Difference between revisions of "Talk:Advanced Weaponiser"

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== Marking as 'Broken' ==
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{{Talk archive
Unlike VS Saxton Hale, Advanced Weaponiser has been modified to cope with the new changes, and runs perfectly fine with the invisible models as a sidenote bug. Please refrain from marking it as broken, as it isn't. [[User:Mecha the Slag|Mecha the Slag]] 00:19, 16 April 2011 (UTC)
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| arc1link = Talk:Advanced Weaponiser/Archive 1
== Code ==
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Mecha, did I ever give you the remove targe/razorback/shield/gunboats code? Also, I think I have a visible weapon native now :D -[[User:FlaminSarge|FlaminSarge]] 03:31, 13 December 2010 (UTC)
 
 
 
Sorry for the triple table-edit being separate. I edited each through its section edit button, so it wouldn't lemme do all three at once and I was too lazy to go back and do it. -[[User:FlaminSarge|FlaminSarge]] 07:49, 17 December 2010 (UTC)
 
 
 
== Weapon Icons ==
 
 
 
Where are the icons that are there when you inspect? Couldn't those be used?--[[User:Jordan|Jordan]] 01:04, 8 December 2010 (UTC)
 
:Wow, new icons are great.--[[User:Jordan|Jordan]] 02:19, 8 December 2010 (UTC)
 
 
 
== Grave Yard  ==
 
 
 
Some weapons and/or models get deleted or are not used, should there be a scetion on those? A good example would be the "Revolin' Revolver."
 
:Support. Also, some weapons have other stats now, and we need info about the treasure hunt right there[[User:DrNightKOT|Teh catteth]] 16:07, 8 March 2011 (UTC)
 
 
 
==Matador==
 
we need a new picture for the matador.it doesnt look like that in game. its a nuke rocket laucher.
 
so can someone help me out.[[User:Awesomesauce|~awesomesauce~]] 04:59, 28 January 2011 (UTC)Awesomesauce
 
:I happened to have the model on hand as I was using it on my server as a custom worldmodel-using weapon for Donators. I'll see if I can grab a clean screenshot of it. [[User:404 User Not Found|404 User Not Found]] 17:02, 8 March 2011 (UTC)
 
::Sorry for not getting a screenshot for awhile. I've been busy with my server. I will have an image up hopefully sometime tomorrow. [[User:404 User Not Found|404 User Not Found]] 05:40, 20 March 2011 (UTC)
 
 
 
== Possibly Wrong Trivia ==
 
 
 
"So far, three Weaponiser items have had certain aspects officially added to the game: (...) the Rainman's model was used for the Loch-n-Load. (...)."
 
 
 
The Rainmans model dosnt look like the one for the Loch-n-Load, may that part of the trivia be deleted? Also, the Detonator, wich is being tested in the BETA, uses stats based on the Fire Cannon. -[[User:El pesca]]-
 
 
 
 
 
== Old story ==
 
 
 
The page was not updated for a long time, there is no information about promotionals!
 
 
 
There also appear to be no updates for the newer weapons which were placed in the Advanced Weaponizer Mod recently, such as the Firkin Flamer. Someone please rectify this matter.
 
[[User:Airrider|Airrider]] 6 June 2011, 19:21 PM (EST)
 
:: Can you send me images of these newimges and i will put them in. [[User:Awesomesauce|THE3STOOGES]] 23:44, 6 June 2011 (UTC)
 
 
 
== Table issues ==
 
 
 
I'm sure I'm not the only person to notice this, but in the Treasure Hunt Weapon & Removed Weapon sections, the tables are missing the bottom lines, and are seemingly cut off. I can't seem to fix it. If anyone knows how to fix it, please take a crack at it. Thanks! [[User:404 User Not Found|404 User Not Found]] 16:46, 22 March 2011 (UTC)
 
 
 
==Possible bug with the Heart Opener==
 
 
 
I've noticed that when a disguised Spy backstabs someone with the Heart Opener, he/she will hold the Heart Opener in his/her hand while disguised. I'm pretty sure it's a bug, but I wanted to make sure. I'll go ahead and add it to the page; feel free to remove it if necessary. -- [[User:Noodlebrain|Noodlebrain]] 00:13, 10 April 2011 (UTC)
 
 
 
== expansion ==
 
 
 
can we add the kill icons for this mod?
 
or try to expand?[[User:Wildcardsniper|снайпер]] 18:59, 21 May 2011 (UTC)
 
:Most of them do have kill icons already. '''''<span style="font-size:100%; font-style:italic;">[[File:Leaderboard_class_soldier.png|19px|link=User:Just_a_Gigolo]][[User:Just_a_Gigolo|Just a Gigolo]]</span> - ([[User talk:Just_a_Gigolo|talk]])''''' 19:01, 21 May 2011 (UTC)
 
so thats put it the weapon info boxes снайпер 20:27, 21 May 2011 (UTC)
 
 
 
== More Pictures and Info ==
 
 
 
I was updating the weapon info, and I was wondering, where did you guys find who the model makers and programers were? I was also wondering where you found the high-res weapon images? I looked through the Advanced Weaponiser Directory (team fortress 2\tf\materials\advancedweaponiser) and couldn't find them, but then again I am fairly new to this and could use some help. Thanks! [[User:Axfty|axfty]] 01:08, 8 June 2011 (UTC)
 
::Most of them were taken ingame or with the Model Viewer. I however took ingame screenshots of the Matador, Pegasus Boots, Lethal Injection and Celtic King ingame on a "model preview" map I created in Hammer. I simply set all my "video" settings to as high as they could go, then grabbed a good screenshot of them. [[User:404 User Not Found|404 User Not Found]] 04:40, 9 June 2011 (UTC)
 
 
 
== RE: More pictures ==
 
 
 
I've just joined the SLAG Gaming "Advanced Weaponiser" server ''(for the first time in ages)''. Once I've finished downloading all the models/materials for the weapons, I'll grab proper screenshots for the '''Firkin' Flamer''', the '''Traitor's Finale''', the '''Stab-n-Away''' and the '''Great Escape'''. [[User:404 User Not Found|404 User Not Found]] 11:24, 12 June 2011 (UTC)
 
 
 
::Alright, so I managed to get screenshots of the '''Traitor's Finale''', and the '''Firkin' Flamer'''. However, there doesn't appear to be ingame models for the '''Stab-n-Away''' yet, and the only models for the '''Great Escape''' was a view model of the watch on a Spy's arm which made getting a screenshot of it very hard. I also managed to get a screenshot of '''The Chains of Command''' and I've already added in the stats for it. Essentially, all we need is an image of the '''Stab-n-Away''' and the '''Great Escape'''. [[User:404 User Not Found|404 User Not Found]] 12:24, 12 June 2011 (UTC)
 
 
 
== Isn't this cheating? ==
 
 
 
Or do you only get the weapons in pre-apporved servers? [[User:Jabberwock xeno|Jabberwock xeno]] 17:33, 26 June 2011 (PDT)
 
::These aren't actual weapons in your backpack. These are just "on-the-particular-server" weapons. [[User:404 User Not Found|404 User Not Found]] 18:55, 26 June 2011 (PDT)
 
 
 
== Killer7 Allusion! ==
 
 
 
The removed Spy weapon, The Bloody Hurtland, seems to be an allusion to a title for a video game character in the Gamecube title, "Killer7".
 
 
 
... Unfortunately, whenever I try to add that fact in the "Trivia" section, as well as a URL to accompany it, the message just... ''dissapears''. Anyone care to put this in for me?
 
 
 
:I removed it whenever you added it, and told you why in the notes. Any relation to the character Bloody HEARTland is just speculation. Speculation doesn't belong in the article. I implore you read the article I linked you to on your talk page. Maybe it's a pun on the guys name, but what evidence do you have to support it? If you get a shot of Snake or Lei Lei saying they based the model on Dan Smith's Colt Python .357 revolver, yeah, okay. If you get a shot of Slag saying "Yeah, it's named after that guy", then yeah. Total trivia. But for now, it's not the case. [[User:SilverHammer|SilverHammer]] 18:25, 4 July 2011 (PDT)
 
 
 
Viper Snake here. I did in fact name the bloody hurtland after Emir Parkreiner's title as "the bloody heartland" from killer7. Also, the model itself was made to look very similar to the Handcannon from Resident Evil 4. In RE4, when Leon equips the Handcannon he holds it over his shoulder as a killer7 reference to Dan Smith's pose. [[User:Viper Snake|VS]] 15:15, 1 August 2011 (PDT)
 
 
 
== Missing Weapons ==
 
 
 
I know 2 weapons that aren't on the removed weapons list but I need more infos about it to add it.
 
 
 
{| class="wikitable grid" width="100%"
 
|-
 
! class="header" width="10%" | Class
 
! class="header" width="15%" | Weapon
 
! class="header" width="10%" | Kill Icon
 
! class="header" width="25%" | Authors
 
! class="header" width="40%" | Notes / Special Abilities
 
|-
 
| align="center" rowspan="1" |{{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 
| align="center" | [[File:Aw-Firecannone.png|100px]]<br/>
 
<Small>[[Secondary]]</small><br/>
 
'''HookMe'''
 
| align="center" |
 
| align="center" | [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)<br/>
 
[http://steamcommunity.com/id/Nirrti Nirrti] (Model & Texture)
 
|
 
{{Pro}}On Hit: Pulls you towards target'''???'''
 
|-
 
| align="center" rowspan="1" |{{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
 
| align="center" | Bloody Hurtland's Model'''???'''<br/>
 
<Small>[[Primary]]</small><br/>
 
'''Great Escape'''
 
| align="center" | [[File:Killicon skull.png]]
 
| align="center" | N/A
 
|
 
{{Info}} N/A
 
|-
 
|}
 
[[User:SuperMario12|SuperMario12]] 19:55, 4 July 2011 (PDT)
 
 
 
== Has The Great Slag Treasure Hunt Ended? ==
 
 
 
It is my understanding that the The Great Slag Treasure Hunt is over and the weapons are no longer obtainable. Is this correct? If so the page should be changed to reflect that.--[[User:Jordan|Jordan]] 07:52, 21 July 2011 (PDT)
 
 
 
== "Basic Advanced Weaponizer Strategy" and "Community Advanced Weaponizer Strategy"  ==
 
 
 
I know, I'm a strategy nerd. But it seems that since some of these have attributes that don't seem to be changing any time soon, wouldn't it make sence to make a strategy page for them? I'll make the Basic page, but I'm not good with the Community pages, so if someone whats to work on that while I do the Basic page, that'd be great. But I wanna make sure it's a good idea. So? Support? [[User:ShadowGlove|ShadowGlove]] 14:29, 30 August 2011 (PDT)
 
 
 
== OSX Bug ==
 
 
 
i use osx and i think the bug appeared in 2.00 where you cant use weapons or find them or you will crash.[[User:Milte345|Milte345]] 18:28, 31 August 2011 (PDT)
 
 
 
{{discussion close|elsewhere = no}}
 
== Requested move ==
 
 
 
I'm requesting that this page be moved to [[Advanced Weaponiser 2]], as that is this mod's current name. Thoughts? '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 16:28, 1 October 2011 (PDT)
 
:Good idea. Advanced Weaponiser 1 is dead, and people going to AW servers will see the 2 on there, so do it. [[File:Painted_Texas_Ten_Gallon_694D3A.png|30px]] [[User:Fyahweather|<span style="font-family:TF2 Build; color:#694D3A ">Not Fyahweather</span>]] <sub><sub>([[User talk:Fyahweather|T]]/[[Special:Contributions/Fyahweather|C]])</sub></sub>  17:00, 1 October 2011 (PDT)
 
::I'd do the move myself, but I think I'll let an Admin handle it if this request passes. If/when the request passes, I'll have to go through the article and change instances of "Advanced Weaponiser" to "Advanced Weaponiser 2", except in instances where the article talks about Advanced Weaponiser 1 ''(also known as AW- and AW+)''. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 17:11, 1 October 2011 (PDT)
 
I now dis-agree.  [[User:MaxMan1300|MaxMan1300]] 17:26, 2 October 2011 (PDT)
 
:{{c|Disagree}} It's best known as Advanced Weaponiser. Also, this article documents about stuff that was present in AW1 as well. {{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 13:54, 6 October 2011 (PDT)
 
::Guess what Eric. 3 against 1. We win. So move the page :P It's been 5 days, it's about time the page gets moved. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 15:37, 6 October 2011 (PDT)
 
:::{{c|Disagree}} Why not just make a redirect of AW2 that leads to AW? - http://i.imgur.com/6vKcd.png[[User:Nixshadow|<span style="text-shadow:#869 0 0 5px; color:#a8b;"><u>nixshadow</u>]]</span> <span style="text-shadow:#859 0 0 5px; color:#a8b">([[User talk:Nixshadow|t]]|[[Special:Contributions/Nixshadow|c]])</span> 15:43, 6 October 2011 (PDT)
 
::::{{c|Disagree}} It's called Advanced Weaponiser on all related media (the steam group and backpack viewer). [[User:Balladofwindfishes|Balladofwindfishes]] 15:44, 6 October 2011 (PDT)
 
:::::{{c|Disagree}} Why have different documentations for both AW1 and AW2? In my opinion that would be like giving each key their own page. Some cases having combined or separate pages is necessary; this case i believe they should be combined. [[File:User_M-NINJA_Signature.png|link=User:M-NINJA]] 15:45, 6 October 2011 (PDT)
 
:God I love how as soon as I mention that it's "3 versus 1", immediately a bunch of people pop out of nowhere to disagree. I've noticed this happen quite a few times. You guys must be "homies" in the IRC, gangin' up on discussions to instantly veto them. Regardless, I still think it should be moved, especially since AW1 is '''dead'''. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 19:37, 6 October 2011 (PDT)
 
::We love you <3 [[File:User_M-NINJA_Signature.png|link=User:M-NINJA]] 19:42, 6 October 2011 (PDT)
 
::Don't start a discussion, be cocky about it, and then play the victim. It doesn't look good on you. - http://i.imgur.com/6vKcd.png[[User:Nixshadow|<span style="text-shadow:#869 0 0 5px; color:#a8b;"><u>nixshadow</u>]]</span> <span style="text-shadow:#859 0 0 5px; color:#a8b">([[User talk:Nixshadow|t]]|[[Special:Contributions/Nixshadow|c]])</span> 19:48, 6 October 2011 (PDT)
 
:::I don't appreciate the attitude, Nix. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 11:52, 7 October 2011 (PDT)
 
{{discussion close|elsewhere = no|end}}
 
 
 
== Damage and Function Times of Weapons ==
 
 
 
I think we need to include damage and function times of the weapons in Advenced Weaponiser. [[User:Trainguy111|Trainguy111]] 05:29, 9 October 2011 (PDT)
 
::I don't think so. Mecha changes the weapon attributes and such so randomly that it'd be hard to keep this thing up to date with all the damage values and function times that get changed. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 12:13, 9 October 2011 (PDT)
 
 
 
== Links need updating ==
 
 
 
With the relevant site suspended, we need working links or better descriptions here rather than relying on links. (Perhaps include a working dl link if there is one?) I, unfortunately don't know any links. [[User:TheLeadButtocks|TheLeadButtocks]] 01:29, 12 October 2011 (PDT)
 
:There are none. Just wait until Mecha gets back from wherever he is. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 10:09, 12 October 2011 (PDT)
 
:Okay. Best to check nonetheless in my book [[User:TheLeadButtocks|TheLeadButtocks]] 12:01, 12 October 2011 (PDT)
 
:Indeed! Just figured I'd let you know that Mecha was away. He is back now, so hopefully the forums and his site will be restored. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 12:54, 12 October 2011 (PDT)
 
::So Mecha is back now, and he's fixed the site issues. However, the [http://loadout.mechatheslag.net/?mode=search&unique=1 loadout viewer] is currently not displaying attributes for anything. If you're having issues viewing the site ''(like it's giving you a 403 error)'', run Command Prompt ''(cmd.exe)'' as Administrator, and type in <code>"ipconfig /flushdns"</code>. Mecha told me to do that because I couldn't view the site/forums due to 403 errors, and flushing the DNS fixed the issues. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 15:45, 12 October 2011 (PDT)
 
 
 
== Skins ==
 
 
 
Currently there are a few skins in Advanced Weaponiser, so should we mention them? [[User:Damian0358|Damian0358]] 02:38, 15 November 2011 (PST)
 
 
 
:No, as they are part of the SLAG Shop system and are usable on every SLAG server ''(dunno if they work on the Parkour Fortress server)'' and do not have anything to do with Advanced Weaponiser. I asked Mecha about this myself about a week ago, he said that they shouldn't be added as they aren't AW-specific. So to reiterate, no. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 12:49, 14 November 2011 (PST)
 
 
 
::Thank you for answering my question! [[User:Damian0358|Damian0358]] 02:38, 15 November 2011 (PST)
 
 
 
== Credit for original weapon ideas ==
 
 
 
Hey, I made the original stats for one of the weapons (Unnatural Selector to be precise) under the name "Squidward Testicles" and I was wondering if I could please get credit as the idea creator. [http://mechatheslag.net/gaming/Thread-Weapons-of-the-Month-September Proof.] Thanks. [[File:Killicon_maul.png|40px]] [[User:Bruss48|<span style="color:black;">'''Bruss48'''</span>]] <sub>([[User talk:Bruss48|T]] | [[Special:Contributions/Bruss48|C]])</sub> [[File:Killicon_maul.png|40px]] 18:29, 20 November 2014 (PST)
 
 
 
== Do the creators of this mod read this page? ==
 
 
 
I have a killer idea for a [[Medic]] primary weapon. I call it the Panzer Pinshooter. Its primary feature is re-enabling the patched-out [[Jumping#Needle boosting|needle jump]] exploit as a legitimate feature, granting the Medic extra mobility to keep up with his more mobile teammates such as the [[Scout]], [[Soldier]], and [[Demoman]], as well as make daring escapes. Though, on the other hand, since the Medic is using his syringe gun to emulate the advanced jumps of those other classes, he can't heal and pseudo-fly at the same time, and his boosted jump is limited by the number of needles in his clip. Speaking of which, the weapon may or may not have an enhanced clip size (I think about 50% more would be appropriate), but not necessarily a max ammo increase, to facilitate needle jumping. The weapon may also have a slightly increased fire rate, but its DPS should not exceed the stock Syringe Gun. Needle jumping would be more flexible than rocket jumping or sticky jumping in that the Medic could successfully pull it off even if several feet above the ground, and even hover somewhat, but wouldn't gain height as quickly as a rocket jump or sticky jump. As for the downsides, I have four ideas — reduced damage, reduced running speed, reduced max health, and reduced regeneration. These could be implemented in any combination — I think up to 20% less damage per syringe, 10% less speed (i.e. from 107% to 97%, same as the Demoman), up to 30 less health (from 150 to 120), and/or -1 health regained per second would be appropriate. I'd like to know what the community thinks of this concept — sadly, I don't have the game or Steam Workshop, so I can't try it myself. --[[User:Luigifan|Luigifan]] ([[User talk:Luigifan|talk]]) 21:04, 24 April 2018 (UTC)
 
 
 
: Someone might come by here eventually. But I think it would be easier, and more importantly faster, for you to track down one of the creators or one of their affiliates (on Steam, for example) and talk to them personally about the idea. Otherwise you might be in for a long wait. [[User:Faghetti V.2|Faghetti V.2]] ([[User talk:Faghetti V.2|talk]]) 14:32, 25 April 2018 (UTC)
 

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