Difference between revisions of "User:B Ju/Sandbox"

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[[File:Steam Server Browser.png|right|600px|thumb|The Server Browser in ''Team Fortress 2'' (Note: Screenshot from 2015).]]
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<!-- Style Page Additions When Thumbnails Get Fixed
  
The [[Steam]] '''Server Browser''' is an available [[Main Menu]] option that allows a player to search from a list of available servers and find a map or game mode of their choosing. Beyond basic searching, the server browser is equipped with a range of customizable filters, such as location, ping, player count, and more, allowing for a refined search experience tailored to individual preferences and requirements.
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Demoman
  
== Main Navigation ==
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| rowspan="2" style="background-color:#FFDDAD;" | '''{{item link|Blast Bowl}}'''
At the top of the server browser lies the Main Navigation bar. There are a total of seven tabs that all contain a list of servers, but each serves to show a different group of servers. Each tab also has identical filtering options (except the "Blacklisted Servers" tab) underneath the server list.
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| [[File:RED Blast Bowl.png|60px|link=Blast Bowl{{if lang}}]]
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| [[File:RED Blast Bowl Jumper.png|60px|link=Blast Bowl{{if lang}}]]
 +
|-
 +
| style="background:#F9D483; width:20%;" | {{item name|Sticky - Blast Bowl}}
 +
| style="background:#F9D483; width:20%;" | {{item name|Jumper - Blast Bowl}}
 +
|-
 +
| rowspan="2" style="background-color:#FFDDAD;" | '''{{item link|Mad Lad}}'''
 +
| [[File:RED Mad Lad.png|60px|link=Mad Lad{{if lang}}]]
 +
| [[File:RED Mad Lad Car Crasher.png|60px|link=Mad Lad{{if lang}}]]
 +
|-
 +
| style="background:#F9D483; width:20%;" | {{item name|Tank Trasher}}
 +
| style="background:#F9D483; width:20%;" | {{item name|Car Crasher}}
 +
|-
  
;Internet: Generates a list of available servers from the Internet. Servers that do not meet one or more of the filters are temporarily omitted from the results. The list is not generated until "Quick refresh" or "Refresh all" is pressed.
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Spy
  
;Favorites: A specific server can be added to the "Favorites" list by right clicking the server name in the browser and clicking "Add server to favorites". The server will not show up if it's taken off the Favorites or is unreachable.
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| rowspan="2" style="background-color:#FFDDAD;" | '''{{item link|Strasbourg Scholar}}'''
;History: A list of the current status of all the recent servers a player has visited. Servers can be deleted from the list by right-clicking the servers name and left-clicking "Remove server from history".
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| [[File:RED Strasbourg Scholar.png|61px|link=Strasbourg Scholar{{if lang}}]]
 +
| [[File:RED Strasbourg Scholar Plain.png|61px|link=Strasbourg Scholar{{if lang}}]]
 +
|-
 +
| style="background:#F9D483;" | {{item name|Patterned}}
 +
| style="background:#F9D483;" | {{item name|Plain - Strasbourg Scholar}}
 +
|-
  
;Spectate: Not usually used for normal servers. Spectate is a link to servers running the [[vdc:SourceTV|Source TV]] option. It allows a unlimited amount of players to watch a slightly delayed match running live on the server through a "camera man" (either run by an AI or human). This is used by many competitive\tournament groups to allow an audience to view their matches. Players usually join by an external IP and port number posted on a competition website.
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Engineer
  
;LAN: Looks for a server running on a [[w:LAN|LAN]] (local area network). Various options for filtering and refining the results are located at the bottom of the window.
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- Underminer's Overcoat
 +
| rowspan="2" style="background-color:#FFDDAD;" | '''{{item link|Cool Warm Sweater}}'''
 +
| [[File:Cool Warm Sweater Normal.png|60px|link=Cool Warm Sweater{{if lang}}]]
 +
| [[File:Cool Warm Sweater Under Overalls.png|60px|link=Cool Warm Sweater{{if lang}}]]
 +
|-
 +
| style="background:#F9D483;" | {{item name|Normal - Cool Warm Sweater}}
 +
| style="background:#F9D483;" | {{item name|Under Overalls}}
 +
|-
  
;Friends: Lists which servers a player's friends are currently on. Various options for filtering and refining the results are located at the bottom of the window.
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Medic
  
;Blacklisted Servers: The servers in this list will not appear in your server browser when searching for a server. Servers can be placed on the list by right clicking the name and selecting "Add server to blacklist". A count of how many servers you have blacklisted will be shown next to the server count in the main server window. Blacklisted servers may still be joined. Only the server name and the blacklist date filter options are shown. The bottom part of the window will show three options for this menu only.
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- Frigid Fashion
 +
- Oktoberfester
  
:::*"Import Servers From File" brings up a file browser to open a txt file containing a list of IP addresses to be blacklisted.
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Sniper
  
:::*"Add Current Server" adds the server you are connected to onto the blacklist.
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- Cranium Cover
  
:::*"Add a Server" lets you add a server to the blacklist by entering the web address or IP address.
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Pyro
  
== Server List ==
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- Flame Warrior
The top of the server list shows a bar that can be toggled to filter servers alphabetically, numerically, and by icon.
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- Seared Sorcerer
  
;Server List: Displays the name of all available servers as the list is updated.
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Heavy
  
;Game: Show what type of game is in play. Normally shows ''Team Fortress 2'' as the main game, but server mods, such as [[Freeze Tag]] and [[Prop Hunt]], may be shown here instead.
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- Ol' Reliable
  
;Players: Shows the current number of players and the maximum number of player slots in a server.
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All Classes
  
;Bots: Shows the current number of bots in a server.
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- Battle Bear
 +
- Trapper's Flap
  
;Map: Displays the current map being played.
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| rowspan="2" style="background-color:#FFDDAD;" | '''{{item link|Cozy Cover-Up}}'''
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| [[File:RED Cozy Cover-Up.png|60px|link=Cozy Cover-Up{{if lang}}]]
 +
| [[File:RED Cozy Cover-Up Muffed Up.png|60px|link=Cozy Cover-Up{{if lang}}]]
 +
| [[File:RED Cozy Cover-Up Wrapped Up.png|60px|link=Cozy Cover-Up{{if lang}}]]
 +
|-
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| style="background:#F9D483;" | {{item name|Covered Up}}
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| style="background:#F9D483;" | {{item name|Muffed Up}}
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| style="background:#F9D483;" | {{item name|Wrapped Up}}
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|-
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| rowspan="2" style="background-color:#FFDDAD;" | '''{{item link|Hat Outta Hell}}'''
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| [[File:Hat Outta Hell Damned.png|60px|link=Hat Outta Hell{{if lang}}]]
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| [[File:Hat Outta Hell Demon.png|60px|link=Hat Outta Hell{{if lang}}]]
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| [[File:Hat Outta Hell Devil.png|60px|link=Hat Outta Hell{{if lang}}]]
 +
|-
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| style="background:#F9D483;" | {{item name|Damned}}
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| style="background:#F9D483;" | {{item name|Demon}}
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| style="background:#F9D483;" | {{item name|Devil}}
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|-
  
;Latency: Displays the ping, or how long it takes to send and receive packets to and from the server, when the browser was last refreshed.
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Cases already checked for missing cosmetics:
  
;Tags: Shows what tags have been assigned by the server. This is used to some effect to show what features are enabled in a server and to filter out servers that don't have said features.
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- Series #143 – Winter 2023 Cosmetic Case
 +
- Series #142 – Bone-Chilling Bonanza Case
 +
- Series #140 – Summer 2023 Cosmetic Case
 +
- Series #139 – Winter 2022 Cosmetic Case
 +
- Series #137 – Ghoulish Gains Case
 +
- Series #136 – Summer 2022 Cosmetic Case
 +
- Series #135 – Winter 2021 Cosmetic Case
 +
- Series #133 – Crimson Cache Case
 +
- Series #132 – Summer 2021 Cosmetic Case
 +
- Series #130 – Winter 2020 Cosmetic Case
 +
- Series #128 – Wicked Windfall Case
 +
- Series #127 – Summer 2020 Cosmetic Case
 +
- Series #125 – Winter 2019 Cosmetic Case
 +
- Series #124 – Spooky Spoils Case
 +
- Series #123 – Summer 2019 Cosmetic Case
 +
- Series #122 – Winter 2018 Cosmetic Case
 +
- Series #120 – Violet Vermin Case
 +
- Series #119 – Blue Moon Cosmetic Case
 +
- Series #108 – Unleash the Beast Cosmetic Case
 +
- Series #107 – Abominable Cosmetic Case
 +
- Series #106 – Rainy Day Cosmetic Case
 +
- Series #104 – Creepy Crawly Case
 +
- Series #102 – Mayflower Cosmetic Case
 +
- Series #101 – Tough Break Cosmetic Case
 +
- Series #98 – Gargoyle Case
 +
- Series #97 – Confidential Collection Case
 +
- Series #96 – Quarantined Collection Case
 +
- Series #95 – Gun Mettle Cosmetic Case
 +
-
  
:::Commonly Used Tags:
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To Be Added/Checked:
  
:::*'''cp''' - This server mainly plays [[Control Point (Game Mode)|Control Point]] mode.
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-->
:::*'''ctf''' - This server mainly plays [[Capture the Flag]] mode.
 
:::*'''Payload''' (or pl) - This server mainly plays [[Payload]] mode.
 
:::*'''plr''' - This server mainly plays [[Payload Race]] mode.
 
:::*'''koth''' - This server mainly plays [[King of the Hill]] mode.
 
:::*'''arena''' - This server mainly plays [[Arena]] mode.
 
:::*'''alltalk''' - Players can hear [[voice chat]] from both teams on this server.
 
:::*'''norespawntime''' - On this server, there is minimal or no delay between death and respawning.
 
:::*'''nocrits''' - This server has critical hits disabled.
 
:::*'''allcrits''' - On this server, every hit will be a critical hit.
 
  
;Icons: Displayed on the left-hand side of the server browser are three icons that each indicate information about the server.
 
  
:::*;Password Protected: A picture of a golden lock is shown to indicate that a password is needed to enter the server.
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{{Map infobox
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  | map-status                = community
 +
  | map-game-type            = Payload
 +
  | map-file-name            = pl_enclosure_final
 +
  | map-image                = Enclosure main.jpg
 +
  | map-released              = {{Patch name|10|20|2017}}
 +
  | map-released-major        = Jungle Inferno Update
 +
  | map-has-n-stages          = 3
 +
  | map-environment          = Jungle, industrial
 +
  | map-setting              = Daylight, sunny
 +
  | map-has-deep-water        = yes
 +
  | map-hazards              = [[Environmental death#Deadly waters|Whitewater]], [[Environmental death#Grinder|Raptors]],<br>[[Environmental death#Tyrannosaurus Rex|''Tyrannosaurus rex'']],<br>[[Environmental death#Pitfalls|Pitfall]]s, [[Environmental death#Crushing|Crushing]]
 +
  | map-pickups-health-small  = 12
 +
  | map-pickups-health-medium = 24
 +
  | map-pickups-ammo-small    = 7
 +
  | map-pickups-ammo-medium  = 16
 +
  | map-pickups-ammo-large    = 10
 +
  | map-has-bots              = yes
 +
  | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/2240345
 +
}}
  
:::*;VAC-Secured: A shield showing the server is secured with [[VAC|Valve Anti-Cheat technology]]. It is not a guarantee that other players using [[Wikipedia:Cheating in online games|unwanted software tampering]] will not join, but is a deterrent against said players with a warning that detected tampering will result in a permanent account ban.
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{{Quotation|'''Enclosure''' publicity blurb|Welcome, to Charles Darling's Triassic Preserve!<br>The past - today!}}
  
:::*;Replays Enabled: An icon of a film reel frame is shown to indicate that the server supports [[Replay]] recording.
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'''Enclosure''' is a [[Steam Workshop|community-created]], three-stage [[Payload]] map released during the [[Jungle Inferno Update]]. The map depicts certain enclosures and facilities of [[Non-player characters#Charles Darling|Charles Darling's Triassic Preserve]]. Mr. Darling's finest exhibits include ''Pteranodon'', ''Brachiosaurus'', ''Triceratops'', ''Velociraptor'', and ''Tyrannosaurus rex'' in lush environments.
  
== Filter Section ==
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{{campaign pass map commission|Jungle Inferno}}
These are the filters that can narrow server searches into a tight group of similar servers.
 
  
; Workshop: Displays subscribed maps from the [[Steam Workshop]] or any maps that were uploaded to the Steam Workshop but not necessarily subscribed by the player. If <All> is selected, it will show the normal server list together with the Steam Workshop maps.
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Enclosure was [https://steamcommunity.com/sharedfiles/filedetails/?id=851316292 contributed] to the Steam Workshop.
  
;Tags Bar: Adding certain words or "Tags" to this bar allows a player to refine searches by special features of listed servers. The first box can be selected to show "include" or "do not include" for the following tags inside the box to the right. The middle box is where a player may enter tags, separating each tag by a comma<tt>,</tt> with no spaces. The third box that says "Add common tags..." is a popup box that shows a list of the most commonly used tags.
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'''Triassic Preserve's Dinosaur Enclosures:'''
 +
<gallery widths=130px heights=90px>
 +
File:Enclosure Pterodactyl from Observation Room.png|'''Gate 03:'''<br>''[[w:Pteranodon|Pteranodon]]''
 +
File:Enclosure Bronto.png|'''Gate 02:'''<br>''[[w:Brachiosaurus|Brachiosaurus]]''
 +
File:Enclosure Tric.png|'''Gate 02:'''<br>''[[w:Triceratops|Triceratops]]''
 +
File:Enclosure Raptors.png|'''Gate 01:'''<br>''[[w:Velociraptor|Velociraptor]]''
 +
Enclosure final gate.png|'''Gate 01:'''<br>''[[w:Tyrannosaurus|Tyrannosaurus rex]]''
 +
</gallery>
  
;Game: This option is grayed out and permanently set to ''Team Fortress 2''.
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== Locations(New) ==
 +
The BLU team must push the cart through three stages, past major facilities and main attractions of Triassic Preserve.
  
;Map: Allows a player to type in the name of the desired map, including the map type prefix. The browser will purge any current servers not playing maps with the typed name.
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=== Aviary Gate 03 (Stage One) ===
{{clr}}
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* '''Pteranodon Aviary:''' Immediately outside of the Hydroelectric Plant that serves as BLU's base, is the Pteranodon Aviary. The area is full of ramps and varied levels of elevation, and also includes [[Environmental death#Pitfalls|pitfalls]] and [[Environmental death#Deadly waters|white water]] hazards. A flank route on the left is seperated by a chasm, and leads underneath a small wooden structure to the Payload track, as well as the high-ground overlooking Capture Point A. The flank route to the right, the Service Hall, is crucial for stategic positioning for both teams, allowing RED to ambush the Cart, and BLU to bypass RED's defenses. The Service Hall includes access to Ramps, Capture Point A, the Observation Room, a one-way gate that provides an overlook into the Amber Mines (known as High Hide), and the Fan Exit to Amber Mine after Point A has been captured.
 +
* '''Amber Mine:''' After the Pteranodon Aviary, through Aviary Gate 04, is the Amber Mine. This location features Hammon's Amber Mining Co. buildings, as well as a battlements for BLU (known as Catwalk), and battlements for RED (known as Sorting Shed). RED's base is located behind the large building with the "Hammond's" sign on it. The Restricated Area, which can be entered via the Observation Room, provides a crucial flanking route for the BLU team, allowing them to close the distance to the RED team while remaining in cover. The Payload travels between BLU's catwalk and RED's battlements, and the final goal for the stage is the Amber Mine Entrance, located near RED's base.
  
;Max Player Count: Allows players to set a maximum threshold of total player slots per server. Setting the number to 24 will purge any servers from the list that have 25 or more player slots in a server.
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<gallery widths=130px heights=90px>
 +
File:Enclosure that's how it always starts.png|BLU Spawn rollout to the Ramps.
 +
File:Enclosure Aviary.png|Ramp battlements in front of BLU Spawn.
 +
File:Enclosure Service Hall from spawn.png|Service Hall from BLU Spawn; doorway flank to Ramps.
 +
File:Enclosure Service Hall flanks.png|Four other flank routes from the Service Hall.
 +
File:Enclosure Pterodactyl Observation Room.png|The Observation Room has several entrances.
 +
File:Enclosure Restricted Area.png|Flank to Mine Entrance.
 +
File:Enclosure Mine entrance from camp.png|High Hide view of the Battlements and Mine Entrance.
 +
File:Enclosure catwalk from sorting shed.png|Stage 1 Battlements: Catwalk seen from Sorting Shed.
 +
</gallery>
  
;Simplified List: A clickable box that changes the text list into a picture list showing the map and groups of servers playing on that map, with the most optimal server based on filters showing first.
+
=== Security Station 02 (Stage Two) ===
 +
* '''Security Station 02:''' The Amber Mine now serves as BLU's base, and immediately outside of it are two bridges leading over a [[Environmental death#Deadly waters|stream]]. To the right is the Trail flank route, leading to a high-ground area overlooking Capture point (A) at the main Security Station building, as well as to the right flank of the Boathouse area. Once Capture point (A) is captured, the Control Room flank route inside the main Security Station building unlocks, providing additional routes for BLU to attack along the left side of the Boathouse area.
 +
* '''Goldbloom Boathouse & Freeman Airboat Tours:''' After Capture point (A) is a Pipeline the cart will pass under, into the Boathouse & Freemain Airboat Tours section. In the center of the area, a large wooden structure holds the Payload track, provides high-ground and cover for both teams in multiple locations, and acts as a divider for different routes through the area. Immediately on the right, is the ''Triceratops'' flank route, that leads up to the Goldbloom Room, and an advantageous area that provides high-ground overlooking the final Capture point (B) inside the Boathouse. RED's base is located behind the Boathouse, on the far right side.  
  
:::[[File:Simplified Server List.png|left|500px]]
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<gallery widths=130px heights=90px>
{{clr}}
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File:Enclosure 2nd Stage.png|Stage 2 rollout; Trail flank begins on the right.
;Latency: The time it takes to send and receive packets to and from the server. Omits servers which have ping above the filter's limit.
+
File:Enclosure stream.png|Bridges over a slippery stream of [[Environmental Death#Deadly waters|whitewater]].
 +
File:Enclosure control room.png|Unlocks when BLU figures out how to cap.
 +
File:Enclosure Security Station.png|Security Station<br>Capture point (A)
 +
File:Enclosure Pipeline duckunder.png|The track ducks under the pipeline.
 +
File:Enclosure Wood Structure from end of trail.png|Wood Structure from end of Trail.
 +
File:Enclosure Wood Structure.png|Wood Structure from the Boathouse.
 +
File:Enclosure Goldbloom.png|Inside the Goldbloom Room, facing the ''Triceratops''.
 +
File:Enclosure flank on Boat House.png|Flank past the Goldbloom Room.
 +
File:Enclosure Boathouse.png|Stage 2 Final inside the Goldbloom Boathouse.
 +
</gallery>
  
 +
=== Holding Facility Gate 01 (Stage Three) ===
 +
* '''Goldbloom Warehouse:''' The first section of stage three, is the Goldbloom Warehouse. The back of the warehouse is BLU's base, and immediately outside of it is a bridge leading with the trackover the [[Environmental death#Grinder|Raptor]] Enclosure. To the right of the Raptor Enclosure is the Maintenance Shed, which features [[Surfing|surfable]] walls, offering an opportunity for unique movement strategies. After the bridge over the Raptor Enclosure is the first Capture point (A), and once captured, the large gate behind it, Gate 01, will open.
 +
* '''Sector 6''' - After Gate 01 is Sector 6. On the far left side of the area is a small flank route leading to Capture point (B). On the right side of the area is a ramp leading to a powerful flank route, that provides high-ground overlooking Capture point (B), as well as opportunties for both teams to get ambush the enemy. Once Capture point (B) is captured, the BLU team will be rewarded with a forward spawn at the start of the Sector 6 area, and Gate 01 will close.
 +
* '''''T. rex'' Enclosure:''' After Capture point (B) is the map's final area, the ''T. rex'' Enclosure. This area of the map is condensely packed, with most flank routes being almost immediately beside the track. All routes funnel into  a large building with the Final point, and the [[Environmental death#Payload Cart explosion|''T. rex'' finale]]. In the right side of the building housing the final point is RED's spawn, the Hatchery.
  
;Location: Can be selected to give a general location of where a particular server is located.
 
  
:::Selectable locations:
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<gallery widths=130px heights=90px>
 +
File:Enclosure 2nd Stage BLU Spawn and Rollout.png|Stage 3 BLU Spawn and rollout.
 +
File:Enclosure BLU Raptor.png|Tracks over the Raptor Enclosure.
 +
File:Enclosure bunker.png|Maintenance Shed, pickups at both ends.
 +
File:Enclosure Gate 1.png|Capture point (A) before capping. Left and right flanks.
 +
File:Enclosure Sector 6.png|Sector 6.
 +
File:Enclosure Gate 1 Point B.png|Track from gate towards Capture point (B).
 +
File:Enclosure DEAD END.png|A jumping flank.
 +
File:Enclosure Tyrannosaurus Rex Enclosure.png|Main approach to the ''Tyrannosaurus rex'' Enclosure.
 +
File:Enclosure T-Rex Encounter.png|''Tyrannosaurus rex'' Encounter Space, viewed from upper RED Spawn.
 +
File:Enclosure final spectate.png|As the Payload nears the Final point, killed players may spectate the capture.
 +
File:Enclosure T-Rex closing roar.png|Rexxy's big closing roar. Go ahead, touch!
 +
</gallery>
  
:::*'''<All>''': Displays all servers no matter which location. The box is left blank.
+
== Locations ==
:::*'''US - East''': Relatively eastern part of the United States.
+
The BLU team must push the cart through three stages, past major facilities and main attractions of Triassic Preserve.
:::*'''US - West''': Relatively western part of the United States.
 
:::*'''South America''': Includes Argentina, Brazil, Chile, Colombia, Ecuador, Paraguay, Peru, Uruguay, Venezuela, and others.
 
:::*'''Europe''': Includes the United Kingdom, France, Norway, Germany, Spain, Russia, and others.
 
:::*'''Asia''': Includes China, Japan, Taiwan, South Korea, and others.
 
:::*'''Australia''': Includes New Zealand and others.
 
:::*'''Middle East''': Includes Iraq, Israel, Saudi Arabia, Kuwait, Iran, and others.
 
:::*'''Africa''': Includes over 50 countries on the African continent.
 
  
;Anti-Cheat: Selects a server with or without [[Wikipedia:Valve_Anti-Cheat | VAC]].
+
=== Aviary Gate 03 (Stage One) ===
 +
* '''Hydroelectric Plant''' – BLU Base
 +
* '''''Pteranodon'' Aviary/Ramps'''
 +
* '''Chasm''' (separates left flank route) ([[Environmental death#Pitfalls|Pitfall]]/[[Environmental death#Deadly waters|White water]])
 +
* '''Service Hall''' (an important flank for both sides: for RED to get behind the Cart, and for BLU to get behind the defense in the Observation Room)
 +
** '''Ramps Gate''' (flank to Ramps)
 +
** '''Gate A''' (flank to Capture point (A))
 +
** '''Cage''' (flank to Observation Room)
 +
** '''Fan Exit''' (unlocks with Capture point (A))
 +
** '''High Hide''' (one-way gate up stairs: high flanks to the Observation Room and Restricted Area, overlooks the Amber Mine Battlements, and route to the Catwalk)
 +
* '''Capture point (A)''' "Aviary"
 +
* '''Aviary Gate 04''' (exit from Aviary)
 +
* '''Observation Room'''
 +
* '''Restricted Area''' (flank between Observation Room and Amber Mine)
 +
* '''Amber Mine''' (Hammond’s Amber Mining Co. sorting buildings)
 +
:: Battlements: '''Catwalk''' (BLU) / '''Sorting Shed''' (RED)
 +
* '''Capture point (B)''' / '''Final point''' – Amber "Mine Entrance"
 +
* RED Base behind '''Sorting Shed'''
  
;Server Not Full: When checked, will not show servers that have no available player slots.
+
<gallery widths=130px heights=90px>
 +
File:Enclosure that's how it always starts.png|BLU Spawn rollout to the Ramps.
 +
File:Enclosure Aviary.png|Ramp battlements in front of BLU Spawn.
 +
File:Enclosure Service Hall from spawn.png|Service Hall from BLU Spawn; doorway flank to Ramps.
 +
File:Enclosure Service Hall flanks.png|Four other flank routes from the Service Hall.
 +
File:Enclosure Pterodactyl Observation Room.png|The Observation Room has several entrances.
 +
File:Enclosure Restricted Area.png|Flank to Mine Entrance.
 +
File:Enclosure Mine entrance from camp.png|High Hide view of the Battlements and Mine Entrance.
 +
File:Enclosure catwalk from sorting shed.png|Stage 1 Battlements: Catwalk seen from Sorting Shed.
 +
</gallery>
  
;Has Users Playing: When checked, will not show servers that have no players on them.
+
=== Security Station 02 (Stage Two) ===
 +
* '''Amber Mine''' – BLU Base
 +
* '''Stream''' ([[Environmental death#Deadly waters|White water]])
 +
* '''Trail''' (self-interpretive flank to ''Triceratops'' Enclosure)
 +
* '''''Brachiosaurus'' Enclosure''' / Security buildings
 +
* '''Capture point (A)''' "Security Station" - forward RED Spawn
 +
* '''Control Room''' flank that unlocks with Capture point (A)
 +
* '''Pipeline''' (duck under)
 +
* '''''Triceratops'' Enclosure''' (flank)
 +
* '''Goldbloom Room''' controls the corner flank past the ''Triceratops''
 +
* '''Wood Structure''' (track)
 +
* '''Lean to''' (roof/flank)
 +
* '''Capture point (B)''' / '''Final point''' – "Boathouse" & Freeman Airboat Tours
 +
* RED Base inside '''Goldbloom Boathouse'''
  
;Is Not Password Protected: When checked, will not show servers that require a password to join.  
+
<gallery widths=130px heights=90px>
 +
File:Enclosure 2nd Stage.png|Stage 2 rollout; Trail flank begins on the right.
 +
File:Enclosure stream.png|Bridges over a slippery stream of [[Environmental Death#Deadly waters|whitewater]].
 +
File:Enclosure control room.png|Unlocks when BLU figures out how to cap.
 +
File:Enclosure Security Station.png|Security Station<br>Capture point (A)
 +
File:Enclosure Pipeline duckunder.png|The track ducks under the pipeline.
 +
File:Enclosure Wood Structure from end of trail.png|Wood Structure from end of Trail.
 +
File:Enclosure Wood Structure.png|Wood Structure from the Boathouse.
 +
File:Enclosure Goldbloom.png|Inside the Goldbloom Room, facing the ''Triceratops''.
 +
File:Enclosure flank on Boat House.png|Flank past the Goldbloom Room.
 +
File:Enclosure Boathouse.png|Stage 2 Final inside the Goldbloom Boathouse.
 +
</gallery>
  
;Filters Button: The filters button shows and hides options for the server configuration. Options include max players, password protected, [[VAC]]-secure, server full, has users playing, map, and tags, e.g [[bots]].
+
=== Holding Facility Gate 01 (Stage Three) ===
 +
* '''Goldbloom Warehouse''' – BLU Base
 +
* '''Raptor Enclosure''' ([[Environmental death#Grinder|Raptors]])
 +
* '''Maintenance Shed''' (note: [[Surfing|surfable]] walls)
 +
* '''Capture point (A)''' "Raptor enclosure"
 +
* '''Gate 01''' opens with Capture point (A), closes with Capture point (B),  
 +
* '''Sector 6'''
 +
** RED spawn shortcut to Sector 6: closes with Capture point (A)
 +
** Forward BLU Spawn at Sector 6: opens with Capture point (B)
 +
* '''Capture point (B)''' "''T. rex'' enclosure" (closes Gate 01)  ([[Environmental death#Crushing|Crushing]])
 +
* '''''T. rex'' Encounter''', final combat area
 +
* '''Final point''' – "[[Environmental death#Payload Cart explosion|''T. rex'']]"
 +
* RED Base inside '''Hatchery'''
  
;Refresh: Completely refreshes the list of servers, updating all the server data.
+
<gallery widths=130px heights=90px>
 +
File:Enclosure 2nd Stage BLU Spawn and Rollout.png|Stage 3 BLU Spawn and rollout.
 +
File:Enclosure BLU Raptor.png|Tracks over the Raptor Enclosure.
 +
File:Enclosure bunker.png|Maintenance Shed, pickups at both ends.
 +
File:Enclosure Gate 1.png|Capture point (A) before capping. Left and right flanks.
 +
File:Enclosure Sector 6.png|Sector 6.
 +
File:Enclosure Gate 1 Point B.png|Track from gate towards Capture point (B).
 +
File:Enclosure DEAD END.png|A jumping flank.
 +
File:Enclosure Tyrannosaurus Rex Enclosure.png|Main approach to the ''Tyrannosaurus rex'' Enclosure.
 +
File:Enclosure T-Rex Encounter.png|''Tyrannosaurus rex'' Encounter Space, viewed from upper RED Spawn.
 +
File:Enclosure final spectate.png|As the Payload nears the Final point, killed players may spectate the capture.
 +
File:Enclosure T-Rex closing roar.png|Rexxy's big closing roar. Go ahead, touch!
 +
</gallery>
  
;Quick/Stop Refresh: Refreshes only the current servers listed.
+
== Strategy ==
 +
{{main|Community Enclosure strategy}}
  
;Connect: Connects to the current selected server; if the server is full, it shows the "Server Info" tab.
+
== Changelog ==
 +
{{hatnote|This is the changelog of the map before it was added to the game.}}
 +
{{Changelog|
 +
'''Jul 14 @ 9:28am'''<br>
 +
>Stage 1
 +
* Cut down on size of OOB areas in aviary bit, and second half of the stage.
 +
* Added occluders in several places.
 +
>Stage 2
 +
* Redesigned last point building of stage 2.
 +
* Added occluders in several places.
 +
>Stage 3
 +
* Added occluders in several places.
 +
* Removed bunker interior from play area.
 +
* Added sightline blocker to the upper exit from starting building.
 +
>Cut down on static props across all stages.
 +
 
 +
'''Jun 29 @ 9:48am'''<br>
 +
>Overall
 +
* Replaced borneo assets with E* Arkham's and Pear's foliage models.
 +
* Hopefully fixed displacement seams popping up here and there.
 +
>Stage 1
 +
* Added a few pickups in initial area.
 +
>Stage 2
 +
* Changed water in out of bounds area behind red spawn to 2fort_expensive
 +
* Fixed lighting on several props.
 +
>Stage 3
 +
* Changed water behind blu spawnroom to 2fort_expensive
 +
* Added some detail to the interior of the bunker.
 +
* Replaced a displacement fallen tree in initial area with a fallen hollow tree model.
 +
 
 +
'''May 27 @ 5:15am'''<br>
 +
>Overall
 +
* Optimized a number of assets (decreased polycount and added LOD's to some models).
 +
* Fixed issues with cart getting stuck on rolling back and causing mini* earthquakes when it went up or down a slope.
 +
* Removed EOTL round start tune.
 +
>Stage 1
 +
* Slightly increased RED respawntime.
 +
>Stage 3
 +
* Fixed RED not being able to leave their spawn.
 +
 
 +
'''Apr 27 @ 1:20pm'''<br>
 +
>Stage 1
 +
* Several visual changes to out of bounds areas in this stage.
 +
>Stage 2
 +
* Changed the entrance door to security station building.
 +
>Stage 3
 +
* Changed several out of bounds areas.
 +
>Skybox
 +
* Added some buildings to the skybox.
 +
>Overall
 +
* Removed all Mayann pack assets.
 +
* Replaced all mayann palm trees with ones made by Void and Stiffy (thanks guys).
 +
 
 +
'''Apr 20 @ 7:37am'''<br>
 +
>Stage 1
 +
* Removed cage crane room route (it is now an out of bounds area).
 +
* Updated aviary model.
 +
* Added a new route to second point outdoor area.
 +
>Stage 2
 +
* Changed initial area to get rid of sniper sightlines into blu spawn exit.
 +
* Added stairs to the roof of the boathouse.
 +
>Stage 3
 +
* Several changes to final point area that will hopefully mitigate engie spam issue.
 +
 
 +
'''Mar 31 @ 12:18pm'''
 +
* Shortened stage 1
 +
* BLU now spawns in the generator room.
 +
* Area with the truck is now out of bounds.
 +
* Added a passage between concrete tunnel and cage unloading room.
 +
* Moved setupgates to the entrance to the aviary area.
 +
 
 +
'''Mar 12 @ 9:29am'''
 +
* Removed rock spire from out of bounds area in stage 1, extended unclipped area out to the edge of the waterfall.
 +
* Added multiple areaportals and hint brushes in all stages to improve performance.
 +
* Replaced electric fence in stage 3 with a solid wall to split up areas and prevent whole stage from rendering at once.
 +
 
 +
'''Mar 10 @ 12:28pm'''
 +
* Fixed several func_brushes tied to func_areaportalwindows being solid.
 +
 
 +
Mar 10 @ 8:30am'''
 +
* Changed all displacement rock textures.
 +
* Fixed multiple displacement seams.
 +
* Fixed glowing waterfall models.
 +
* Added missing nobuild area on one of buildings in stage 2.
 +
* Added occluders to several areas.
 +
* Replaced brush spawn truck in stage 1 blu spawn with a custom model.
 +
 
 +
'''Mar 2 @ 3:34pm'''
 +
* Fixed incorrect sun position.
 +
* Added nobuild zones on rooves in stages 1 and 2.
 +
* Fixed light leaks in several spots.
 +
* Toned down the volume of waterfall sounds in aviary soundscapes.
 +
 
 +
'''Feb 17 @ 5:52am'''
 +
* Added lamps to several darker areas of the map.
 +
* Replaced brush electric fence pylons with models.
 +
* Added a building covering rightmost BLU spawn exit from snipers on cliff path in stage 2.
 +
* Fixed a bunch of props being dynamic instead of static
 +
* Removed excess teamspawn points and some sprites to cut down on edicts.
 +
 
 +
'''Jan 31 @ 8:45am'''
 +
* Recompiled the map to fix missing LDR lighting.
 +
 
 +
'''Jan 30 @ 7:49am'''
 +
* Changed skybox texture and lighting to that of tc_hydro
 +
* Moved/added/removed some foliage from areas around the map.
 +
* Fixed a bunch of light sprites not working.
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
* Added Enclosure to the game.
 +
 
 +
'''{{Patch name|10|23|2017}}'''
 +
* Fixed various errors related to textures.
 +
 
 +
'''{{Patch name|11|17|2017}}'''
 +
* Fixed a buildable area in BLU spawn for stage 1.
 +
* Updated [[vdc:Material|materials]] for foliage props.
 +
 
 +
'''{{Patch name|5|17|2018}}'''
 +
* Fixed players being able to get stuck in closing dropdown door in stage 3.
 +
* Fixed missing team filter for small resupply room in stage 3.
 +
* Removed unnecessary {{ent|env_wind}} entity messing with {{ent|env_dustmote}} entities
 +
 
 +
'''{{Patch name|6|26|2018}}'''
 +
* Updated {{code|pl_enclosure_final}} to fix a [[vdc:displacement|displacement]] hole in stage two.
 +
 
 +
'''{{Patch name|3|20|2023}}'''
 +
* Updated {{code|pl_enclosure_final}} to fix an [[Exploits|exploit]] that allowed players to get out of bounds.
 +
 
 +
'''{{Patch name|7|12|2023}} #1''' ([[Summer 2023]])
 +
* Updated {{code|pl_enclosure_final}} to fix [[Localization files|localization]] issues.
 +
}}
 +
 
 +
== Bugs ==
 +
[[File:Enclosure T-Rex gate bug.png|thumb|right|200px|Gate rendering bug in [[Deathcam]] spectate at final.]]
 +
* Rarely, while spectating, the ''T. rex'' gate can fail to render.
 +
** Certain objects on the map may fail to render as well.
 +
*Sometimes white boxes constantly appear and disappear near the player.
 +
 
 +
== Trivia ==
 +
* Sharing an issue that the ''Jurassic Park'' film has to a lesser extent, none of the dinosaurs displayed in Triassic Park are from the [[w: Triassic|Triassic Period]]. Most are [[w:Cretaceous|Cretaceous]] dinosaurs, excepting ''Brachiosaurus'' making an appearance in the [[w:Jurassic|Late Jurassic]].
 +
<!-- Before you add any reference to Trivia, check and consider whether it has already been covered by an image in the page or whether a new image and caption would do a better job than a bullet under Trivia.
 +
The following Trivia items were incorporated into image captions:
 +
* Hammond's Amber Mining Co. references [[w:John Hammond (Jurassic Park)|John Hammond]], fictional founder of [[w:Jurassic Park|Jurassic Park]].
 +
* A large articulated vehicle owned by BLU parked behind first stage spawn is a reference to a similar vehicle used in [[w:The Lost World: Jurassic Park|The Lost World: Jurassic Park]].
 +
* Goldbloom Tropical Flora Exports sign is a reference to actor [[w:Jeff Goldblum|Jeff Goldblum]].
 +
* There are multiple cans of shaving creme scattered around the map referencing the secret embryo container used by Nerdry in Jurassic Park.
 +
* Despite the fact that all dinosaurs in the map are wooden cutouts, there is an incubator unit with actual eggs hidden in a room behind final stage RED spawn.-->
 +
* "Freeman Airboat Tours" is a reference to [http://combineoverwiki.net/wiki/Gordon_Freeman Gordon Freeman], the protagonist from the ''Half-Life'' series, as well as to the chapter "Water Hazard" from ''Half-Life 2,'' which largely consists of driving an airboat.
 +
 
 +
== Gallery ==
 +
<gallery widths=130px heights=90px>
 +
File:Enclosure Tyrannosaurus Rex cart.png|Mecha-Rexxy waiting for BLU to blast the gate.
 +
File:Enclosure Workshop image.jpg|Steam Workshop image for Enclosure.
 +
File:Enclosure vehicle.png|Transport vehicle.
 +
File:Enclosure helipad.png|Helicopter pad.
 +
File:Enclosure 3 windows.png
 +
File:Enclosure Hydro.png
 +
File:Enclosure She's in there with you!.png|A hidden dinosaur.
 +
File:Enclosure observation window.png|Observation window.
 +
File:Enclosure Croc.png|Hovercrafts
 +
File:Enclosure even plywood cutout life.png|An egg incubator with (possibly) real eggs.
 +
File:Enclosure World Control Center.png|Control center.
 +
</gallery>
 +
 
 +
Visual references to ''Team Fortress 2'' culture:'''
 +
<gallery widths=130px heights=90px>
 +
File:Enclosure Clever boy!.png|Reference to [[Community fads#Rappy|Rappy]].
 +
File:Enclosure deer and pter.png|Hidden in a shack in BLU Spawn, deer and ''Pteranodon'' play with the [[Grandmaster|''TF2'' Chess Set]].
 +
</gallery>
 +
 
 +
Visual references to the ''Jurassic Park'' franchise:'''
 +
<gallery widths=130px heights=90px>
 +
File:Mannshaveol 01.png|[[Mann Co.]] "embryo containers".
 +
Enclosure amber mine exit.png|Reference to [[w:John Hammond (Jurassic Park)|John Hammond]] and his source of "[[w:Ancient DNA|Dino DNA]]".
 +
File:Enclosure 10 000 VOLTS.png|Sign from the electric paddock fences in the movies.
 +
File:Enclosure Goldbloom Floral.png|Goldbloom Tropical Flora Exports references actor [[w:Jeff Goldblum|Jeff Goldblum]].
 +
</gallery>

Latest revision as of 06:25, 1 April 2024


Template:Dictionary/common strings/map name b ju
Enclosure main.jpg
Basic Information
Map type: Payload
File name: pl_enclosure_final
Released: October 20, 2017 Patch
(Jungle Inferno Update)
Developer(s): Michał "AsG_Alligator" Byczko
Aeon "Void" Bollig
E-Arkham
PEAR
Stiffy360
Andrew "Dr. Spud" Thompson
Fuzzymellow
Maxime Dupuis
Freyja
Ivan "Crowbar" Sokolov
Map Info
No. of Stages: 3
Environment: Jungle, industrial
Setting: Daylight, sunny
Hazards: Whitewater, Raptors,
Tyrannosaurus rex,
Pitfalls, Crushing
Deep Water: Yes
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×12  •  Mediumhealth.png ×24
Ammoico.png Ammo Boxes: Smallammo.png ×7   •   Mediumammo.png ×16   •  
Largeammo.png ×10
Map Photos
Loading screen photos.
Map Stamp
[[File:Item icon Map Stamp - Template:Dictionary/common strings/map name b ju.png|170px|link=Map Stamp]]
Supporters Leaderboard
Welcome, to Charles Darling's Triassic Preserve!
The past - today!
Enclosure publicity blurb

Enclosure is a community-created, three-stage Payload map released during the Jungle Inferno Update. The map depicts certain enclosures and facilities of Charles Darling's Triassic Preserve. Mr. Darling's finest exhibits include Pteranodon, Brachiosaurus, Triceratops, Velociraptor, and Tyrannosaurus rex in lush environments.

A portion of the money made from the sales of the Jungle Inferno Campaign Pass goes to the authors of the map.

Enclosure was contributed to the Steam Workshop.

Triassic Preserve's Dinosaur Enclosures:

Locations(New)

The BLU team must push the cart through three stages, past major facilities and main attractions of Triassic Preserve.

Aviary Gate 03 (Stage One)

  • Pteranodon Aviary: Immediately outside of the Hydroelectric Plant that serves as BLU's base, is the Pteranodon Aviary. The area is full of ramps and varied levels of elevation, and also includes pitfalls and white water hazards. A flank route on the left is seperated by a chasm, and leads underneath a small wooden structure to the Payload track, as well as the high-ground overlooking Capture Point A. The flank route to the right, the Service Hall, is crucial for stategic positioning for both teams, allowing RED to ambush the Cart, and BLU to bypass RED's defenses. The Service Hall includes access to Ramps, Capture Point A, the Observation Room, a one-way gate that provides an overlook into the Amber Mines (known as High Hide), and the Fan Exit to Amber Mine after Point A has been captured.
  • Amber Mine: After the Pteranodon Aviary, through Aviary Gate 04, is the Amber Mine. This location features Hammon's Amber Mining Co. buildings, as well as a battlements for BLU (known as Catwalk), and battlements for RED (known as Sorting Shed). RED's base is located behind the large building with the "Hammond's" sign on it. The Restricated Area, which can be entered via the Observation Room, provides a crucial flanking route for the BLU team, allowing them to close the distance to the RED team while remaining in cover. The Payload travels between BLU's catwalk and RED's battlements, and the final goal for the stage is the Amber Mine Entrance, located near RED's base.

Security Station 02 (Stage Two)

  • Security Station 02: The Amber Mine now serves as BLU's base, and immediately outside of it are two bridges leading over a stream. To the right is the Trail flank route, leading to a high-ground area overlooking Capture point (A) at the main Security Station building, as well as to the right flank of the Boathouse area. Once Capture point (A) is captured, the Control Room flank route inside the main Security Station building unlocks, providing additional routes for BLU to attack along the left side of the Boathouse area.
  • Goldbloom Boathouse & Freeman Airboat Tours: After Capture point (A) is a Pipeline the cart will pass under, into the Boathouse & Freemain Airboat Tours section. In the center of the area, a large wooden structure holds the Payload track, provides high-ground and cover for both teams in multiple locations, and acts as a divider for different routes through the area. Immediately on the right, is the Triceratops flank route, that leads up to the Goldbloom Room, and an advantageous area that provides high-ground overlooking the final Capture point (B) inside the Boathouse. RED's base is located behind the Boathouse, on the far right side.

Holding Facility Gate 01 (Stage Three)

  • Goldbloom Warehouse: The first section of stage three, is the Goldbloom Warehouse. The back of the warehouse is BLU's base, and immediately outside of it is a bridge leading with the trackover the Raptor Enclosure. To the right of the Raptor Enclosure is the Maintenance Shed, which features surfable walls, offering an opportunity for unique movement strategies. After the bridge over the Raptor Enclosure is the first Capture point (A), and once captured, the large gate behind it, Gate 01, will open.
  • Sector 6 - After Gate 01 is Sector 6. On the far left side of the area is a small flank route leading to Capture point (B). On the right side of the area is a ramp leading to a powerful flank route, that provides high-ground overlooking Capture point (B), as well as opportunties for both teams to get ambush the enemy. Once Capture point (B) is captured, the BLU team will be rewarded with a forward spawn at the start of the Sector 6 area, and Gate 01 will close.
  • T. rex Enclosure: After Capture point (B) is the map's final area, the T. rex Enclosure. This area of the map is condensely packed, with most flank routes being almost immediately beside the track. All routes funnel into a large building with the Final point, and the T. rex finale. In the right side of the building housing the final point is RED's spawn, the Hatchery.


Locations

The BLU team must push the cart through three stages, past major facilities and main attractions of Triassic Preserve.

Aviary Gate 03 (Stage One)

  • Hydroelectric Plant – BLU Base
  • Pteranodon Aviary/Ramps
  • Chasm (separates left flank route) (Pitfall/White water)
  • Service Hall (an important flank for both sides: for RED to get behind the Cart, and for BLU to get behind the defense in the Observation Room)
    • Ramps Gate (flank to Ramps)
    • Gate A (flank to Capture point (A))
    • Cage (flank to Observation Room)
    • Fan Exit (unlocks with Capture point (A))
    • High Hide (one-way gate up stairs: high flanks to the Observation Room and Restricted Area, overlooks the Amber Mine Battlements, and route to the Catwalk)
  • Capture point (A) "Aviary"
  • Aviary Gate 04 (exit from Aviary)
  • Observation Room
  • Restricted Area (flank between Observation Room and Amber Mine)
  • Amber Mine (Hammond’s Amber Mining Co. sorting buildings)
Battlements: Catwalk (BLU) / Sorting Shed (RED)
  • Capture point (B) / Final point – Amber "Mine Entrance"
  • RED Base behind Sorting Shed

Security Station 02 (Stage Two)

  • Amber Mine – BLU Base
  • Stream (White water)
  • Trail (self-interpretive flank to Triceratops Enclosure)
  • Brachiosaurus Enclosure / Security buildings
  • Capture point (A) "Security Station" - forward RED Spawn
  • Control Room flank that unlocks with Capture point (A)
  • Pipeline (duck under)
  • Triceratops Enclosure (flank)
  • Goldbloom Room controls the corner flank past the Triceratops
  • Wood Structure (track)
  • Lean to (roof/flank)
  • Capture point (B) / Final point – "Boathouse" & Freeman Airboat Tours
  • RED Base inside Goldbloom Boathouse

Holding Facility Gate 01 (Stage Three)

  • Goldbloom Warehouse – BLU Base
  • Raptor Enclosure (Raptors)
  • Maintenance Shed (note: surfable walls)
  • Capture point (A) "Raptor enclosure"
  • Gate 01 opens with Capture point (A), closes with Capture point (B),
  • Sector 6
    • RED spawn shortcut to Sector 6: closes with Capture point (A)
    • Forward BLU Spawn at Sector 6: opens with Capture point (B)
  • Capture point (B) "T. rex enclosure" (closes Gate 01) (Crushing)
  • T. rex Encounter, final combat area
  • Final point – "T. rex"
  • RED Base inside Hatchery

Strategy

Main article: Community Enclosure strategy

Changelog

This is the changelog of the map before it was added to the game.
Changelog:

Jul 14 @ 9:28am
>Stage 1

  • Cut down on size of OOB areas in aviary bit, and second half of the stage.
  • Added occluders in several places.

>Stage 2

  • Redesigned last point building of stage 2.
  • Added occluders in several places.

>Stage 3

  • Added occluders in several places.
  • Removed bunker interior from play area.
  • Added sightline blocker to the upper exit from starting building.

>Cut down on static props across all stages.

Jun 29 @ 9:48am
>Overall

  • Replaced borneo assets with E* Arkham's and Pear's foliage models.
  • Hopefully fixed displacement seams popping up here and there.

>Stage 1

  • Added a few pickups in initial area.

>Stage 2

  • Changed water in out of bounds area behind red spawn to 2fort_expensive
  • Fixed lighting on several props.

>Stage 3

  • Changed water behind blu spawnroom to 2fort_expensive
  • Added some detail to the interior of the bunker.
  • Replaced a displacement fallen tree in initial area with a fallen hollow tree model.

May 27 @ 5:15am
>Overall

  • Optimized a number of assets (decreased polycount and added LOD's to some models).
  • Fixed issues with cart getting stuck on rolling back and causing mini* earthquakes when it went up or down a slope.
  • Removed EOTL round start tune.

>Stage 1

  • Slightly increased RED respawntime.

>Stage 3

  • Fixed RED not being able to leave their spawn.

Apr 27 @ 1:20pm
>Stage 1

  • Several visual changes to out of bounds areas in this stage.

>Stage 2

  • Changed the entrance door to security station building.

>Stage 3

  • Changed several out of bounds areas.

>Skybox

  • Added some buildings to the skybox.

>Overall

  • Removed all Mayann pack assets.
  • Replaced all mayann palm trees with ones made by Void and Stiffy (thanks guys).

Apr 20 @ 7:37am
>Stage 1

  • Removed cage crane room route (it is now an out of bounds area).
  • Updated aviary model.
  • Added a new route to second point outdoor area.

>Stage 2

  • Changed initial area to get rid of sniper sightlines into blu spawn exit.
  • Added stairs to the roof of the boathouse.

>Stage 3

  • Several changes to final point area that will hopefully mitigate engie spam issue.

Mar 31 @ 12:18pm

  • Shortened stage 1
  • BLU now spawns in the generator room.
  • Area with the truck is now out of bounds.
  • Added a passage between concrete tunnel and cage unloading room.
  • Moved setupgates to the entrance to the aviary area.

Mar 12 @ 9:29am

  • Removed rock spire from out of bounds area in stage 1, extended unclipped area out to the edge of the waterfall.
  • Added multiple areaportals and hint brushes in all stages to improve performance.
  • Replaced electric fence in stage 3 with a solid wall to split up areas and prevent whole stage from rendering at once.

Mar 10 @ 12:28pm

  • Fixed several func_brushes tied to func_areaportalwindows being solid.

Mar 10 @ 8:30am

  • Changed all displacement rock textures.
  • Fixed multiple displacement seams.
  • Fixed glowing waterfall models.
  • Added missing nobuild area on one of buildings in stage 2.
  • Added occluders to several areas.
  • Replaced brush spawn truck in stage 1 blu spawn with a custom model.

Mar 2 @ 3:34pm

  • Fixed incorrect sun position.
  • Added nobuild zones on rooves in stages 1 and 2.
  • Fixed light leaks in several spots.
  • Toned down the volume of waterfall sounds in aviary soundscapes.

Feb 17 @ 5:52am

  • Added lamps to several darker areas of the map.
  • Replaced brush electric fence pylons with models.
  • Added a building covering rightmost BLU spawn exit from snipers on cliff path in stage 2.
  • Fixed a bunch of props being dynamic instead of static
  • Removed excess teamspawn points and some sprites to cut down on edicts.

Jan 31 @ 8:45am

  • Recompiled the map to fix missing LDR lighting.

Jan 30 @ 7:49am

  • Changed skybox texture and lighting to that of tc_hydro
  • Moved/added/removed some foliage from areas around the map.
  • Fixed a bunch of light sprites not working.

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)
  • Added Enclosure to the game.

October 23, 2017 Patch

  • Fixed various errors related to textures.

November 17, 2017 Patch

  • Fixed a buildable area in BLU spawn for stage 1.
  • Updated materials for foliage props.

May 17, 2018 Patch

  • Fixed players being able to get stuck in closing dropdown door in stage 3.
  • Fixed missing team filter for small resupply room in stage 3.
  • Removed unnecessary env_wind entity messing with env_dustmote entities

June 26, 2018 Patch

  • Updated pl_enclosure_final to fix a displacement hole in stage two.

March 20, 2023 Patch

  • Updated pl_enclosure_final to fix an exploit that allowed players to get out of bounds.

July 12, 2023 Patch #1 (Summer 2023)

Bugs

Gate rendering bug in Deathcam spectate at final.
  • Rarely, while spectating, the T. rex gate can fail to render.
    • Certain objects on the map may fail to render as well.
  • Sometimes white boxes constantly appear and disappear near the player.

Trivia

  • Sharing an issue that the Jurassic Park film has to a lesser extent, none of the dinosaurs displayed in Triassic Park are from the Triassic Period. Most are Cretaceous dinosaurs, excepting Brachiosaurus making an appearance in the Late Jurassic.
  • "Freeman Airboat Tours" is a reference to Gordon Freeman, the protagonist from the Half-Life series, as well as to the chapter "Water Hazard" from Half-Life 2, which largely consists of driving an airboat.

Gallery

Visual references to Team Fortress 2 culture:

Visual references to the Jurassic Park franchise: