Difference between revisions of "Template:Class health pack and overheal table"
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| en = Theoretical value. Overheal does not exceed 150% of the classes' maximum health. | | en = Theoretical value. Overheal does not exceed 150% of the classes' maximum health. | ||
| es = Valor teórico. El exceso de curación no supera el 150 % de la salud máxima de las clases. | | es = Valor teórico. El exceso de curación no supera el 150 % de la salud máxima de las clases. | ||
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| pt-br = Valor teórico. A sobrecura não excede 150% da vida máxima das classes. | | pt-br = Valor teórico. A sobrecura não excede 150% da vida máxima das classes. | ||
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| fr = Valeur théorique. Les soins reçus grâce aux packs de soins ne peuvent excéder la santé maximale de la classe. | | fr = Valeur théorique. Les soins reçus grâce aux packs de soins ne peuvent excéder la santé maximale de la classe. | ||
| hu = Elméleti értékek. A felvett ládák nem gyógyítanak túl az adott osztály maximum lehetséges életerején. | | hu = Elméleti értékek. A felvett ládák nem gyógyítanak túl az adott osztály maximum lehetséges életerején. | ||
+ | | it = Valore teorico. La salute ripristinata dai kit medici non può superare il valore della salute massima. | ||
| ja = 数値は理論上のものです。ピックアップアイテムによって得たヘルスによってクラスのヘルスの最大値を超えることはありません。 | | ja = 数値は理論上のものです。ピックアップアイテムによって得たヘルスによってクラスのヘルスの最大値を超えることはありません。 | ||
| ko = 모든 값은 이론치입니다. 습득으로 얻은 체력은 병과의 최대 체력을 초과할 수 없습니다. | | ko = 모든 값은 이론치입니다. 습득으로 얻은 체력은 병과의 최대 체력을 초과할 수 없습니다. |
Revision as of 02:33, 5 May 2023
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class health pack and overheal table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, es, pt-br (add) |
This translation requires updating. You can help improve it by editing it with content from "Class health pack and overheal table" (view source). See also Help:Language translation. |
Documentation for Class health pack and overheal table
Usage
Parameter 1 can be set to overheal
to switch from the health pack table to the overheal table.
The parameters scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy
can be set to select which classes' info to display. Defining none of these parameters will default to displaying all classes.
Formatting is done per-row, with the use of border-top:0 and border-bottom:0. These values are also passed into the core template.
Some exceptions (Shortstop, Back Scratcher, Dalokohs Bar, Conniver's Kunai) had to be hard-coded into the core template.
Some rows are only relevant to overheal or only relevant to health packs. These rows are wrapped in {{#ifeq:{{{1}}}|overheal|true|false}}
.
Examples
{{Class health pack and overheal table|scout=yes|soldier=yes|demoman=yes|medic=yes}}
Class | Small |
Medium |
Large |
---|---|---|---|
Scout | 26 | 63 | 125 |
With the Sandman equipped | 23 | 55 | 110 |
Soldier | 41 | 100 | 200 |
With the Battalion's Backup equipped | 45 | 110 | 220 |
Demoman | 36 | 88 | 175 |
With weapon slot boots equipped | 41 | 100 | 200 |
With a head-taking melee weapon equipped with 0 heads | 31 | 75 | 150 |
With a head-taking melee weapon equipped with 1 head | 34 | 83 | 165 |
With a head-taking melee weapon equipped with 2 heads | 37 | 90 | 180 |
With a head-taking melee weapon equipped with 3 heads | 40 | 98 | 195 |
With a head-taking melee weapon with 4 or more heads | 43 | 105 | 210 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 36 | 88 | 175 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 39 | 95 | 190 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 42 | 103 | 205 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 45 | 110 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 48 | 118 | 235 |
Medic | 31 | 75 | 150 |
With the Vita-Saw equipped | 29 | 70 | 140 |
{{Class health pack and overheal table|overheal|scout=yes|soldier=yes|demoman=yes|medic=yes}}
Class | Health | Overheal | Quick-Fix Overheal |
---|---|---|---|
Scout | 125 | 185 | 158 |
With the Sandman equipped | 110 | 165 | 139 |
Soldier | 200 | 300 | 251 |
With the Battalion's Backup equipped | 220 | 330 | 276 |
Demoman | 175 | 260 | 220 |
With weapon slot boots equipped | 200 | 300 | 251 |
With a head-taking melee weapon equipped with 0 heads | 150 | 225 | 189 |
With a head-taking melee weapon equipped with 1 head | 165 | 245 | 208 |
With a head-taking melee weapon equipped with 2 heads | 180 | 270 | 226 |
With a head-taking melee weapon equipped with 3 heads | 195 | 290 | 245 |
With a head-taking melee weapon with 4 or more heads | 210 | 315 | 264 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 175 | 260 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 190 | 285 | 239 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 205 | 305 | 258 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 220 | 330 | 276 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 235 | 350 | 295 |
Medic | 150 | 225 | 189 |
With the Vita-Saw equipped | 140 | 210 | 176 |
{{Class health pack and overheal table}}
Class | Small |
Medium |
Large |
---|---|---|---|
Scout | 26 | 63 | 125 |
With the Sandman equipped | 23 | 55 | 110 |
Soldier | 41 | 100 | 200 |
With the Battalion's Backup equipped | 45 | 110 | 220 |
Pyro | 36 | 88 | 175 |
With the Back Scratcher equipped | 54 | 131 | 263† |
Demoman | 36 | 88 | 175 |
With weapon slot boots equipped | 41 | 100 | 200 |
With a head-taking melee weapon equipped with 0 heads | 31 | 75 | 150 |
With a head-taking melee weapon equipped with 1 head | 34 | 83 | 165 |
With a head-taking melee weapon equipped with 2 heads | 37 | 90 | 180 |
With a head-taking melee weapon equipped with 3 heads | 40 | 98 | 195 |
With a head-taking melee weapon with 4 or more heads | 43 | 105 | 210 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 36 | 88 | 175 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 39 | 95 | 190 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 42 | 103 | 205 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 45 | 110 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 48 | 118 | 235 |
Heavy | 62 | 150 | 300 |
Under the effects of the Dalokohs Bar or Fishcake | 72 | 175 | 350 |
With the Fists of Steel equipped | 62 | 150 | 300 |
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake | 72 | 175 | 350 |
Engineer | 26 | 63 | 125 |
With the Gunslinger equipped | 31 | 75 | 150 |
Medic | 31 | 75 | 150 |
With the Vita-Saw equipped | 29 | 70 | 140 |
Sniper | 26 | 63 | 125 |
Spy | 26 | 63 | 125 |
With the Big Earner equipped | 21 | 50 | 100 |
With Conniver's Kunai equipped | 14 | 35 | 70 |
{{Class health pack and overheal table|overheal}}
Class | Health | Overheal | Quick-Fix Overheal |
---|---|---|---|
Scout | 125 | 185 | 158 |
With the Sandman equipped | 110 | 165 | 139 |
Soldier | 200 | 300 | 251 |
With the Battalion's Backup equipped | 220 | 330 | 276 |
Pyro | 175 | 260 | 220 |
Demoman | 175 | 260 | 220 |
With weapon slot boots equipped | 200 | 300 | 251 |
With a head-taking melee weapon equipped with 0 heads | 150 | 225 | 189 |
With a head-taking melee weapon equipped with 1 head | 165 | 245 | 208 |
With a head-taking melee weapon equipped with 2 heads | 180 | 270 | 226 |
With a head-taking melee weapon equipped with 3 heads | 195 | 290 | 245 |
With a head-taking melee weapon with 4 or more heads | 210 | 315 | 264 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 175 | 260 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 190 | 285 | 239 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 205 | 305 | 258 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 220 | 330 | 276 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 235 | 350 | 295 |
Heavy | 300 | 450 | 376 |
Under the effects of the Dalokohs Bar or Fishcake | 350 | 500† | 426 |
With the Fists of Steel equipped | 300 | 390 | 346 |
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake | 350 | 440 | 396 |
Engineer | 125 | 185 | 158 |
With the Gunslinger equipped | 150 | 225 | 189 |
Medic | 150 | 225 | 189 |
With the Vita-Saw equipped | 140 | 210 | 176 |
Sniper | 125 | 185 | 158 |
Spy | 125 | 185 | 158 |
With the Big Earner equipped | 100 | 150 | 126 |
With Conniver's Kunai equipped | 70 | 105 | 89 |
Maximum overheal from Conniver's Kunai backstabs | N/A | 210 | N/A |