer bomb arm time. (Total bomb arm time is now +0.8 seconds.)
  • Added option to enable sound when TF2 is running at background.
  • Pyro's Airblast pushes grounded stickies approximately twice the distance now.
  • The Frontier Justice now works correctly with critical boosts.
  • Players will automatically be respawned with their new loadouts if they switch weapons while in a spawn area.
  • Removed the "class advisor" and class records from the top-right corner of the main menu
  • Scouts will always switch to a melee weapon upon drinking Bonk! Atomic Punch
    • This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button.
  • Ritzy Rick's Hair Fixative, Texas Slim's Dome Shine and Baseball Bill's Sports Shine now show up when using the "Inspect" key on allies.
  • Added message for DirectX 8 users on painted hats that paint will not display correctly on their system
  • Added community descriptions to hats
  • Added Mann Co. Supply Crate series #1
  • Self-damage for the Grenade taunt kill has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.
  • Items server was updated to verify consumable items were indeed the correct item, as it was possible to replace any item in items_game.txt and have it act as a consumable item (i.e. use an Eyelander as a Nametag)
  • Added a new bullet bodygroup to the Sniper model.
  • Vintage quality introduced.
  • Unusual quality introduced.
  • Added materials for the Jag and Legionaire's Lid.
  • Removed the Frontier Justice's normal map.