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  • {{custom mission}} ...mission, meaning that this mission is not made by Valve, but from the MvM custom content creation community.
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  • ...Rage meter for [[Upgrade Station|upgraded]] [[Weapons#heavyprimary|primary weapons]]. Pushes back robots on hit when activated. ...meter for [[Upgrade Station|upgraded]] [[Weapons#medicsecondary|secondary weapons]]. Deploys a [[Projectile Shield]] when activated.
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  • {{Quotation|'''The Engineer''' affirming his own custom settings|Don't go meddlin' in ''my'' business.|sound=Engineer dominationspy |Affects firing, switching, and reloading weapons.
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  • ...get's distance from the explosion's center increases. While most explosive weapons can hurt their users, the Soldier and Demoman are granted damage reduction ...cent damage output while melee attacks have a 15-65% chance; however, some weapons, like the [[Market Gardener]], are unable to get random critical hits. When
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  • ...every non-restricted weapon. The drop system would then randomly allocate weapons at a slower rate, for use in Advanced Weaponiser's crafting system (which w * Weapons could also be purchased from the '''[http://items.mechatheslag.net/shop.php
    135 KB (18,845 words) - 04:04, 30 May 2023
  • ...ourceMod]] server plug-in extending the established [[VS Saxton Hale Mode (custom game mode)|VS Saxton Hale Mode]]. Like the original Saxton Hale mod, Freak {{main|Community VS Saxton Hale (custom game mode) strategy}}
    41 KB (6,186 words) - 00:20, 28 December 2023
  • ...ent was cut due to the change in the game's style. Listed on this page are weapons, items, and other odds and ends that were cut from the game, but in most ca == Weapons ==
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  • ...n (suicide will not trigger a reroll). There is no restriction on assigned weapons other than those that the version of the mod supports. For instance, a [[Sc ...l use the [[Invisibility Watch]]es, although the alternate-fire on several weapons may interfere with this ability, such as the Minigun, the Sniper Rifle, and
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  • ...n (suicide will not trigger a reroll). There is no restriction on assigned weapons other than those that the version of the mod supports. For instance, a [[Sc ...l use the [[Invisibility Watch]]es, although the alternate-fire on several weapons may interfere with this ability, such as the Minigun, the Sniper Rifle, and
    7 KB (1,089 words) - 13:04, 21 April 2021
  • Critical hits can be easily distinguished from normal hits. Most melee weapons have a unique swinging animation, projectiles such as [[Rocket Launcher|roc ...eapon critical hits still suffer from splash damage fall-off. As a result, weapons that are normally merely nuisances at long range (such as [[Minigun]]s) can
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  • ...'s HUD "Streak" indicator add the player's kills from all their Killstreak weapons. ...Gun kill. A [[Medic]] using a Killstreak [[Medi Gun]] (or other secondary weapons) does not see any indication in the killfeed, although kill assists with th
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  • ...effective [[melee]] classes, with advantages including longer ranged melee weapons and charged dashing capabilities (with a shield equipped). However, in orde * The Demoman is the only class without [[hitscan]] weapons, meaning that most classes (especially Snipers or Scouts) have a high advan
    135 KB (21,724 words) - 13:14, 21 April 2024
  • ...effective [[melee]] classes, with advantages including longer ranged melee weapons and charged dashing capabilities (with a shield equipped). However, in orde ...k any source of [[hitscan]] weaponry. To make up for this, all your ranged weapons deal heavy explosive damage; two direct hits with your Grenade Launcher is
    135 KB (21,592 words) - 10:58, 2 September 2023
  • | custom-name = {{common string|festivized item|Tomislav}} | no-custom-name-quotes = yes
    49 KB (6,985 words) - 16:38, 25 January 2024
  • ...ply locker]], indicating the true name of the weapon. Each of these custom weapons also displays the 'Customized' quality color (which is the same as Vintage, **The Texas Ten-Shot, Fighter's Falcata, and Rebel's Curse are weapons thought up by both [[User:Trilby|Trilby]] and [[User:FlaminSarge|FlaminSarg
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  • * '''Modo Mann vs. Máquina''' - Medidor de Fúria das [[Weapons/pt-br#heavyprimary|armas primárias]] [[Upgrade Station/pt-br|melhoradas]]. * '''Modo Mann vs. Máquina''' - Medidor de Energia das [[Weapons/pt-br#medicsecondary|armas secundárias]] [[Upgrade Station/pt-br|melhorada
    31 KB (5,062 words) - 04:50, 13 May 2024
  • ....png|thumb|300px|A [[Scout]] equipped with five items: the [[Winger]] (a [[Weapons|weapon]]), the [[Power Up Canteen]] (an [[Action items|Action]] item), the ...am Fortress 2]]''. With some exceptions, such as interactive [[taunts]], [[weapons]] are the only type of item in the game to directly influence gameplay; alm
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  • {{custom map}} | map-status = custom
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  • ...VS Saxton Hale Mode strategy''' for the custom-made [[VS Saxton Hale Mode (custom game mode)|VS Saxton Hale Mode]] mod. '''''Note: Weapons and classes are subjected to server side modifications, changes, and such t
    64 KB (11,297 words) - 02:50, 17 March 2024
  • ...ack'', ''equip'', ''equips'', ''equipment'', ''equipments'', ''weapon'', ''weapons'', ''item'', ''items'' ! colspan="5" class="header" | Active Weapons
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  • ...de som personalizado nomeando-o "hitsound.wav" e colocando-o na pasta "tf/custom/my_custom_stuff/sound/ui/". ...de som personalizado nomeando-o "killsound.wav" e colocando-o na pasta "tf/custom/my_custom_stuff/sound/ui/".
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  • {{Quotation|Crafting publicity blurb|For years you have been able to create weapons with your bare hands, using raw steel, in real life. What if we were to tel ...ransfer Tool]] can be crafted. Crafting allows players to craft 156 unique weapons (including 19 reskins) and 600 unique cosmetic items.
    45 KB (6,363 words) - 11:56, 9 April 2024
  • :Abbreviation of "[[Australium weapons|Australium weapon]]". ...uently makes use of additional jumping capabilities offered by many of his weapons.
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  • ...(Custom Game Mode).png|right|thumb|200px|Saxton Hale as he appears in the custom game mode.]] ...nge combat with the boss, all melee weapons (excluding the [[Spy]]'s melee weapons and [[Market Gardener]]) are given a constant Crit boost. Many actions that
    58 KB (9,071 words) - 09:07, 20 January 2024
  • {{custom map}} | map-status = custom
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  • The '''Heavy Weapons Guy''', more commonly known as the '''Heavy''', is a towering hulk of a man * Hold {{tooltip|MOUSE2|The Secondary Fire command will change to match a custom control scheme or console controller.}} to keep your Minigun spinning, read
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  • | custom-icon = Mercenary_Grade_Keyless_Case.png | custom-icon = Freelance_Grade_Keyless_Case.png
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  • * Enemies killed by energy weapons now play a special sound as their body dissolves ...ode|.res}} files are now cached after loading, reducing framerate hitches. Custom HUD authors can disable this by setting {{cvar|vgui_cache_res_files}} to 0.
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  • * Material cheats (also known as chams, short for chameleon skins), which use custom materials to lower the opacity of walls or make players easier to see. ...them not being lag compensated. Cheaters cannot backtrack with projectile weapons due to the same reason.
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  • ...质]]的武器上。如果玩家将连杀记录器应用于一件[[Stock weapons/zh-hans|默认武器]]上(或者其它{{item link|Normal}}品质的物品 | custom-icon = Item icon Flare Gun Killstreak Kit.png
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  • | [[Stock weapons/es|Armas básicas]] | Son [[Botkiller weapons/es|armas matabots]] no utilizadas. Probablemente como recompensa por algún
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  • | custom-icon = Item icon Flare Gun Killstreak Kit.png | custom-name = Drabsrække Flare Gun Sæt
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  • | custom-icon = Item icon Flare Gun Killstreak Kit.png | custom-name = 연속 처치 조명탄 발사기 장비
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  • | custom-icon = Item icon Flare Gun Killstreak Kit.png | custom-name = Kit de [Combo] para A Arma Sinalizadora
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  • {{main|Weapons/fi#Heavy|l1=Aseet}} {{Class weapons table heavy primary}}
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  • ...nigun|She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute.<br>It costs four hundr ...mes and removes the Description Tag from the player's backpack. Items with custom descriptions can be reverted to their original state by selecting the item
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  • | custom-icon = Item icon Flare Gun Killstreak Kit.png | custom-name = Набор серийного убийцы - Ракетница
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  • ...res that were scrapped and working upon them or adding new content such as weapons and game modes. ...rsion of the project was discontinued. The initial code upload for the new custom build version of Team Fortress 2 Classic took place in January of 2015.
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  • * '''Switch Weapons On Taunt''' - If the player switches weapons while taunting, the player will end up having that weapon on that taunt (e. ...tch which, upon losing a round, causes all extra models for taunts such as weapons, the box for the [[Box Trot]], grenade and bottle for [[Spent Well Spirits]
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  • | custom-icon = Mercenary Grade Keyless Case.png | custom-icon = Freelance Grade Keyless Case.png
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  • ...ity has also led to him appearing as a boss in both [[VS Saxton Hale Mode (custom game mode)|VS Saxton Hale Mode]] and [[Freak Fortress 2]]. ...he command cool down is increased, or an indefinite number if playing on a custom server where the cool down is disabled.
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  • ...dafür können nur Engineers mit [[Engineer#Melee|Engineer-specific melee weapons]] Gebäude upgraden (Jede Klasse kann Gebäude mit Engineer Nahkampf Waffen ..., [[Kukri]] und [[Rocket Launcher]]. Jede dieser Waffen hat außerdem eine Custom Qualität die "Customized" heißt und die Qualität von Klassischen Items b
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  • ...|300px|Um {{cl|Scout}} equipado com 5 itens: a {{item link|Winger}} (uma [[Weapons/pt-br|arma]]), o {{item link|Power Up Canteen}} (um [[Action items/pt-br|it ...algumas exceções, tal como [[Taunts/pt-br|provocações]] interativas, [[Weapons/pt-br|armas]] são o único tipo de item do jogo que influencia diretamente
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  • * Hit {{tooltip|MOUSE2|The Secondary Fire command will change to match a custom control scheme or console controller.}} to cloak and become fully invisible ...dics by hitting {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} while disguised.
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  • ...the Mann Co. Store. Like regular matches, there are no restrictions on any weapons and/or classes that can be used. ...twist: all guns are removed, and only [[Medieval Mode#Allowed weapons|Olde weapons]] can be used. Players also drop small health kits on death, in addition to
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  • :[[Australium weapons/ja|オーストラリウム武器]]の略語です。 {{Anchor|Custom map}}
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  • ...ecise grenade impacts that send enemies skyward, often in many pieces. His weapons' large splash radius can also work against him, if an enemy manages to catc ...lee weapons. The shields can often be paired with one of the various melee weapons in his arsenal to compliment the charging ability, such as the [[Eyelander]
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  • | custom-icon = Mercenary_Grade_Keyless_Case.png | custom-icon = Freelance_Grade_Keyless_Case.png
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  • | custom-icon = Mercenary Grade Keyless Case.png | custom-icon = Freelance Grade Keyless Case.png
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  • {{custom mission}} ...ssions, this mission only allows players to use [[Medieval Mode|medieval]] weapons.'''
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  • | custom-icon = Mercenary_Grade_Keyless_Case.png | custom-icon = Freelance_Grade_Keyless_Case.png
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  • | custom-icon = Mercenary_Grade_Keyless_Case.png | custom-icon = Freelance_Grade_Keyless_Case.png
    18 KB (2,507 words) - 15:27, 10 December 2023
  • | custom-icon = Mercenary_Grade_Keyless_Case.png | custom-icon = Freelance_Grade_Keyless_Case.png
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  • | custom-icon = Mercenary_Grade_Keyless_Case.png | custom-icon = Freelance_Grade_Keyless_Case.png
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  • | custom-icon = Mercenary Grade Keyless Case.png | custom-icon = Freelance Grade Keyless Case.png
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  • | custom-icon = Mercenary_Grade_Keyless_Case.png | custom-icon = Freelance_Grade_Keyless_Case.png
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  • | custom-icon = Mercenary_Grade_Keyless_Case.png | custom-icon = Freelance_Grade_Keyless_Case.png
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  • | custom-icon = Mercenary Grade Keyless Case.png | custom-icon = Freelance Grade Keyless Case.png
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  • {{DISPLAYTITLE:{{item name|Australium weapons}}}} | custom-name = {{Common string|Australium item|Flame Thrower}}
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  • | custom-name = {{common string|festivized item|Tomislav}} | no-custom-name-quotes = yes
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  • '''Taunts''' are unique animations that can be performed by each class. Most weapons have their own dedicated taunt. In addition, there are [[#Special_taunts|sp ...[Sniper]]'s [[Jarate]], the [[Spy]]'s [[Sapper]], and most all-class melee weapons on [[Heavy]], lack taunts. The Heavy's [[Lunchbox|food]] and the [[Scout]]'
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  • ...! Güncellemesi]]'nde {{Patch name|12|17|2009}}'yle tanıtılmıştır. [[Weapons/tr|Silahlar]], [[cosmetics/tr|kozmetik eşyalar]] ve daha fazlası için ma | Custom Blueprint<ref name=custombp>This blueprint allows the user to craft items i
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  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
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  • ...ied custom paint colors, removing only the applied Paint Can's colors; the custom colors applied through the item schema cannot be removed. * {{Undocumented}} Fixed painted items that stay on ragdolls losing their custom color upon their owner's death.
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  • ..., it will always result in the token of the first class that can equip the weapons those using in crafting (e.g. 3x Pain Train will result in Soldier Token or | Any '''3''' weapons wielded by the same class
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  • ...rom their actual position) in the world, a good standard value for hitscan weapons is 0.0303, while for projectiles/flames 0.0152 is good (Default: 0.1) ...cl_updaterate based on what you set, 1 for projectiles, then 2 for hitscan weapons (Default: 2)
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  • {{custom mission}} ...nvasion mission made by ''HeRp-A-dErP-a-NErp.eXe''. It is available on the custom Condemned map.
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  • {{custom map}} | map-status = custom
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  • {{custom map}} | map-status = custom
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  • {{custom map}} | map-status = custom
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  • ...ring the game, players can purchase [[Upgrade Station|upgrades]] for their weapons and various abilities for themselves, such as various [[damage]] resistance ...on of a [[Tour of Duty]], most notably [[Botkiller weapons]], [[Australium weapons]], and the exceedingly rare [[Golden Frying Pan]]. In order to play a Mann
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  • De fleste [[weapons/da|våben]] gør skade til livs points. Desto mindre en server er modificer {{main|Weapons/da|l1=Våben}}
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  • | custom-name = {{common string|festivized item|Tomislav}} | no-custom-name-quotes = yes
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  • ...se of personal abilities for themselves, or for upgrades to their equipped weapons. * Upgraded melee weapons deal increased damage, swing faster and gain critical hits on kill.
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  • ...이어는 취향에 맞게 HUD 파일을 수정할 수 있습니다. ([[#Custom HUDs|사용자 설정 HUD]] 참조)
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  • ...vy'''|She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute.<br>It costs four hundr ...Showdown, page 41]</ref><ref>''[[Meet the Heavy]]''</ref> is the default [[Weapons#heavyprimary|primary weapon]] for the [[Heavy]]. It is an enormous Gatling-
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  • {{Other uses|this=a custom game mode|Zombie game mode|Zombie (Disambiguation)}} ...Heavy]], and [[Spy]] classes, which are only equipped with their [[melee]] weapons (there also can be servers with more or all classes who can be played as Zo
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  • The '''Medi Gun''' is the default [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. It is a modified team- ...xed exploit where this weapon's ÜberCharge wouldn't drain if you switched weapons.
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  • ...ayers to group up to pass through. This makes it easier to defend by using weapons that damage a wide area. ;Custom Map
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  • ...vy'''|She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute.<br>It costs four hundr
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  • '''Medi Gun-ul''' este [[Weapons/ro#medicsecondary|arma secundară]] standard folosită de către {{cl|Medic * A fost adăugată varianta [[Festive weapons/ro|Festivă]].
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  • :Abbreviazione di un'"[[Australium weapons/it|arma in Australium]]". ...k succession via the [[backstab]] capability of any of the [[Spy]]'s melee weapons.
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  • * Klik {{tooltip|MOUSE2|The Secondary Fire command will change to match a custom control scheme or console controller.}} for at blive helt usynlig i en kort ...s ved at klikke {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} mens du er forklædt.
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  • {{Other uses|this=a custom game mode|Zombie game mode|Zombie (Disambiguation)}} * Both Survivors and Zombies have their weapons randomised each life.
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  • ...pon that item. Using a Name Tag with an item that has already been given a custom name renames the item. Name Tags are consumable items, and may only be used ...d to change the name. As of the [[Über Update]], re-named/described Stock weapons can be used to make [[Scrap Metal]].
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  • * Removed <tt>sv_alltalk</tt> from the list of convars that affect custom [[server]] tags ...d the URL used for the "Click for more info on custom servers" link on the Custom tab
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  • {{custom mission}} ...advanced invasion mission made by colonel barrage. It is available on the custom [[Production]] map.
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  • {{custom mission}} ...c''' is an advanced invasion mission made by Dayal. It is available on the custom [[Wizardry]] map.
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  • {{custom mission}} ...is an advanced invasion mission made by JugadorXEI. It is available on the custom [[Hillside]] map.
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  • {{custom mission}} ...' is an advanced endurance mission made by Seelpit. It is available on the custom [[Derelict]] map.
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  • ...such as gravity, class slot limit, [[Highlander]] limitations, and so on. Custom [[mods|modifications]] may also be installed on the server to provide alter * Added an option in the Options -> Multiplayer dialog to filter custom game files being downloaded from servers.
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  • {{Custom maps unreleased stub}} {{custom map}}
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  • {{custom map}} | map-status = custom
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  • ...tom HUD|itse tehdyn HUD:n]]") sopimaan käyttäjän omaan makuun (katso [[#Custom HUD|kohta alapuolella]]). {{anchor|Custom HUD|Custom HUDs}}
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  • ...jestelmä, jonka avulla pelaajat voivat luoda tiettyjä esineitä, kuten [[weapons/fi|aseita]], [[hats/fi|hattuja]] tai materiaaleja toisia esineitä varten, ...on|item=Gloves of Running Urgently|icon-size=40x40px}} ([[Heavy/fi|Heavy]] weapons)''</small>
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  • ...iocatori di fabbricare oggetti specifici in ''Team Fortress 2'', tra cui [[weapons/it|armi]], [[hats/it|cappelli]] e materiali che possono essere impiegati pe ...nei quali sono classificate. Si noti che la tabella non include le [[Stock weapons/it|armi di Scorta]] poiché, a meno che non siano state [[Name Tag/it|rinom
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  • ...lly viewed as a defensive class, the Engineer has a selection of high-tech weapons that allow him to [[Short Circuit|destroy projectiles]] or to [[Gunslinger| * Press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt
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  • ...r, vil de bliver chokeret over at lære at Demomanen også er dygtig til [[Weapons/da#demomanmelee|nærkamp]], og er en af de farligste klasser i spillet med * Tryk {{tooltip|{{Key|E}}|The Medic! call command will change to match a custom control scheme or console controller.}} for at kalde på en Medic hvis du b
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  • ...{{tooltip|{{Key|MOUSE2}}|The secondary fire command will change to match a custom control scheme or console controller.}}. == Weapons ==
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  • ...ntrol e [[File:PS Button Square.png|20px]] para a PS3, com a maioria das [[Weapons/pt|armas]] a possuírem a sua única animação e linha(s) de diálogo, emb ...e\server\tf\tf_player.ccp:L18639</ref> to replace a weapon taunt (even for weapons that do not possess a taunt, such as [[Jarate]] and the [[Sapper]]), but do
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  • ...冒犯发言的按键,通常使用{{item link|AWPer Hand}}或[[Botkiller weapons/zh-hans|机器人毁灭者]]系列的狙击步枪。 : [[Australium weapons/zh-hans|“Australium weapons”]](澳元素武器)的缩写。
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  • ...Mode is used mostly on competitive servers. It allows for the creation of custom teams, and the ability to track the success of a particular team over multi
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  • * '''Modo Mann vs. Máquinas''': Medidor de Furia para las [[Weapons/es#Heavyprimary|armas principales]] [[Upgrade Station/es|mejoradas]]. * '''Modo Mann vs. Máquinas''': Medidor de energía de las [[Weapons/es#medicsecondary|armas secundaria]] [[Upgrade Station/es|mejoradas]]. Desp
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  • ...en'''|She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute.<br>It costs four hundr ...vy/sv|Möt den Tunga Artilleristen]] {{lang icon|en}}</ref> är standard [[Weapons/sv#heavyprimary|primärvapnet]] för Den [[Heavy/sv|Tunga Artilleristen]].
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  • ...ssname'' of the class can be ''[[Demoman]]'', ''[[Engineer]]'', ''[[Heavy]]Weapons'', ''[[Medic]]'', ''[[Pyro]]'', ''[[Scout]]'', ''[[Soldier]]'', ''[[Sniper] ...should fire weapons. If disabled, bots can still use certain non-damaging weapons such as the [[Medi Gun]]. As one exception, though, [[Medic]] bots will sti
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  • ...ating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several m ...amage, so press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt
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  • ...mit, going up to 150% of their base health capacity (with the exception of weapons that have overheal penalties, such as the [[Fists of Steel]] and the [[Quic ...healed teammates. When the ÜberCharge bar is fully charged, the Medic's [[Weapons#medicsecondary|Medi Gun]] will begin to crackle, accompanied by small elect
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  • ...= [[Weapons#engieprimary|Primary]] <small>(Engineer)</small><br>[[Weapons#soldiersecondary|Secondary]] <small>(Soldier, Pyro, Heavy)</small> | custom-slot = yes
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  • ...vy'''|She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute.<br>It costs four hundr ...mý jako "'''Sasha'''" nebo "'''{{botignore|Sascha}}'''", je standardní [[Weapons/cs#heavyprimary|primární zbraň]] pro [[Heavy/cs|Heavyho]]. Jedná se o r
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  • ...udkom den {{Patch name|12|17|2009}}. Genstandene der kan blive smedet er [[weapons|våben]], [[hats|hatte]], og materialer som kan blive brugt til yderligere * {{Undocumented}} Added crafting recipes for many weapons and the [[Bonk Helmet]].
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  • ...and hosted by [http://steamcommunity.com/groups/potatomvmservers Potato's Custom MvM Servers] and [https://steamcommunity.com/groups/CreatorsTF Creators.TF] * New Creators.TF weapons
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  • ...community version of the game mode with the same name|VS Saxton Hale Mode (custom mode)}} Some existing gameplay elements (such as [[classes]], [[weapons]], and [[buildings]]) have had changes of varying degrees:
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  • ...#Slot 1 Weapons|Primär]] <small>(Engineer)</small><br>[[Weapons/de#Slot 2 Weapons|Sekundär]] <small>(Soldier, Pyro, Heavy)</small> | custom-slot = yes
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  • ...= [[Weapons/ro#engieprimary|Primary]] <small>(Engineer)</small><br>[[Weapons/ro#soldiersecondary|Secondary]] <small>(Soldier, Pyro, Heavy)</small> | custom-slot = yes
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  • ...jump. On classes other than Scout, this provides the purple glow effect on weapons, but no additional jumps granted ''(Note: May still occur)''. | 40 || Crit boost from crit-on-kill weapons ([[Killing Gloves of Boxing]]).
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  • ...community version of the game mode with the same name|VS Saxton Hale Mode (custom game mode)}} Some existing gameplay elements (such as [[classes]], [[weapons]], and [[buildings]]) have had changes of varying degrees:
    25 KB (3,882 words) - 16:10, 10 May 2024
  • ...t. The same weapon model is used for seamless integration and to eliminate custom file downloading. ==== {{botignore|New Weapons}} ====
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  • ...x|[[Scout/cs|Scout]] se třemi předměty: [[Candy Cane/cs|Candy Cane]] ([[Weapons/cs|zbraň]]) [[Bonk Helm/cs|Bonk Helm]] a [[Summer Shades/cs|Summer Shades] ...t v ''[[Team Fortress 2/cs|Team Fortress 2]]''. S určitými výjimkami, [[Weapons/cs|zbraně]] jsou jediný typ předmětů, které přímo ovlivňují hrate
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  • {{Other uses|this=the Engineer's Build and Demolish tools|for=the weapon type|Weapons}} ...t = [[Weapons#PDA|PDA 1]] <small>(Construction PDA)</small><br>[[Weapons#PDA|PDA 2]] <small>(Destruction PDA)</small>
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  • ...; width: 30%;">{{Kill notice|extend=yes|invert=yes|killer=Spy|victim=Heavy Weapons Guy|weapon=backstab|width=100%}}</div> ...attack that a [[Spy]] can perform with any of his [[Weapons#spymelee|melee weapons]]. When a Spy uses any one of his knives to hit an enemy from behind, a suc
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  • ...und nutzen kann, in ''[[Team Fortress 2]]''. Mit einigen Ausnahme, sind [[weapons/de|Waffen]] die einzige Art von Gegenständen die das Spielgefüge direkt b Spieler können doppelte oder unerwünschte Gegenstände wie [[weapons/de|Waffen]]) einschmelzen und in neue Gegenstände wie [[hats/de|Hüte]] od
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  • ...and 5CP. Custom maps are used in both formats, and are usually completely custom maps (pl_swiftwater_ugc) or are pro versions of default maps, such as [[Via ...fected by luck, otherwise known as RNG (Random Number Generation), such as weapons affected by random bullet spread and [[random crits]], are also almost univ
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  • [[File:VSH Saxton Hale Model (Custom Game Mode).png|right|thumb|200px|Saxton Hale, en el mod.]] {{main|Community VS Saxton Hale (custom game mode) strategy/es|l1=Estrategia para CONTRA Saxton Hale (modo de juego
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  • | custom-name = {{common string|festivized item|Tomislav}} | no-custom-name-quotes = yes
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  • * Added an option in the Options -> Multiplayer dialog to filter custom game files being downloaded from servers. * Servers can now specify metatags describing the custom rules they've adopted.
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  • * Added an option in the Options -> Multiplayer dialog to filter custom game files being downloaded from servers. * Servers can now specify metatags describing the custom rules they've adopted.
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  • {{Custom mission}} ...llout 4) Jez: ''[https://www.youtube.com/watch?v=Hq9znXnszsA Powering down weapons sir.]''<br>'''*CLICK*'''("From Me to You Too" from Danganronpa 2 plays)
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  • {{custom mission}} == Custom Robots ==
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  • * Added an option in the Options -> Multiplayer dialog to filter custom game files being downloaded from servers. * Servers can now specify metatags describing the custom rules they've adopted.
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  • {{custom map}} | map-status = custom
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  • ...RED Gingerbread Mann Sugar Saxton.png|link=Gingerbread Mann|size=32px}}, a custom [[Styles|style]] for the [[Gingerbread Mann]], a cosmetic item for all clas : {{De|Saxxy}}, a [[Weapons|melee weapon]] for all classes.
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  • ...tore]], which allows players to purchase in-game items such as [[hats]], [[weapons]], [[action items]], and [[tools]] using money stored in their [[Steam Wall Takes the player to the Steam Workshop hub, where they can upload custom content to be rated, commented upon, and be considered as an addition to th
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  • ...dout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button. * Non-newly-released weapons in the store can now be tried out for free once per week! This will give yo
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  • ...e klasser når navngivet eller beskrevet}})</small><br>[[Weapons/da#Slot 2 Weapons|Sekundær]] <small>(Soldier, Pyro, Heavy)</small> | custom-slot = yes
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  • ...= [[Weapons/es#engieprimary|Primaria]] <small>(Engineer)</small><br>[[Weapons/es#soldierprimary|Secundaria]] <small>(Soldier, Pyro, Heavy)</small> | custom-slot = yes
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  • ...t 1 Weapons|Podstawowy]] <small>(Inżynier)</small><br>[[Weapons/pl#Slot 2 Weapons|Drugorzędny]] <small>(Żołnierz, Pyro, Gruby)</small> | custom-slot = yes
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  • ...= [[Weapons/pt#engieprimary|Primário]] <small>(Engineer)</small><br>[[Weapons/pt#soldiersecondary|Secundário]] <small>(Soldier, Pyro, Heavy)</small> | custom-slot = yes
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  • .../ru#engieprimary|Основное]] <small>(Инженер)</small><br />[[Weapons/ru#soldiersecondary|Дополнительное]] <small>(Солдат, п | custom-slot = yes
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  • ...= [[Weapons/sv#engieprimary|Primär]] <small>(Tekniker)</small><br>[[Weapons/sv#soldiersecondary|Sekundär]] <small>(Soldat, Pyro, Tung Artillerist)</sm | custom-slot = yes
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  • ...ons#Slot 1 Weapons|Primary]] <small>(Engineer)</small><br>[[Weapons#Slot 2 Weapons|Secondary]] <small>(Soldier, Pyro, Heavy)</small> | custom-slot = yes
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  • ...ans#engieprimary|主武器]] <small>({{class name|Engineer}})</small><br>[[Weapons/zh-hans#soldiersecondary|副武器]] <small>({{class name|Soldier}}、{{c | custom-slot = yes
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  • ...= [[Weapons/nl#engieprimary|Primair]] <small>(Engineer)</small><br>[[Weapons/nl#soldiersecondary|Secundair]] <small>(Soldier, Pyro, Heavy)</small> | custom-slot = yes
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  • * With the use of any of the Pyro's [[Weapons#pyroprimary|Flamethrowers]], it is possible for the flames to travel throug ...oves can be placed into the cart by repetitively switching between the two weapons, until the glove model is stuck into the train, separating the platform fro
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  • ...ack'', ''equip'', ''equips'', ''equipment'', ''equipments'', ''weapon'', ''weapons'', ''item'', ''items'' ! class="header" width="20%" | Weapons
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  • ...ladet. Ved å trykke {{tooltip|R|The Reload command will change to match a custom control scheme or console controller.}} omlader du våpenet. * Trykk {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} for å rope etter en Medic. Medics
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  • ...ut/zh-hans|侦察兵]]装备着五件物品:{{item link|Candy Cane}}([[Weapons/zh-hans|武器]])、{{item link|Power Up Canteen}}([[Action items/zh-ha
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  • ...rom their actual position) in the world, a good standard value for hitscan weapons is 0.034 * tf_damage_disablespread 0/1 - turns random damage-spread (+-10%) for weapons off/on - ''server operator only''
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  • ...de - allows using a custom hit sound. '''Note:''' No longer used. To use a custom hit sound, rename your sound file "hitsound.wav", and place it in the "tf/s * tf_use_fixed_weaponspreads 0/1 - turns fixed, consistent spread for weapons like Shotgun, Scattergun and Shortstop off/on - ''server operator only''
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  • ...så ændre spillets HUD-filer, så de passer til deres præferencer (se [[#Custom HUDs/da|brugerdefinerede HUDs]]). ...e spiltilstand''' - Vredemåleren for [[Upgrade Station/da|opgraderede]] [[Weapons/da#Heavyprimary|primære våben]]. Skubber robotter tilbage ved træffer, n
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  • ...ale Mode (custom game mode)|VS Saxton Hale Mode]] and [[Freak Fortress 2]] custom game modes which strongly involves precise movement, fast thinking, excelle ...primary and secondary weapons that can inflict damage. Try to equip melee weapons that increase your speed to rush through traps.
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  • * Fixed [[Saxton Hale]]'s weapons showing up as being carried by an incorrect/invalid player in VSH * Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH
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  • | custom-name = {{common string|festivized item|Tomislav}} | no-custom-name-quotes = yes
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  • ...t 1 Weapons|Elsődleges]] <small>(Mérnök)</small><br>[[weapons/hu#Slot 2 Weapons|Másodlagos]] <small>(Katona, Piró, Gépágyús)</small> | custom-slot = yes
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  • | custom-slot = yes
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  • * Press {{tooltip|{{key|E}}|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a [[Medic]] if you get == Weapons ==
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  • ...[[Grenade Launcher]] and [[Loch-n-Load]]. The [[Jarate]] and [[Mad Milk]] weapons function somewhat like grenades, though they are never officially referred In addition to weapons, several items were created for TF2 that were ultimately never fully implem
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  • ...= [[Weapons/pt-br#engieprimary|Primário]] <small>(Engineer)</small><br>[[Weapons/pt-br#soldiersecondary|Secundário]] <small>(Soldier, Pyro, Heavy)</small> | custom-slot = yes
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  • ...f a Sentry Gun is sapped, it gains a 33% damage resistance against a Spy's weapons. ...alth]] may be replenished with Metal by the Engineer hitting it with his [[Weapons#engiemelee|melee weapon]]. Each bullet reloaded costs 1 Metal and each rock
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  • | 40 || Crit boost from crit-on-kill weapons ([[Killing Gloves of Boxing]]). ...lassic]], the [[Huntsman]] or [[Fortified Compound|its reskin]]. All other weapons gain the lightning effects, however.
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  • ...a bug where the player model would not play the attack animation for some weapons that fire bullets * Fixed a case where players could have multiple weapons visible at the same time
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  • ...|Scout]] uitgerust met drie voorwerpen: de {{item link|Candy Cane}} (een [[Weapons/nl|wapen]]), een {{item link|Bonk Helm}} en de {{item link|Summer Shades}} ...''[[Team Fortress 2/nl|Team Fortress 2]]''. Met sommige uitzonderingen, [[Weapons/nl|wapens]] zijn de enige soort voorwerpen in het spel die gameplay direct
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  • '''Jailbreak''' is a custom game mode based off the [[Counter-Strike]] game mode of the same name. This ...ped down to their melees. BLU players, meanwhile, have access to all their weapons, as well as free access to the Armoury and all its benefits.
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  • ...업데이트]] 때 추가되었습니다. 만들 수 있는 아이템은 [[weapons/ko|무기]], [[Cosmetic items/ko|모자]] 등을 폐기 금속이나 병과 | Custom Blueprint<ref name=custombp>이 청사진은 우버 업데이트를 하기
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  • ...zdobywane i używane przez graczy podczas gry. Z nielicznymi wyjątkami, [[Weapons/pl|bronie]] są jedynymi przedmiotami, które bezpośrednio wpływają na r ...ze mogą przetwarzać niepożądane lub zdublowane przedmioty (takie jak [[weapons/pl|bronie]]) na inne, tj. [[hats/pl|czapki]] lub [[metal/pl|metal]].
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  • {{Other uses|this=the strategy|for=the custom map|Ambush (custom map)}} * [[Engineer]] - '''Medium-High'''. Engineer has only basic weapons to defend himself, and if he is caught away from his [[Sentry Gun]], he is
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  • ...= [[Weapons/da#PDA|PDA1]] <small>(Konstruktionsværktøj)</small><br>[[Weapons/da#PDA|PDA2]] <small>(Nedrivningsværktøj)</small> | custom-slot = yes
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  • ...ramientas de Construcción y Destrucción del Engineer|for=el tipo de arma|Weapons/es|l1=Armas}} ...= [[Weapons/es#PDA|PDA 1]] <small>(PDA de Construction)</small><br>[[Weapons/es#PDA|PDA 2]] <small>(PDA de Destrucción)</small>
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  • ...ämä artikkeli on Engineerin kahdesta PDA:sta. Asetyyppiä varten katso [[Weapons/fi|Aseet]]-sivu.}} ...eapons/fi#PDA|PDA 1]] <small>({{item name|Construction PDA}})</small><br>[[Weapons/fi#PDA|PDA 2]] <small>({{item name|Destruction PDA}})</small>
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  • ...Weapons/fr#PDA|PDA1]] <small>({{item name|Construction PDA}})</small><br>[[Weapons/fr#PDA|PDA2]] <small>({{item name|Destruction PDA}})</small> | custom-slot = yes
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  • ...ot = [[Weapons/ko#PDA|PDA1]] <small>(건설 도구)</small><br>[[Weapons/ko#PDA|PDA2]] <small>(철거 도구)</small> | custom-slot = yes
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  • ...default [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. It is a custom-built stylized gun that uses air pressure to fire syringes from a transpare ...ptions#Advanced multiplayer options|minimal view models]] are enabled or a custom view model FOV is set
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  • ...eapons/nl#PDA|PDA 1]] <small>({{item name|Construction PDA}})</small><br>[[Weapons/nl#PDA|PDA 2]] <small>({{item name|Destruction PDA}})</small> | custom-slot = yes
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  • ...andlar om Teknikerns Bygg och Förstörelse verktyg. För vapentyper, se [[Weapons/sv|Vapen]] sidan.}} ...eapons/sv#PDA|PDA 1]] <small>({{item name|Construction PDA}})</small><br>[[Weapons/sv#PDA|PDA 2]] <small>({{item name|Destruction PDA}})</small>
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  • ...= [[Weapons/zh-hans#PDA|PDA1]] <small>(建造工具)</small><br>[[Weapons/zh-hans#PDA|PDA2]] <small>(破坏工具)</small> | custom-slot = yes
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  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
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  • | custom-icon = Backpack_Direct_Hit.png | custom-icon = Backpack_Direct_Hit.png
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  • ...人喜好来对界面布局进行调整和修改(相关内容请查看[[#Custom HUDs|界面自定义]])。 * '''曼恩 Vs. 机器模式''' - [[Weapons#Heavyprimary/zh-hans|主武器]][[Upgrade Station/zh-hans|升级后]]的怒
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  • ...ändring: alla pistoler är borttagna, och bara [[Medieval mode/sv#Allowed weapons|Gammaldags vapen]] är tillåtna. Spelare tappar små hälsokit när de dö
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  • | custom-name = {{common string|festivized item|Tomislav}} | no-custom-name-quotes = yes
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  • ...and hosted by [http://steamcommunity.com/groups/potatomvmservers Potato's Custom MvM Servers]. It was announced on February 23, 2022. A public beta was held ...custom weapons, along with some additional rebalances to stats on existing weapons and classes.
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  • | custom-name = {{common string|festivized item|Tomislav}} | no-custom-name-quotes = yes
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  • | Supplies player with ammunition to fire their weapons. Comes in a variety of ammo types. | The ''TFC'' version can only be found on custom maps or modded servers.
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  • ...ムを装備した[[scout/ja|スカウト]]。{{item link|Candy Cane}} ([[Weapons/ja|武器]])、{{item link|Bonk Helm}}、{{item link|Summer Shades}} ([[Cos
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  • ...을 사용합니다 (although they can be given non-Stock weapons with a custom mod/plugin). ...[Melee/ko|근접]] weapons out will occasionally not switch to their other weapons, even if they pick up ammo.
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  • ...= [[Weapons/fr#engieprimary|Principale]] <small>(Engineer)</small><br>[[Weapons/fr#Soldier|Secondaire]] <small>(Soldier, Pyro, Heavy)</small> | custom-slot = yes
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  • ...1 Weapons|주무기]] <small>(엔지니어)</small><br>[[Weapons/ko#Slot 2 Weapons|보조무기]] <small>(솔저 · 파이로 · 헤비)</small> | custom-slot = yes
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  • ...1 Weapons|Elsődleges]] <small>(Robbantós)</small><br>[[Weapons/hu#Slot 2 Weapons|Másodlagos]] <small>(Katona)</small> | custom-slot = yes
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  • ...= [[Weapons#demomanprimary|Primary]] <small>(Demoman)</small><br>[[Weapons#soldiersecondary|Secondary]] <small>(Soldier)</small> | custom-slot = yes
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  • ...Üç eşya kuşanmış bir [[Scout/tr|Scout]]: {{item link|Candy Cane}} ([[Weapons/tr|silah]] olarak), {{item link|Bonk Helm}} ve {{item link|Summer Shades}}
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  • ...ack'', ''equip'', ''equips'', ''equipment'', ''equipments'', ''weapon'', ''weapons'', ''item'', ''items'' ...ent/ru|неиспользованного контента]] или [[Beta weapons/ru|бета-оружий]].
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  • 37 KB (1,427 words) - 14:23, 7 May 2023
  • ...ikel beschreibt den PDA des Engineers. Für den Waffen-Slot schaue unter [[Weapons/de#Primär PDAs|Primär PDAs]].}} | slot = [[Weapons/de#PDA|PDA1]] <small>(Bauwerkzeug)</small><br>[[Weapons/de#PDA|PDA2]] <small>(Zerstörwerkzeug)</small>
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  • ...t = [[Weapons/cs#PDA|PDA1]] <small>(PDA pro stavbu)</small><br>[[Weapons/cs#PDA|PDA2]] <small>(PDA pro ničení)</small> | custom-slot = yes
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  • ...a di palmari dell'Ingegnere. Per il tipo di arma, guarda la pagina delle [[Weapons/it|armi]].}} ...eapons/it#PDA|PDA 1]] <small>({{item name|Construction PDA}})</small><br>[[Weapons/it#PDA|PDA 2]] <small>({{item name|Destruction PDA}})</small>
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  • ...= [[Weapons/ja#PDA|メインPDA]]<small>(作成ツール)</small><br>[[Weapons/ja#PDA|サブPDA]]<small>(破壊ツール)</small> | custom-slot = yes
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  • ...ł dotyczy PDA Inżyniera. Aby zobaczyć typ broni, zajrzyj do artykułu [[Weapons/pl#Podstawowe PDA|Podstawowe PDA]].}} | slot = [[Weapons/pl#PDA|PDA1]] <small>(PDA budowy)</small><br>[[Weapons/pl#PDA|PDA2]] <small>(PDA destrukcji)</small>
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  • ...ons/pt-br#PDA|PDA 1]] <small>({{item name|Construction PDA}})</small><br>[[Weapons/pt-br#PDA|PDA 2]] <small>({{item name|Destruction PDA}})</small> | custom-slot = yes
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  • ...și distrugere ale Engineer-ului. Pentru tipul de armă, vedeți pagina [[Weapons/ro|Arme]].}} ...eapons/ro#PDA|PDA 1]] <small>({{item name|Construction PDA}})</small><br>[[Weapons/ro#PDA|PDA 2]] <small>({{item name|Destruction PDA}})</small>
    10 KB (1,514 words) - 22:18, 15 December 2023
  • ...pons/ru#КПК|КПК1]] <small>(КПК постройки)</small><br />[[Weapons/ru#КПК|КПК2]] <small>(КПК разрушения)</small> | custom-slot = yes
    15 KB (479 words) - 22:19, 15 December 2023
  • ...re the same for every Valve-made mission, however, custom missions can set custom thresholds with the attributes <code>AddSentryBusterWhenDamageDealtExceeds< ...ockback and are employing it actively, or any of the [[Soldier]]'s primary weapons upgraded with rocket specialist can also do this. Finally, Sentry Busters t
    12 KB (1,935 words) - 13:44, 22 February 2024
  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
    7 KB (950 words) - 16:53, 4 March 2024
  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
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  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
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  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
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  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
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  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
    7 KB (1,065 words) - 17:06, 4 March 2024
  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
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  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
    9 KB (672 words) - 17:18, 4 March 2024
  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
    9 KB (571 words) - 17:20, 4 March 2024
  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
    9 KB (1,133 words) - 17:22, 4 March 2024
  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
    9 KB (1,285 words) - 04:13, 11 March 2024
  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
    9 KB (1,326 words) - 18:04, 4 March 2024
  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
    9 KB (700 words) - 18:06, 4 March 2024
  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
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  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
    12 KB (651 words) - 11:28, 26 March 2024
  • | custom-name = {{Common string|Australium item|Flame Thrower}} | no-custom-name-quotes = yes
    10 KB (1,413 words) - 23:35, 27 March 2024
  • ...details. The [[Frontier Justice]] is also one of the Engineer's unlockable weapons. ...Step is a partner-based country dance that widely varies in style based on custom and location.
    43 KB (7,013 words) - 04:25, 3 May 2024
  • ...tom and one normal [[Hand Grenade (Classic)|grenade]]. Instead, he has two custom grenades. == Weapons ==
    5 KB (763 words) - 16:01, 4 May 2024
  • ...裡面更改。而且就像更改模組一樣,遊戲允許玩家使用[[#Custom HUDs|自製的 HUD]] 以滿足個人的風格喜好。 * '''曼恩對決機器模式'''-[[Upgrade Station/zh-hant|升級過]]的[[Weapons/zh-hant|主要武器]]的怒氣值-'''螢幕右下方'''
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  • 44 KB (1,080 words) - 17:08, 4 September 2020
  • | custom-icon = Backpack_Direct_Hit.png | custom-icon = Backpack_Direct_Hit.png
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  • | custom-icon = Backpack_Direct_Hit.png | custom-icon = Backpack_Direct_Hit.png
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  • | custom-icon = Backpack_Direct_Hit.png | custom-icon = Backpack_Direct_Hit.png
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  • | custom-icon = Backpack_Direct_Hit.png | custom-icon = Backpack_Direct_Hit.png
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  • {{Other uses|this=the custom game mode|for=hidden pages on update pages|1=Hidden pages}} The '''Hidden''', also known as the '''Super Spy Mod''', is a custom game mode created by [http://steamcommunity.com/id/m2828 M28].
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  • | custom-icon = Backpack_Direct_Hit.png | custom-icon = Backpack_Direct_Hit.png
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  • | custom-name = {{common string|festivized item|Tomislav}} | no-custom-name-quotes = yes
    28 KB (4,635 words) - 18:02, 28 September 2023
  • Todas las clases y la mayoría de [[weapons/es|armas]] tienen distintas mejoras de habilidades como velocidad de movimi {{Main|Custom Mods/es|l1=Mods personalizados}}
    43 KB (7,303 words) - 03:30, 20 November 2023
  • ...tore]], which allows players to purchase in-game items such as [[hats]], [[weapons]], [[action items]], and [[tools]] using money stored in their [[Steam Wall Takes you to the Steam Workshop hub where you can upload custom content to be rated, commented upon and be considered as an addition to the
    27 KB (2,914 words) - 03:14, 19 December 2023
  • 대부분의 [[weapons/ko|무기]]들은 [[Health/ko|체력]]에 피해를 줍니다. 정상적인 ...UD uses customized material files, which constitute [[#Custom game content|custom content]] and are disabled by <tt>sv_pure</tt> servers (most HUDs only cont
    49 KB (1,317 words) - 12:27, 14 January 2024
  • {{custom map}} | map-status = custom
    6 KB (914 words) - 18:32, 17 January 2024
  • *Added more MvA custom props *Added more custom particle effects (thanks, metroid!)
    14 KB (2,089 words) - 22:16, 17 January 2024
  • {{custom map}} | map-status = custom
    7 KB (1,078 words) - 02:48, 19 January 2024
  • {{Main|Custom Mods/zh-hans|l1=自定义模组}}
    41 KB (1,478 words) - 04:18, 2 March 2024
  • * Fixed not being able to see the {{!}} character in custom names and descriptions * Fixed a couple cases where custom sprays would not import correctly
    10 KB (1,500 words) - 19:46, 3 April 2024
  • {{Main|Custom Mods/ko|l1=사용자 지정 모드}}
    39 KB (1,359 words) - 06:30, 11 April 2024
  • Se um [[Stock weapons/pt-br|item padrão]] for renomeado, ele se torna um item [[Unique/pt-br|Ún | custom-name = Afiado
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  • | custom-icon = Item icon Warhawk_Rocket Launcher.png '''Dekoriert''' ist eine [[item quality/de|Gegenstandsqualität]] von [[weapons/de|Waffen]] mit einer bestimmten Stufe, einem Abnutzungsgrad und möglicher
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  • | 78 || Unknown. Intended to be mini-crit boost from mini-crit-on-kill weapons (like the [[Cleaner's Carbine]] before the {{Patch name|12|17|2015}}), but | 85 || Player is forced to use melee weapons. Automatically adds conditions 32 and 75 when added.
    39 KB (5,886 words) - 17:01, 30 March 2023
  • ...= [[Weapons/zh-hant#主要武器|主要武器]](工程師)<br>[[Weapons/zh-hant#次要武器|次要武器]](火箭兵、火焰兵、重裝兵) | custom-slot = yes
    10 KB (678 words) - 04:03, 2 January 2024
  • === Weapons === {{main|Weapons}}
    8 KB (1,293 words) - 18:46, 29 January 2024
  • ...= [[Weapons/es#demomanprimary|Principal]] <small>(Demoman)</small><br>[[Weapons/es#soldiersecondary|Secundaria]] <small>(Soldier)</small> | custom-slot = yes
    8 KB (1,254 words) - 08:47, 18 February 2024
  • ...t 1 Weapons|Ensisijainen]] <small>(Demoman)</small><br>[[Weapons/fi#Slot 2 Weapons|Toissijainen]] <small>(Soldier)</small> | custom-slot = yes
    4 KB (413 words) - 08:48, 18 February 2024
  • ...pons/zh-hans#demomanprimary|主武器]]<small>(爆破手)</small><br>[[Weapons/zh-hans#soldiersecondary|副武器]]<small>(士兵)</small> | custom-slot = yes
    7 KB (427 words) - 05:01, 20 February 2024
  • ...ced or even eliminated for all players. Servers can use either third-party custom plugins to enable this feature or the in-built command {{code|mp_disable_re ...[[Half-Zatoichi]] out, touching a Resupply locker will allow you to switch weapons without losing health. Finally, using a Resupply locker will recharge the e
    10 KB (1,515 words) - 00:59, 22 February 2024
  • The '''Buff Banner''' is an unlockable [[Weapons#soldiersecondary|secondary weapon]] for the {{cl|Soldier}}. It is a tattere ...hin the radius emit team-colored rings of light from their feet, and their weapons brighten similarly to a [[Critical hits#Crit Boost|crit boost]]. It is poss
    11 KB (1,552 words) - 11:33, 3 April 2024
  • ...nigun|She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute.<br>It costs four hundr ...skrivelsen, Mens drap teller på noen [[Item quality#Strange items|strange weapons]] vises ovenfor beskrivlsen. Beskrivelse-merkelapper kan fortsatt bli brukt
    4 KB (574 words) - 13:33, 13 November 2020
  • ...part of a game. Skins are unofficial and not supported by [[Valve]]. Some weapons, such as the [[Homewrecker]], [[Dalokohs Bar]], and [[Vita-Saw]], were orig ...somewhere under the directory '''steam/steamapps/common/Team Fortress 2/tf/custom'''.
    7 KB (1,070 words) - 03:49, 8 March 2021
  • ...[Demoman/cs|Demoman]]'', ''[[Engineer/cs|Engineer]]'', ''[[Heavy/cs|Heavy]]Weapons'', ''[[Medic/cs|Medic]]'', ''[[Pyro/cs|Pyro]]'', ''[[Scout/cs|Scout]]'', '' ...[Demoman/cs|Demoman]]'', ''[[Engineer/cs|Engineer]]'', ''[[Heavy/cs|Heavy]]Weapons'', ''[[Medic/cs|Medic]]'', ''[[Pyro/cs|Pyro]]'', ''[[Scout/cs|Scout]]'', ''
    38 KB (6,584 words) - 18:55, 4 November 2022
  • De meeste [[weapons/nl|wapens]] doen schade aan de gezondheidspunten. Tenzij de server gemodifi {{hatnote|Main article: [[Weapons/nl|Wapens]]}}
    45 KB (6,840 words) - 09:00, 28 December 2022

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