Difference between revisions of "Viewmodel"

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{{Quotation|'''The Soldier''', upon seeing his new weapon's viewmodel|Now '''that''' is what I wanna see!|sound=Soldier autocappedcontrolpoint01.wav}}
 
{{Quotation|'''The Soldier''', upon seeing his new weapon's viewmodel|Now '''that''' is what I wanna see!|sound=Soldier autocappedcontrolpoint01.wav}}
  
'''Viewmodels''' are models that represent the player's hands holding their current [[Weapons|weapon]]. By default, viewmodels in ''Team Fortress 2'' have a [[Field of View]] (FOV) of 54 and are mostly right handed, but this can be changed through the [[Multiplayer options#Advanced multiplayer options|Advanced Options]] or through the usage of [[console]] commands. In the Advanced Options menu, the viewmodel's fov can be adjusted to a maximum of 70, but using the console command {{Code|viewmodel_fov}} the maximum possible value can be 179 <!-- Test if it's 179 or 180 -->. Setting {{code|r_drawviewmodel}} to {{code|0}} disables the viewmodels entirely, but does not disable some some particles such as [[fire]]. Some viewmodels feature [[jiggle bones]].
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'''Viewmodels''' are models that represent the player's hands holding their current [[Weapons|weapon]]. By default, viewmodels in ''Team Fortress 2'' have a [[Field of View]] (fov) of 54 and are mostly right handed, but this can be changed through the [[Multiplayer options#Advanced multiplayer options|Advanced Options]] or through the usage of [[console]] commands. In the Advanced Options menu, the viewmodel's fov can be adjusted to a maximum of 70, but using the console command {{Code|viewmodel_fov}} the maximum possible value can be 179. Setting {{code|r_drawviewmodel}} to {{code|0}} disables the viewmodels entirely, but does not disable some some particles such as [[fire]]. Some viewmodels feature [[jiggle bones]].
  
 
For a list of individual viewmodels, see the gallery on the weapon's page.
 
For a list of individual viewmodels, see the gallery on the weapon's page.
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== Minimized viewmodels ==
 
== Minimized viewmodels ==
In the [[Meet your Match Update]], minimized viewmodels were added. Enabling them in the Advanced Options (or using {{code|tf_use_min_viewmodels}}) lowers the viewmodel to take up less space on screen. This option allows players to see more of the battlefield while not entirely disabling the viewmodels.
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In the [[Meet Your Match Update]], minimized viewmodels were added. Enabling them in the Advanced Options (or using {{code|tf_use_min_viewmodels}}) lowers the viewmodel to take up less space on screen. This option allows players to see more of the battlefield while not entirely disabling the viewmodels.
  
 
== Customization ==
 
== Customization ==
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== Bugs ==
 
== Bugs ==
 
* The [[Hot Hand]]'s viewmodel is not affected by the "Use minimized viewmodels" option.
 
* The [[Hot Hand]]'s viewmodel is not affected by the "Use minimized viewmodels" option.
* When viewmodels are flipped, the [[Spy]]'s watch animation is not visible, unless looking down. The white meter on the [[Heads-up display|HUD]] is still visible.
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* When viewmodels are flipped, some viewmodels do not appear correctly:
* When viewmodels are flipped, the [[Holy Mackerel]]'s  first person viewmodel will be twisted, making the upper half of the weapon inside out.
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** The [[Spy]]'s watch animation is not visible, unless looking down. The white meter on the [[Heads-up display|HUD]] is still visible.
* When viewmodels are flipped, the [[Sandman]]'s and [[Wrap Assassin]]'s baseball and bauble are displaced, merging into the Scout's right hand.
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** The [[Holy Mackerel]]'s  first person viewmodel will be twisted, making the upper half of the weapon inside out.
* When viewmodels are flipped, the [[Ham Shank]], [[Bat Outta Hell]], and the [[Disciplinary Action]]'s popper appear to be partially hollow.
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** The [[Sandman]]'s and [[Wrap Assassin]]'s baseball and bauble are displaced, merging into the Scout's right hand.
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** The [[Ham Shank]], [[Bat Outta Hell]], and the [[Disciplinary Action]]'s popper appear to be partially hollow.
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== Gallery ==
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<gallery><!-- No more images are necessary, these are the only two that should be featured as a comparison and example -->
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File:Viewmodel.png|[[Scattergun]] viewmodel, as seen from above.
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File:Scattergun 1st person.png|Scattergun viewmodel, as seen in-game.
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</gallery>
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[[Category:Gameplay]]

Revision as of 18:10, 5 April 2024

Now that is what I wanna see!
The Soldier, upon seeing his new weapon's viewmodel

Viewmodels are models that represent the player's hands holding their current weapon. By default, viewmodels in Team Fortress 2 have a Field of View (fov) of 54 and are mostly right handed, but this can be changed through the Advanced Options or through the usage of console commands. In the Advanced Options menu, the viewmodel's fov can be adjusted to a maximum of 70, but using the console command viewmodel_fov the maximum possible value can be 179. Setting r_drawviewmodel to 0 disables the viewmodels entirely, but does not disable some some particles such as fire. Some viewmodels feature jiggle bones.

For a list of individual viewmodels, see the gallery on the weapon's page.

Flipped viewmodels

By default all viewmodels, except for the Spy's watches, are right handed. Viewmodels can be flipped in the Advanced Options menu or by setting cl_flipviewmodels to 1, making the viewmodels left handed. Switching the viewmodel will make some projectiles, such as rockets (except for the Original's rockets), originate from the left side of the screen instead of the right side. This can only be done in Spectator or outside of a server.

Minimized viewmodels

In the Meet Your Match Update, minimized viewmodels were added. Enabling them in the Advanced Options (or using tf_use_min_viewmodels) lowers the viewmodel to take up less space on screen. This option allows players to see more of the battlefield while not entirely disabling the viewmodels.

Customization

Players can download custom viewmodels to replace the game's default ones, often changing animations or the appearance of weapons, as well as turning viewmodels transparent. Custom viewmodels cannot be used in Casual or Competitive Mode, but can be used in community servers.

Bugs

  • The Hot Hand's viewmodel is not affected by the "Use minimized viewmodels" option.
  • When viewmodels are flipped, some viewmodels do not appear correctly:
    • The Spy's watch animation is not visible, unless looking down. The white meter on the HUD is still visible.
    • The Holy Mackerel's first person viewmodel will be twisted, making the upper half of the weapon inside out.
    • The Sandman's and Wrap Assassin's baseball and bauble are displaced, merging into the Scout's right hand.
    • The Ham Shank, Bat Outta Hell, and the Disciplinary Action's popper appear to be partially hollow.

Gallery