Difference between revisions of "Template:List of item attributes"

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(Updated attributes 301-400)
(Updated attributes 401-450 and Added attributes 451-500)
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{{Item Attribute|id=400|name=cannot pick up intelligence|description={{lang|de=Träger kann die Aktentasche mit Geheimmaterial nicht tragen|en=Wearer cannot carry the intelligence briefcase|es=El portador no puede llevar el dossier|fi=Käyttäjä ei voi kantaa tiedustelusalkkua|fr=L'utilisateur ne peut pas porter les documents|hu=A viselő nem viheti az információs táskát|it=Chi lo equipaggia non può trasportare i segreti|ko=착용 시 기밀 정보 가방을 운반할 수 없습니다.|nl=Gebruiker kan de intelligentiekoffer niet dragen|no=Brukeren kan ikke ta opp etterretningskofferten|pl=Noszący nie może podnieść walizki z tajnymi materiałami|pt=O utilizador não pode transportar a mala de informações secretas|pt-br=Usuário não pode carregar a maleta com a inteligência|ru=Используя этот предмет, нельзя переносить разведданные|sv=Bäraren kan inte bära informationsportföljen|tr=Kuşanan kişi istihbarat çantasını taşıyamaz|zh-hans=穿戴者不能捡起情报箱|zh-hant=裝備者無法攜帶情報箱}}|value-type=additive|class=cannot_pick_up_intelligence|effect-type=negative|notes=}}
 
{{Item Attribute|id=400|name=cannot pick up intelligence|description={{lang|de=Träger kann die Aktentasche mit Geheimmaterial nicht tragen|en=Wearer cannot carry the intelligence briefcase|es=El portador no puede llevar el dossier|fi=Käyttäjä ei voi kantaa tiedustelusalkkua|fr=L'utilisateur ne peut pas porter les documents|hu=A viselő nem viheti az információs táskát|it=Chi lo equipaggia non può trasportare i segreti|ko=착용 시 기밀 정보 가방을 운반할 수 없습니다.|nl=Gebruiker kan de intelligentiekoffer niet dragen|no=Brukeren kan ikke ta opp etterretningskofferten|pl=Noszący nie może podnieść walizki z tajnymi materiałami|pt=O utilizador não pode transportar a mala de informações secretas|pt-br=Usuário não pode carregar a maleta com a inteligência|ru=Используя этот предмет, нельзя переносить разведданные|sv=Bäraren kan inte bära informationsportföljen|tr=Kuşanan kişi istihbarat çantasını taşıyamaz|zh-hans=穿戴者不能捡起情报箱|zh-hant=裝備者無法攜帶情報箱}}|value-type=additive|class=cannot_pick_up_intelligence|effect-type=negative|notes=}}
 
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{{Item Attribute|id=401|name=chance of hunger decrease|description={{lang|de=Verringert das Risiko zu hungern um bis zu '''%s1'''%|en=Reduces chance of hunger by up to '''%s1'''%|es=Reduce la probabilidad de pasar hambre hasta en un '''%s1'''%|fi=Vähentää nälän mahdollisuutta '''%s1'''%|fr=Réduit d'un maximum de '''%s1'''% les chances d'avoir faim|hu='''%s1'''%-kal csökkenti az éhség esélyét|it=Riduce le probabilità di fame fino al '''%s1'''%|ko=배가 고플 확률을 '''%s1'''% 감소|nl=Vermindert de kans op honger met tot wel '''%s1'''%|no=Reduserer sjansen for sult med opptil '''%s1'''%|pl=Zmniejsza prawdopodobieństwo głodu nawet do '''%s1'''%|pt=Reduz a probabilidade de ter fome em '''%s1'''%|pt-br=Reduz as chances de ficar com fome em até '''%s1'''%|ro=Reduce șansa de înfometare cu până la '''%s1'''%|ru=Снижает вероятность проголодаться до '''%s1'''%|sv=Minskar chansen av hunger upp till '''%s1'''%|tr=Açlık şansını '''%s1'''% kadar azaltır|zh-hans=最多降低 '''%s1'''% 的饥饿概率|zh-hant=飢餓的可能性減少至 '''%s1'''%}}|value-type=percentage|class=chance_of_hunger_decrease|effect-type=positive|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=401|name=SET BONUS: chance of hunger decrease|description={{lang|de=Verringert das Risiko zu hungern um bis zu '''%s1'''%|en=Reduces chance of hunger by up to '''%s1'''%|es=Reduce la probabilidad de pasar hambre hasta en un '''%s1'''%|fi=Vähentää nälän mahdollisuutta '''%s1'''%|fr=Réduit d'un maximum de '''%s1'''% les chances d'avoir faim|hu='''%s1'''%-kal csökkenti az éhség esélyét|it=Riduce le probabilità di fame fino al '''%s1'''%|ko=배가 고플 확률을 '''%s1'''% 감소|nl=Vermindert de kans op honger met tot wel '''%s1'''%|no=Reduserer sjansen for sult med opptil '''%s1'''%|pl=Zmniejsza prawdopodobieństwo głodu nawet do '''%s1'''%|pt=Reduz a probabilidade de ter fome em '''%s1'''%|pt-br=Reduz as chances de ficar com fome em até '''%s1'''%|ro=Reduce șansa de înfometare cu până la '''%s1'''%|ru=Снижает вероятность проголодаться до '''%s1'''%|sv=Minskar chansen av hunger upp till '''%s1'''%|tr=Açlık şansını '''%s1'''% kadar azaltır|zh-hans=最多降低 '''%s1'''% 的饥饿概率|zh-hant=飢餓的可能性減少至 '''%s1'''%}}|value-type=percentage|class=chance_of_hunger_decrease|effect-type=positive|notes={{Common string|Unused}}}}
 
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{{Item Attribute|id=402|name=cannot be backstabbed|description={{lang|de=Kann nicht aus dem Hinterhalt erstochen werden|en=Cannot be backstabbed|es=No puedes ser apuñalado por la espalda|fi=Ei voida selkäänpuukottaa|fr=Ne peut être poignardé|hu=Nem lehet hátba döfni|it=Non può essere pugnalato alle spalle|ko=백스탭 불가|nl=Kan niet in de rug gestoken worden|pl=Nie można dźgnąć w plecy|pt=Não pode levar facadas nas costas|pt-br=Não pode sofrer backstab|ro=Nu poate fi înjunghiat pe la spate|ru=Не может быть убит ударом в спину|sv=Kan ej rygghuggas|tr=Arkadan bıçaklanamaz|zh-hans=对背刺免疫|zh-hant=不能被背刺}}|value-type=additive|class=cannot_be_backstabbed|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=402|name=cannot be backstabbed|description={{lang|de=Kann nicht aus dem Hinterhalt erstochen werden|en=Cannot be backstabbed|es=No puedes ser apuñalado por la espalda|fi=Ei voida selkäänpuukottaa|fr=Ne peut être poignardé|hu=Nem lehet hátba döfni|it=Non può essere pugnalato alle spalle|ko=백스탭 불가|nl=Kan niet in de rug gestoken worden|pl=Nie można dźgnąć w plecy|pt=Não pode levar facadas nas costas|pt-br=Não pode sofrer backstab|ro=Nu poate fi înjunghiat pe la spate|ru=Не может быть убит ударом в спину|sv=Kan ej rygghuggas|tr=Arkadan bıçaklanamaz|zh-hans=对背刺免疫|zh-hant=不能被背刺}}|value-type=additive|class=cannot_be_backstabbed|effect-type=positive|notes={{Common string|Unused}}}}
 
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{{Item Attribute|id=403|name=squad surplus claimer id DEPRECATED|description={{lang|de=Mannschaftsbonus beansprucht durch: '''%s1'''|en=Squad surplus claimed by: '''%s1'''|es=Excedentes de pelotón reclamados por: '''%s1'''|fr=Surplus d'escouade reçu par : '''%s1'''|hu='''%s1''' osztagfölösleget kapott|it=Surplus di Squadra usato da: '''%s1'''|ko='''%s1''' 님의 요청으로 분대 물품이 지원되었습니다.|no=Lagets overskudd ble samlet av: '''%s1'''|pl=Drużynową nadwyżkę otrzymuje: '''%s1'''|pt=Excedentes do Esquadrão reclamados por: '''%s1'''|pt-br=Brinde oferecimento de: '''%s1'''|ru='''%s1''' активировал(а) командную надбавку|sv=Truppöverskott taget av: '''%s1'''|tr=Takım Ekstrasını kabul eden: '''%s1'''|zh-hans='''%s1''' 使用了军备补助券|zh-hant=由 '''%s1''' 換取的小隊補給}}|value-type=account_id|class=squad_surplus_claimer_account_id_DEPRECATED|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
+
{{Item Attribute|id=403|name=squad surplus claimer id DEPRECATED|description={{lang|en=Attrib_SquadSurplusClaimerAccountID}}|value-type=account_id|class=squad_surplus_claimer_account_id_DEPRECATED|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
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{{Item Attribute|id=404|name=share consumable with patient|description={{lang|de=Die Benutzung Ihrer Power-Up-Feldflasche wendet den gleichen Bonuseffekt auf Ihr Heilziel an|en=Using your Power Up Canteen will apply the same bonus effect to your heal target|es=Al usar tu Cantimplora Potenciadora, aplicarás el mismo efecto adicional a tu objetivo de curación|fr=Votre Gourde Améliorante attribuera les mêmes effets supplémentaires à celui que vous soignez|hu=Erősítő Kulacsodat használva a gyógycélpontod is megkapja ugyanazt a bónusz hatást.|it=Usare la Borraccia di Potenziamento ne applicherà gli effetti bonus al tuo paziente|ko=수통을 사용할 경우 치료 대상과 수통 효과를 공유합니다.|nl=Als je je veldfles gebruikt, krijgen jij en je genezingsdoelwit hetzelfde bonuseffect|pl=Efekt użycia Mannierki Wzmacniającej jest dzielony z leczonym celem|pt=Usar o teu Cantil de Power-Up irá aplicar o mesmo efeito de bónus no jogador curado|pt-br=Usar o seu Cantil de Poder aplicará o mesmo efeito bônus ao seu alvo de cura|ru=Использование фляги применит тот же эффект к пациенту|sv=När du använder din kraftkantin ger den samma bonuseffekter till den du helar.|tr=Güç Mataranı kullanmak aynı etkiyi iyileştirdiğin kişiye sağlar|zh-hans=使用你的增益水壶时,其加成效果将会同时作用于你的治疗对象|zh-hant=使用您的能力升級水壺,可將同樣的效果作用在治療目標上}}|value-type=additive|class=share_consumable_with_patient|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=404|name=share consumable with patient|description={{lang|de=Die Benutzung Ihrer Power-Up-Feldflasche wendet den gleichen Bonuseffekt auf Ihr Heilziel an|en=Using your Power Up Canteen will apply the same bonus effect to your heal target|es=Al usar tu Cantimplora Potenciadora, aplicarás el mismo efecto adicional a tu objetivo de curación|fr=Votre Gourde Améliorante attribuera les mêmes effets supplémentaires à celui que vous soignez|hu=Erősítő Kulacsodat használva a gyógycélpontod is megkapja ugyanazt a bónusz hatást.|it=Usare la Borraccia di Potenziamento ne applicherà gli effetti bonus al tuo paziente|ko=수통을 사용할 경우 치료 대상과 수통 효과를 공유합니다.|nl=Als je je veldfles gebruikt, krijgen jij en je genezingsdoelwit hetzelfde bonuseffect|pl=Efekt użycia Mannierki Wzmacniającej jest dzielony z leczonym celem|pt=Usar o teu Cantil de Power-Up irá aplicar o mesmo efeito de bónus no jogador curado|pt-br=Usar o seu Cantil de Poder aplicará o mesmo efeito bônus ao seu alvo de cura|ru=Использование фляги применит тот же эффект к пациенту|sv=När du använder din kraftkantin ger den samma bonuseffekter till den du helar.|tr=Güç Mataranı kullanmak aynı etkiyi iyileştirdiğin kişiye sağlar|zh-hans=使用你的增益水壶时,其加成效果将会同时作用于你的治疗对象|zh-hant=使用您的能力升級水壺,可將同樣的效果作用在治療目標上}}|value-type=additive|class=share_consumable_with_patient|effect-type=positive|notes={{Common string|Unused}}}}
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{{Item Attribute|id=409|name=kill forces attacker to laugh|description={{lang|de=Bei Abschuss: Ausbruch in fröhliches Gelächter|en=On Kill: Burst into joyous laughter|es=Al causar baja: estalla en una alegre carcajada|fr=Lorsque vous tuez : éclatez joyeusement de rire|hu=Öléskor: örömteli kacagásban tör ki|it=Per Uccisione: Scoppia in una risata gioiosa|ko=처치 시: 크게 기뻐하며 웃게 만듦.|nl=Bij kill: Schiet in de lach|pl=Po zabiciu: gromki śmiech|pt=Ao Matar: Desatas a rir às gargalhadas|pt-br=Ao matar: Cai na gargalhada|ru=При убийстве: разразится здоровым смехом|sv=Vid Dödande Träff: Brist ut i ett glädjeskratt|tr=Öldürme halinde: Kahkahalara boğulma|zh-hans=杀敌后:开怀大笑|zh-hant=殺敵時:進入爆笑狀態}}|value-type=additive|class=kill_forces_attacker_to_laugh|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=409|name=kill forces attacker to laugh|description={{lang|de=Bei Abschuss: Ausbruch in fröhliches Gelächter|en=On Kill: Burst into joyous laughter|es=Al causar baja: estalla en una alegre carcajada|fr=Lorsque vous tuez : éclatez joyeusement de rire|hu=Öléskor: örömteli kacagásban tör ki|it=Per Uccisione: Scoppia in una risata gioiosa|ko=처치 시: 크게 기뻐하며 웃게 만듦.|nl=Bij kill: Schiet in de lach|pl=Po zabiciu: gromki śmiech|pt=Ao Matar: Desatas a rir às gargalhadas|pt-br=Ao matar: Cai na gargalhada|ru=При убийстве: разразится здоровым смехом|sv=Vid Dödande Träff: Brist ut i ett glädjeskratt|tr=Öldürme halinde: Kahkahalara boğulma|zh-hans=杀敌后:开怀大笑|zh-hant=殺敵時:進入爆笑狀態}}|value-type=additive|class=kill_forces_attacker_to_laugh|effect-type=positive|notes={{Common string|Unused}}}}
 
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{{Item Attribute|id=410|name=damage bonus while undisguised|description={{lang|de=+'''%s1'''% Schadensbonus wenn unverkleidet|en=+'''%s1'''% damage bonus while undisguised|es=+'''%s1'''% de daño cuando no vas disfrazado|fi=+'''%s1'''% vahinkobonus, kun käyttäjä ei ole naamioitunut|fr=+'''%s1'''% de dégâts bonus lorsque non déguisé|hu=+'''%s1'''% sebzésbónusz jelmez nélkül|it=+'''%s1'''% di aumento dei danni inflitti se non si è travestiti|ko=변장 해제 중 피해량 '''%s1'''% 추가|nl=+'''%s1'''% schadebonus zonder vermomming|no=+'''%s1'''% skadebonus uten forkledning|pl=+'''%s1'''% zadawanych obrażeń podczas bycia nieprzebranym|pt=+'''%s1'''% de dano bónus enquanto não disfarçado|pt-br=Dano causado '''%s1'''% maior quando não estiver disfarçado|ro=+'''%s1'''% damage bonus când nu eşti deghizat|ru=+'''%s1'''% дополнительного урона, если владелец не замаскирован|sv=+'''%s1'''% skadebonus utan förklädnad|tr=Kılık değiştirmemiş iken +'''%s1'''% hasar bonusu|zh-hans=当没有伪装时,伤害 +'''%s1'''%|zh-hant=無偽裝時傷害值 +'''%s1'''%}}|value-type=percentage|class=mult_dmg_undisguised|effect-type=positive|notes=}}
+
{{Item Attribute|id=410|name=damage bonus while disguised|description={{lang|de=+'''%s1'''% Schadensbonus wenn unverkleidet|en=+'''%s1'''% damage bonus while disguised|es=+'''%s1'''% de daño cuando no vas disfrazado|fi=+'''%s1'''% vahinkobonus, kun käyttäjä ei ole naamioitunut|fr=+'''%s1'''% de dégâts bonus lorsque non déguisé|hu=+'''%s1'''% sebzésbónusz jelmez nélkül|it=+'''%s1'''% di aumento dei danni inflitti se non si è travestiti|ko=변장 해제 중 피해량 '''%s1'''% 추가|nl=+'''%s1'''% schadebonus zonder vermomming|no=+'''%s1'''% skadebonus uten forkledning|pl=+'''%s1'''% zadawanych obrażeń podczas bycia nieprzebranym|pt=+'''%s1'''% de dano bónus enquanto não disfarçado|pt-br=Dano causado '''%s1'''% maior quando não estiver disfarçado|ro=+'''%s1'''% damage bonus când nu eşti deghizat|ru=+'''%s1'''% дополнительного урона, если владелец не замаскирован|sv=+'''%s1'''% skadebonus utan förklädnad|tr=Kılık değiştirmemiş iken +'''%s1'''% hasar bonusu|zh-hans=当没有伪装时,伤害 +'''%s1'''%|zh-hant=無偽裝時傷害值 +'''%s1'''%}}|value-type=percentage|class=mult_dmg_disguised|effect-type=positive|notes=}}
 
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{{Item Attribute|id=411|name=projectile spread angle penalty|description={{lang|de=+'''%s1''' Grad zufällige Projektilablenkung|en=+'''%s1''' degrees random projectile deviation|es=+'''%s1''' grados de desviación aleatoria de proyectiles|fi=+'''%s1''' astetta projektiilien satunnaishajontaan|fr=+'''%s1''' degrés de déviation aléatoire du projectile|hu=+'''%s1''' fokos véletlenszerű lövedék-eltérülés|it=+'''%s1''' gradi di deviazione casuale dei proiettili|ko=투사체가 '''%s1''' 도의 편차로 무작위 탈선하여 발사됩니다.|nl=+'''%s1''' graden willekeurige projectielafwijking|no=+'''%s1''' grader tilfeldig prosjektilavvik|pl=+'''%s1''' stopnie losowego odchylenia pocisku|pt=Desvio aleatório dos projéteis de +'''%s1''' graus|pt-br=Desvio aleatório dos projéteis de +'''%s1''' graus|ru=+'''%s1''' град. к разбросу выстрела|sv=+'''%s1''' graders slumpmässig projektilsavvikelse|tr=Patlayıcıları fırlatırken +'''%s1''' açılı rastgele savrulma|zh-hans=+'''%s1''' 弹道分布角度|zh-hant=投射物飛行角度誤差 +'''%s1''' 度}}|value-type=additive|class=projectile_spread_angle|effect-type=negative|notes=}}
 
{{Item Attribute|id=411|name=projectile spread angle penalty|description={{lang|de=+'''%s1''' Grad zufällige Projektilablenkung|en=+'''%s1''' degrees random projectile deviation|es=+'''%s1''' grados de desviación aleatoria de proyectiles|fi=+'''%s1''' astetta projektiilien satunnaishajontaan|fr=+'''%s1''' degrés de déviation aléatoire du projectile|hu=+'''%s1''' fokos véletlenszerű lövedék-eltérülés|it=+'''%s1''' gradi di deviazione casuale dei proiettili|ko=투사체가 '''%s1''' 도의 편차로 무작위 탈선하여 발사됩니다.|nl=+'''%s1''' graden willekeurige projectielafwijking|no=+'''%s1''' grader tilfeldig prosjektilavvik|pl=+'''%s1''' stopnie losowego odchylenia pocisku|pt=Desvio aleatório dos projéteis de +'''%s1''' graus|pt-br=Desvio aleatório dos projéteis de +'''%s1''' graus|ru=+'''%s1''' град. к разбросу выстрела|sv=+'''%s1''' graders slumpmässig projektilsavvikelse|tr=Patlayıcıları fırlatırken +'''%s1''' açılı rastgele savrulma|zh-hans=+'''%s1''' 弹道分布角度|zh-hant=投射物飛行角度誤差 +'''%s1''' 度}}|value-type=additive|class=projectile_spread_angle|effect-type=negative|notes=}}
 
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{{Item Attribute|id=412|name=dmg taken increased|description={{lang|de='''%s1'''% Verwundbarkeit für Träger|en='''%s1'''% damage vulnerability on wearer|es='''%s1'''% de vulnerabilidad al daño al portador|fi='''%s1'''% enemmän vahinkoa käyttäjälle|fr=Vulnérabilité aux dégâts de '''%s1'''% pour le porteur|hu='''%s1'''% sebezhetőség a viselőn|it='''%s1'''% di vulnerabilità ai danni per chi lo equipaggia|ko=착용 시 피해에 '''%s1'''% 더 취약|nl='''%s1'''% kwetsbaarheid voor schade voor de drager|pl=+'''%s1'''% podatności na obrażenia dla noszącego|pt=Utilizador é '''%s1'''% mais vulnerável a danos|pt-br=Usuário '''%s1'''% mais vulnerável a dano|ro='''%s1'''% vulnerabilitate la damage pentru purtător|ru=Получаемый урон: +'''%s1'''%|sv='''%s1'''% skadesårbarhet för bäraren|tr=Kuşanan daha fazla '''%s1'''% hasarı alır|zh-hans=穿戴时受到的伤害 +'''%s1'''%|zh-hant=裝備者承受的傷害值 +'''%s1'''%}}|value-type=percentage|class=mult_dmgtaken|effect-type=negative|notes={{Common string|Unused}}}}
+
{{Item Attribute|id=412|name=dmg taken increased|description={{lang|de='''%s1'''% Verwundbarkeit für Träger|en='''%s1'''% damage vulnerability on wearer|es='''%s1'''% de vulnerabilidad al daño al portador|fi='''%s1'''% enemmän vahinkoa käyttäjälle|fr=Vulnérabilité aux dégâts de '''%s1'''% pour le porteur|hu='''%s1'''% sebezhetőség a viselőn|it='''%s1'''% di vulnerabilità ai danni per chi lo equipaggia|ko=착용 시 피해에 '''%s1'''% 더 취약|nl='''%s1'''% kwetsbaarheid voor schade voor de drager|pl=+'''%s1'''% podatności na obrażenia dla noszącego|pt=Utilizador é '''%s1'''% mais vulnerável a danos|pt-br=Usuário '''%s1'''% mais vulnerável a dano|ro='''%s1'''% vulnerabilitate la damage pentru purtător|ru=Получаемый урон: +'''%s1'''%|sv='''%s1'''% skadesårbarhet för bäraren|tr=Kuşanan daha fazla '''%s1'''% hasarı alır|zh-hans=穿戴时受到的伤害 +'''%s1'''%|zh-hant=裝備者承受的傷害值 +'''%s1'''%}}|value-type=percentage|class=mult_dmgtaken|effect-type=negative|notes=}}
 
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{{Item Attribute|id=413|name=auto fires full clip|description={{lang|de=Feuer gedrückt halten, um bis zu drei Raketen zu laden
 
{{Item Attribute|id=413|name=auto fires full clip|description={{lang|de=Feuer gedrückt halten, um bis zu drei Raketen zu laden
Line 1,274: Line 1,274:
 
放開按鍵一次發射出所有火箭}}|value-type=additive|class=auto_fires_full_clip|effect-type=positive|notes=}}
 
放開按鍵一次發射出所有火箭}}|value-type=additive|class=auto_fires_full_clip|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=414|name=self mark for death|description={{lang|de=Sie sind dem Tode geweiht wenn aktiv und kurze Zeit nach dem Waffenwechsel|en=You are marked for death while active, and for short period after switching weapons|es=Recibirás más daño mientras estén activos y durante un periodo de tiempo corto tras cambiar de arma|fi=Sinut on merkattu kuolemaan kun ase on aktiivinen, ja pienen hetken aseen vaihtamisen jälkeen|fr=Vous êtes marqué à mort lorsque l'arme est active, mais également pendant une brève durée après avoir changé d'arme|hu=Halálra jelölt vagy, amíg aktív, és még egy kis ideig a fegyverváltás után is|it=Sei marchiato a morte mentre è attivo, e per un breve periodo dopo aver cambiato arma|ko=이 무기를 들고 있거나 들고 있다가 다른 무기로 막 바꾸었다면 죽음의 표식이 새겨집니다.|nl=Je bent voor de dood gemarkeerd terwijl het actief is, en voor een korte tijd nadat je van wapens hebt gewisseld.|pl=Naznaczenie siebie śmiercią, gdy przedmiot jest aktywny i chwilę po zmianie broni|pt=Estás marcado para morrer quando este item está ativo, e durante um curto período de tempo após mudares de armas|pt-br=Você está marcado para a morte quando estiver ativo e por um curto período após trocar de arma|ru=Метка смерти при ношении и на короткое время после переключения оружия|sv=Du är dödsmärkt medan aktiv, och under en kort period efter vapenbyte|tr=Aktif iken ve silah değiştirdikten sonra kısa bir süre ölüm işaretiyle damgalanırsın.|zh-hans=你在手持此武器时,及切换成其他武器后的一小段时间内,将被自动打上死亡标记。|zh-hant=使用武器時以及切換武器後的短暫時間內,你會被死亡標記}}|value-type=additive|class=self_mark_for_death|effect-type=positive|notes=}}
+
{{Item Attribute|id=414|name=self mark for death|description={{lang|de=Sie sind dem Tode geweiht wenn aktiv und kurze Zeit nach dem Waffenwechsel|en=You are marked for death while active, and for short period after switching weapons|es=Recibirás más daño mientras estén activos y durante un periodo de tiempo corto tras cambiar de arma|fi=Sinut on merkattu kuolemaan kun ase on aktiivinen, ja pienen hetken aseen vaihtamisen jälkeen|fr=Vous êtes marqué à mort lorsque l'arme est active, mais également pendant une brève durée après avoir changé d'arme|hu=Halálra jelölt vagy, amíg aktív, és még egy kis ideig a fegyverváltás után is|it=Sei marchiato a morte mentre è attivo, e per un breve periodo dopo aver cambiato arma|ko=이 무기를 들고 있거나 들고 있다가 다른 무기로 막 바꾸었다면 죽음의 표식이 새겨집니다.|nl=Je bent voor de dood gemarkeerd terwijl het actief is, en voor een korte tijd nadat je van wapens hebt gewisseld.|pl=Naznaczenie siebie śmiercią, gdy przedmiot jest aktywny i chwilę po zmianie broni|pt=Estás marcado para morrer quando este item está ativo, e durante um curto período de tempo após mudares de armas|pt-br=Você está marcado para a morte quando estiver ativo e por um curto período após trocar de arma|ru=Метка смерти при ношении и на короткое время после переключения оружия|sv=Du är dödsmärkt medan aktiv, och under en kort period efter vapenbyte|tr=Aktif iken ve silah değiştirdikten sonra kısa bir süre ölüm işaretiyle damgalanırsın.|zh-hans=你在手持此武器时,及切换成其他武器后的一小段时间内,将被自动打上死亡标记。|zh-hant=使用武器時以及切換武器後的短暫時間內,你會被死亡標記}}|value-type=additive|class=self_mark_for_death|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=415|name=counts as assister is some kind of pet this update is going to be awesome|description=|value-type=|class=counts_as_assister|effect-type=positive|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=415|name=counts as assister is some kind of pet this update is going to be awesome|description=|value-type=additive|class=counts_as_assister|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
 
{{Item Attribute|id=416|name=mod flaregun fires pellets with knockback|description={{lang|de=Leuchtrakete stößt Ziel bei Treffer zurück
 
{{Item Attribute|id=416|name=mod flaregun fires pellets with knockback|description={{lang|de=Leuchtrakete stößt Ziel bei Treffer zurück
 
und zündet Gegner innerhalb eines kleinen Radius an|en=Flare knocks back target on hit
 
und zündet Gegner innerhalb eines kleinen Radius an|en=Flare knocks back target on hit
and ignites enemies in a small radius|es=La bengala empuja al objetivo impactado
+
and explodes when it hits the ground. Increased knock back on burning players|es=La bengala empuja al objetivo impactado
 
y prende fuego a los enemigos en una área pequeña|fi=Ammus potkaisee vihollisia taaksepäin
 
y prende fuego a los enemigos en una área pequeña|fi=Ammus potkaisee vihollisia taaksepäin
 
ja sytyttää lähellä olevat viholliset|fr=La fusée projette en arrière la cible au contact
 
ja sytyttää lähellä olevat viholliset|fr=La fusée projette en arrière la cible au contact
Line 1,302: Line 1,302:
 
Løb op til dobbelt så hurtigt ved maksimalt boost|de=Bei Treffer: Erzeugt Boost
 
Løb op til dobbelt så hurtigt ved maksimalt boost|de=Bei Treffer: Erzeugt Boost
 
Laufen Sie mit bis zu doppelter Geschwindigkeit bei maximalem Boost|en=On Hit: Builds Boost
 
Laufen Sie mit bis zu doppelter Geschwindigkeit bei maximalem Boost|en=On Hit: Builds Boost
Run at up to double speed at maximum Boost|es=Al impactar: aumenta tu Impulso
+
Run speed increased with Boost|es=Al impactar: aumenta tu Impulso
 
Alcanzar el Impulso máximo te permite correr hasta el doble de rápido|fi=Osumasta lisäät Boostia ja Boostin ollessa täynnä juokset tuplanopeudella|fr=Lorsque vous touchez : Constructions plus rapides
 
Alcanzar el Impulso máximo te permite correr hasta el doble de rápido|fi=Osumasta lisäät Boostia ja Boostin ollessa täynnä juokset tuplanopeudella|fr=Lorsque vous touchez : Constructions plus rapides
 
Courez à une vitesse deux fois supérieure à la normale|hu=Találatkor: Erőt gyűjt
 
Courez à une vitesse deux fois supérieure à la normale|hu=Találatkor: Erőt gyűjt
Line 1,319: Line 1,319:
 
衝刺速度最大值為初始移動速度的兩倍}}|value-type=additive|class=hype_on_damage|effect-type=positive|notes=}}
 
衝刺速度最大值為初始移動速度的兩倍}}|value-type=additive|class=hype_on_damage|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=419|name=hype resets on jump|description={{lang|da=Boost nulstilles ved hop|de=Boost wird beim Springen zurückgesetzt|en=Boost resets on jump|es=El Impulso se reinicia al saltar|fi=Nopeus nollaantuu hypätessä|fr=Le boost est remis à zéro lors d'un saut|hu=Az Erő nullázódik ugráskor|it=Il boost si azzera quando si salta|ko=도약할 경우 증진 초기화|nl=Boost reset bij een sprong|no=Boost tilbakestilles etter hopp|pl=Skok resetuje Sprint|pt=Impulso perde-se ao saltar|pt-br=A Energia é zerada ao pular|ro=Bonusul se resetează pe săritură|ru=Счетчик ускорения сбрасывается при прыжке|sv=Boost ställs om vid hoppande|tr=Turbo zıplama halinde sıfırlanır|zh-hans=跳跃后速度加成蓄力归零|zh-hant=跳躍會重置加成累積}}|value-type=additive|class=hype_resets_on_jump|effect-type=negative|notes=}}
+
{{Item Attribute|id=419|name=hype resets on jump|description={{lang|da=Boost nulstilles ved hop|de=Boost wird beim Springen zurückgesetzt|en=Boost reduced on air jumps|es=El Impulso se reinicia al saltar|fi=Nopeus nollaantuu hypätessä|fr=Le boost est remis à zéro lors d'un saut|hu=Az Erő nullázódik ugráskor|it=Il boost si azzera quando si salta|ko=도약할 경우 증진 초기화|nl=Boost reset bij een sprong|no=Boost tilbakestilles etter hopp|pl=Skok resetuje Sprint|pt=Impulso perde-se ao saltar|pt-br=A Energia é zerada ao pular|ro=Bonusul se resetează pe săritură|ru=Счетчик ускорения сбрасывается при прыжке|sv=Boost ställs om vid hoppande|tr=Turbo zıplama halinde sıfırlanır|zh-hans=跳跃后速度加成蓄力归零|zh-hant=跳躍會重置加成累積}}|value-type=additive|class=hype_resets_on_jump|effect-type=negative|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=420|name=pyro year number|description={{lang|de=Augenzeuge des Infernos von '''%s1'''|en=Witnessed the '''%s1''' inferno|es=Fue testigo del infierno de '''%s1'''|fi=Oli todistamassa vuoden '''%s1''' hävitystä|fr=Témoin de l'enfer de '''%s1'''|hu=Szemtanúja volt a '''%s1'''. évi pokolnak|it=Ha assistito all'inferno del '''%s1'''|ko='''%s1''' 년도 지옥불을 경험함.|nl=Heeft de inferno van '''%s1''' aanschouwd|no=Var vitne til '''%s1''' infernoet|pl=Świadek pożogi z roku '''%s1'''|pt=Testemunha do inferno de '''%s1'''|pt-br=Testemunhou o inferno de '''%s1'''|ro=A fost martor la infernul din '''%s1'''|ru=Пережил ад '''%s1''' года|sv=Bevittnade infernot '''%s1'''|tr='''%s1''' cehennemine tanık oldu|zh-hans=它目击了 '''%s1''' 年的烈焰炼狱|zh-hant=見證 '''%s1''' 年的地獄景象}}|value-type=additive|class=pyro_year_number|effect-type=positive|notes=}}
 
{{Item Attribute|id=420|name=pyro year number|description={{lang|de=Augenzeuge des Infernos von '''%s1'''|en=Witnessed the '''%s1''' inferno|es=Fue testigo del infierno de '''%s1'''|fi=Oli todistamassa vuoden '''%s1''' hävitystä|fr=Témoin de l'enfer de '''%s1'''|hu=Szemtanúja volt a '''%s1'''. évi pokolnak|it=Ha assistito all'inferno del '''%s1'''|ko='''%s1''' 년도 지옥불을 경험함.|nl=Heeft de inferno van '''%s1''' aanschouwd|no=Var vitne til '''%s1''' infernoet|pl=Świadek pożogi z roku '''%s1'''|pt=Testemunha do inferno de '''%s1'''|pt-br=Testemunhou o inferno de '''%s1'''|ro=A fost martor la infernul din '''%s1'''|ru=Пережил ад '''%s1''' года|sv=Bevittnade infernot '''%s1'''|tr='''%s1''' cehennemine tanık oldu|zh-hans=它目击了 '''%s1''' 年的烈焰炼狱|zh-hant=見證 '''%s1''' 年的地獄景象}}|value-type=additive|class=pyro_year_number|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=421|name=no primary ammo from dispensers|description={{lang|de=Kann keine Munition von Dispensern aufnehmen|en=Cannot collect ammo from dispensers|es=Impide tomar munición de los dispensadores|fi=Ei saa ammuksia apulaitteista|fr=Impossible de collecter des munitions à partir des distributeurs|hu=Az Adagolókból nem vehet lőszert|it=Non può ottenere munizioni dai dispenser|ko=디스펜서를 통한 탄약 보급 불가|nl=Kan geen munitie van dispensers krijgen|no=Kan ikke hente ammunisjon fra dispensere|pl=Nie można zbierać amunicji z zasobników|pt=Não pode recolher munição de Distribuidores|pt-br=Não pode coletar munição de fornecedores|ru=Невозможно пополнять боеприпасы от раздатчиков|sv=Kan inte fylla på ammo från Utmatare|tr=Dispanserlerden cephane alamaz|zh-hans=不能从补给器处获得弹药|zh-hant=無法從補給器獲得彈藥}}|value-type=additive|class=no_primary_ammo_from_dispensers|effect-type=negative|notes=}}
+
{{Item Attribute|id=421|name=no primary ammo from dispensers while active|description={{lang|de=Kann keine Munition von Dispensern aufnehmen|en=No ammo from dispensers when active|es=Impide tomar munición de los dispensadores|fi=Ei saa ammuksia apulaitteista|fr=Impossible de collecter des munitions à partir des distributeurs|hu=Az Adagolókból nem vehet lőszert|it=Non può ottenere munizioni dai dispenser|ko=디스펜서를 통한 탄약 보급 불가|nl=Kan geen munitie van dispensers krijgen|no=Kan ikke hente ammunisjon fra dispensere|pl=Nie można zbierać amunicji z zasobników|pt=Não pode recolher munição de Distribuidores|pt-br=Não pode coletar munição de fornecedores|ru=Невозможно пополнять боеприпасы от раздатчиков|sv=Kan inte fylla på ammo från Utmatare|tr=Dispanserlerden cephane alamaz|zh-hans=不能从补给器处获得弹药|zh-hant=無法從補給器獲得彈藥}}|value-type=additive|class=no_primary_ammo_from_dispensers|effect-type=negative|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=422|name=pyrovision only DISPLAY ONLY|description={{lang|en=Only visible in Pyroland|es=Sólo visible en Pyrolandia|pt=Apenas visível na Pyrolândia}}|value-type=additive|class=pyrovision_only_display|effect-type=negative|notes=}}
 
{{Item Attribute|id=422|name=pyrovision only DISPLAY ONLY|description={{lang|en=Only visible in Pyroland|es=Sólo visible en Pyrolandia|pt=Apenas visível na Pyrolândia}}|value-type=additive|class=pyrovision_only_display|effect-type=negative|notes=}}
 
|-
 
|-
{{Item Attribute|id=424|name=clip size penalty HIDDEN|description=|value-type=|class=mult_clipsize|effect-type=negative|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=424|name=clip size penalty HIDDEN|description={{lang|en='''%s1'''% clip size}}|value-type=percentage|class=mult_clipsize|effect-type=negative|notes={{Common string|Hidden}}}}
 
|-
 
|-
 
{{Item Attribute|id=425|name=sapper damage bonus|description={{lang|en=+'''%s1'''% sapper damage bonus|pt=+'''%s1'''% de dano de bónus do sapador}}|value-type=percentage|class=mult_sapper_damage|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=425|name=sapper damage bonus|description={{lang|en=+'''%s1'''% sapper damage bonus|pt=+'''%s1'''% de dano de bónus do sapador}}|value-type=percentage|class=mult_sapper_damage|effect-type=positive|notes={{Common string|Unused}}}}
Line 1,339: Line 1,339:
 
{{Item Attribute|id=429|name=sapper health penalty|description={{lang|de='''%s1'''% weniger Sapper-Gesundheit|en='''%s1'''% sapper health penalty|es='''%s1'''% de salud del zapador|fi='''%s1'''% tyhjentäjän kestävyyttä|fr='''%s1'''% Pénalité de santé du saboteur|hu='''%s1'''% mentesítő életerőcsökkentés|it='''%s1'''% di riduzione della salute del sabotatore|ko=전자 교란기 내구도 '''%s1'''% 감소|nl='''%s1'''% minder sappergezondheid|pl='''%s1'''% wytrzymałości sapera|pt=Penalidade de '''%s1'''% de vida do sapador|pt-br=Pontos de vida do sabotador '''%s1'''% menor|ru=Здоровье жучка: '''%s1'''%|sv='''%s1'''% mindre sapperhälsa|tr='''%s1'''% bozucu sağlığı dezavantajı|zh-hans=电子工兵生命值减少 '''%s1'''%|zh-hant=破壞器生命值 '''%s1'''%}}|value-type=percentage|class=mult_sapper_health|effect-type=negative|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=429|name=sapper health penalty|description={{lang|de='''%s1'''% weniger Sapper-Gesundheit|en='''%s1'''% sapper health penalty|es='''%s1'''% de salud del zapador|fi='''%s1'''% tyhjentäjän kestävyyttä|fr='''%s1'''% Pénalité de santé du saboteur|hu='''%s1'''% mentesítő életerőcsökkentés|it='''%s1'''% di riduzione della salute del sabotatore|ko=전자 교란기 내구도 '''%s1'''% 감소|nl='''%s1'''% minder sappergezondheid|pl='''%s1'''% wytrzymałości sapera|pt=Penalidade de '''%s1'''% de vida do sapador|pt-br=Pontos de vida do sabotador '''%s1'''% menor|ru=Здоровье жучка: '''%s1'''%|sv='''%s1'''% mindre sapperhälsa|tr='''%s1'''% bozucu sağlığı dezavantajı|zh-hans=电子工兵生命值减少 '''%s1'''%|zh-hant=破壞器生命值 '''%s1'''%}}|value-type=percentage|class=mult_sapper_health|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=430|name=ring of fire while aiming|description={{lang|de=Erzeugt bei Verwendung einen anhaltenden Flammenring|en=Sustains a ring of flames while deployed|es=Invoca un anillo de llamas mientras gira|fr=Génère un anneau de flammes lorsqu'il est déployé|hu=Lánggyűrűt tart fenn, míg aktív|it=Crea un cerchio di fiamme mentre è in rotazione|ko=총열 회전 시 불의 고리 생성|nl=Creërt een ring van vuur tijdens gebruik|no=Danner en ring av ild rundt skyteren mens våpenet er aktivt|pl=Tworzy krąg ognia, gdy w gotowości|pt=Cria um anel de fogo enquanto estiver ativa|pt-br=Cria um anel de chamas ao redor do jogador enquanto ativo|ru=При раскрутке пулемета: окружает владельца кольцом огня|sv=Upprätthåller en ring av lågor medan utplacerad|tr=Atışa hazır tutulurken alevler çıkartır|zh-hans=部署状态下产生一个火圈|zh-hant=使用時在身旁製造出一圈火焰}}|value-type=additive|class=ring_of_fire_while_aiming|effect-type=positive|notes=}}
+
{{Item Attribute|id=430|name=ring of fire while aiming|description={{lang|de=Erzeugt bei Verwendung einen anhaltenden Flammenring|en=Creates a ring of flames while spun up|es=Invoca un anillo de llamas mientras gira|fr=Génère un anneau de flammes lorsqu'il est déployé|hu=Lánggyűrűt tart fenn, míg aktív|it=Crea un cerchio di fiamme mentre è in rotazione|ko=총열 회전 시 불의 고리 생성|nl=Creërt een ring van vuur tijdens gebruik|no=Danner en ring av ild rundt skyteren mens våpenet er aktivt|pl=Tworzy krąg ognia, gdy w gotowości|pt=Cria um anel de fogo enquanto estiver ativa|pt-br=Cria um anel de chamas ao redor do jogador enquanto ativo|ru=При раскрутке пулемета: окружает владельца кольцом огня|sv=Upprätthåller en ring av lågor medan utplacerad|tr=Atışa hazır tutulurken alevler çıkartır|zh-hans=部署状态下产生一个火圈|zh-hant=使用時在身旁製造出一圈火焰}}|value-type=additive|class=ring_of_fire_while_aiming|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=431|name=uses ammo while aiming|description={{lang|de='''%s1''' Munitionsverbrauch pro Sekunde bei Verwendung|en='''%s1''' ammo consumed per second while deployed|es='''%s1''' de munición consumida por segundo mientras gira|fi='''%s1''' ammusta käytetään per sekunti kun asetta pyöritetään|fr='''%s1''' munitions consommées par seconde lorsqu'il est déployé|hu='''%s1''' másodpercenkénti lőszerfogyasztás, míg aktív|it='''%s1''' munizioni consumate al secondo mentre è in rotazione|ko=총열 회전 시 초당 '''%s1''' 탄약 소모|nl=Verbruikt '''%s1''' munitie per seconde tijdens gebruik|no='''%s1''' ammunisjon blir brukt per sekund mens våpenet er aktivt|pl=Zużywa '''%s1''' sztuk amunicji na sekundę, gdy w gotowości|pt='''%s1''' de munição consumida por segundo enquanto estiver ativa|pt-br='''%s1''' de munição consumida por segundo enquanto ativo|ru=При раскрутке пулемета: расходуется '''%s1''' патронов в секунду|sv='''%s1''' ammo förbrukad per sekund medan utplacerad|tr=Atışa hazır tutulurken saniyede '''%s1''' cephane tüketir|zh-hans=部署状态下每秒消耗 '''%s1''' 单位弹药|zh-hant=使用時每秒損失 '''%s1''' 單位彈藥}}|value-type=additive|class=uses_ammo_while_aiming|effect-type=negative|notes=}}
+
{{Item Attribute|id=431|name=uses ammo while aiming|description={{lang|de='''%s1''' Munitionsverbrauch pro Sekunde bei Verwendung|en=Consumes an additional '''%s1''' ammo per second while spun up|es='''%s1''' de munición consumida por segundo mientras gira|fi='''%s1''' ammusta käytetään per sekunti kun asetta pyöritetään|fr='''%s1''' munitions consommées par seconde lorsqu'il est déployé|hu='''%s1''' másodpercenkénti lőszerfogyasztás, míg aktív|it='''%s1''' munizioni consumate al secondo mentre è in rotazione|ko=총열 회전 시 초당 '''%s1''' 탄약 소모|nl=Verbruikt '''%s1''' munitie per seconde tijdens gebruik|no='''%s1''' ammunisjon blir brukt per sekund mens våpenet er aktivt|pl=Zużywa '''%s1''' sztuk amunicji na sekundę, gdy w gotowości|pt='''%s1''' de munição consumida por segundo enquanto estiver ativa|pt-br='''%s1''' de munição consumida por segundo enquanto ativo|ru=При раскрутке пулемета: расходуется '''%s1''' патронов в секунду|sv='''%s1''' ammo förbrukad per sekund medan utplacerad|tr=Atışa hazır tutulurken saniyede '''%s1''' cephane tüketir|zh-hans=部署状态下每秒消耗 '''%s1''' 单位弹药|zh-hant=使用時每秒損失 '''%s1''' 單位彈藥}}|value-type=additive|class=uses_ammo_while_aiming|effect-type=negative|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=433|name=sapper degenerates buildings|description={{lang|de=Macht gegnerische Gebäudekonstruktion rückgängig|en=Reverses enemy building construction|es=Deshace la construcción enemiga|fi=Kelaa takaperin vihollisten rakennuksien päivitykset|fr=Inverse le sens de montage des constructions|hu=Visszafordítja az ellenséges építmény épülését|it=Inverte la costruzione di una struttura nemica|ko=적 구조물의 건설 상태를 역행시킵니다.|nl=Keert vijandelijke gebouwenconstructie om|no=Reverserer byggeprosessen til fiendtlige bygninger|pl=Odwraca proces budowy wrogiej konstrukcji|pt=Reverte as melhorias de construções inimigas|pt-br=Reverte a construção inimiga|ru=Обращает вспять процесс возведения вражеской постройки|sv=Omvänder konstruktionen av fiendebyggnad|tr=Düşman yapı kurulumunu tersine çevirir|zh-hans=逆转建筑物的建造过程|zh-hant=倒轉敵方建築物的建造過程}}|value-type=additive|class=sapper_degenerates_buildings|effect-type=positive|notes=}}
 
{{Item Attribute|id=433|name=sapper degenerates buildings|description={{lang|de=Macht gegnerische Gebäudekonstruktion rückgängig|en=Reverses enemy building construction|es=Deshace la construcción enemiga|fi=Kelaa takaperin vihollisten rakennuksien päivitykset|fr=Inverse le sens de montage des constructions|hu=Visszafordítja az ellenséges építmény épülését|it=Inverte la costruzione di una struttura nemica|ko=적 구조물의 건설 상태를 역행시킵니다.|nl=Keert vijandelijke gebouwenconstructie om|no=Reverserer byggeprosessen til fiendtlige bygninger|pl=Odwraca proces budowy wrogiej konstrukcji|pt=Reverte as melhorias de construções inimigas|pt-br=Reverte a construção inimiga|ru=Обращает вспять процесс возведения вражеской постройки|sv=Omvänder konstruktionen av fiendebyggnad|tr=Düşman yapı kurulumunu tersine çevirir|zh-hans=逆转建筑物的建造过程|zh-hant=倒轉敵方建築物的建造過程}}|value-type=additive|class=sapper_degenerates_buildings|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=434|name=sapper damage penalty hidden|description=|value-type=|class=mult_sapper_damage|effect-type=negative|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
+
{{Item Attribute|id=434|name=sapper damage penalty hidden|description={{lang|en='''%s1'''% sapper damage penalty}}|value-type=percentage|class=mult_sapper_damage|effect-type=negative|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=435|name=cleaver description|description={{lang|de=Schmeißen Sie es auf Gegner, um sie bluten zu lassen!
 
{{Item Attribute|id=435|name=cleaver description|description={{lang|de=Schmeißen Sie es auf Gegner, um sie bluten zu lassen!
Line 1,367: Line 1,367:
 
遠距離擊中敵人有小爆擊傷害}}|value-type=percentage|class=desc_cleaver_description|effect-type=positive|notes=}}
 
遠距離擊中敵人有小爆擊傷害}}|value-type=percentage|class=desc_cleaver_description|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=436|name=ragdolls plasma effect|description=|value-type=|class=ragdolls_plasma_effect|effect-type=positive|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=436|name=ragdolls plasma effect|description=|value-type=additive|class=ragdolls_plasma_effect|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
 
{{Item Attribute|id=437|name=crit vs stunned players|description={{lang|da=100% chance for kritisk skade mod lammede spillere|de=Immer kritische Treffer bei betäubten Spielern|en=100% critical hit vs stunned players|es=100% de probabilidad de crítico contra jugadores aturdidos|fi=100% kriittisten osumien mahdollisuus tainnutettuja vihollisia vastaan|fr=100% de coups critiques contre les joueurs étourdis|hu=100% kritikus találat kábult játékosok ellen|it=100% di probabilità di colpo critico contro giocatori storditi|ko=기절 상태의 적에게 공격시 100% 치명타|nl=100% voltreffers tegen verlamde spelers|pl=Trafienia krytyczne, gdy cel jest ogłuszony|pt=100% de hipótese de dano crítico contra jogadores atordoados|pt-br=100% de críticos em jogadores atordoados|ru=100% крит по оглушенным врагам|sv=100% kritisk träff mot bedövade spelare|tr=Sersemlemiş oyunculara karşı %100 kritik vuruş|zh-hans=攻击被击昏的玩家会产生爆击|zh-hant=擊中暈眩的敵人 100% 爆擊}}|value-type=or|class=or_crit_vs_playercond|effect-type=positive|notes=}}
 
{{Item Attribute|id=437|name=crit vs stunned players|description={{lang|da=100% chance for kritisk skade mod lammede spillere|de=Immer kritische Treffer bei betäubten Spielern|en=100% critical hit vs stunned players|es=100% de probabilidad de crítico contra jugadores aturdidos|fi=100% kriittisten osumien mahdollisuus tainnutettuja vihollisia vastaan|fr=100% de coups critiques contre les joueurs étourdis|hu=100% kritikus találat kábult játékosok ellen|it=100% di probabilità di colpo critico contro giocatori storditi|ko=기절 상태의 적에게 공격시 100% 치명타|nl=100% voltreffers tegen verlamde spelers|pl=Trafienia krytyczne, gdy cel jest ogłuszony|pt=100% de hipótese de dano crítico contra jogadores atordoados|pt-br=100% de críticos em jogadores atordoados|ru=100% крит по оглушенным врагам|sv=100% kritisk träff mot bedövade spelare|tr=Sersemlemiş oyunculara karşı %100 kritik vuruş|zh-hans=攻击被击昏的玩家会产生爆击|zh-hant=擊中暈眩的敵人 100% 爆擊}}|value-type=or|class=or_crit_vs_playercond|effect-type=positive|notes=}}
Line 1,373: Line 1,373:
 
{{Item Attribute|id=438|name=crit vs wet players|description={{lang|da=100% chance for kritisk skade mod våde spillere|de=Immer kritische Treffer bei nassen Spielern|en=100% critical hit vs wet players|es=100% de probabilidad de crítico contra jugadores empapados|fi=100% kriittisten osumien mahdollisuus märkiä pelaajia vastaan|fr=100% de coups critiques contre les joueurs mouillés|hu=100% kritikus találat elázott játékosok ellen|it=100% di probabilità di colpo critico contro giocatori bagnati|ko=젖은 상태의 적 대상 100% 치명타|nl=100% voltreffers tegen natte spelers|no=100% kritisk treff mot våte spillere|pl=Trafienia krytyczne, gdy cel jest mokry|pt=100% de hipótese de dano crítico contra jogadores molhados|pt-br=100% de críticos em jogadores molhados|ro=100% lovitură criticala vs jucători uzi|ru=100% крит по мокрым врагам|sv=100% kritisk träff mot våta spelare|tr=Islak oyunculara karşı %100 kritik vuruş|zh-hans=攻击湿身的玩家会产生爆击|zh-hant=擊中浸溼的敵人 100% 爆擊}}|value-type=or|class=crit_vs_wet_players|effect-type=positive|notes=}}
 
{{Item Attribute|id=438|name=crit vs wet players|description={{lang|da=100% chance for kritisk skade mod våde spillere|de=Immer kritische Treffer bei nassen Spielern|en=100% critical hit vs wet players|es=100% de probabilidad de crítico contra jugadores empapados|fi=100% kriittisten osumien mahdollisuus märkiä pelaajia vastaan|fr=100% de coups critiques contre les joueurs mouillés|hu=100% kritikus találat elázott játékosok ellen|it=100% di probabilità di colpo critico contro giocatori bagnati|ko=젖은 상태의 적 대상 100% 치명타|nl=100% voltreffers tegen natte spelers|no=100% kritisk treff mot våte spillere|pl=Trafienia krytyczne, gdy cel jest mokry|pt=100% de hipótese de dano crítico contra jogadores molhados|pt-br=100% de críticos em jogadores molhados|ro=100% lovitură criticala vs jucători uzi|ru=100% крит по мокрым врагам|sv=100% kritisk träff mot våta spelare|tr=Islak oyunculara karşı %100 kritik vuruş|zh-hans=攻击湿身的玩家会产生爆击|zh-hant=擊中浸溼的敵人 100% 爆擊}}|value-type=or|class=crit_vs_wet_players|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=439|name=override item level desc string|description=|value-type=|class=override_item_level_desc_string|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
+
{{Item Attribute|id=439|name=override item level desc string|description=|value-type=additive|class=override_item_level_desc_string|effect-type=positive|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 
|-
 
|-
 
{{Item Attribute|id=440|name=clip size upgrade atomic|description={{lang|da=+'''%s1''' magasinstørrelse|de=+'''%s1''' Magazingröße|en=+'''%s1''' clip size|es=+'''%s1''' tam. cargador|fi=+'''%s1''' lippaan koko|fr=+'''%s1''' Capacité chargeur|hu=+'''%s1''' tárméret|it=+'''%s1''' di aumento delle dimensioni del caricatore|ko=탄창 용량 '''%s1''' 증가|nl=+'''%s1''' magazijngrootte|no=+'''%s1''' magasinstørrelse|pl=+'''%s1''' wielkości magazynka|pt=+'''%s1''' de capacidade do carregador|pt-br=+'''%s1''' de tamanho do cartucho|ru=Размер обоймы: +'''%s1'''|sv=+'''%s1''' magasinsstorlek|tr=+'''%s1''' şarjör boyutu|zh-hans=弹匣容量 +'''%s1'''|zh-hant=彈藥上膛數 +'''%s1'''}}|value-type=additive|class=mult_clipsize_upgrade_atomic|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=440|name=clip size upgrade atomic|description={{lang|da=+'''%s1''' magasinstørrelse|de=+'''%s1''' Magazingröße|en=+'''%s1''' clip size|es=+'''%s1''' tam. cargador|fi=+'''%s1''' lippaan koko|fr=+'''%s1''' Capacité chargeur|hu=+'''%s1''' tárméret|it=+'''%s1''' di aumento delle dimensioni del caricatore|ko=탄창 용량 '''%s1''' 증가|nl=+'''%s1''' magazijngrootte|no=+'''%s1''' magasinstørrelse|pl=+'''%s1''' wielkości magazynka|pt=+'''%s1''' de capacidade do carregador|pt-br=+'''%s1''' de tamanho do cartucho|ru=Размер обоймы: +'''%s1'''|sv=+'''%s1''' magasinsstorlek|tr=+'''%s1''' şarjör boyutu|zh-hans=弹匣容量 +'''%s1'''|zh-hant=彈藥上膛數 +'''%s1'''}}|value-type=additive|class=mult_clipsize_upgrade_atomic|effect-type=positive|notes={{Common string|Unused}}}}
 +
|-
 +
{{Item Attribute|id=441|name=auto fires full clip all at once|description={{lang|en=Attrib_AutoFiresFullClipAllAtOnce}}|value-type=additive|class=auto_fires_full_clip_all_at_once|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=442|name=major move speed bonus|description=|value-type=percentage|class=major_mult_player_movespeed|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=442|name=major move speed bonus|description=|value-type=percentage|class=major_mult_player_movespeed|effect-type=positive|notes={{Common string|Unused}}}}
Line 1,389: Line 1,391:
 
{{Item Attribute|id=447|name=halloweenvision filter DISPLAY ONLY|description=|value-type=or|class=halloweenvision_filter_display_only|effect-type=negative|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=447|name=halloweenvision filter DISPLAY ONLY|description=|value-type=or|class=halloweenvision_filter_display_only|effect-type=negative|notes={{Common string|Unused}}}}
 
|-
 
|-
{{Item Attribute|id=448|name=player skin override|description=|value-type=|class=player_skin_override|effect-type=positive|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=448|name=player skin override|description={{lang|en=Attrib_PlayerSkinOverride}}|value-type=additive|class=player_skin_override|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=449|name=never craftable|description=|value-type=additive|class=never_craftable|effect-type=neutral|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
 +
|-
 +
{{Item Attribute|id=450|name=zombiezombiezombiezombie|description=|value-type=additive|class=zombiezombiezombiezombie|effect-type=neutral|notes={{Common string|Hidden}}}}
 
|-
 
|-
{{Item Attribute|id=449|name=never craftable|description=|value-type=|class=never_craftable|effect-type=neutral|notes={{Common string|Hidden}}<br>{{Common string|Unused}}}}
+
{{Item Attribute|id=451|name=sapper voice pak|description={{lang|en=Attrib_Sapper_Voice_Pak}}|value-type=additive|class=sapper_voice_pak|effect-type=positive|notes=}}
 
|-
 
|-
{{Item Attribute|id=450|name=zombiezombiezombiezombie|description=|value-type=|class=zombiezombiezombiezombie|effect-type=neutral|notes={{Common string|Hidden}}}}
+
{{Item Attribute|id=452|name=sapper voice pak idle wait|description={{lang|en=Attrib_Sapper_Voice_Pak_Idle_Wait}}|value-type=additive|class=sapper_voice_pak_idle_wait|effect-type=positive|notes=}}
 
|-
 
|-
 
{{Item Attribute|id=453|name=merasmus hat level display ONLY|description={{lang|en=Killed Merasmus at level '''%s1'''}}|value-type=additive|class=merasmus_hat_level_display_ONLY|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=453|name=merasmus hat level display ONLY|description={{lang|en=Killed Merasmus at level '''%s1'''}}|value-type=additive|class=merasmus_hat_level_display_ONLY|effect-type=positive|notes={{Common string|Unused}}}}
 +
|-
 +
{{Item Attribute|id=454|name=strange restriction type 1|description=|value-type=additive|class=strange_restriction_type_1|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=455|name=strange restriction value 1|description=|value-type=additive|class=strange_restriction_value_1|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=456|name=strange restriction type 2|description=|value-type=additive|class=strange_restriction_type_2|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=457|name=strange restriction value 2|description=|value-type=additive|class=strange_restriction_value_2|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=458|name=strange restriction user type 1|description=|value-type=additive|class=strange_restriction_user_type_1|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=459|name=strange restriction user value 1|description=|value-type=additive|class=strange_restriction_user_value_1|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=460|name=strange restriction user type 2|description=|value-type=additive|class=strange_restriction_user_type_2|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=461|name=strange restriction user value 2|description=|value-type=additive|class=strange_restriction_user_value_2|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=462|name=strange restriction user type 3|description=|value-type=additive|class=strange_restriction_user_type_3|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=463|name=strange restriction user value 3|description=|value-type=additive|class=strange_restriction_user_value_3|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=464|name=engineer sentry build rate multiplier|description={{lang|en=Sentry build speed increased by '''%s1'''%}}|value-type=percentage|class=sentry_build_rate_multiplier|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=465|name=engineer teleporter build rate multiplier|description={{lang|en=Increases teleporter build speed by '''%s1'''%.}}|value-type=percentage|class=teleporter_build_rate_multiplier|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=466|name=grenade launcher mortar mode|description={{lang|en=Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.}}|value-type=additive|class=grenade_launcher_mortar_mode|effect-type=neutral|notes=}}
 +
|-
 +
{{Item Attribute|id=467|name=grenade not explode on impact|description={{lang|en=Cannonballs do not explode on impact}}|value-type=additive|class=grenade_not_explode_on_impact|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=468|name=strange score selector|description=|value-type=additive|class=strange_score_selector|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=469|name=engineer building teleporting pickup|description={{lang|en=Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range}}|value-type=additive|class=building_teleporting_pickup|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=470|name=grenade damage reduction on world contact|description={{lang|en='''%s1'''% damage on contact with surfaces}}|value-type=percentage|class=grenade_damage_reduction_on_world_contact|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=471|name=engineer rage on dmg|description={{lang|en=Generate building rescue energy on damage}}|value-type=additive|class=generate_rage_on_dmg|effect-type=positive|notes={{Common string|Unused}}}}
 +
|-
 +
{{Item Attribute|id=472|name=mark for death on building pickup|description={{lang|en=Self mark for death when hauling buildings}}|value-type=additive|class=mark_for_death_on_building_pickup|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=473|name=medigun charge is resists|description={{lang|en=Press your reload key to cycle through resist types.
 +
While healing, provides you and your target with a constant 10% resistance to the selected damage type.}}|value-type=additive|class=set_charge_type|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=474|name=arrow heals buildings|description={{lang|en=Fires a special bolt that can repair friendly buildings}}|value-type=additive|class=arrow_heals_buildings|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=475|name=Projectile speed increased HIDDEN|description={{lang|en=+'''%s1'''% projectile speed}}|value-type=percentage|class=mult_projectile_speed|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=476|name=damage bonus HIDDEN|description={{lang|en=+'''%s1'''% damage bonus}}|value-type=percentage|class=mult_dmg|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=477|name=cannonball push back|description={{lang|en=Cannonballs push players back on impact}}|value-type=additive|class=cannonball_push_back|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=478|name=rage giving scale|description=|value-type=percentage|class=rage_giving_scale|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=479|name=overheal fill rate reduced|description={{lang|en='''%s1'''% Overheal build rate.}}|value-type=percentage|class=overheal_fill_rate|effect-type=negative|notes=}}
 +
|-
 +
{{Item Attribute|id=481|name=canteen specialist|description={{lang|en=Share Canteens with your heal target.
 +
+1 duration, -10 price per point (minimum cost: 5)}}|value-type=additive|class=canteen_specialist|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=482|name=overheal expert|description={{lang|en=+25% more overheal, +50% longer duration per point}}|value-type=additive|class=overheal_expert|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=484|name=mad milk syringes|description={{lang|en=Syringes deliver a highly concentrated dose of Mad Milk.  Duration increases per hit to a max of 4 seconds.}}|value-type=additive|class=mad_milk_syringes|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=488|name=rocket specialist|description={{lang|en=+15% rocket speed per point.  On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.}}|value-type=additive|class=rocket_specialist|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=489|name=SET BONUS: move speed set bonus|description={{lang|en=+'''%s1'''% faster move speed on wearer}}|value-type=percentage|class=mult_player_movespeed|effect-type=positive|notes={{Common string|Unused}}}}
 +
|-
 +
{{Item Attribute|id=490|name=SET BONUS: health regen set bonus|description={{lang|en=+'''%s1''' health regenerated per second on wearer}}|value-type=additive|class=add_health_regen|effect-type=positive|notes={{Common string|Unused}}}}
 +
|-
 +
{{Item Attribute|id=491|name=SET BONUS: dmg taken from crit reduced set bonus|description={{lang|en=+'''%s1'''% critical hit damage resistance on wearer}}|value-type=inverted_percentage|class=mult_dmgtaken_from_crit|effect-type=positive|notes={{Common string|Unused}}}}
 +
|-
 +
{{Item Attribute|id=492|name=SET BONUS: dmg taken from fire reduced set bonus|description={{lang|en=+'''%s1'''% fire damage resistance on wearer}}|value-type=inverted_percentage|class=mult_dmgtaken_from_fire|effect-type=positive|notes={{Common string|Unused}}}}
 +
|-
 +
{{Item Attribute|id=493|name=healing mastery|description={{lang|en=+25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point}}|value-type=additive|class=healing_mastery|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=494|name=kill eater 3|description=|value-type=additive|class=kill_eater_3|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=495|name=kill eater score type 3|description=|value-type=additive|class=kill_eater_score_type_3|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=496|name=strange restriction type 3|description=|value-type=additive|class=strange_restriction_type_3|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=497|name=strange restriction value 3|description=|value-type=additive|class=strange_restriction_value_3|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=498|name=bot custom jump particle|description=|value-type=additive|class=bot_custom_jump_particle__mvm|effect-type=positive|notes={{Common string|Hidden}}}}
 +
|-
 +
{{Item Attribute|id=499|name=generate rage on heal|description={{lang|en=Build energy by healing teammates.  When fully charged, press the Special-Attack key to deploy a frontal projectile shield.}}|value-type=additive|class=generate_rage_on_heal|effect-type=positive|notes=}}
 +
|-
 +
{{Item Attribute|id=500|name=custom name attr|description=|value-type=additive|class=custom_name_attr|effect-type=positive|notes={{Common string|Hidden}}}}
 
|-
 
|-
 
{{Item Attribute|id=1000|name=CARD: damage bonus|description={{lang|da=+'''%s1'''% skadebonus|de=+'''%s1'''% Schadensbonus|en=+'''%s1'''% damage bonus|es=+'''%s1'''% de daño|fi=+'''%s1'''% vahinkobonus|fr=Bonus de dégâts +'''%s1'''%|hu=+'''%s1'''% sebzésbónusz|it=+'''%s1'''% di aumento dei danni inflitti|ja=与ダメージ + '''%s1'''%|ko=피해량 '''%s1'''% 상승|nl=+'''%s1'''% toegebrachte schade|no=+'''%s1'''% skadebonus|pl=+'''%s1'''% zadawanych obrażeń|pt=+'''%s1'''% de bónus de dano|pt-br=Dano causado '''%s1'''% maior|ro=+'''%s1'''% pagube bonus|ru=Урон: +'''%s1'''%|sv=+'''%s1'''% ökad skada|tr=+'''%s1'''% hasar bonusu|zh-hans=伤害 +'''%s1'''%|zh-hant=傷害值 +'''%s1'''%}}|value-type=percentage|class=mult_dmg__mvm|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=1000|name=CARD: damage bonus|description={{lang|da=+'''%s1'''% skadebonus|de=+'''%s1'''% Schadensbonus|en=+'''%s1'''% damage bonus|es=+'''%s1'''% de daño|fi=+'''%s1'''% vahinkobonus|fr=Bonus de dégâts +'''%s1'''%|hu=+'''%s1'''% sebzésbónusz|it=+'''%s1'''% di aumento dei danni inflitti|ja=与ダメージ + '''%s1'''%|ko=피해량 '''%s1'''% 상승|nl=+'''%s1'''% toegebrachte schade|no=+'''%s1'''% skadebonus|pl=+'''%s1'''% zadawanych obrażeń|pt=+'''%s1'''% de bónus de dano|pt-br=Dano causado '''%s1'''% maior|ro=+'''%s1'''% pagube bonus|ru=Урон: +'''%s1'''%|sv=+'''%s1'''% ökad skada|tr=+'''%s1'''% hasar bonusu|zh-hans=伤害 +'''%s1'''%|zh-hant=傷害值 +'''%s1'''%}}|value-type=percentage|class=mult_dmg__mvm|effect-type=positive|notes={{Common string|Unused}}}}

Revision as of 22:24, 28 June 2016