Difference between revisions of "Template:Class health pack and overheal table"

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m (imp zh-hans)
Line 129: Line 129:
 
   | ru = Если взята {{Item link|Battalion's Backup}}
 
   | ru = Если взята {{Item link|Battalion's Backup}}
 
   | tr = {{item link|Battalion's Backup}} kuşanıldığında
 
   | tr = {{item link|Battalion's Backup}} kuşanıldığında
 +
  | zh-hans = 装备{{Item link|Battalion's Backup}}时
 
   | zh-hant = 裝備{{Item link|Battalion's Backup}}時
 
   | zh-hant = 裝備{{Item link|Battalion's Backup}}時
  | zh-hans = 装备{{Item link|Battalion's Backup}}时
 
 
}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Soldier|S=Battalion's Backup}}
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Soldier|S=Battalion's Backup}}
Line 158: Line 158:
 
  | pt-br = Com o {{Item link|Back Scratcher}} equipado
 
  | pt-br = Com o {{Item link|Back Scratcher}} equipado
 
  | ru = Если используется {{Item link|Back Scratcher}}
 
  | ru = Если используется {{Item link|Back Scratcher}}
 +
| zh-hans = 装备{{Item link|Back Scratcher}}时
 
  | zh-hant = 裝備{{Item link|Back Scratcher}}時
 
  | zh-hant = 裝備{{Item link|Back Scratcher}}時
| zh-hans = 装备{{Item link|Back Scratcher}}时
 
 
  }}</small>
 
  }}</small>
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Pyro|M=Back Scratcher}}
 
{{Class health pack and overheal table/core|style=border-top:0|{{{1}}}|C=Pyro|M=Back Scratcher}}
Line 189: Line 189:
 
   | sv = {{Item link|Ali Baba's Wee Booties}} eller {{Item link|Bootlegger}} utrustade
 
   | sv = {{Item link|Ali Baba's Wee Booties}} eller {{Item link|Bootlegger}} utrustade
 
   | tr = Bir ''[[Ali Baba's Wee Booties/tr|{{tooltip|silah yuvası botu|Ali Baba'nın Minik Galoşları veya Kaçakçı}}]]'' kuşanıldığında
 
   | tr = Bir ''[[Ali Baba's Wee Booties/tr|{{tooltip|silah yuvası botu|Ali Baba'nın Minik Galoşları veya Kaçakçı}}]]'' kuşanıldığında
   | zh-hans = 装备{{Item link|Ali Baba's Wee Booties}}或{{Item link|Bootlegger}}时
+
   | zh-hans = 装备[[Ali Baba's Wee Booties/zh-hans|{{tooltip|靴类武器|{{Item name|Ali Baba's Wee Booties}}或{{Item name|Bootlegger}}}}]]
 
   | zh-hant = 裝備{{Item link|Ali Baba's Wee Booties}}或{{Item link|Bootlegger}}時
 
   | zh-hant = 裝備{{Item link|Ali Baba's Wee Booties}}或{{Item link|Bootlegger}}時
 
}}</small>
 
}}</small>
Line 216: Line 216:
 
   | sv = {{Item link|Eyelander}}, {{Item link|Horseless Headless Horsemann's Headtaker}} eller {{Item link|Nessie's Nine Iron}} utrustad, 0 huvuden
 
   | sv = {{Item link|Eyelander}}, {{Item link|Horseless Headless Horsemann's Headtaker}} eller {{Item link|Nessie's Nine Iron}} utrustad, 0 huvuden
 
   | tr = Bir ''[[Eyelander/tr|{{tooltip|kelle koparıcı yakın dövüş silahıyla|Göz Parlatan, Horseless Headless Horsemann'in Kelle Alıcısı veya Nessie'nin Dokuz Numarası}}]]'' 0 kelle koparıldığında
 
   | tr = Bir ''[[Eyelander/tr|{{tooltip|kelle koparıcı yakın dövüş silahıyla|Göz Parlatan, Horseless Headless Horsemann'in Kelle Alıcısı veya Nessie'nin Dokuz Numarası}}]]'' 0 kelle koparıldığında
   | zh-hans = 装备{{Item link|Eyelander}}、{{Item link|Horseless Headless Horsemann's Headtaker}}或{{Item link|Nessie's Nine Iron}},0猎头数时
+
   | zh-hans = 装备[[Eyelander/zh-hans|{{tooltip|猎头类近战武器|{{Item name|Eyelander}}、{{Item name|Horseless Headless Horsemann's Headtaker}}或{{Item name|Nessie's Nine Iron}}}}]],且猎头数为 0 时
 
   | zh-hant = 裝備{{Item link|Eyelander}}、{{Item link|Horseless Headless Horsemann's Headtaker}}或{{Item link|Nessie's Nine Iron}},斬首數 0 時
 
   | zh-hant = 裝備{{Item link|Eyelander}}、{{Item link|Horseless Headless Horsemann's Headtaker}}或{{Item link|Nessie's Nine Iron}},斬首數 0 時
 
}}</small>
 
}}</small>
Line 243: Line 243:
 
   | sv = Ögländaren, HHHH eller Nessies Järnnia utrustad, 1 huvud
 
   | sv = Ögländaren, HHHH eller Nessies Järnnia utrustad, 1 huvud
 
   | tr = Bir ''kelle koparıcı yakın dövüş silahıyla'' 1 kelle koparıldığında
 
   | tr = Bir ''kelle koparıcı yakın dövüş silahıyla'' 1 kelle koparıldığında
   | zh-hans = 装备苏格兰长剑、脱缰无头骑士的斩首斧或尼斯的九号铁杆,1猎头数时
+
   | zh-hans = 装备猎头类近战武器,且猎头数为 1 时
 
   | zh-hant = 裝備魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 1 時
 
   | zh-hant = 裝備魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 1 時
 
}}</small>
 
}}</small>
Line 270: Line 270:
 
   | sv = Ögländaren, HHHH eller Nessies Järnnia utrustad, 2 huvuden
 
   | sv = Ögländaren, HHHH eller Nessies Järnnia utrustad, 2 huvuden
 
   | tr = Bir ''kelle koparıcı yakın dövüş silahıyla'' 2 kelle koparıldığında
 
   | tr = Bir ''kelle koparıcı yakın dövüş silahıyla'' 2 kelle koparıldığında
   | zh-hans = 装备苏格兰长剑、脱缰无头骑士的斩首斧或尼斯的九号铁杆,2猎头数时
+
   | zh-hans = 装备猎头类近战武器,且猎头数为 2 时
 
   | zh-hant = 裝備魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 2 時
 
   | zh-hant = 裝備魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 2 時
 
}}</small>
 
}}</small>
Line 297: Line 297:
 
   | sv = Ögländaren, HHHH eller Nessies Järnnia utrustad, 3 huvuden
 
   | sv = Ögländaren, HHHH eller Nessies Järnnia utrustad, 3 huvuden
 
   | tr = Bir ''kelle koparıcı yakın dövüş silahıyla'' 3 kelle koparıldığında
 
   | tr = Bir ''kelle koparıcı yakın dövüş silahıyla'' 3 kelle koparıldığında
   | zh-hans = 装备苏格兰长剑、脱缰无头骑士的斩首斧或尼斯的九号铁杆,3猎头数时
+
   | zh-hans = 装备猎头类近战武器,且猎头数为 3 时
 
   | zh-hant = 裝備魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 3 時
 
   | zh-hant = 裝備魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 3 時
 
}}</small>
 
}}</small>
Line 324: Line 324:
 
   | sv = Ögländaren, HHHH eller Nessies Järnnia utrustad, 4+ huvuden
 
   | sv = Ögländaren, HHHH eller Nessies Järnnia utrustad, 4+ huvuden
 
   | tr = Bir ''kelle koparıcı yakın dövüş silahıyla'' 4 veya daha fazla kelle koparıldığında
 
   | tr = Bir ''kelle koparıcı yakın dövüş silahıyla'' 4 veya daha fazla kelle koparıldığında
   | zh-hans = 装备苏格兰长剑、脱缰无头骑士的斩首斧或尼斯的九号铁杆,4猎头数或更多时
+
   | zh-hans = 装备猎头类近战武器,且猎头数为 4 或更多时
 
   | zh-hant = 裝備魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 4 以上時
 
   | zh-hant = 裝備魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 4 以上時
 
}}</small>
 
}}</small>
Line 349: Line 349:
 
   | sv = Ali Babas Lilla Stövlar eller Spritsmugglaren och (Ögländaren, HHHH eller Nessies Järnnia) utrustad, 0 huvuden
 
   | sv = Ali Babas Lilla Stövlar eller Spritsmugglaren och (Ögländaren, HHHH eller Nessies Järnnia) utrustad, 0 huvuden
 
   | tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 0 kelle koparıldığında
 
   | tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 0 kelle koparıldığında
   | zh-hans = 装备阿里巴巴的尖头靴或海盗头子的假腿,及苏格兰长剑、脱缰无头骑士的斩首斧或尼斯的九号铁杆,0猎头数时
+
   | zh-hans = 装备靴类武器和猎头类近战武器,且猎头数为 0 时
 
   | zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 0 時
 
   | zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 0 時
 
}}</small>
 
}}</small>
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   | sv = Ali Babas Lilla Stövlar eller Spritsmugglaren och (Ögländaren, HHHH eller Nessies Järnnia) utrustad, 1 huvud
 
   | sv = Ali Babas Lilla Stövlar eller Spritsmugglaren och (Ögländaren, HHHH eller Nessies Järnnia) utrustad, 1 huvud
 
   | tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 1 kelle koparıldığında
 
   | tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 1 kelle koparıldığında
   | zh-hans = 装备阿里巴巴的尖头靴或海盗头子的假腿,及苏格兰长剑、脱缰无头骑士的斩首斧或尼斯的九号铁杆,1猎头数时
+
   | zh-hans = 装备靴类武器和猎头类近战武器,且猎头数为 1 时
 
   | zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 1 時
 
   | zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 1 時
 
}}</small>
 
}}</small>
Line 399: Line 399:
 
   | sv = Ali Babas Lilla Stövlar eller Spritsmugglaren och (Ögländaren, HHHH eller Nessies Järnnia) utrustad, 2 huvuden
 
   | sv = Ali Babas Lilla Stövlar eller Spritsmugglaren och (Ögländaren, HHHH eller Nessies Järnnia) utrustad, 2 huvuden
 
   | tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 2 kelle koparıldığında
 
   | tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 2 kelle koparıldığında
   | zh-hans = 装备阿里巴巴的尖头靴或海盗头子的假腿,及苏格兰长剑、脱缰无头骑士的斩首斧或尼斯的九号铁杆,2猎头数时
+
   | zh-hans = 装备靴类武器和猎头类近战武器,且猎头数为 2 时
 
   | zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 2 時
 
   | zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 2 時
 
}}</small>
 
}}</small>
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   | sv = Ali Babas Lilla Stövlar eller Spritsmugglaren och (Ögländaren, HHHH eller Nessies Järnnia) utrustad, 3 huvuden
 
   | sv = Ali Babas Lilla Stövlar eller Spritsmugglaren och (Ögländaren, HHHH eller Nessies Järnnia) utrustad, 3 huvuden
 
   | tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 3 kelle koparıldığında
 
   | tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 3 kelle koparıldığında
   | zh-hans = 装备阿里巴巴的尖头靴或海盗头子的假腿,及苏格兰长剑、脱缰无头骑士的斩首斧或尼斯的九号铁杆,3猎头数时
+
   | zh-hans = 装备靴类武器和猎头类近战武器,且猎头数为 3 时
 
   | zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 3 時
 
   | zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 3 時
 
}}</small>
 
}}</small>
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   | sv = Ali Babas Lilla Stövlar eller Spritsmugglaren och (Ögländaren, HHHH eller Nessies Järnnia) utrustad, 4+ huvuden
 
   | sv = Ali Babas Lilla Stövlar eller Spritsmugglaren och (Ögländaren, HHHH eller Nessies Järnnia) utrustad, 4+ huvuden
 
   | tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 4 veya daha fazla kelle koparıldığında
 
   | tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 4 veya daha fazla kelle koparıldığında
   | zh-hans = 装备阿里巴巴的尖头靴或海盗头子的假腿,及苏格兰长剑、脱缰无头骑士的斩首斧或尼斯的九号铁杆,4猎头数或更多时
+
   | zh-hans = 装备靴类武器和猎头类近战武器,且猎头数为 4 或更多时
 
   | zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 4 以上時
 
   | zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 4 以上時
 
}}</small>
 
}}</small>
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   | sv = {{Item link|Dalokohs Bar}} eller {{Item link|Fishcake}} under 30 sekunder
 
   | sv = {{Item link|Dalokohs Bar}} eller {{Item link|Fishcake}} under 30 sekunder
 
   | tr = {{item link|Dalokohs Bar}} veya {{item link|Fishcake}} etkisi altında iken
 
   | tr = {{item link|Dalokohs Bar}} veya {{item link|Fishcake}} etkisi altında iken
   | zh-hans = 食用{{Item link|Dalokohs Bar}}或{{Item link|Fishcake}}后的30秒时
+
   | zh-hans = 处于{{Item link|Dalokohs Bar}}或{{Item link|Fishcake}}的效果下
 
   | zh-hant = 處於{{Item link|Dalokohs Bar}}或{{Item link|Fishcake}}的效果下
 
   | zh-hant = 處於{{Item link|Dalokohs Bar}}或{{Item link|Fishcake}}的效果下
 
}}</small>
 
}}</small>
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   | pt = Com os {{Item link|Fists of Steel}} equipados
 
   | pt = Com os {{Item link|Fists of Steel}} equipados
 
   | pt-br = Com os {{Item link|Fists of Steel}} equipados
 
   | pt-br = Com os {{Item link|Fists of Steel}} equipados
 +
  | zh-hans = 装备{{Item link|Fists of Steel}}时
 
}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Heavy|M=Fists of Steel}}
 
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Heavy|M=Fists of Steel}}
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   | pt = Com os {{Item link|Fists of Steel}} equipados e sob os efeitos da {{Item link|Dalokohs Bar}} ou do {{Item link|Fishcake}}
 
   | pt = Com os {{Item link|Fists of Steel}} equipados e sob os efeitos da {{Item link|Dalokohs Bar}} ou do {{Item link|Fishcake}}
 
   | pt-br = Com os {{Item link|Fists of Steel}} equipados e sob os efeitos da {{Item link|Dalokohs Bar}} ou do {{Item link|Fishcake}}
 
   | pt-br = Com os {{Item link|Fists of Steel}} equipados e sob os efeitos da {{Item link|Dalokohs Bar}} ou do {{Item link|Fishcake}}
 +
  | zh-hans = 处于{{Item link|Dalokohs Bar}}或{{Item link|Fishcake}}的效果下装备{{Item link|Fists of Steel}}时
 
}}</small>
 
}}</small>
 
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Heavy|S=Fishcake|M=Fists of Steel}}
 
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Heavy|S=Fishcake|M=Fists of Steel}}
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   | sv = Maximum buff från Konspiratörens Kunai
 
   | sv = Maximum buff från Konspiratörens Kunai
 
   | tr = İşbirlikçinin Kunaisi'nin [[Backstab/tr|arkadan bıçaklamasıyla]] alınan azami ek sağlıkla
 
   | tr = İşbirlikçinin Kunaisi'nin [[Backstab/tr|arkadan bıçaklamasıyla]] alınan azami ek sağlıkla
   | zh-hans = 由密谋者的苦无获得的最大超量生命值
+
   | zh-hans = 由{{item name|Conniver's Kunai}}[[backstab/zh-hans|背刺]]可获得的最大超量生命值
 
   | zh-hant = 陰謀苦無背刺成功後的最大超量治療值
 
   | zh-hant = 陰謀苦無背刺成功後的最大超量治療值
 
}}</small>
 
}}</small>
Line 659: Line 661:
 
  | es = Valor teórico. El exceso de curación no supera el 150 % de la salud máxima de las clases.
 
  | es = Valor teórico. El exceso de curación no supera el 150 % de la salud máxima de las clases.
 
  | pt-br = Valor teórico. A sobrecura não excede 150% da vida máxima das classes.
 
  | pt-br = Valor teórico. A sobrecura não excede 150% da vida máxima das classes.
 +
| zh-hans = 仅为理论数值。实际超量治疗不会超出兵种自身最大生命值的 150%。
 
}}''}}}}<!--
 
}}''}}}}<!--
 
     If pyro is shown (or we're showing everything), add a footnote for health.
 
     If pyro is shown (or we're showing everything), add a footnote for health.
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  | pt-br = Valor teórico. A cura recebida de coletáveis não excede a vida máxima da classe.
 
  | pt-br = Valor teórico. A cura recebida de coletáveis não excede a vida máxima da classe.
 
  | ru = Теоретический факт. Здоровье, получаемое от сбора аптечек, не увеличивает максимальное здоровье персонажа.
 
  | ru = Теоретический факт. Здоровье, получаемое от сбора аптечек, не увеличивает максимальное здоровье персонажа.
  | zh-hans = 数值为理论值。实际从可拾取物品恢复的生命值无法超过兵种自身的最高生命值。
+
  | zh-hans = 仅为理论数值。实际从拾取物中恢复的生命值不会超出兵种自身的最大生命值。
 
  }}''}}}}</includeonly><noinclude>
 
  }}''}}}}</includeonly><noinclude>
 
{{Translation switching|en, de, es, pt-br}}
 
{{Translation switching|en, de, es, pt-br}}

Revision as of 03:13, 10 May 2023

Documentation for Class health pack and overheal table

Usage

Parameter 1 can be set to overheal to switch from the health pack table to the overheal table.
The parameters scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy can be set to select which classes' info to display. Defining none of these parameters will default to displaying all classes. Formatting is done per-row, with the use of border-top:0 and border-bottom:0. These values are also passed into the core template.
Some exceptions (Shortstop, Back Scratcher, Dalokohs Bar, Conniver's Kunai) had to be hard-coded into the core template.
Some rows are only relevant to overheal or only relevant to health packs. These rows are wrapped in {{#ifeq:{{{1}}}|overheal|true|false}}.

Examples

{{Class health pack and overheal table|scout=yes|soldier=yes|demoman=yes|medic=yes}}
Class Smallhealth.png
Small
Mediumhealth.png
Medium
Largehealth.png
Large
Leaderboard class scout.png Scout 26 63 125
With the Sandman equipped 23 55 110
Leaderboard class soldier.png Soldier 41 100 200
With the Battalion's Backup equipped 45 110 220
Leaderboard class demoman.png Demoman 36 88 175
With weapon slot boots equipped 41 100 200
With a head-taking melee weapon equipped with 0 heads 31 75 150
With a head-taking melee weapon equipped with 1 head 34 83 165
With a head-taking melee weapon equipped with 2 heads 37 90 180
With a head-taking melee weapon equipped with 3 heads 40 98 195
With a head-taking melee weapon with 4 or more heads 43 105 210
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 36 88 175
With weapon slot boots and a head-taking melee weapon equipped with 1 head 39 95 190
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 42 103 205
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 45 110 220
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 48 118 235
Leaderboard class medic.png Medic 31 75 150
With the Vita-Saw equipped 29 70 140
{{Class health pack and overheal table|overheal|scout=yes|soldier=yes|demoman=yes|medic=yes}}
Class Health Overheal Quick-Fix Overheal
Leaderboard class scout.png Scout 125 185 158
With the Sandman equipped 110 165 139
Leaderboard class soldier.png Soldier 200 300 251
With the Battalion's Backup equipped 220 330 276
Leaderboard class demoman.png Demoman 175 260 220
With weapon slot boots equipped 200 300 251
With a head-taking melee weapon equipped with 0 heads 150 225 189
With a head-taking melee weapon equipped with 1 head 165 245 208
With a head-taking melee weapon equipped with 2 heads 180 270 226
With a head-taking melee weapon equipped with 3 heads 195 290 245
With a head-taking melee weapon with 4 or more heads 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295
Leaderboard class medic.png Medic 150 225 189
With the Vita-Saw equipped 140 210 176
{{Class health pack and overheal table}}
Class Smallhealth.png
Small
Mediumhealth.png
Medium
Largehealth.png
Large
Leaderboard class scout.png Scout 26 63 125
With the Sandman equipped 23 55 110
Leaderboard class soldier.png Soldier 41 100 200
With the Battalion's Backup equipped 45 110 220
Leaderboard class pyro.png Pyro 36 88 175
With the Back Scratcher equipped 54 131 263
Leaderboard class demoman.png Demoman 36 88 175
With weapon slot boots equipped 41 100 200
With a head-taking melee weapon equipped with 0 heads 31 75 150
With a head-taking melee weapon equipped with 1 head 34 83 165
With a head-taking melee weapon equipped with 2 heads 37 90 180
With a head-taking melee weapon equipped with 3 heads 40 98 195
With a head-taking melee weapon with 4 or more heads 43 105 210
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 36 88 175
With weapon slot boots and a head-taking melee weapon equipped with 1 head 39 95 190
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 42 103 205
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 45 110 220
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 48 118 235
Leaderboard class heavy.png Heavy 62 150 300
Under the effects of the Dalokohs Bar or Fishcake 72 175 350
With the Fists of Steel equipped 62 150 300
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake 72 175 350
Leaderboard class engineer.png Engineer 26 63 125
With the Gunslinger equipped 31 75 150
Leaderboard class medic.png Medic 31 75 150
With the Vita-Saw equipped 29 70 140
Leaderboard class sniper.png Sniper 26 63 125
Leaderboard class spy.png Spy 26 63 125
With the Big Earner equipped 21 50 100
With Conniver's Kunai equipped 14 35 70
Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
{{Class health pack and overheal table|overheal}}
Class Health Overheal Quick-Fix Overheal
Leaderboard class scout.png Scout 125 185 158
With the Sandman equipped 110 165 139
Leaderboard class soldier.png Soldier 200 300 251
With the Battalion's Backup equipped 220 330 276
Leaderboard class pyro.png Pyro 175 260 220
Leaderboard class demoman.png Demoman 175 260 220
With weapon slot boots equipped 200 300 251
With a head-taking melee weapon equipped with 0 heads 150 225 189
With a head-taking melee weapon equipped with 1 head 165 245 208
With a head-taking melee weapon equipped with 2 heads 180 270 226
With a head-taking melee weapon equipped with 3 heads 195 290 245
With a head-taking melee weapon with 4 or more heads 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295
Leaderboard class heavy.png Heavy 300 450 376
Under the effects of the Dalokohs Bar or Fishcake 350 500 426
With the Fists of Steel equipped 300 390 346
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake 350 440 396
Leaderboard class engineer.png Engineer 125 185 158
With the Gunslinger equipped 150 225 189
Leaderboard class medic.png Medic 150 225 189
With the Vita-Saw equipped 140 210 176
Leaderboard class sniper.png Sniper 125 185 158
Leaderboard class spy.png Spy 125 185 158
With the Big Earner equipped 100 150 126
With Conniver's Kunai equipped 70 105 89
Maximum overheal from Conniver's Kunai backstabs N/A 210 N/A
Theoretical value. Overheal does not exceed 150% of the classes' maximum health.