Difference between revisions of "Template:Stock weapons"

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m ({{item name|Action}})
m ({{anchor|sniperprimary}} {{item name|Primary}})
 
(3 intermediate revisions by one other user not shown)
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== {{Class link|Scout}} ==
 
== {{Class link|Scout}} ==
 
{{to top}}
 
{{to top}}
=== {{item name|Primary}} ===
+
=== {{anchor|scoutprimary}} {{item name|Primary}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|Secondary}} ===
+
=== {{anchor|scoutsecondary}} {{item name|Secondary}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|Melee}} ===
+
=== {{anchor|scoutmelee}} {{item name|Melee}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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== {{Class link|Soldier}} ==
 
== {{Class link|Soldier}} ==
 
{{to top}}
 
{{to top}}
=== {{item name|Primary}} ===
+
=== {{anchor|soldierprimary}} {{item name|Primary}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|Secondary}} ===
+
=== {{anchor|soldiersecondary}} {{item name|Secondary}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|Melee}} ===
+
=== {{anchor|soldiermelee}} {{item name|Melee}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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== {{Class link|Pyro}} ==
 
== {{Class link|Pyro}} ==
 
{{to top}}
 
{{to top}}
=== {{item name|Primary}} ===
+
=== {{anchor|pyroprimary}} {{item name|Primary}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|Secondary}} ===
+
=== {{anchor|pyrosecondary}} {{item name|Secondary}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|Melee}} ===
+
=== {{anchor|pyromelee}} {{item name|Melee}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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== {{Class link|Demoman}} ==
 
== {{Class link|Demoman}} ==
 
{{to top}}
 
{{to top}}
=== {{item name|Primary}} ===
+
=== {{anchor|demomanprimary|demoprimary}} {{item name|Primary}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|Secondary}} ===
+
=== {{anchor|demomansecondary|demosecondary}} {{item name|Secondary}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|Melee}} ===
+
=== {{anchor|demomanmelee|demomelee}} {{item name|Melee}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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== {{Class link|Heavy}} ==
 
== {{Class link|Heavy}} ==
 
{{to top}}
 
{{to top}}
=== {{item name|Primary}} ===
+
=== {{anchor|heavyprimary}} {{item name|Primary}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|Secondary}} ===
+
=== {{anchor|heavysecondary}} {{item name|Secondary}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|Melee}} ===
+
=== {{anchor|heavymelee}} {{item name|Melee}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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== {{Class link|Engineer}} ==
 
== {{Class link|Engineer}} ==
 
{{to top}}
 
{{to top}}
=== {{item name|Primary}} ===
+
=== {{anchor|engineerprimary|engieprimary}} {{item name|Primary}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|Secondary}} ===
+
=== {{anchor|engineersecondary|engiesecondary}} {{item name|Secondary}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|Melee}} ===
+
=== {{anchor|engineermelee|engiemelee}} {{item name|Melee}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|PDA}} ===
+
=== {{anchor|engineerpda|engiepda}} {{item name|PDA}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="25%" | {{common string|Item}}
 
! class="header" width="25%" | {{common string|Item}}
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== {{Class link|Medic}} ==
 
== {{Class link|Medic}} ==
 
{{to top}}
 
{{to top}}
=== {{item name|Primary}} ===
+
=== {{anchor|medicprimary}} {{item name|Primary}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|Secondary}} ===
+
=== {{anchor|medicsecondary}} {{item name|Secondary}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|Melee}} ===
+
=== {{anchor|medicmelee}} {{item name|Melee}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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== {{Class link|Sniper}} ==
 
== {{Class link|Sniper}} ==
 
{{to top}}
 
{{to top}}
=== {{item name|Primary}} ===
+
=== {{anchor|sniperprimary}} {{item name|Primary}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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   | nl = 150-450 (enkel [[Headshot/nl|hoofdschot]] of voltrefferboost)
 
   | nl = 150-450 (enkel [[Headshot/nl|hoofdschot]] of voltrefferboost)
 
   | pt-br = 150-450 (Apenas [[Headshot/pt-br|tiro na cabeça]] ou com impulso crítico)
 
   | pt-br = 150-450 (Apenas [[Headshot/pt-br|tiro na cabeça]] ou com impulso crítico)
   | ro = 150-450 ([[Headshot/pt-br|Lovitură în cap]], sau amplificat critic)
+
   | ro = 150-450 ([[Headshot/ro|Lovitură în cap]], sau amplificat critic)
 
   | ru = 150-450 ([[Headshot/ru|Выстрел в голову]] или крит)
 
   | ru = 150-450 ([[Headshot/ru|Выстрел в голову]] или крит)
 
   | sv = 150-450 ([[Headshot/sv|Huvudskott]], eller endast Kritisk buff)
 
   | sv = 150-450 ([[Headshot/sv|Huvudskott]], eller endast Kritisk buff)
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|}
 
|}
  
=== {{item name|Secondary}} ===
+
=== {{anchor|snipersecondary}} {{item name|Secondary}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|Melee}} ===
+
=== {{anchor|snipermelee}} {{item name|Melee}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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== {{Class link|Spy}} ==
 
== {{Class link|Spy}} ==
 
{{to top}}
 
{{to top}}
=== {{item name|Secondary}} ===
+
=== {{anchor|spysecondary|spyprimary}} {{item name|Secondary}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|Melee}} ===
+
=== {{anchor|spymelee}} {{item name|Melee}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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|}
 
|}
  
=== {{item name|PDA}} ===
+
=== {{anchor|spypda|spypdaprimary|spypdasecondary}} {{item name|PDA}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="25%" | {{common string|Item}}
 
! class="header" width="25%" | {{common string|Item}}
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|}
 
|}
  
=== {{item name|Building}} ===
+
=== {{anchor|spybuilding}} {{item name|Building}} ===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
 
! class="header" width="17%" rowspan=2 | {{common string|Weapon}}
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   | en = Kill icons
 
   | en = Kill icons
 
   | es = Iconos de muerte
 
   | es = Iconos de muerte
 +
  | ko = 킬 아이콘
 +
  | nl = Doodsicoons
 
   | pt-br = Ícones de morte
 
   | pt-br = Ícones de morte
 
   | ro = Pictograme de ucidere
 
   | ro = Pictograme de ucidere
 
   | ru = Иконка убийства
 
   | ru = Иконка убийства
  | ko = 킬 아이콘
 
 
}}
 
}}
 
! class="header" width="59%" | {{common string|Details}}
 
! class="header" width="59%" | {{common string|Details}}
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   | en = Allows the class to cast [[magic spells]].
 
   | en = Allows the class to cast [[magic spells]].
 
   | es = Permite a la clase lanzar [[Magic spells/es|hechizos]].
 
   | es = Permite a la clase lanzar [[Magic spells/es|hechizos]].
 +
  | ko = 용병들이 [[Magic spells/ko|마법 주문]]을 사용할 수 있게 합니다.
 
   | nl = Geeft de klasse de mogelijkheid [[Magic spells/nl|toverspreuken]] op te roepen.
 
   | nl = Geeft de klasse de mogelijkheid [[Magic spells/nl|toverspreuken]] op te roepen.
 
   | pt-br = Permite que a classe lance [[Magic spells/pt-br|feitiços]].
 
   | pt-br = Permite que a classe lance [[Magic spells/pt-br|feitiços]].
Line 1,006: Line 1,008:
 
   | ru = Даёт возможность использования [[Magic spells/ru|Магических заклинаний]].
 
   | ru = Даёт возможность использования [[Magic spells/ru|Магических заклинаний]].
 
   | zh-hans = 装备了该物品后,玩家就可以使用[[Magic spells/zh-hans|魔咒]]了。
 
   | zh-hans = 装备了该物品后,玩家就可以使用[[Magic spells/zh-hans|魔咒]]了。
  | ko = 용병들이 [[Magic spells/ko|마법 주문]]을 사용할 수 있게 합니다.
 
 
}}
 
}}
 
|-
 
|-
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   | en = Allows the class to use the grappling hook in [[Mannpower]].
 
   | en = Allows the class to use the grappling hook in [[Mannpower]].
 
   | es = Permite a la clase usar el garfio en [[Mannpower/es|Mannpower]].
 
   | es = Permite a la clase usar el garfio en [[Mannpower/es|Mannpower]].
 +
  | ko = 용병들이 [[Mannpower/ko|인력충만]] 모드에서 기동 갈고리를 쓸 수 있게 합니다.
 
   | nl = Geeft de klasse de mogelijkheid een werphaak te gebruiken in [[Mannpower/nl|Mannpower]].
 
   | nl = Geeft de klasse de mogelijkheid een werphaak te gebruiken in [[Mannpower/nl|Mannpower]].
 
   | pt-br = Permite que a classe use o gancho em [[Mannpower/pt-br|Mannpoder]].
 
   | pt-br = Permite que a classe use o gancho em [[Mannpower/pt-br|Mannpoder]].
Line 1,037: Line 1,039:
 
   | ru = Позволяет использовать Абордажный крюк в игровом режиме [[Mannpower/ru|Супер-Манн]].
 
   | ru = Позволяет использовать Абордажный крюк в игровом режиме [[Mannpower/ru|Супер-Манн]].
 
   | zh-hans = 在[[Mannpower/zh-hans|曼恩之力]]中,所有玩家都可以使用钩爪。
 
   | zh-hans = 在[[Mannpower/zh-hans|曼恩之力]]中,所有玩家都可以使用钩爪。
  | ko = 용병들이 [[Mannpower/ko|인력충만]] 모드에서 기동 갈고리를 쓸 수 있게 합니다.
 
 
}}
 
}}
 
|-
 
|-
Line 1,045: Line 1,046:
 
   | en = Allows the use of power ups in [[Mann vs. Machine]].<br>'''Note:''' This was previously an achievement-only item until the {{Patch name|2|29|2016}} and can also be [[Crafting|crafted]].
 
   | en = Allows the use of power ups in [[Mann vs. Machine]].<br>'''Note:''' This was previously an achievement-only item until the {{Patch name|2|29|2016}} and can also be [[Crafting|crafted]].
 
   | es = Permite el uso de ciertas mejoras en [[Mann vs. Machine/es|Mann vs. Máquinas]].<br>'''Nota:''' esto era un objeto de logro hasta el {{Patch name|2|29|2016}} y también puede [[Crafting/es|fabricarse]].
 
   | es = Permite el uso de ciertas mejoras en [[Mann vs. Machine/es|Mann vs. Máquinas]].<br>'''Nota:''' esto era un objeto de logro hasta el {{Patch name|2|29|2016}} y también puede [[Crafting/es|fabricarse]].
 +
  | ko = [[Mann vs. Machine/ko|Mann 대 기계]] 모드에서 수통 효과를 사용할 수 있게 합니다. {{Patch name|2|29|2016}} 전까지는 도전 과제로만 획득할 수 있었지만, 이제는 [[Crafting/ko|제작]]을 통해 획득할 수 있습니다.
 
   | nl = Staat het gebruik van powerups toe in [[Mann vs. Machine/nl|Mann vs. Machine]].<br>'''Opmerking:''' Voor de {{Patch name|2|29|2015}} was dit alleen een prestatievoorwerp, maar kan nu ook worden [[Crafting/nl|ontworpen]].
 
   | nl = Staat het gebruik van powerups toe in [[Mann vs. Machine/nl|Mann vs. Machine]].<br>'''Opmerking:''' Voor de {{Patch name|2|29|2015}} was dit alleen een prestatievoorwerp, maar kan nu ook worden [[Crafting/nl|ontworpen]].
 
   | pt-br = Permite o uso de poderes em [[Mann vs. Machine/pt-br|Mann vs. Máquina]]<br>'''Nota:''' este era um item de conquista até a {{Patch name|2|29|2016|in-the}} e também pode ser [[Crafting/pt-br|fabricado]].
 
   | pt-br = Permite o uso de poderes em [[Mann vs. Machine/pt-br|Mann vs. Máquina]]<br>'''Nota:''' este era um item de conquista até a {{Patch name|2|29|2016|in-the}} e também pode ser [[Crafting/pt-br|fabricado]].
 
   | ro = Dă jucătorului abilitatea de a folosi puteri în [[Mann vs. Machine/ro|Mann vs. Machine]].<br>'''Observație:'' Acest obiect a fost original obținut din realizări până la {{Patch name|2|29|2016}} și poate fi de asemenea [[Crafting/ro|fabricat]].
 
   | ro = Dă jucătorului abilitatea de a folosi puteri în [[Mann vs. Machine/ro|Mann vs. Machine]].<br>'''Observație:'' Acest obiect a fost original obținut din realizări până la {{Patch name|2|29|2016}} și poate fi de asemenea [[Crafting/ro|fabricat]].
 
   | ru = Позволяет использовать усиления в режиме [[Mann vs. Machine/ru|Манн против машин]].<br>'''Примечание:''' До выхода обновления от {{Patch name|2|29|2016|date=true}} данный предмет можно было получить только за выполнение достижения, а также его можно [[Crafting/ru|сковать]].
 
   | ru = Позволяет использовать усиления в режиме [[Mann vs. Machine/ru|Манн против машин]].<br>'''Примечание:''' До выхода обновления от {{Patch name|2|29|2016|date=true}} данный предмет можно было получить только за выполнение достижения, а также его можно [[Crafting/ru|сковать]].
  | ko = [[Mann vs. Machine/ko|Mann 대 기계]] 모드에서 수통 효과를 사용할 수 있게 합니다. {{Patch name|2|29|2016}} 전까지는 도전 과제로만 획득할 수 있었지만, 이제는 [[Crafting/ko|제작]]을 통해 획득할 수 있습니다.
 
 
   | zh-hans = 装备了水壶后,玩家就可以在[[Mann vs. Machine/zh-hans|曼恩 vs. 机器]]中购买增益效果。<br>'''注意:''' 在{{Patch name|2|29|2016}}之前它还是一件成就物品并且可以[[Crafting/zh-hans|合成]]。
 
   | zh-hans = 装备了水壶后,玩家就可以在[[Mann vs. Machine/zh-hans|曼恩 vs. 机器]]中购买增益效果。<br>'''注意:''' 在{{Patch name|2|29|2016}}之前它还是一件成就物品并且可以[[Crafting/zh-hans|合成]]。
 
}}
 
}}

Latest revision as of 06:49, 26 February 2024

Leaderboard class scout.png Scout

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Scattergun
Scattergun
Killicon scattergun.png 6 32 85-105 10-40 3-10 180

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Pistol
Pistol
Killicon pistol.png 12 36 20-22 10-15 8-9 45

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Bat
Bat
Killicon bat.png 0.5 seconds 35 105

Leaderboard class soldier.png Soldier

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Rocket Launcher
Rocket Launcher
Killicon rocket launcher.png 4 20 105-112 50-90 45-60 270 (D/H)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Shotgun
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Shovel
Shovel
Killicon shovel.png 0.8 seconds 65 195

Leaderboard class pyro.png Pyro

[↑ to top]

Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Flame Thrower
Flame Thrower
Killicon flame thrower.png 200 N/A 6.2 per particle (D/D) 3.72 per particle (D/H) (M/R) N/A 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Shotgun
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Fire Axe
Fire Axe
Killicon fire axe.png 0.8 seconds 65 195

Leaderboard class demoman.png Demoman

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Grenade Launcher
Grenade Launcher
Killicon grenade launcher.png 4 16 64-110 (D/H) 64-110 (D/H) 64-110 (D/H) 280-300 (D/H)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Stickybomb Launcher
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 74-153 74-153 74-153 353 (Point blank)

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Bottle
Bottle
Killicon bottle.png 0.8 seconds 65 195

Leaderboard class heavy.png Heavy

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Minigun
Minigun
Killicon minigun.png 200 N/A 50-54 5-30 5-10 108 (27 per bullet)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Shotgun
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Fists
Fists
Killicon fists.png 0.8 seconds 65 195

Leaderboard class engineer.png Engineer

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Shotgun
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Pistol
Pistol
Killicon pistol.png 12 200 20-22 10-15 8-9 45

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Wrench
Wrench
Killicon wrench.png 0.8 seconds 65 195

PDA

Item Details
PDA Build
Primary PDA
Construction PDA
Enables the Engineer to build buildings.
PDA Destroy
Secondary PDA
Destruction PDA
Enables the Engineer to destroy his own Buildings.

Leaderboard class medic.png Medic

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Syringe Gun
Syringe Gun
Killicon syringe gun.png 40 150 10-15 5-10 5-6 30

Secondary

Weapon Kill icon Ammo Healing
Loaded Carried Point blank Medium range Long range Critical
Medi Gun
Medi Gun
N/A N/A 24 (<10 sec after injury) 48 (>12.5 sec after injury) 72 (>15 sec after injury) N/D (Invulnerability)

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Bonesaw
Bonesaw
Killicon bonesaw.png 0.8 seconds 65 195

Leaderboard class sniper.png Sniper

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Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Sniper Rifle
Sniper Rifle
Killicon sniper rifle.png 25 N/A 50-150 50-150 50-150 150-450 (Headshot, or buff Crit only)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Submachine Gun
SMG
Killicon SMG.png 25 75 8-12 4-6 4-5 24

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Kukri
Kukri
Killicon kukri.png 0.8 seconds 65 195

Leaderboard class spy.png Spy

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Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Revolver
Revolver
Killicon revolver.png 6 24 55-60 35-45 20-25 120

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Knife
Knife
Killicon knife.png 0.8 seconds 40 120

PDA

Item Details
Disguise Kit
Primary PDA
Disguise Kit
Enables the Spy to disguise himself.
Watch Cloak type Duration Details
Invis Watch
Secondary PDA
Invis Watch
Timed 9 seconds Enables the Spy to cloak. Can be replenished by collecting metal even while cloaked.

Building

Weapon Kill icon Damage
Level 1 Building Level 2 Building Level 3 Building Critical
Sapper
Sapper
Killicon electro sapper.png 150HP = 7 sec. 180HP = 8 sec. 216HP = ~10 sec. N/A

TF2 crosshair orange.png All classes

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Action

Item Kill icons Details
Spellbook Magazine
Spellbook Magazine
Killicon fireball.png Allows the class to cast magic spells.
Killicon teleport.png
Killicon superjump.png
Killicon batball.png
Killicon pumpkin mirv.png
Killicon monoculus spell.png
Killicon skeletons.png
Killicon tesla bolt.png
Killicon meteor shower.png
Killicon minify.png
Grappling Hook
Grappling Hook
Killicon skull.png Allows the class to use the grappling hook in Mannpower.
Power Up Canteen
Power Up Canteen
Allows the use of power ups in Mann vs. Machine.
Note: This was previously an achievement-only item until the February 29, 2016 Patch and can also be crafted.

Documentation for Stock weapons


To be used in Stock weapons and its translations.