Difference between revisions of "Template:List of item attributes"

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m (Updated attributes 1-500 for Meet your Match update)
(Added attributes 501-600)
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<!-- Please DO NOT edit this page. All translations and attributes are updated automatically by the bot. -->
 
 
{{List of item attributes/Header}}
 
{{List of item attributes/Header}}
 
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{{Item Attribute|id=500|name=custom name attr|description=|value-type=additive|class=custom_name_attr|effect-type=positive|notes={{Common string|Hidden}}}}
 
{{Item Attribute|id=500|name=custom name attr|description=|value-type=additive|class=custom_name_attr|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=501|name=custom desc attr|description=|value-type=additive|class=custom_desc_attr|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=503|name=medigun bullet resist passive|description=|value-type=additive|class=medigun_bullet_resist_passive|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=504|name=medigun blast resist passive|description=|value-type=additive|class=medigun_blast_resist_passive|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=505|name=medigun fire resist passive|description=|value-type=additive|class=medigun_fire_resist_passive|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=506|name=medigun bullet resist deployed|description=|value-type=additive|class=medigun_bullet_resist_deployed|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=507|name=medigun blast resist deployed|description=|value-type=additive|class=medigun_blast_resist_deployed|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=508|name=medigun fire resist deployed|description=|value-type=additive|class=medigun_fire_resist_deployed|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=509|name=medigun crit bullet percent bar deplete|description=|value-type=additive|class=medigun_crit_bullet_percent_bar_deplete|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=510|name=medigun crit blast percent bar deplete|description=|value-type=additive|class=medigun_crit_blast_percent_bar_deplete|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=511|name=medigun crit fire percent bar deplete|description=|value-type=additive|class=medigun_crit_fire_percent_bar_deplete|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=512|name=throwable fire speed|description=|value-type=percentage|class=throwable_fire_speed|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=513|name=throwable damage|description=|value-type=additive|class=throwable_damage|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=514|name=throwable healing|description=|value-type=additive|class=throwable_healing|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=515|name=throwable particle trail only|description=|value-type=additive|class=throwable_particle_trail_only|effect-type=neutral|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=516|name=SET BONUS: dmg taken from bullets increased|description={{lang|en='''%s1'''% bullet damage vulnerability on wearer}}|value-type=percentage|class=mult_dmgtaken_from_bullets|effect-type=negative|notes=}}
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{{Item Attribute|id=517|name=SET BONUS: max health additive bonus|description={{lang|en=+'''%s1''' max health on wearer}}|value-type=additive|class=add_maxhealth|effect-type=positive|notes=}}
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{{Item Attribute|id=518|name=scattergun knockback mult|description=|value-type=percentage|class=scattergun_knockback_mult|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=519|name=particle effect vertical offset|description=|value-type=additive|class=particle_effect_vertical_offset|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=520|name=particle effect use head origin|description=|value-type=additive|class=particle_effect_use_head_origin|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=521|name=use large smoke explosion|description=|value-type=additive|class=use_large_smoke_explosion|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=522|name=damage causes airblast|description=|value-type=additive|class=damage_causes_airblast|effect-type=positive|notes=}}
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{{Item Attribute|id=524|name=increased jump height from weapon|description={{lang|en=+'''%s1'''% greater jump height when active}}|value-type=percentage|class=mod_jump_height_from_weapon|effect-type=positive|notes=}}
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{{Item Attribute|id=525|name=damage force increase|description={{lang|en='''%s1'''% increase in push force taken from damage}}|value-type=percentage|class=damage_force_reduction|effect-type=negative|notes=}}
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{{Item Attribute|id=526|name=healing received bonus|description={{lang|en=+'''%s1'''% bonus healing from all sources}}|value-type=percentage|class=mult_healing_received|effect-type=positive|notes=}}
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{{Item Attribute|id=527|name=afterburn immunity|description={{lang|en=Immune to the effects of afterburn.}}|value-type=additive|class=afterburn_immunity|effect-type=positive|notes=}}
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{{Item Attribute|id=528|name=decoded by itemdefindex|description=|value-type=additive|class=decoded_by_itemdefindex|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=532|name=hype decays over time|description={{lang|en=Hype Decays Over Time.}}|value-type=additive|class=hype_decays_over_time|effect-type=negative|notes=}}
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{{Item Attribute|id=533|name=SET BONUS: custom taunt particle attr|description={{lang|en=Extra effects when taunting.}}|value-type=additive|class=custom_taunt_particle_attr|effect-type=positive|notes=}}
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{{Item Attribute|id=534|name=airblast vulnerability multiplier hidden|description={{lang|en=+'''%s1'''% increased airblast vulnerability}}|value-type=percentage|class=airblast_vulnerability_multiplier|effect-type=negative|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=535|name=damage force increase hidden|description={{lang|en='''%s1'''% increase in push force taken from damage}}|value-type=percentage|class=damage_force_reduction|effect-type=negative|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=536|name=damage force increase text|description={{lang|en=Increase in push force taken from damage and airblast}}|value-type=percentage|class=damage_force_reduction|effect-type=negative|notes=}}
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{{Item Attribute|id=537|name=SET BONUS: calling card on kill|description={{lang|en=Leave a Calling Card on your victims.}}|value-type=additive|class=calling_card_on_kill|effect-type=positive|notes=}}
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{{Item Attribute|id=538|name=righthand pose parameter|description=|value-type=additive|class=righthand_pose_parameter|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=539|name=set throwable type|description=|value-type=additive|class=set_throwable_type|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=540|name=add head on hit|description={{lang|en=Attrib_AddHeadOnHit}}|value-type=additive_percentage|class=add_head_on_hit|effect-type=positive|notes=}}
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{{Item Attribute|id=542|name=item style override|description=|value-type=additive|class=item_style_override|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=543|name=paint decal enum|description=|value-type=additive|class=paint_decal_enum|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=544|name=show paint description|description=|value-type=additive|class=show_paint_description|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=545|name=bot medic uber health threshold|description=|value-type=additive|class=bot_medic_uber_health_threshold|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=546|name=bot medic uber deploy delay duration|description=|value-type=additive|class=bot_medic_uber_deploy_delay_duration|effect-type=|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=547|name=single wep deploy time decreased|description={{lang|en=This weapon deploys '''%s1'''% faster}}|value-type=inverted_percentage|class=mult_single_wep_deploy_time|effect-type=positive|notes=}}
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{{Item Attribute|id=548|name=halloween reload time decreased|description=|value-type=inverted_percentage|class=hwn_mult_reload_time|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=549|name=halloween fire rate bonus|description=|value-type=inverted_percentage|class=hwn_mult_postfiredelay|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=550|name=halloween increased jump height|description=|value-type=percentage|class=mod_jump_height|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=551|name=special taunt|description=|value-type=additive|class=special_taunt|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=554|name=revive|description={{lang|en=Revive Teammates}}|value-type=additive|class=revive|effect-type=positive|notes=}}
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{{Item Attribute|id=556|name=taunt attack name|description=|value-type=additive|class=taunt_attack_name|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=557|name=taunt attack time|description=|value-type=additive|class=taunt_attack_time|effect-type=positive|notes={{Common string|Hidden}}}}
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{{Item Attribute|id=600|name=taunt force move forward|description=|value-type=additive|class=taunt_force_move_forward|effect-type=positive|notes={{Common string|Hidden}}}}
 
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{{Item Attribute|id=1000|name=CARD: damage bonus|description={{lang|da=+'''%s1'''% skadebonus|de=+'''%s1'''% Schadensbonus|en=+'''%s1'''% damage bonus|es=+'''%s1'''% de daño|fi=+'''%s1'''% vahinkobonus|fr=Bonus de dégâts +'''%s1'''%|hu=+'''%s1'''% sebzésbónusz|it=+'''%s1'''% di aumento dei danni inflitti|ja=与ダメージ + '''%s1'''%|ko=피해량 '''%s1'''% 상승|nl=+'''%s1'''% toegebrachte schade|no=+'''%s1'''% skadebonus|pl=+'''%s1'''% zadawanych obrażeń|pt=+'''%s1'''% de bónus de dano|pt-br=Dano causado '''%s1'''% maior|ro=+'''%s1'''% pagube bonus|ru=Урон: +'''%s1'''%|sv=+'''%s1'''% ökad skada|tr=+'''%s1'''% hasar bonusu|zh-hans=伤害 +'''%s1'''%|zh-hant=傷害值 +'''%s1'''%}}|value-type=percentage|class=mult_dmg__mvm|effect-type=positive|notes={{Common string|Unused}}}}
 
{{Item Attribute|id=1000|name=CARD: damage bonus|description={{lang|da=+'''%s1'''% skadebonus|de=+'''%s1'''% Schadensbonus|en=+'''%s1'''% damage bonus|es=+'''%s1'''% de daño|fi=+'''%s1'''% vahinkobonus|fr=Bonus de dégâts +'''%s1'''%|hu=+'''%s1'''% sebzésbónusz|it=+'''%s1'''% di aumento dei danni inflitti|ja=与ダメージ + '''%s1'''%|ko=피해량 '''%s1'''% 상승|nl=+'''%s1'''% toegebrachte schade|no=+'''%s1'''% skadebonus|pl=+'''%s1'''% zadawanych obrażeń|pt=+'''%s1'''% de bónus de dano|pt-br=Dano causado '''%s1'''% maior|ro=+'''%s1'''% pagube bonus|ru=Урон: +'''%s1'''%|sv=+'''%s1'''% ökad skada|tr=+'''%s1'''% hasar bonusu|zh-hans=伤害 +'''%s1'''%|zh-hant=傷害值 +'''%s1'''%}}|value-type=percentage|class=mult_dmg__mvm|effect-type=positive|notes={{Common string|Unused}}}}

Revision as of 20:40, 16 July 2016