Hydro/zh-hans

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Hydro
Hydro Dam.png
基本信息
种类: 领土控制
文件名: tc_hydro
发布时间: 2007年10月10日
(最初发布)
开发者: Valve
地图资料
环境: 工业
设定: 日光, 晴朗
危害: 深渊
地图物品
Healthico.png 医疗包: Smallhealth.png ×13  •  Mediumhealth.png ×12
Ammoico.png 弹药盒: Smallammo.png ×20   •   Mediumammo.png ×11   •  
Largeammo.png ×6
地图照片
Loading screen photos.
地图俯视图
Hydro overview.png

Hydro 是一张领土控制 地图,同时也是游戏初始发布时的六张地图。目前为止,领土控制只有Hydro一张官方地图。

整张地图的主要目标是夺取敌方的所有“领土”。每局游戏中,两支队伍都会随机分配一些“领土”,在每一个“领土”中,分别有两队的控制点。双方需要夺取对方的控制点,同时防守自己的控制点。当成功控制敌方的控制点后,游戏将会进入下一轮,对方的领土也会被占领。双方将继续在不同地图战斗,直至一方的“领土”被全部占领为止。每队在最开始有五个“领土”。 在游戏过程中,若双方无法在8分钟内抢占敌方控制点,那么游戏会进入“骤死战"模式(最终领土除外)。

演示视频

位置

红队控制点1:雷达区

雷达区的控制点
  • 控制点: 控制点位于雷达区中的一个小建筑中。其中,小建筑矗立在这一个“雷达碗”中。
  • 水坝入口:雷达区与大坝区之间有许多隧道连接着。
  • 发电站入口: 发电站与雷达站之间有一片巨大的悬浮岩层,在悬浮岩层中间,有一个巨大的洞,将岩层分成两条小路。
  • Entrances from the warehouse:雷达天线区与仓库之间有三条可通行的通道:第一条大路位于雷达天线区的右手边,其它两条都位于天线区的左边。 其中,最左边的那条道持续向左拐,然后你会到达一条小道,你可选择跳下去或者走那条小道到仓库。而中间那条道直接通向了仓库区附近的岩架上。
  • Under the stairs: All of the stairs in the radar dish area can be shot through, and are a common place for Sentry Guns.

BLU Control Point 1: The Power Plant

The Power Plant capture point.
  • Control Point: The control point is located on a metal bridge in the turbine room.
  • Entrances from the dam: The dam area connects to the power plant via three paths. The two left paths connect to an open area outside of the turbine room, which in turn allows access to either the lower area of the building or the room with the large pipes. The third path is on the right, and goes from the flooded area through a small tunnel and meets with the lower left path.
  • Entrances from the warehouse: The power plant is connected to the warehouse area by the main road, sewer tunnels, and the ventilation system. The main road leads to an area outside of the power plant that allows access either to the lower or middle levels of the building. The sewers connect the warehouse area to the lower area of the power plant, while the vents connect the roof of the warehouse to the room full of pipes next to the main building.
  • Entrances from the radar dish: The radar dish connects to the power plant via a rock formation. Once inside the building, the exits lead either onto the catwalk, or follow the stairs down to the middle of the room.
  • Service room: There is a small windowed room that is next to the bridge. This room is often used as a hiding place for Engineers as it allows them to see attackers without being shot at.

RED Control Point 2: The Dam

The Dam capture point.
  • Control Point: The dam control point is located on top of a raised concrete block in the middle of a large open area with standing water.
  • Entrances from the warehouse: The warehouse area connects to the dam area via an upper and lower path. Both paths converge in a cavern that then splits into an upper, lower, and sewer path. The upper path connects to the ledge overlooking the bridge. The lower path follows the water along the ground under the ledge. The sewer path exits in front of a truck just next to the bridge.
  • Entrances from the radar dish: A pair of small tunnels connect The dam area to the radar dish. One tunnel comes out near the flood area spawn room, while the other comes out behind the flood area point.
  • Entrances from the power plant: The power plant connects to the dam area via three paths. One path leads from the ground level and to the right and eventually connects to the long stairs in the dam area. The second path follows the ground around to the left and can either stay at ground level or connect to the top of the long stairs. The final path branches off the second path and leads down a small tunnel to the water area behind the dam area capture point.
  • Second story windows: The dam area spawn room has a second floor that Snipers often use as a nest.

BLU Control Point 2: The Warehouse

The Warehouse capture point
  • Control Point: The warehouse control point is on a low concrete bridge outside of a large building.
  • Entrances from the radar dish: The warehouse area is connected to the radar dish via three paths. The main path hugs the left side of the map. The second path connects the bridge area ledge to the middle of the radar dish area, while the right path comes out on the ledge on the radar dish side.
  • Entrances from the dam: The dam area connects to the warehouse area by two paths. The upper path connects exits above the flood area capture point, while the lower path comes out in the water behind the dam area capture point.
  • Entrances from the power plant: The warehouse area connects to the power plant via the road, the sewers, and the vents. The road leads to a small area connecting the power plant's middle and lower levels. The sewers lead to the lower level of the plant, and the vents connect to the room full of pipes adjacent to the main building.

BLU & RED Final Control Points: Base

社区战术

主条目: 社区Hydro策略

控制点占领时间

Territorial Control map


控制点 玩家人数
中间四个控制点 ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800
最终控制点 ×1
5 .000
×2
3 .333
×3
2 .727
×4
2 .400


相关成就

Achieved.png 一般成就

冷酷进攻
冷酷进攻
未丧失任何控制点而赢得 Hydro


世界旅行者
世界旅行者
2FortDustbowlGranaryGravel PitHydroWell (CP) 上玩完整的一局。


更新历史

2007年9月28日补丁
  • 修正了一个错误,即玩家在某种情况下会在地图tc_hydro中被卡住无法移动

2007年10月25日补丁

  • 修正了一些游戏问题,这些问题会在Dustbowl以及Hydro两幅地图的游戏进行到回合中段时出现,尤其是当服务器中没有玩家的时候

2007年11月15日补丁

  • 修正了一个漏洞,此漏洞会使得玩家能跳到地图以外的区域。

2010年5月27日补丁

  • 为正在抢夺控制点的队伍提供无重生时间的优势,当占领进度被重置后其重生时间回归正常。
  • 根据社区的报告,我们修复了许多地方无法建建筑的问题。
  • 移除了使得重生时间随着回合时间的减少而减少的算法。

2013年7月10日补丁

  • 修复了玩家可以跳出地图的问题
  • 修复了玩家可以跑到建筑物最顶端的问题。

2015年9月10日补丁

  • [未记载] 添加了与飞碟相关的海报。

2015年11月25日补丁

  • [未记载] 移除了与飞碟相关的海报。

2016年5月11日补丁

  • 修复了tc_hydro的一个关于Cubemaps的问题。

漏洞

  • The boom barrier at the BLU base's entrance is solid when the Power Plant control point is owned by BLU, but not when it is owned by RED and the BLU base is under attack.
  • After a team captures the other team's final control point, it is possible that the map may restart even when it is supposed to end. For example, in Casual mode, winning a match may restart the map instead of ending the game and going to the endgame screen where players can disconnect or vote for the next map, as is the normal behavior.
  • Sometimes, upon a round ending, the previous round will be played again instead of progressing to the next stage. In this case, certain players may remain where they are when Humiliation ends instead of teleporting back to their team's spawn.
  • Very commonly players on RED team will not be teleported to the next area of the level when a round has finished, and must kill themselves to respawn.

细枝末节

隐藏的“日元(yen)”字符标识
  • Hydro在游戏《百战天虫:重装上阵》作为要塞出现。
  • 在宣传短片《死了都要爱》中,红队的基地就是按照Hydro改编而来的。
  • 在发电站附近的蓝队重生点,玩家可以找到一个日元(¥)标识。这是作者Iikka Keränen特意留下的一个“签名”。相似的标识还可以在Badlands(控制点)和《反恐精英:全球攻势》中的运河水城(英语)被找到。
  • 以下这两个游戏进程比较少见:雷达区 ⇄ 大坝、仓库 ⇄ 发电站, 这是因为这两个组合是分别由红队和蓝队控制的。也就是说,它们最早也只能在敌方深入领土时的第二轮出现。

画廊

概念艺术

预发布

联动

参见

参考内容