Difference between revisions of "Template:List of projectiles"

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m (Added zh-hans translations. Possibly incomplete.)
m (Updated for /zh-hant)
Line 50: Line 50:
 
  | pl = Początkowa prędkość. Pociski lecące łukiem zmieniają z czasem prędkość.
 
  | pl = Początkowa prędkość. Pociski lecące łukiem zmieniają z czasem prędkość.
 
  | ru = Начальная скорость. Скорость снарядов, летящих по траектории, изменяется со временем.
 
  | ru = Начальная скорость. Скорость снарядов, летящих по траектории, изменяется со временем.
 +
| zh-hant = 這裡顯示的是投射物的初速度。呈拋物線運動的投射物的速度會隨著時間的變化而變化。
 
  }}}} <small>([[Hammer unit{{If lang}}|{{Common string|hus}}]])</small>
 
  }}}} <small>([[Hammer unit{{If lang}}|{{Common string|hus}}]])</small>
 
! class="header" width="9%" | {{tooltip|{{lang
 
! class="header" width="9%" | {{tooltip|{{lang
Line 85: Line 86:
 
  | sv = Framställer om projektilen rör sig rakt eller sakta glider ner mot marken.
 
  | sv = Framställer om projektilen rör sig rakt eller sakta glider ner mot marken.
 
  | zh-hans = 直线飞行(不受重力影响)或抛物线飞行(受重力影响)
 
  | zh-hans = 直线飞行(不受重力影响)或抛物线飞行(受重力影响)
  | zh-hant = 拋物線|投射物是否呈拋物線運動
+
  | zh-hant = 投射物是否呈拋物線運動。
 
  }}}}
 
  }}}}
 
! class="header" width="9%" | {{tooltip|{{lang
 
! class="header" width="9%" | {{tooltip|{{lang
Line 121: Line 122:
 
  | sv = Framställer ifall projektilen fastnad på en yta
 
  | sv = Framställer ifall projektilen fastnad på en yta
 
  | zh-hans = 是否能粘在或穿刺物体表面
 
  | zh-hans = 是否能粘在或穿刺物体表面
  | zh-hant = 投射物是否可附著至平面上
+
  | zh-hant = 投射物是否可附著至平面上。
 
  }}}}
 
  }}}}
 
! class="header" width="9%" | {{tooltip|{{lang
 
! class="header" width="9%" | {{tooltip|{{lang
Line 157: Line 158:
 
  | sv = Framställer ifall projektilen kan bli refkleterad av Pyrons lufttrycks knuff
 
  | sv = Framställer ifall projektilen kan bli refkleterad av Pyrons lufttrycks knuff
 
  | zh-hans = 能否被压缩气爆反弹
 
  | zh-hans = 能否被压缩气爆反弹
  | zh-hant = 投射物能不能被火焰兵的壓縮氣爆反彈
+
  | zh-hant = 投射物能不能被火焰兵的壓縮氣爆反彈。
 
  }}}}
 
  }}}}
 
! class="header" width="12%" | {{lang
 
! class="header" width="12%" | {{lang
Line 248: Line 249:
 
  | sv = Köttyxa
 
  | sv = Köttyxa
 
  | zh-hans = 菜刀
 
  | zh-hans = 菜刀
  | zh-hant = 切肉刀
+
  | zh-hant = 殺豬刀
 
  }}
 
  }}
 
| style="border-right:none;" | {{icon class|Scout}}
 
| style="border-right:none;" | {{icon class|Scout}}
Line 570: Line 571:
 
  | sv = Kanonkula
 
  | sv = Kanonkula
 
  | zh-hans = 炮弹
 
  | zh-hans = 炮弹
 +
| zh-hant = 砲彈
 
}}
 
}}
 
| style="border-right:none;" | {{icon class|Demoman}}
 
| style="border-right:none;" | {{icon class|Demoman}}
Line 678: Line 680:
 
  | sv = Till värld
 
  | sv = Till värld
 
  | zh-hans = 地图上
 
  | zh-hans = 地图上
 +
| zh-hant = 地圖表面上
 
  }}}}
 
  }}}}
 
| rowspan="4" | {{c|yes|{{common string|Yes}}}}
 
| rowspan="4" | {{c|yes|{{common string|Yes}}}}
Line 696: Line 699:
 
  | sv = I luften
 
  | sv = I luften
 
  | zh-hans = 空中
 
  | zh-hans = 空中
 +
| zh-hant = 在半空中
 
  }}:'''
 
  }}:'''
 
* {{item name|Short Circuit}}
 
* {{item name|Short Circuit}}
Line 715: Line 719:
 
  | sv = På marken
 
  | sv = På marken
 
  | zh-hans = 物体表面上
 
  | zh-hans = 物体表面上
  | zh-hant = 附著到物體表面上才可以
+
  | zh-hant = 附著到物體表面上
 
  }}:'''
 
  }}:'''
 
* {{lang
 
* {{lang
Line 973: Line 977:
 
  | sv = Lagningsklo
 
  | sv = Lagningsklo
 
  | zh-hans = 维修钩爪
 
  | zh-hans = 维修钩爪
 +
| zh-hant = 能量彈
 
}}
 
}}
 
| style="border-right:none;" | {{icon class|Engineer}}
 
| style="border-right:none;" | {{icon class|Engineer}}
Line 1,023: Line 1,028:
 
  | sv = Till värld
 
  | sv = Till värld
 
  | zh-hans = 地图上
 
  | zh-hans = 地图上
 +
| zh-hant = 地圖表面上
 
  }}}}
 
  }}}}
 
| {{c|no|{{common string|No}}}}
 
| {{c|no|{{common string|No}}}}
Line 1,064: Line 1,070:
 
  | sv = Till värld
 
  | sv = Till värld
 
  | zh-hans = 是
 
  | zh-hans = 是
 +
| zh-hant = 地圖表面上
 
  }}}}
 
  }}}}
 
| {{c|yes|{{common string|Yes}}}}
 
| {{c|yes|{{common string|Yes}}}}
Line 1,158: Line 1,165:
 
  | ko = 병
 
  | ko = 병
 
  | nl = Bokaal
 
  | nl = Bokaal
  | zh-hans = 罐子
+
  | zh-hans = 瓶子
 +
| zh-hant = 罐子
 
}}
 
}}
 
| style="border-right:none;" | {{icon class|Sniper}}
 
| style="border-right:none;" | {{icon class|Sniper}}
Line 1,211: Line 1,219:
 
| text-1 = {{tooltip|422.17|{{lang
 
| text-1 = {{tooltip|422.17|{{lang
 
   | en = Pumpkin MIRV and Summon Skeletons split projectiles
 
   | en = Pumpkin MIRV and Summon Skeletons split projectiles
 +
  | zh-hant = 發射南瓜炸彈陣和骷髏召喚術法術時。
 
   }}}}
 
   }}}}
 
}}
 
}}
 
| {{c|neutral|{{tooltip|{{lang
 
| {{c|neutral|{{tooltip|{{lang
 
   | en = Sometimes
 
   | en = Sometimes
 +
  | zh-hant = 有時
 
   }}|{{lang
 
   }}|{{lang
 
   | en = All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
 
   | en = All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
 +
  | zh-hant = 除了隕雨召喚術、磁暴漩渦術和魔眼召喚術以外的所有投射物法術都呈拋物線運動。
 
   }}}}
 
   }}}}
 
}}
 
}}
Line 1,278: Line 1,289:
 
   | sv = Skuter normallt
 
   | sv = Skuter normallt
 
   | zh-hans = 正常状态
 
   | zh-hans = 正常状态
   | zh-hant = 正常發射火箭時
+
   | zh-hant = 正常發射火箭時。
 
   }}}}
 
   }}}}
 
| text-2 = {{tooltip|1100|{{lang
 
| text-2 = {{tooltip|1100|{{lang
Line 1,295: Line 1,306:
 
   | sv = Rasande
 
   | sv = Rasande
 
   | zh-hans = 激怒状态
 
   | zh-hans = 激怒状态
   | zh-hant = 憤怒地發射火箭時
+
   | zh-hant = 憤怒地發射火箭時。
 
   }}}}
 
   }}}}
 
}}
 
}}

Revision as of 14:02, 8 September 2017

List of projectiles
Projectile Weapon Speed (Hu/s) Arcs Sticks Reflectable Can be destroyed by
Mad Milk
Jar
Leaderboard class scout.png Mad Milk
1019.9
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Arrow
  • Short Circuit
Mutated Milk
Jar
Leaderboard class scout.png Mutated Milk
1019.9
Flying Guillotine
Cleaver
Leaderboard class scout.png Flying Guillotine
3000
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Sandman Baseball.png
Baseball
Leaderboard class scout.png Sandman
3000
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Festive ornament red.png
Bauble
Leaderboard class scout.png Wrap Assassin
Rocket.png
Rocket
Leaderboard class soldier.png Rocket Launcher
Black Box
Rocket Jumper
Original
Beggar's Bazooka
1100
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png Yes
  • Arrow
  • Short Circuit
Leaderboard class soldier.png Direct Hit
1980
Leaderboard class soldier.png Liberty Launcher
1540
RED Cow Mangler 5000 Beam.png
Large energy beam
Leaderboard class soldier.png Cow Mangler 5000
1100
  • Short Circuit
Air Strike Projectile.png
Rocket
Leaderboard class soldier.png Air Strike
  • Arrow
  • Short Circuit
RED Righteous Bison Beam.png
Small energy beam
Leaderboard class soldier.png Righteous Bison
840
Pictogram cross.png No Pictogram cross.png No Pictogram cross.png No
  • Nothing
Flare proj red.png
Flare
Leaderboard class pyro.png Flare Gun
Scorch Shot
2000
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Arrow
  • Short Circuit
Detonator proj red.png
Flare
Leaderboard class pyro.png Detonator
Flare proj red.png
Flare
Leaderboard class pyro.png Manmelter
3000
Grenade proj red.png
Grenade
Leaderboard class demoman.png Grenade Launcher
1216.6
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Leaderboard class demoman.png Loch-n-Load
1513.3
Loose Cannon proj red.png
Cannonball
Leaderboard class demoman.png Loose Cannon
1453.9
RED Iron Bomber Projectile.png
Grenade
Leaderboard class demoman.png Iron Bomber
1216.6
Sticky proj red.png
Stickybomb
Leaderboard class demoman.png Stickybomb Launcher
925.38 2409.2
Pictogram tick.png Yes Pictogram neutral.png To world Pictogram tick.png Yes In air:
  • Short Circuit

On surface:

  • Bullets
  • Melee weapons
  • Syringes
  • Scottish Resistance
  • Quickiebomb Launcher
  • Short Circuit
  • Detonator
  • Scorch Shot
Scores proj red.png
Stickybomb
Leaderboard class demoman.png Scottish Resistance
Sticky Jumper bomb RED.png
Stickybomb
Leaderboard class demoman.png Sticky Jumper
RED Quickiebomb Launcher Projectile.png
Stickybomb
Leaderboard class demoman.png Quickiebomb Launcher
930.88 2409.2
Sentry Rocket.png
Rocket
Leaderboard class engineer.png Sentry Gun (Level 3)
1100
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
RED Pomson 6000 Beam.png
Small energy beam
Leaderboard class engineer.png Pomson 6000
1200
Pictogram cross.png No Pictogram cross.png No Pictogram cross.png No
  • Nothing
Rescue Ranger Projectile RED.png
Repair claw
Leaderboard class engineer.png Rescue Ranger
2400
Pictogram tick.png Yes Pictogram tick.png Yes Pictogram tick.png Yes
  • Short Circuit
RED Syringe Gun Ammo.png
Syringe
Leaderboard class medic.png Syringe Gun
Blutsauger
Overdose
1000
Pictogram tick.png Yes Pictogram neutral.png To world Pictogram cross.png No
  • Nothing
Leaderboard class medic.png Crusader's Crossbow
2400
Pictogram tick.png Yes Pictogram tick.png Yes Pictogram tick.png Yes
  • Arrow
  • Short Circuit
Arrow proj.png
Arrow
Leaderboard class sniper.png Huntsman
Fortified Compound
1812.1 2600
Pictogram tick.png Yes Pictogram tick.png Yes Pictogram tick.png Yes
  • Arrow
  • Short Circuit
Jarate
Jar
Leaderboard class sniper.png Jarate
1017.9
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Arrow
  • Short Circuit
Self-Aware Beauty Mark
Jar
Leaderboard class sniper.png Self-Aware Beauty Mark
1017.9
Grappling Hook Projectile.png
Grappling Hook
TF2 crosshair orange.png Grappling Hook
1500
Pictogram cross.png No Pictogram tick.png Yes Pictogram cross.png No
  • Nothing
Item icon Unknown.png
Halloween Spells
TF2 crosshair orange.png Halloween Spells
422.17 1019.8
Pictogram neutral.png Sometimes Pictogram cross.png No Pictogram cross.png No
  • Nothing
Monoculus proj.png
Rocket
Monoculus angry.png MONOCULUS
330 1100
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png Yes
  • Arrow
  • Short Circuit

The script to find correct values is [ here], and will require SourceMod. You can run sourcemod on a listen server by using the -insecure launch option.