Soaked

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Jarate? Nooooooooo!
The Spy

Soaking, sometimes known as covering, is an effect that can be applied by certain weapons, standing too close to a defeated MONOCULUS or submerging into deep water. Soaked players will continually shed droplets of accorded liquid. This liquid can have many different effects depending on what the liquid is; for example, some liquids can cure the burning effect or removal of other liquids.

All forms of being soaked will end after a period of time. With the exception of water, healing from any of Medic's Medi Guns or a Dispenser's healing beam will double the rate at which the soaking effect expires as long as the healing beam is attached.

HUD icon for covering

Associated weapons

List of covered-associated weapons
Secondary Mad Milk Mutated Milk
  • Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any teammate to heal by damaging an opponent under its effects.
  • The only ways to prematurely remove the effects of Mad Milk is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Additionally, Mad Milk can be used to extinguish burning allies, including the user, and easily nullify a Spy's Cloak and disguise.
Mad Milk Mutated Milk
Secondary Gas Passer
  • Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
  • The only ways to prematurely remove the effects of Gas Passer is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Unlike the other soaked effects, the enemies soaked with the Gas Passer are not considered wet by the Neon Annihilator.
Gas Passer
Melee Neon Annihilator
  • The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, swimming, or simply standing in water of any depth.
  • It is primarily an effective method for dealing with enemies in water, though players are also considered wet for five seconds after leaving a water source.
Neon Annihilator
Primary Sydney Sleeper
  • If a Sniper is zoomed in, the shot will apply a Jarate effect onto an enemy target, scaled up from 2 to 5 seconds depending on the charge.
  • The Jarate effect can extinguish allies in the same fashion that the Jarate can.
Sydney Sleeper
Secondary Jarate Self-Aware Beauty Mark
  • Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take Mini-crit damage for 10 seconds.
  • The only ways to prematurely remove the effects of Jarate is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Jarate also can be used to extinguish burning allies and nullify a Spy's Cloak and disguise.
Jarate Self-Aware Beauty Mark


Update history

May 21, 2009 Patch (Sniper vs. Spy Update)

  • The Jarate was added to the game.

September 30, 2010 Patch (Mann-Conomy Update)

  • The Mad Milk and the Sydney Sleeper were added to the game.

October 27, 2011 Patch (Very Scary Halloween Special)

  • Introduced MONOCULUS to the game.

August 2, 2012 Patch

  • The Neon Annihilator was added to the game.

November 21, 2013 Patch (Two Cities Update)

  • The Mad Milk Syringes upgrade was added to the game.

June 18, 2014 Patch (Love & War Update)

  • The Mutated Milk and the Self-Aware Beauty Mark were added to the game.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • The Gas Passer was added to the game.

Bugs

  • While the cvar mp_usehwmmodels is set to 1, player model heads will not be tinted yellow when coated with Jarate.
    • Similarly, when thrown at a Sentry Buster, the "bomb" part of the model will not be tinted yellow; only the legs will be tinted.

Gallery