Sinshine/nl

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Sinshine
Cp sunshine event.png
Basisinformatie
Kaarttype: Controlepost
Bestandsnaam: cp_sunshine_event
Uitgebracht: 28 oktober 2015-patch
(Scream Fortress VII)
Varianten: Controlepost
Ontwikkelaar(s): Rebecca "phi" Ailes
Kimberly "iiboharz" Riswick
Harlen "UEAKCrash" Linke
Mapinformatie
Omgeving: Halloween
Decor: Nighttime
Gevaren: Pitfall, Pumpkin bombs
Pickups op de map
Healthico.png Genezingkits: Healthbar.png ×10  •  Healthpie.png ×10
Ammoico.png Ammunitiepakketten: Smallammo.png ×4   •   Mediumammo.png ×14
TF2 crosshair.png Speciaal: Pumpkin.png
Mapoverzicht
Sinshine overview.png
Mappostzegel
Item icon Map Stamp - Sunshine Event.png
Aanhangerranglijst

Sinshine is a community-created symmetrical control point map added in the Scream Fortress 2015 update.

It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned.

Sinshine was contributed to the Steam Workshop.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Control Point 3

  • ClockTower: The Clocktower serves as the middle control point. It is accessed from the sides with openings in the front and back for fire. There is a small platform above for jumping classes and a small health kit. Directly beneath the point is a pool of lava with a Large health kit cauldron on a small platform.
  • Shacks: On each of the four corners of the Bell Tower are small wooden shacks that can be used as cover.
  • Valley: One of the ways to get to the middle control point is to go through the Valley, a relatively open area that leads from the second and the fourth control point to the middle one.
  • Cafe: Another way to reach control point 3 is to head through the Cafe, a large stone buildings which are in front and behind the Bell Tower.
  • Chokepoints: The main entrance to the middle point for both teams.

Control Point 2 & 4

  • Deteriorated Clocktower: Both teams have a worn-down clock tower that serves as the second and fourth control points.
  • Platforms:On the left of the clocktower (or the right when looking from the attacking team perspective) is a wooden platform that leads into the Valley.
  • Staircase: Just behind the clocktower is a set of stairs that lead down to the tunnel.
  • Wooden Warehouse: Further behind the clocktower is the Warehouse, a giant three-story structure that acts as a gate from the last point to the second/fourth one and reverse.

Control Point 1 & 5

  • Control point platform: This is the location of the first/fifth control point.
  • Elevation: To the left of the lava pit (from defending team side) is an elevated platform that overlooks the point.
  • Crates: On the right of the capture point is a set of barrels and crates.

Helpful overview

Sinshine's locations
1.Shacks
2.Cafe
3.Chokepoint
4.Valley
5.Platform
6.Staircase
7.Wooden Warehouse 
8.Elevation
9.Wall and the area behind it
10.Crates
Red/blue diagonal lines: Red/Blu first spawn
Red/blue double diagonal lines: Red/Blu second spawn
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Purple circle: Third/middle point and the Clocktower
Yellow circles: Second/fourth points and the Deteriorated Dlocktower
Green circles: First/fifth points and the control platform

Strategy

Hoofdartikel: Community Sinshine strategie

Control Point timing

Controlepost Vermenigvuldiger Seconden
Controlepost 1 en 5 ×1
4 ,600
×2
3 ,067
×3
2 ,509
×4
2 ,208
Controlepost 2 en 4 ×1
14 ,000
×2
9 ,333
×3
7 ,636
×4
6 ,720
Controlepost 3 ×1
22 ,000
×2
14 ,667
×3
12 ,000
×4
10 ,560


Update history

28 oktober 2015-patch (Scream Fortress 2015)

  • Added Sinshine to the game.

2 november 2016-patch

  • Fixed multiple visible nodraws and other texture bugs.
  • Fixed nonsolid pumpkin in lobby.
  • Fixed trigger bounds in RED spawn.
  • Various lighting changes.

Bugs

  • Both the RED and BLU teams can place buildings inside their 2nd forward spawns.

Gallery