MN

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Revision as of 22:04, 28 December 2023 by MN (talk | contribs) (Bugs that need to be reported / To-Do List)
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MN
MN
Basic information
Gender: Male
Birth place: USA
Native language: English
Team Fortress 2
Favourite maps: Double Cross
Favourite hats: Byte'd BeakNunhoodBlighted Beak
Contact information
IRC nickname: MN


HOWDY

I'm MN :p and I main Medic normally when playing, also I report and find a lot of bugs/exploits/oversights for community and official Valve maps... that's pretty much it lol
I'm VERY new to editing the wiki so PLEASE let me know if I need to change/fix anything!

List of reported bugs!

Total reported - 21


Info Label
Unable to contact map maker :( [TBD]
Reported it to the map creator [Reported]
If it has been patch [Patched]


Full video playlist of all bugs/exploits

Sinshine

  • Both the RED and BLU teams can place buildings inside their 2nd forward spawns. [Reported]

Brew

  • It is possible to bypass certain pitfalls if the player falls fast enough due to the pitfall triggers not extending all the way to the bottom, resulting in not enough time spent in the triggers to kill them, [Reported]

Lakeside

  • In the spawn room, players are able to build Sentry Guns and Dispensers through the boarded up window near the Resupply Locker. [Reported]

Erebus

  • Players can build inside the RED spawn on the first stage of the map. [Reported]

Tr Dustbowl

  • There is a floating rock texture above the Stage 3 Control Point A. [Reported]

Moldergrove

  • When inside the 3v3 arena, players are able to get inside some of the floating islands. [TBD]

Hydro

  • RED players are able to build inside of the Dam respawn area. [Reported]

Training

Hassle Castle

  • Players are able to get on top of the tree on Slope, where they can walk and build. [Reported]

Yukon

  • It's possible to get out-of-bounds near the 2nd BLU control point. [TBD]

Spookeyridge

  • * Inside the BLU spawn underworld area there is a room that is missing its windows and all the props inside don't have any collision. [Reported]

Camber

Carrier

Atoll

  • Entering the Warehouse through the back exit causes a nearby wall to become see-through and reveal players behind it. [Reported]

Murky

  • Despite the October 13, 2023 Patch stating that roofs are no longer able to be build on, it is still possible to build on some of them. [Reported]

Steel

  • It's possible to build on the higher level of the BLU spawn. [Reported]
  • Unlike all the other mercenaries, it's possible for the Demoman to shoot grenades over the capture point A door. [Reported]

Sandcastle

  • It is possible to get outside the hurtbox of the cliff and back using Demoman by using explosive jumps (such as the Ullapool Caber) or a mobility item (such as the B.A.S.E. Jumper or one of the Demoman's shields). [Reported]
  • Using certain Magic spells it's possible to get out-of-bounds. [Reported]
  • Using certain Magic spells it's possible to get into RED's spawn. [Reported]

Bugs that need to be reported / To-Do List

  1. Disguise command bypass in training mode
  2. Sentry soft-lock in training mode
  3. Buildable spot outside of map on Mossrock
  4. Instant death trigger inside of stage 1 red spawn on Egypt
  5. Being able to build of all spawn rooms excluding the stage 1 BLU spawn on Egypt
  6. Being able to build inside of BLU's spawn room on Gravel Pit
  7. Being able to build in the secret room on Camber
  8. STILL able to build in the 2nd forward spawn on Camber
  9. Out-of-bounds on stage 1 and 3 on Haarp
  10. Death pit bug that accurse on stage 2 of Harrp
  11. Can place teleporters in both spawns on Hacksaw
  12. Can place teleporters in both spawns on Bonesaw
  13. Players can build sentries and dispensers in the first RED spawn on Mercenary Park

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