Difference between revisions of "Template talk:Fmp"

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(Valve maybe changed the Full Moon computation)
("You were good Sum, real good; maybe even the best.")
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:: Previously both the Fmp and game calculation had Full Moon mode ending several hours before the actual full moon. The present Fmp formula had the most recent Full Moon indicated as running from September 25, 2015 at 12 Noon through to September 27, 2015 at 12 Noon (UTC).  the actual September full moon was Sep 28, 2015 02:50 (UTC).  However, I observed that the September Full Moon mode ran actually rather well-centered on the real full moon; so I suspect that Valve made a correction. I will continue to monitor and will consider setting the divisor back to 29.530588853 if the in-game Full Moon again aligns well with the actual full moon in November. Maybe some of you know better. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:04, 9 October 2015 (PDT)
 
:: Previously both the Fmp and game calculation had Full Moon mode ending several hours before the actual full moon. The present Fmp formula had the most recent Full Moon indicated as running from September 25, 2015 at 12 Noon through to September 27, 2015 at 12 Noon (UTC).  the actual September full moon was Sep 28, 2015 02:50 (UTC).  However, I observed that the September Full Moon mode ran actually rather well-centered on the real full moon; so I suspect that Valve made a correction. I will continue to monitor and will consider setting the divisor back to 29.530588853 if the in-game Full Moon again aligns well with the actual full moon in November. Maybe some of you know better. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 19:04, 9 October 2015 (PDT)
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::: It is clear that since July or August, the recent TF2 [[Full Moon]] events have been well centered on the actual full moon, and the original wiki computations are further in error, with respect to Valve’s apparent new schedule.
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::: I haven’t the skills or access to determine whether Valve changed the scale from 29.5 to 29.530588853 or simply added a two-day offset to their computation. I really don’t know which change to the Fmp would be the most conservative.  I have changed the scale to 29.530588853 and will monitor to see if it continues to track the game’s schedule. I will make the fork [[Template:Fmp2]] so the historical versions can continue to have the previous dates computed under the original [[Template:Fmp]] formula. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 18:56, 24 November 2015 (PST)

Revision as of 02:56, 25 November 2015

Correcting the dates

Increasing the precision moved the phase calculations to the right months for this year. However, while the dates shown for the "Next" full moon are in the correct month, they are still two days early. Will have to work on it some more late tonight. Mikado282 (talk) 07:06, 1 June 2015 (PDT)

The game's Full Moon event indeed ended some time on June 1, 2015 (before 11:25 UTC), which was before the actual full moon of June 2, 2015 16:19 UTC. So, there is the appearance that the game's event is running on a shorter cycle than the real moon's. I have returned the divisor back from 29.530588853 to the status quo 29.5. However, the Fmp-based calculations led the game's calculations by a noticeable amount, so I would still like to see just when the game event happens in the future. True, not very important, but some people do notice that the game and the wiki do not match the real lunar cycle. Mikado282 (talk) 05:08, 2 June 2015 (PDT)
Previously both the Fmp and game calculation had Full Moon mode ending several hours before the actual full moon. The present Fmp formula had the most recent Full Moon indicated as running from September 25, 2015 at 12 Noon through to September 27, 2015 at 12 Noon (UTC). the actual September full moon was Sep 28, 2015 02:50 (UTC). However, I observed that the September Full Moon mode ran actually rather well-centered on the real full moon; so I suspect that Valve made a correction. I will continue to monitor and will consider setting the divisor back to 29.530588853 if the in-game Full Moon again aligns well with the actual full moon in November. Maybe some of you know better. Mikado282 (talk) 19:04, 9 October 2015 (PDT)
It is clear that since July or August, the recent TF2 Full Moon events have been well centered on the actual full moon, and the original wiki computations are further in error, with respect to Valve’s apparent new schedule.
I haven’t the skills or access to determine whether Valve changed the scale from 29.5 to 29.530588853 or simply added a two-day offset to their computation. I really don’t know which change to the Fmp would be the most conservative. I have changed the scale to 29.530588853 and will monitor to see if it continues to track the game’s schedule. I will make the fork Template:Fmp2 so the historical versions can continue to have the previous dates computed under the original Template:Fmp formula. Mikado282 (talk) 18:56, 24 November 2015 (PST)