February 11, 2011 Patch (Beta)

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Patch notes

Gameplay

Medic:

  • Vitasaw
    • Added the ability to see enemy health
  • New Medigun - The Quick-Fix:
    • Heal rate increased 50%
    • Uber charge rate increased 50%
    • Not able to overheal
    • Match the speed of any faster heal target
    • Uber effect: Megaheal
      • Heal rate increased 3x on heal target
      • Heal target and medic immune to stun and damage forces

Heavy:

Demo:

Soldier:

  • Equalizer
    • Tuned high-end damage range so it's no longer possible to one-shot certain classes
    • Suppress the medic call effect while active

Scout:

  • Madmilk
    • Heal 60% of damage done (down from 75%)

Pyro:

  • Flares always crit burning targets, regardless of range.
  • Backburner
    • Removed the restriction on airblast
    • Ammo cost increased 150% (4 blasts at full ammo)
    • Damage bonus reduced to 10% (from 15%)
  • New Flaregun - The Detonator:
    • Alt-fire detonates flare in flight
      • Does a small explosion that catches players on fire
    • 20% explosion damage vulnerability

Sniper:

General

  • CombatText:
    • Added an option to display healing done over heal targets (hud_combattext_healing)
    • Display a value whenever the player does something that earns them a bonus point
    • Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
  • Medic overheal effect is now more noticeable
  • Synced with changes from the official releases