Setting up HLMV
Please see the Model Viewer page for instructions on setting up your model viewer if you haven't already.
Once you have HLMV open, make sure your settings are the same as the ones to the right (setting the FoV to a lower setting makes for a nicer image).
Finding the models
Once you have the model viewer open, you will first need to locate the correct class model.
You can do this by going to
file > (Steam) Load Model... and then navigating to
\models\player\hwm (you should always use HWM models for cosmetic images as they are much higher quality).
- Note: The only exception to this is if you are making an image of a full-head covering cosmetic such as the Kathman-Hairdo because the face flexes wont match up with the HWM flexes.
Select the Soldier model to open it up in the model viewer.
The model will most likely appear slightly off screen if this is the first time you have done this. If so, useto zoom and + to pan the model so that you can get a better view.
Once the model is in view, you'll need to equip the correct cosmetic.
This is done by going to
file > (Steam) Load Weapon....
Valve-made cosmetics are found in
\models\player\items and community-made ones are found in
Since we are using the Team Captain for this tutorial, navigate to the
\models\player\items\soldier folder and find
soldier_officer.mdl. This will put the hat on soldier's head.
As you can probably see now, the hat is poking through the Soldier's helmet. To fix this do the following:
- Click on the
- In the first drop-down menu, select
- In the drop-down menu next to that, select
This will hide Soldier's helmet.
Next comes the fun part... posing your model!
Choosing a pose
First of all, you will need to pick a suitable pose for your soldier. To do this, click on the
sequence tab and choose an animation from the first drop-down menu.
You will want to pick a nice pose that isn't too crazy and also doesn't cover up any of the cosmetic.
For this example, we will be making him salute by using his shotgun taunt animation, which is called
Once you choose his pose, you will notice that he'll be laying flat on the floor. This is normal, as all the taunt animations start off in this pose.
To get him to stand up, all you need to do is use the
Frame slider to pick the part of the animation you want to use. Anywhere between frame 110.0 and frame 133.0 is good for this picture.
Lastly, you'll need to rotate Soldier to get a better view of the cosmetic. This is done by clicking and holdingin the centre of the view and then dragging the model to rotate it.
- Note: Some poses available for choosing may break some parts of the model (bones on incorrect places, certain equipment missing, certain equipment positioned incorrectly, etc.), the following table specifies which ones:
|Class||Sequence||Reason and explanation|
||Using this pose causes the Dogtags on the Scout model to disappear completely. Avoid using this pose when making images, however, feel free to use this pose if the Cosmetic Item in question hides Scout's Dogtags.|
||Using this pose causes the default Napalm Grenades on Pyro to be flipped on a strange orientation. Avoid using this pose, and only use it in case the Cosmetic Item being shown hides the Grenades entirely.|
||Along with the issues described above, equipping a Cosmetic Item that uses the bone associated to Medals (mostly being Tournament Medals and other types of Medals), will cause the medal to float on the incorrect side, and in front of the Napalm Grenades.|
||Similar to above, this pose causes the Grenades on the Demoman's chest to show all too close together. Only use this pose in case the Cosmetic Item you are showing hides the Grenades.|
||This pose does not have any visible problem at first glance, however, the bone related to Medals is incorrectly placed. Avoid using this pose when creating image previews for Medals Cosmetic Items, or for other Cosmetics that use the same bone.|
After you've gotten your Soldier into a good pose, you'll need to pose his face to make the image more interesting.
To do this, click on the
Flex tab. (If you've ever played Garry's Mod, you may recognise this next step.)
In this tab, you will find a whole bunch of drop-down menus and sliders. Each one represents a specific part of the face.
right_LipUpV will set the height of the right half of the top lip.
Feel free to experiment with each one before continuing in order to get a feel for it. (Once you're done experimenting, you can press thebutton at the bottom to set everything back to default.)
When picking an expression, try to pick one that best fits the emotions of the pose and the character you're using. For this example, we'll be giving Soldier a slight smile to make him look a bit proud.
First of all, move the
left_Smile sliders to the right a bit to give him the smile, then use the various lip sliders to show some of his teeth.
After you're done, you should have something like the example on the right.
- Note: As a general rule, if the expression feels weird in real life, it probably shouldn't be changed.
Removing the background and uploading
There are many different techniques for removing transparency. GIMP users can find a tutorial here.
After removing the background from your image, you'll want to crop out any blank space.
Once your image is done, it's ready to be uploaded to the Wiki!
You can do this by either uploading it directly or, if it is an updated version of an old image, by clicking
Upload a new version of this file underneath the image you are going to overwrite.
- Note: Don't forget to add categories to your image using the
[[Category:]]template when uploading.
Below are examples of what to do and what not to do when making cosmetic images.