User contributions
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- 04:34, 17 November 2023 (diff | hist) . . (-186) . . m Anti-Medic strategy
- 04:27, 17 November 2023 (diff | hist) . . (-141) . . m Demoman match-ups (A trait of the weapon, but not advice for standard gameplay.) (current)
- 01:58, 21 October 2023 (diff | hist) . . (-123) . . Anti-Spy strategy
- 23:30, 2 June 2023 (diff | hist) . . (-99) . . m Basic Scout strategy (→Winger)
- 20:08, 20 May 2023 (diff | hist) . . (-165) . . m Basic Pyro strategy (→Sharpened Volcano Fragment: Only a trait of the weapon, not strategy.)
- 22:29, 28 April 2023 (diff | hist) . . (+159) . . m Sniper match-ups (Into the main entry it goes.)
- 22:26, 28 April 2023 (diff | hist) . . (-100) . . m Sniper match-ups (While true, the SMG depletes its ammo quickly and is less useful compared to the other listed secondaries.)
- 22:23, 28 April 2023 (diff | hist) . . (-44) . . m Anti-Heavy strategy (→General)
- 22:19, 28 April 2023 (diff | hist) . . (+1) . . m Anti-Sniper strategy
- 22:17, 28 April 2023 (diff | hist) . . (-115) . . Anti-Sniper strategy (General flow.)
- 01:45, 15 April 2023 (diff | hist) . . (-50) . . m Basic Spy strategy (This should keep focus on how to use the Knife over the viability of trickstabbing.)
- 01:27, 15 April 2023 (diff | hist) . . (-542) . . m Pyro match-ups (Traits of the weapon, not strategy. / Thermal Thruster is not great in combat since it prevents weapon switch while jumping.)
- 02:56, 11 April 2023 (diff | hist) . . (-231) . . m Anti-Spy strategy
- 02:56, 11 April 2023 (diff | hist) . . (-257) . . m Medic match-ups (Stated already.)
- 22:19, 4 April 2023 (diff | hist) . . (-231) . . Sniper match-ups
- 22:08, 4 April 2023 (diff | hist) . . (+147) . . Pyro match-ups
- 22:06, 4 April 2023 (diff | hist) . . (-7) . . m Anti-Pyro strategy
- 22:04, 4 April 2023 (diff | hist) . . (-684) . . Anti-Pyro strategy (Moving some info to match-ups.)
- 21:58, 4 April 2023 (diff | hist) . . (-146) . . Anti-Engineer strategy
- 21:53, 4 April 2023 (diff | hist) . . (-561) . . Scout match-ups (Weapons vs. Medic - playstyle based, rather than counterpicks. BFB vs. Sniper - great until one needs to jump.)
- 21:46, 4 April 2023 (diff | hist) . . (-197) . . Engineer match-ups (The Frontier Justice is situational and not on-demand. The Gunslinger's melee combo is too risky to recommend.)
- 14:54, 27 January 2023 (diff | hist) . . (0) . . m Anti-Soldier strategy (→Primary weapons)
- 14:53, 27 January 2023 (diff | hist) . . (-5) . . m Anti-Soldier strategy
- 14:52, 27 January 2023 (diff | hist) . . (-12) . . m Anti-Soldier strategy (→Primary weapons: How's this for the general idea of support? The entry then applies to different teammates.)
- 04:32, 5 January 2023 (diff | hist) . . (-11) . . m Anti-Engineer strategy (→Melee weapons)
- 03:40, 5 January 2023 (diff | hist) . . (-278) . . Anti-Engineer strategy (→Melee weapons)
- 03:35, 5 January 2023 (diff | hist) . . (+33) . . m Anti-Heavy strategy (→Primary weapons)
- 03:32, 5 January 2023 (diff | hist) . . (-81) . . m Anti-Soldier strategy (→General: This has been removed before to be placed in match-ups.)
- 03:31, 5 January 2023 (diff | hist) . . (-147) . . m Anti-Scout strategy
- 16:57, 3 January 2023 (diff | hist) . . (+7) . . m Basic Medic strategy (→Melee weapons)
- 16:55, 3 January 2023 (diff | hist) . . (-92) . . m Basic Medic strategy (→Solemn Vow: The Solemn Vow works well on all secondaries. We'll leave emphasis on the default MG in the Ubersaw's entry.)
- 02:36, 1 January 2023 (diff | hist) . . (-7) . . m Basic Pyro strategy (→Dragon's Fury)
- 02:35, 1 January 2023 (diff | hist) . . (-100) . . m Basic Pyro strategy (→Dragon's Fury: Landing a Scorch Shot knock back into a weapon switch is about as demanding as landing 2 Fury shots in a row, so I adjusted the entry to focus on afterburn.)
- 07:25, 29 December 2022 (diff | hist) . . (+77) . . m Medic match-ups
- 02:03, 1 December 2022 (diff | hist) . . (+30) . . m Sniper match-ups
- 02:02, 1 December 2022 (diff | hist) . . (+114) . . m Basic Sniper strategy (→Razorback)
- 01:44, 1 December 2022 (diff | hist) . . (-436) . . m Anti-Spy strategy (There is no need to re-describe weapon functions. Razorback info is covered in "Basic Sniper strategy" and the class match-up pages, but we can generalize the idea into this.)
- 02:01, 10 November 2022 (diff | hist) . . (-35) . . Basic Pyro strategy (→Third Degree)
- 04:12, 9 November 2022 (diff | hist) . . (-199) . . Basic Pyro strategy (→Dragon's Fury)
- 03:16, 30 October 2022 (diff | hist) . . (+131) . . Basic Medic strategy (→{{anchor|Bonesaw}}Bonesaw + reskins)
- 03:11, 30 October 2022 (diff | hist) . . (-73) . . Anti-Medic strategy
- 23:02, 28 October 2022 (diff | hist) . . (+189) . . Anti-Medic strategy (→Melee weapons)
- 22:50, 28 October 2022 (diff | hist) . . (-136) . . m Anti-Medic strategy (The current entry is enough.)
- 14:01, 8 October 2022 (diff | hist) . . (-1) . . Basic Soldier strategy (→Disciplinary Action)
- 02:01, 8 October 2022 (diff | hist) . . (-99) . . m Anti-Pyro strategy (→Secondary weapons)
- 00:04, 8 October 2022 (diff | hist) . . (-83) . . Anti-Pyro strategy (I searched. The Phlog being occasionally knockbackable is due to a conflict of player states from outside events, like being healed. Also, doing so does not remove invuln or crits!)
- 19:17, 7 October 2022 (diff | hist) . . (+144) . . Pyro match-ups
- 04:05, 7 October 2022 (diff | hist) . . (+194) . . Pyro match-ups
- 21:25, 6 October 2022 (diff | hist) . . (-100) . . m Anti-Scout strategy (→Melee weapons)
- 21:23, 6 October 2022 (diff | hist) . . (-30) . . Soldier match-ups
- 21:18, 6 October 2022 (diff | hist) . . (-95) . . m Anti-Medic strategy (→General)
- 21:16, 6 October 2022 (diff | hist) . . (-755) . . m Anti-Demoman strategy (Some of this information goes in match-ups. / No need to mention random crits.)
- 21:10, 6 October 2022 (diff | hist) . . (+14) . . m Pyro match-ups (Note from before: blasting enemies into environmental hazards is general advice.)
- 21:09, 6 October 2022 (diff | hist) . . (-165) . . Pyro match-ups
- 12:33, 30 September 2022 (diff | hist) . . (-116) . . m Demoman match-ups
- 12:29, 30 September 2022 (diff | hist) . . (-5) . . m Heavy match-ups
- 12:27, 30 September 2022 (diff | hist) . . (+205) . . Basic Engineer strategy (→Frontier Justice + reskins)
- 11:43, 30 September 2022 (diff | hist) . . (+50) . . m Anti-Engineer strategy (→Buildings)
- 11:32, 30 September 2022 (diff | hist) . . (-148) . . Engineer match-ups (While traits of the weapons are facts, sometimes they don't make for strategy.)
- 11:25, 30 September 2022 (diff | hist) . . (-27) . . Anti-Engineer strategy
- 11:16, 30 September 2022 (diff | hist) . . (-223) . . m Anti-Engineer strategy (→Buildings: Shortening to 1 bullet point. There's no need to mention the RTR here, as the page's intention is for general counters.)
- 11:09, 30 September 2022 (diff | hist) . . (-51) . . Heavy match-ups
- 01:23, 28 September 2022 (diff | hist) . . (+10) . . Anti-Sniper strategy
- 01:06, 28 September 2022 (diff | hist) . . (+113) . . m Spy match-ups
- 01:03, 28 September 2022 (diff | hist) . . (-4) . . Basic Spy strategy (→Your Eternal Reward + reskins)
- 20:42, 27 September 2022 (diff | hist) . . (+4) . . Spy match-ups (These two entries are more significant than what's currently there. / Medic: include all cloaking devices / Engineer: RRR more important for multiple sentries over a single Gunslinger.)
- 20:39, 27 September 2022 (diff | hist) . . (-51) . . Spy match-ups
- 20:31, 27 September 2022 (diff | hist) . . (-488) . . m Spy match-ups (Those examples are too generic and covered under basic strategy, or too specific to significantly come into play.)
- 11:03, 26 September 2022 (diff | hist) . . (+81) . . m Sniper match-ups
- 10:57, 26 September 2022 (diff | hist) . . (-39) . . m Anti-Spy strategy (→General)
- 10:55, 26 September 2022 (diff | hist) . . (-118) . . Sniper match-ups (The match-up pages assume you're not dealing with a horde, so let's go with this specific interaction. "Overhealing" does not belong on every page, however.)
- 10:46, 26 September 2022 (diff | hist) . . (+21) . . m Engineer match-ups
- 21:27, 23 September 2022 (diff | hist) . . (+160) . . m Soldier match-ups
- 21:25, 23 September 2022 (diff | hist) . . (-70) . . m Pyro match-ups (Shuffling Degreaser + Flare Gun to general strategy.)
- 21:21, 23 September 2022 (diff | hist) . . (-157) . . m Anti-Scout strategy (Mad Milk: Not just when retreating. Dodging goes before removal, as that would be the natural course of gameplay.)
- 21:18, 23 September 2022 (diff | hist) . . (-107) . . Anti-Heavy strategy
- 21:17, 23 September 2022 (diff | hist) . . (-86) . . Soldier match-ups
- 21:14, 23 September 2022 (diff | hist) . . (+33) . . Scout match-ups
- 22:33, 20 September 2022 (diff | hist) . . (-92) . . Anti-Pyro strategy (→Primary weapons)
- 23:20, 16 September 2022 (diff | hist) . . (+51) . . Anti-Pyro strategy (→Secondary weapons)
- 22:49, 16 September 2022 (diff | hist) . . (-251) . . Anti-Pyro strategy (The classes that could escape with knock back (via explosives) can win the duel if they land the explosive in the first place. / No need for repetition - let's place distancing up in "General.")
- 23:27, 14 September 2022 (diff | hist) . . (+1) . . m Anti-Scout strategy (→Primary weapons)
- 23:26, 14 September 2022 (diff | hist) . . (-158) . . Anti-Scout strategy
- 21:30, 12 September 2022 (diff | hist) . . (+33) . . m Basic Heavy strategy (→Second Banana)
- 15:49, 12 September 2022 (diff | hist) . . (+27) . . Basic Heavy strategy (→Second Banana)
- 02:47, 12 September 2022 (diff | hist) . . (0) . . Basic Demoman strategy
- 02:45, 12 September 2022 (diff | hist) . . (-56) . . Basic Scout strategy
- 02:36, 12 September 2022 (diff | hist) . . (-2) . . m Basic Pyro strategy
- 02:35, 12 September 2022 (diff | hist) . . (+149) . . Basic Pyro strategy
- 02:09, 12 September 2022 (diff | hist) . . (+124) . . Basic Scout strategy (→Boston Basher + reskins)
- 02:07, 12 September 2022 (diff | hist) . . (-173) . . m Anti-Scout strategy (Moving the Boston Basher addition to the Scout's side of strategy, rather than anti-Scout.)
- 02:01, 12 September 2022 (diff | hist) . . (-32) . . m Anti-Scout strategy (→General)
- 01:59, 12 September 2022 (diff | hist) . . (+35) . . m Anti-Heavy strategy (→General)
- 03:49, 5 September 2022 (diff | hist) . . (-442) . . Basic Heavy strategy (Eviction Notice + Shotgun combo updated to mix with the entry. The GRU's niche in melee combat is better placed in Community strategy, as the Minigun's rev time takes similar time as switching to melee.)
- 17:17, 25 August 2022 (diff | hist) . . (+68) . . Anti-Engineer strategy (→Buildings)
- 22:03, 24 August 2022 (diff | hist) . . (+56) . . m Anti-Heavy strategy (→General)
- 22:01, 24 August 2022 (diff | hist) . . (-347) . . m Anti-Engineer strategy (→Buildings)
- 21:46, 24 August 2022 (diff | hist) . . (-13) . . Anti-Engineer strategy
- 21:29, 24 August 2022 (diff | hist) . . (-22) . . m Anti-Spy strategy
- 21:27, 24 August 2022 (diff | hist) . . (+167) . . m Anti-Spy strategy (→Melee weapons)
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