Difference between revisions of "Talk:Unused content"

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== Deathcam ==
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{{Talk archive
 
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| arc1name = Archive 1
Where can we find this animation? -[[User:Firestorm|<font color=#FF6600><u>'''Firestorm'''</u></font>]] 17:07, 30 June 2010 (UTC)
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| arc1link = Talk:Unused content/Archive 1
 
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== Taunts ==
 
 
 
Shouldn`t those unused taunts be put here?--[[User:Hobbes348|Hobbes348]] 04:38, 22 August 2010 (UTC)
 
:Yeah, they should. Now on my to-do list. -- [[User:En_Ex|En Ex]] {{bur}}  <sub>([[User_talk:En_Ex|talk]])</sub> 04:42, 22 August 2010 (UTC)
 
 
 
I saw [[Engineer_taunts#Unused|this]] and I don't know if it is possible to play the first one in-game (and visible for other players; the taunt is present on all the TF2 clients). If yes, how? Thank you in advance, and sorry for my bad English…--[[User:bot_npc_archer|bot_npc_archer]] 18:49, 30 November 2013 (UTC)
 
 
 
== Beer Stein ==
 
 
 
I would've thought the Beer Stein was meant for the Medic, not the demoman. It is of German origin after all and I believe its still used in the anual Oktoberfest. [[User:Untamed64|Untamed64]] 08:44, 9 December 2010 (UTC)
 
 
 
== The Question Mark ==
 
 
 
Should we add the temporary "Question Mark" to the unreleased hat section? -= [[User:M-NINJA|<font color="Blue">'''M-NINJA'''</font>]] [[File:Burger_Gib.png|24px|link=User_talk:M-NINJA]] =- 17:24, 1 January 2011 (UTC)
 
:No, it was a placeholder. It was never intended to be a hat. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 19:34, 1 January 2011 (UTC)
 
:{{C|nope}} It's not "unused." It was a placeholder so no one would find out what the [[Hat of Undeniable Wealth and Respect]] looked like. I don't even know if the model is still in-game. [[Image:TF2_crosshair.png|20px]] [[User:Fendermcbender|Fendermcbender]] 19:37, 1 January 2011 (UTC)
 
:*it is indeed still in the game files as "treasure_hat_03.mdl", but thats not important. -= [[User:M-NINJA|<font color="Blue">'''M-NINJA'''</font>]] [[File:Burger_Gib.png|24px|link=User_talk:M-NINJA]] =- 02:48, 2 January 2011 (UTC)
 
 
 
== Festive Winter Crate ==
 
 
 
Festive Crates-'''UNUSED?'''!!!!! I cant say that the Festive winter crate is'''Un'''used because it is used! Used by people who bought Festive Winter Keys. It is not suitable here in the Unused Content because it had been used in a month. I think somebody might place a new section in the "Item Drop System" article "no longer drops" section. Also, the Festive Crate just  ''expired'' not ''scrapped''.[[User:Mardamien24|Mardamien24]] 08:52, 6 January 2011 (UTC)
 
:I agree, and I thought we had quelled all the references to it being unused. Thanks for picking up on it. Fixed now. &ndash; [[User:Smashman|<font color=#507D2A>Smashman</font>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> 09:05, 6 January 2011 (UTC)
 
 
 
== Heraldic Targe ==
 
 
 
You forgot the Heraldic Targe. I will try and see if I can edit it in. [[User:Mentlegen|Mr. Wii]] 21:19, 13 February 2011 (UTC)
 
 
 
== Unused Textures ==
 
 
 
Should there be a page dedicated to unused textures? Seeing as how there are loads of them in the game. [[User:Doktorpsyko|Doktorpsyko]] 14:54, 30 August 2011 (PDT)
 
 
 
== Unrelased item to Medic ==
 
 
 
{{Blockquote|"TF_SacredMedicine_Desc" "While under the effects, damage done\nand damage taken will be mini-crits.\nYou will also move much faster."}}
 
What could it be? [[User:Direct_xD| Direct xD]]<small>([[User_talk:Direct_xD|T]]/[[Special:Contributions/Direct_xD |C]])</small> 14:04, 24 September 2011 (PDT)
 
:Effect such like Crit-a-cola.... [[User:Hinaomi|Hinaomi]] 22:37, 24 September 2011 (PDT)
 
::Looks like the Buffalo Steak Sandvich stats, missing the part about being restricted to melee. --[[User:Piemanmoo|Piemanmoo]] {{mod}} 23:47, 24 September 2011 (PDT)
 
:::I guess it would replace the Syringe Gun anyway, so you would be restricted to melee-only. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 03:33, 25 September 2011 (PDT)
 
 
 
== More Unused Icons? ==
 
 
 
I found some sprites which they are on "minimap_icons" folder. They are pretty simple, I think it's used on the map the Control Point bases, but some icons are not used.
 
 
 
There is also a engineer teleporter icon with a question mark above. I think when there was no exit, it would appear that icon  [[User:Gabrielwoj|Gabrielwoj]] 23:37, 8 October 2011 (GMT -3)
 
 
 
/tf/models/buildables/amplifier_test/
 
 
 
I don't know if this was installed via mod or not, but was this a scrapped building? [[User Talk:PegaBrony|<span style="font-family:TF2 Build;font-size:17px;color:#99cc33;">Have some ponies!</span>]] 20:07, 10 October 2011 (PDT)
 
: The Amplifier is a SourceMod plugin that swaps out the Dispenser with the "Amplifier". In other words it's one of the worst things ever. [[File:User RagnarHomsar Userlink.png]] [[User:RagnarHomsar|RagnarHomsar]] 20:09, 10 October 2011 (PDT)
 
::Not the amplifier. Some guy edited this article but forgot to post his name. The unused icons I said are here:
 
::team fortress 2 materias.gcf -> tf/materials/sprites/minimap_icons
 
::team fortress 2 materias.gcf -> tf/materials/HUD
 
::[[User:Gabrielwoj|Gabrielwoj]] 23:37, 8 October 2011 (GMT -3)
 
 
 
== Tokens - Copper, Silver and Gold and odd backpack icons. ==
 
 
 
Found these in tf\materials\backpack\crafting. There's 3 of them and all 3 have two versions, normal size and large size. '''(All images below are hosted on my personal site)'''.
 
 
 
:'''\tf\materials\backpack\crafting\token_bronze.vtf'''
 
:http://404gaming.broseph.org/images/token_bronze.png
 
 
 
:'''\tf\materials\backpack\crafting\token_silver.vtf'''
 
:http://404gaming.broseph.org/images/token_silver.png
 
 
 
:'''\tf\materials\backpack\crafting\token_gold.vtf'''
 
:http://404gaming.broseph.org/images/token_gold.png
 
 
 
As well, for some strange reason, the Engineer's Toolbox has a backpack icon....but it's not a weapon...
 
 
 
:'''\tf\materials\backpack\weapons\w_models\w_toolbox.vtf''' ''(large version also exists)''
 
:http://404gaming.broseph.org/images/w_toolbox.png
 
 
 
And finally, a backpack icon for what is called a Flaregun, but looks like a Blutsauger '''(large version also exists)'''
 
 
 
:'''\tf\materials\backpack\flaregun_small.vtf'''
 
:http://404gaming.broseph.org/images/flaregun_small.png
 
 
 
Boy do I ever love beta/unused content. And this stuff is just weird. '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 18:57, 1 December 2011 (PST)
 
 
 
:While I'm here, does anyone else have these files in their GCF?
 
 
 
:tf\materials\models\weapons\w_rocketlauncher\new_worldrpg_combo.vtf
 
:tf\materials\models\weapons\w_minigun\backpack.vtf
 
:tf\materials\models\weapons\w_minigun\barrel_chrome.vtf
 
:tf\materials\models\weapons\w_minigun\barrelend.vtf
 
:tf\materials\models\weapons\w_minigun\body_side.vtf
 
:tf\materials\models\weapons\w_minigun\grip.vtf
 
 
 
:I recently downloaded what was presented as a "Team Fortress 2 Beta" because it apparently contained Source Filmmaker ''(which it did, I will say in advance)''. When I installed it, I installed everything into C:/Program Files/Team Fortress 2. Since then, these weird lowres images have been appearing in my team fortress 2 materials.gcf file. Here's a preview of that new_worldrpg_combo file:
 
 
 
http://404gaming.broseph.org/images/new_worldrpg_combo.png '''[[User:404 User Not Found|404: User Not Found]]''' <sup>[[User_talk:404_User_Not_Found|(talk)]]</sup> 19:08, 1 December 2011 (PST)
 
 
 
== Unused Decal ID Badges ==
 
 
 
Laro mentioned back during the Manniversary update that there were 2 unused decal badges he made in the GCF. I haven't gotten around to finding them yet, but I'm positive they are there, or were there. Anyway, we should get pages up for both of them, maybe as one page for both the items since they're just the same badge, just one is horizontal and one is vertical. [[User:Balladofwindfishes|Balladofwindfishes]] 09:45, 3 December 2011 (PST)
 
 
 
== Instant Teleport ==
 
It is written that the replacement for the instant teleport is the wrangler but isn't it the Eureka Effect? (sorry for my bad english) - [[User:Unown512|Unown512]] 12:09, 25 February 2012 (PST)
 
:Although they function similarly, no, as it was to be the unlockable secondary for the Engineer. However, it wasn't added, being replaced by the Wrangler instead. Plus, the Instant Teleport would teleport to the teleporter exit, while the Eureka Effect teleports to the spawn (plus, it's a melee). {{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 12:27, 25 February 2012 (PST)
 
 
 
== new burning death animation? ==
 
 
 
Theres some death animations for all classes (except Pyro) labled as "primary_death_burning". Most seem overly dramatic, I'm not sure when these were added whats their purpose?
 
[[User:Doktorpsyko|Doktorpsyko]] 22:41, 30 June 2012 (PDT)
 
 
 
== About the 'burning death' animations ==
 
 
 
Is it just me, or do the animations look more like them getting infected with some zombie virus than being burned to death?
 
[[User:Rampage470|Rampage470]] 14:26, 23 January 2013 (PST)
 
 
 
== Some stuff to be moved here, perhaps? ==
 
 
 
Stuff like the [[Minigun#Unused_content|Revamped Assault cannon]] and all the [[Rocket Launcher#Unused_content|3 extra rocket launchers]] should have an unique page? The biggest difference of those weapons from the other ones that there is only the textures (something like the [[Tobor]] page). The Soldier rocket launchers has a lot of unused images (and VMT's), the Assault Cannon has plenty of files as well. We can also include that those weapons are sheenmap-compatible (the .vmts contains $sheenmap, if it works, I don't know, we don't have the models of those weapons to try it out).
 
 
 
Not to mention, that those weapons in Rocket Launcher and Minigun pages aren't accurate, this because they aren't really that weapon in an old shape (beta), they are different weapons, some just got from the TFC files while others have textures but no models, while others are remakes of the weapon.
 
 
 
Also, should we upload the sounds for the unused fortress_reel and fortress_reel_loop?
 
 
 
Thanks. [[User:Gabrielwoj|Gabrielwoj]] ([[User talk:Gabrielwoj|talk]]) 12:38, 6 May 2014 (PDT)
 
 
 
== Future taunts ==
 
 
 
Based on what we're seeing with the [[Love & War Update]], a lot of these taunts are going to be officially added to the game soon. Do they get removed from this page when that happens? [[User:Dogman15|Dogman15]] ([[User talk:Dogman15|talk]]) 23:04, 17 June 2014 (PDT)
 
 
 
==The Update Board==
 
Within the files of TF2 there is an effect (props_teaser/update_billboard001) that I've never seen been used in a map before. If this has been used, notify me and I'll remove this. The billboard depicts images from all the class updates as well as 2 folders: one that reads "Don't open until [blurred text, may read August]. That means you, Soldier." The other folder reads "CLASSIFIED 11-12-1-19 2-1-11:2". The folder (props_teaser) also contains 2 more effects (update_poster001 and update_poster002). Poster 1 is blue, and shows a satellite dish on a row of building pointed at the moon, drawn in a cartoon style. Superimposed on the picture is "we sell products... MANN CO ... and get in fights." The second picture is red and has a cartoon-styled Pyro silhouette standing next to a building in a canyon, doing the primary stock taunt. The same words from the first poster are superimposed on the image. Both posters have curling corners and thumbtacks near each corner, as if they were to be pinned in a wall.
 
If anyone knows what this is, please notify me. Otherwise, this is a major update teaser.
 
Image here:  http://steamcommunity.com/sharedfiles/filedetails/?id=289589157 
 
Sincerely yours, [[User:BombingPyro|BombingPyro]] ([[User talk:BombingPyro|talk]]) 19:40, 21 July 2014 (PDT)
 
: They've been in the game files for a while now, and they're used across various maps, though I can't remember any specifically off the top of my head. Either way, they are used, and have been around for a few months now. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 19:46, 21 July 2014 (PDT)
 
 
 
==Unused Mannpower Icons==
 
I stumbled upon a couple assumedly unused Mannpower powerup icons today.
 
First is "Pestilence" (no red/blu team version). I'm guessing from name and general icon idea that it was the beta icon for plague:
 
 
 
[[File:Powerup pestilence icon.png|100px]]
 
 
 
And then "Thorns". This might be an unused transition from the warlock hat to reflect, since thorns are an icon for something that hurts you on touch.
 
 
 
[[File:Powerup thorns icon.png|100px]]
 
[[File:Powerup thorns icon blue.png|100px]]
 
[[File:Powerup thorns icon red.png|100px]]
 
 
 
Am I late?
 
[[User:Excalibur10931|Excalibur10931]] ([[User talk:Excalibur10931|talk]]) 11:36, 31 January 2016 (PST)
 
:Thorns was already discussed earlier, someone have found powerup models on GMOD files, but not on TF2's. The other one I haven't read anywhere. Honestly, if these are found on the TF2 Files, I think they can be added here and at [[Mannpower]] page. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 11:29, 3 February 2016 (PST)
 
 
 
==Unused Stat Clock Animations==
 
I saw on GameBanana there's a mod that gives new Stat Clock Textures that the author said he found in the files of the game. http://tf2.gamebanana.com/skins/144912 This should be here...right?
 
<small>— ''The preceding unsigned comment was added by'' '''[[User:SilentObserver01|SilentObserver01]]''' ([[User talk:SilentObserver01|talk]]) • ([[Special:Contributions/SilentObserver01|contribs]]) </small>
 
: Unless someone can actually dig into the game files to confirm this, we're not adding this until its confirmed. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 06:19, 5 April 2016 (PDT)
 
:: Sorry for the late reply. Can confirm. Checked myself. [[User:Jboby1|Jboby1]] ([[User talk:Jboby1|talk]]) 02:12, 29 July 2018 (UTC)
 
 
 
== More Unused Attributes ==
 
There are some more probably unused attributes found in items_game.txt
 
:"mult_flame_size" ("#Attrib_FlameSize_Negative" and "#Attrib_FlameSize_Positive")
 
:"mult_flame_life" ("#Attrib_FlameLife_Negative" and "#Attrib_FlameLife_Positive")
 
Experiments with flame particles.
 
:"medic_killed_revenge" ("#Attrib_MedicKilledRevenge")
 
:"mod medic killed minicrit boost" ("#Attrib_MedicKilledMiniCritBoost")
 
:"mod medic healed damage bonus" ("#Attrib_MedicHealedDamageBonus")
 
:"mod medic healed deploy time penalty" ("#Attrib_MedicHealedDeployTimePenalty")
 
Probably was intended for Quick-Fix.
 
:"engy sentry damage bonus" ("#Attrib_EngySentryDamageBonus")
 
:"engy sentry radius increased" ("#Attrib_SentryRadius_Increased")
 
:"currency bonus" ("#Attrib_CurrencyBonus")
 
:"multiple sentries" (""#Attrib_MultipleSentries") (it's different from "engy disposable sentries")
 
Unused MvM upgrades\attributes. <small>— ''The preceding unsigned comment was added by'' '''[[User:Fission Power|Fission Power]]''' ([[User talk:Fission Power|talk]]) • ([[Special:Contributions/Fission Power|contribs]])</small>
 
 
 
== Dynamite Pack a grenade? ==
 
 
 
Shortly before the game's release in 2007, the game's source code was leaked. It includes the scrapped [[Dynamite Pack]], which was a secondary grenade. I only know this because of Pre Fortress 2, which might be wrong, but go play for yourself. [[Demoman]]'s secondary weapon is a detonate-on-command grenade launcher in Pre Fortress 2, NOT the dynamite pack. I think that the Dynamite Pack should be moved to the Secondary Grenades section. [[User:Sausagea1000|Sausagea1000]] ([[User talk:Sausagea1000|talk]]) 21:16, 26 April 2020 (UTC)
 
:If the source code says it's a secondary grenade, make it a secondary grenade. If the mod only says it, don't change it. The mod is not an official source.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 21:17, 26 April 2020 (UTC)
 
::We now have the 2017 source code and can verify easily what it is. The MIRV grenade was at one point a grenade. Then Valve decided it would be better as a secondary weapon. There's also the original 3-stick bundle of dynamite that the Demoman has in [[Trailer 1]]. That 3-stick bundle apparently was detonated with the [[Trigger]]. Also the article is for the content for Team Fortress 2. Things function differently in Pre-Fortress 2 than in TF2. '''[[User:404UNF|404UNF]]''' <sup>[[User_talk:404UNF|(talk)]]</sup> 21:41, 26 April 2020 (UTC)
 
::I forgot to even note; the MIRV is already listed as a secondary weapon ''and'' a grenade on this page, which is how it should be. '''[[User:404UNF|404UNF]]''' <sup>[[User_talk:404UNF|(talk)]]</sup> 21:47, 26 April 2020 (UTC)
 
::Alright thanks. Maybe next time I shouldn't take information from unofficial sources? [[User:Sausagea1000|Sausagea1000]] ([[User talk:Sausagea1000|talk]]) 14:18, 27 April 2020 (UTC)
 

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