User contributions
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 21:18, 6 October 2022 (diff | hist) . . (-95) . . m Anti-Medic strategy (→General)
- 21:16, 6 October 2022 (diff | hist) . . (-755) . . m Anti-Demoman strategy (Some of this information goes in match-ups. / No need to mention random crits.)
- 21:10, 6 October 2022 (diff | hist) . . (+14) . . m Pyro match-ups (Note from before: blasting enemies into environmental hazards is general advice.)
- 21:09, 6 October 2022 (diff | hist) . . (-165) . . Pyro match-ups
- 12:33, 30 September 2022 (diff | hist) . . (-116) . . m Demoman match-ups
- 12:29, 30 September 2022 (diff | hist) . . (-5) . . m Heavy match-ups
- 12:27, 30 September 2022 (diff | hist) . . (+205) . . Basic Engineer strategy (→Frontier Justice + reskins)
- 11:43, 30 September 2022 (diff | hist) . . (+50) . . m Anti-Engineer strategy (→Buildings)
- 11:32, 30 September 2022 (diff | hist) . . (-148) . . Engineer match-ups (While traits of the weapons are facts, sometimes they don't make for strategy.)
- 11:25, 30 September 2022 (diff | hist) . . (-27) . . Anti-Engineer strategy
- 11:16, 30 September 2022 (diff | hist) . . (-223) . . m Anti-Engineer strategy (→Buildings: Shortening to 1 bullet point. There's no need to mention the RTR here, as the page's intention is for general counters.)
- 11:09, 30 September 2022 (diff | hist) . . (-51) . . Heavy match-ups
- 01:23, 28 September 2022 (diff | hist) . . (+10) . . Anti-Sniper strategy
- 01:06, 28 September 2022 (diff | hist) . . (+113) . . m Spy match-ups
- 01:03, 28 September 2022 (diff | hist) . . (-4) . . Basic Spy strategy (→Your Eternal Reward + reskins)
- 20:42, 27 September 2022 (diff | hist) . . (+4) . . Spy match-ups (These two entries are more significant than what's currently there. / Medic: include all cloaking devices / Engineer: RRR more important for multiple sentries over a single Gunslinger.)
- 20:39, 27 September 2022 (diff | hist) . . (-51) . . Spy match-ups
- 20:31, 27 September 2022 (diff | hist) . . (-488) . . m Spy match-ups (Those examples are too generic and covered under basic strategy, or too specific to significantly come into play.)
- 11:03, 26 September 2022 (diff | hist) . . (+81) . . m Sniper match-ups
- 10:57, 26 September 2022 (diff | hist) . . (-39) . . m Anti-Spy strategy (→General)
- 10:55, 26 September 2022 (diff | hist) . . (-118) . . Sniper match-ups (The match-up pages assume you're not dealing with a horde, so let's go with this specific interaction. "Overhealing" does not belong on every page, however.)
- 10:46, 26 September 2022 (diff | hist) . . (+21) . . m Engineer match-ups
- 21:27, 23 September 2022 (diff | hist) . . (+160) . . m Soldier match-ups
- 21:25, 23 September 2022 (diff | hist) . . (-70) . . m Pyro match-ups (Shuffling Degreaser + Flare Gun to general strategy.)
- 21:21, 23 September 2022 (diff | hist) . . (-157) . . m Anti-Scout strategy (Mad Milk: Not just when retreating. Dodging goes before removal, as that would be the natural course of gameplay.)
- 21:18, 23 September 2022 (diff | hist) . . (-107) . . Anti-Heavy strategy
- 21:17, 23 September 2022 (diff | hist) . . (-86) . . Soldier match-ups
- 21:14, 23 September 2022 (diff | hist) . . (+33) . . Scout match-ups
- 22:33, 20 September 2022 (diff | hist) . . (-92) . . Anti-Pyro strategy (→Primary weapons)
- 23:20, 16 September 2022 (diff | hist) . . (+51) . . Anti-Pyro strategy (→Secondary weapons)
- 22:49, 16 September 2022 (diff | hist) . . (-251) . . Anti-Pyro strategy (The classes that could escape with knock back (via explosives) can win the duel if they land the explosive in the first place. / No need for repetition - let's place distancing up in "General.")
- 23:27, 14 September 2022 (diff | hist) . . (+1) . . m Anti-Scout strategy (→Primary weapons)
- 23:26, 14 September 2022 (diff | hist) . . (-158) . . Anti-Scout strategy
- 21:30, 12 September 2022 (diff | hist) . . (+33) . . m Basic Heavy strategy (→Second Banana)
- 15:49, 12 September 2022 (diff | hist) . . (+27) . . Basic Heavy strategy (→Second Banana)
- 02:47, 12 September 2022 (diff | hist) . . (0) . . Basic Demoman strategy
- 02:45, 12 September 2022 (diff | hist) . . (-56) . . Basic Scout strategy
- 02:36, 12 September 2022 (diff | hist) . . (-2) . . m Basic Pyro strategy
- 02:35, 12 September 2022 (diff | hist) . . (+149) . . Basic Pyro strategy
- 02:09, 12 September 2022 (diff | hist) . . (+124) . . Basic Scout strategy (→Boston Basher + reskins)
- 02:07, 12 September 2022 (diff | hist) . . (-173) . . m Anti-Scout strategy (Moving the Boston Basher addition to the Scout's side of strategy, rather than anti-Scout.)
- 02:01, 12 September 2022 (diff | hist) . . (-32) . . m Anti-Scout strategy (→General)
- 01:59, 12 September 2022 (diff | hist) . . (+35) . . m Anti-Heavy strategy (→General)
- 03:49, 5 September 2022 (diff | hist) . . (-442) . . Basic Heavy strategy (Eviction Notice + Shotgun combo updated to mix with the entry. The GRU's niche in melee combat is better placed in Community strategy, as the Minigun's rev time takes similar time as switching to melee.)
- 17:17, 25 August 2022 (diff | hist) . . (+68) . . Anti-Engineer strategy (→Buildings)
- 22:03, 24 August 2022 (diff | hist) . . (+56) . . m Anti-Heavy strategy (→General)
- 22:01, 24 August 2022 (diff | hist) . . (-347) . . m Anti-Engineer strategy (→Buildings)
- 21:46, 24 August 2022 (diff | hist) . . (-13) . . Anti-Engineer strategy
- 21:29, 24 August 2022 (diff | hist) . . (-22) . . m Anti-Spy strategy
- 21:27, 24 August 2022 (diff | hist) . . (+167) . . m Anti-Spy strategy (→Melee weapons)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)