Talk:Health

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Clean Up

What about this article requires cleaning? It seems fine to me. Orpheus 03:45, 14 May 2011 (UTC)

Eyelander

Correct me if I'm wrong, but it doesn't actually heal, it just increases your health capacity? Nineaxis 16:56, 12 July 2010 (UTC)

I believe it increases the health as well as gives the amount it is increased by. I'm not sure though. -- Smashman... (ts) 17:01, 12 July 2010 (UTC)
Yes, I just tried on tr_walkway and it's like Smashman said.--Kid Of The Century 18:53, 21 August 2010 (UTC)

Gallery images order

I've already rearranged the Ammo and Metal's image galleries and I was wondering if it would be more appropriate sorting the gallery like this:
1st row: Small Health Pickup/Medium Health Pickup/Large Health Pickup/Resupply Locker (the more common healing sources)
2nd row: Level 1 Dispenser/Level 2 Dispenser/Level 3 Dispenser/Carts (team-specific healing sources)
3rd row: Halloween Ed. Small Health Pickup/Halloween Ed. Medium Health Pickup/Sandvich/Dalokohs Bar (food/special pickups)
4th row: Medigun/Kritzkrieg/Blutsauger/Eyelander (weapons/items that heal)
--Kid Of The Century 17:42, 21 August 2010 (UTC)

Halloween health cauldron

I've seen one in a recent playthrough at the Mann Manor map. Looking for it on the SDK now. --Superslinger2007 04:23, 28 October 2010 (UTC)

Yes. It's a replacement for the large health kit. Can someone take a picture of it the way it's usually done for items? My computer's renderer makes the surfaces too flickery (a side effect of the virus-related crashes I had earlier this year). --Superslinger2007 04:29, 28 October 2010 (UTC)

Health recovery amounts via Health Kits

I think someone should redesign the Health Kits recovery chart. Most class' max health can be different depending on which weapon you use, thus changing health recovered from medkits. Is someone willing to do this? Hummus 06:31, 27 November 2010 (UTC)

Hows this? It just needs some formatting it has the info in there. Meter1060 10:13, 27 November 2010 (UTC)

Sandman equipped
Special Delivery item set

Rocket Jumper equipped

Sticky Jumper equipped
Eyelander or HHHH equipped
Eyelander or HHHH fully charged
Sticky Jumper and Eyelander equipped

buffed by the Dalokohs Bar

Gunslinger equipped

Vita-Saw equipped

Darwin's Danger Shield equipped
Smallhealth.png
Small
26
23
31
41
21
36 36
21
31
43
15
61
72
26
31
31
29
26
31
26
Mediumhealth.png
Medium
63
55
75
100
50
88 88
50
75
105
38
150
175
63
75
75
70
63
75
63
Largehealth.png
Large
125
110
150
200
100
175 175
100
150
210
75
300
350
125
150
150
140
125 125
I was hoping someone more literate in wiki code would help... Meter1060 20:21, 29 November 2010 (UTC)

Buffalo Steak

This article is missing info about the Buffalo Steak Sandvich. Balladofwindfishes 01:33, 23 January 2011 (UTC)

Disguised spy

An disguised enemy spy who medic call-out will sometimes differ from the mouseover health display. Use this to weed them out.

is this info correct??? Doomgiver 12:14, 5 November 2011 (PDT)

Do you have evidence that it isn't? » Cooper Kid (blether) • (contreebs) 15:43, 6 November 2011 (PST)


March 2nd, 2016; consistency edit

Some inconsistencies within the Health Kit Comparison Table exist, and I feel that it should be updated to reflect it. For example, Heavy's Warrior's Spirit no longer reduces maximum Health, but is treated on the table as if it does, even though the current numbers reflect the current maximum Health that Heavy has while using the Warrior's Spirit. In contrast to this, Weapons that provide health the first chart on the page, lists weapons which increase health on hit and weapons which increase base maximum health, for example, Soldier's Black Box which recovers 20 Health on Hit. Weapons and factors which raise maximum base health are included within the Health Kit Comparison Table like Darwin's Danger Shield and factors (such as Demoman's Head Count) which do raise base maximum health.

What I'm trying to say is, a lack of consistency is occurring, and my apologies if the edit is done improperly. Apologies in advance. - SomeCallMeMonty (talk) 12:14, 2 March 2016 (PST)

Sub-edit:

I am having difficulties correcting the tables due to them not rendering when I try to preview the corrective changes that need to be made. Any help?

The following items no longer affect base maximum Health or health returns from health kit pickups, and the list should be updated to reflect these changes;

Pretty Boy's Pocket Pistol (three instances due to combinations), Claidheamh Mòr (two instances due to combinations), and the Warrior's Spirit (two instances due to combinations.)

Another side note, is it trivial to list the health returns from Large Health Kits? Just asking, seeing as it lists hypothetical values, and such even though the maximum returns are 100%.

I don't think I can edit the table since I can't really see what I'm doing because it won't show any previews. Shame really, since this isn't my first Wiki rodeo.

- SomeCallMeMonty (talk) 12:43, 2 March 2016 (PST)

Shortstop

The Health Kit Comparison Table still lists the Shortstop. EddyMcChuckleNuggets (talk) 05:39, 2 October 2018 (UTC)

Pictogram tick.png Fixed, I also noticed the problem that Arabian translator messed with the template. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 11:32, 2 October 2018 (UTC)

Max Health from Large Health Pack

A Heavy, for example, fully heals from a Large Health Pack, but he can't be alive at 0HP, so the maximum health gained would be 1 less than his max health, i.e. 299 for Heavy, 199 for Soldier, 174 for Demo and Pyro, etc. Maybe someone could put a footnote explaining the technicality in the Health Kit Comparison Table The preceding unsigned comment was added by Something relevant420 (talk) • (contribs) 09:06 CEST 12-5-2021

Please sign your comments using ~~~~.
Not sure why that would be necessary, it's already obvious.
GrampaSwood (talk) 10:32, 12 May 2021 (UTC)