472 templates missing Portuguese translation

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Pages missing in Portuguese (pt – português): 472 in total. Data as of 01:32, 28 March 2024 (GMT).

See also

List

  1. Template:Quotation has 41729 uses and is missing 2 translations
    Line 50: Click to resume
    Line 57: Click to pause
  2. Template:Backpack item has 38303 uses and is missing 1 translation
    Line 120: [[Limited Quantity
  3. Template:Weapon Demonstration has 7262 uses and is missing 2 translations
    Line 48
    Line 73: <span style="color:red">Note:</span> This demonstration has been out of date since .
  4. Template:Promo Nav has 6925 uses and is missing 1 translation
    Line 527: Official Team Fortress Wiki
  5. Template:Pyro Nav has 5360 uses and is missing 4 translations
    Line 98: Soaked
    Line 373: Pyro strategy
    Line 402: Pyro match-ups
    Line 424: Ambushing
  6. Template:Scout Nav has 4730 uses and is missing 5 translations
    Line 66: Drinking
    Line 84: Phasing
    Line 110: Multiple jumps
    Line 124: Soaked
    Line 387: Community
  7. Template:Soldier Nav has 4291 uses and is missing 4 translations
    Line 64: Rocket jump
    Line 90: Aerial
    Line 330: Soldier strategy
    Line 360: Soldier match-ups
  8. Template:Engineer Nav has 3874 uses and is missing 8 translations
    Line 59: Metal
    Line 86: Sentry jump
    Line 339: Basic
    Line 362: Community
    Line 385: Anti-class
    Line 410: Engineer match-ups
    Line 434: Team strategy
    Line 460: Teaser
  9. Template:Heavy Nav has 3829 uses and is missing 3 translations
    Line 61: Nomming
    Line 285: Heavy strategy
    Line 314: Heavy match-ups
  10. Template:Demoman Nav has 3740 uses and is missing 3 translations
    Line 64: Sticky jump
    Line 291: Demoman strategy
    Line 321: Demoman match-ups
  11. Template:Sniper Nav has 3357 uses and is missing 1 translation
    Line 64: Soaked
  12. Template:Map infobox has 3287 uses and is missing 31 translations
    Line 7: Buy Map Stamp
    Line 188: Variants:
    Line 202: Last updated:
    Line 225: Developer(s):
    Line 250: Developer(s):
    Line 277: Link(s):
    Line 301: Map Info
    Line 327: No. of Stages:
    Line 356: Environment:
    Line 382: Setting:
    Line 409: Weather:
    Line 436: Hazards:
    Line 463: Hazards ([[Underworld]]):
    Line 476: Deep Water:
    Line 509: Pyrovision Support:
    Line 528: Bot support:
    Line 547: Health Pickups:
    Line 578: Ammo Pickups:
    Line 609: Special Pickups:
    Line 643: Map Items
    Line 667: None
    Line 679: Map Items
    Line 705: Health Kits:
    Line 738: Ammo Boxes:
    Line 766: Special:
    Line 798: Map Photos
    Line 819: Loading screen photos.
    Line 834: Map Overview
    Line 858: Map Overview
    Line 888: Supporters leaderboard not yet available.
    Line 910: Supporters Leaderboard
  13. Template:Canbeusedwithpart has 2792 uses and is missing 3 translations
    Line 3: This part cannot be used on this item.
    Line 19: This part could previously be used with this item.
    Line 32: This part can be used on this item.
  14. Template:Strange item info has 2792 uses and is missing 5 translations
    Line 84: Only the first statistic counts towards the [[Strange#Ranks
    Line 107: Available as a Strange [[Festive weapons
    Line 130: Available in all strange [[Botkiller Weapons
    Line 150: Available as an [[Australium weapons
    Line 169: Compatible [[Strange Part
  15. Template:Love And War Update Nav has 1549 uses and is missing 3 translations
    Line 152: Bread
    Line 173: Bread Monster
    Line 192: Videos
  16. Template:Major Updates Nav has 1498 uses and is missing 4 translations
    Line 11: Major updates
    Line 35: Major updates
    Line 111: Seasonal updates
    Line 199: Content packs
  17. Template:Community strategy stub link has 1084 uses and is missing 4 translations
    Line 6: Sun Tzu's got nothing on us!
    Line 20: '''This map's [[Help:Style guide/Community Strategy
    Line 33: You can help the Team Fortress Wiki [[Team Fortress Wiki:Community Strategy
    Line 46: '''''Notes''''':
  18. Template:Competitive Nav has 1072 uses and is missing 1 translation
    Line 25: Class Counters
  19. Template:Unused Content Nav has 1045 uses and is missing 13 translations
    Line 4:  
    Line 4:  
    Line 9: Pre-Release
    Line 89: Armor
    Line 107: [[Team Fortress 2 Beta
    Line 151: [[December 17, 2010 Patch
    Line 189: [[Raid
    Line 206: [[October 28, 2015 Patch
    Line 244: Throwables
    Line 271: [[October 20, 2017 Patch
    Line 323: Cut<br>Unused<br>Experimental
    Line 377: Throwables
    Line 427: Female classes
  20. Template:Mission infobox has 952 uses and is missing 16 translations
    Line 7: Basic Information
    Line 24: Name
    Line 46: File Name
    Line 66: Developer(s):
    Line 90: Map
    Line 113: Mission type
    Line 128: Waves
    Line 147: Difficulty
    Line 164: Starting credits
    Line 187: Maximum possible credits
    Line 207: Minimum respawn wave time
    Line 227: Maximum respawn wave time
    Line 247: Fixed respawn time
    Line 266: Tour
    Line 287: Sentry Buster spawn time
    Line 307: Sentry Buster respawn time
  21. Template:Beta has 939 uses and is missing 6 translations
    Line 7: Ok guys, bad news: we lost that last one.
    Line 53: This article documents experimental content that was tested in the Team Fortress 2 [[Team Fortress 2 Beta
    Line 79: This article documents experimental content for [[Team Fortress 2]]. It may contain speculation, broken links or errors.
    Line 99: This article documents content for [[Team Fortress 2]] that was removed from the game. It may contain speculation, broken links or errors.
    Line 119: This article documents content for [[Team Fortress 2]] that remains in the game files, but goes unused. It may contain speculation, broken links or errors.
    Line 139: This article documents beta/cut/unused/experimental content for [[Team Fortress 2]]. It may contain speculation, broken links or errors.
  22. Template:Manniversary Nav has 934 uses and is missing 1 translation
    Line 78: Hey Sniper!
  23. Template:Mann Vs Machine Nav has 903 uses and is missing 1 translation
    Line 74: Boot Camp
  24. Template:Map Strategy Nav has 616 uses and is missing 1 translation
    Line 4: Map strategies
  25. Template:Standard Weapons Nav has 580 uses and is missing 1 translation
    Line 13: Stock weapons
  26. Template:Gun Mettle Update Nav has 524 uses and is missing 1 translation
    Line 45: Weapon skins
  27. Template:Class Strategy Nav has 502 uses and is missing 2 translations
    Line 81: Class match-ups
    Line 117: Anti-class strategy
  28. Template:Tough Break Update Nav has 452 uses and is missing 2 translations
    Line 43: Weapon skins
    Line 133: Loaner Program
  29. Template:Replay Update Nav has 444 uses and is missing 1 translation
    Line 44: First Annual Saxxy Awards
  30. Template:Mvm Missions Nav has 437 uses and is missing 3 translations
    Line 15: Mann vs. Machine Missions
    Line 32: Tour of Duty
    Line 54: No tour
  31. Template:Update info has 420 uses and is missing 1 translation
    Line 1: This article is specific to the patch released. For information on the update, see [[
  32. Template:Madness vs Machines nav has 410 uses and is missing 1 translation
    Line 182: <b>Items in bold are endurance missions</b> <br> <i>Items in italics are maps submitted from the contest phase</i>
  33. Template:Custom map has 366 uses and is missing 3 translations
    Line 5: I built that.
    Line 21: This page contains information about a [[custom map]] that is not an officially released ''Team Fortress 2'' map.
    Line 37: All released Valve and Community-made ''TF2'' maps can be found on the [[list of maps]].
  34. Template:Taunt has 360 uses and is missing 1 translation
    Line 31
  35. Template:Infobox comics has 326 uses and is missing 6 translations
    Line 7: Comic Strip Info
    Line 28: Released
    Line 50: Number of pages
    Line 72: Artist
    Line 93: Writer
    Line 112: Colorist
  36. Template:Mapping Nav has 323 uses and is missing 29 translations
    Line 6: Mapping
    Line 26: Contests
    Line 46: A/D CTF and Payload Race Contest
    Line 63: Competitive CTF Contest
    Line 80: Art Pass Contest
    Line 97: (A)Symmetry CP Contest
    Line 112: Dynamic Payload Contest
    Line 125: Highlander King of the Hill Contest
    Line 138: Mercs vs. Aliens
    Line 151: Mappers vs Machines Contest
    Line 161: Connect 5 Contest
    Line 174: Content packs
    Line 194: Construction Theme
    Line 211: Swamp Theme
    Line 228: Bullet Crops Project
    Line 245: Japan Content Pack
    Line 258: Frontline Supply Drop
    Line 269: The London Pack
    Line 281: Source SDK
    Line 299: Control point timing
    Line 317: Valve Hammer Editor
    Line 333: Hammer unit
    Line 350: List of skyboxes
    Line 368: Mission Briefing
    Line 386: VScript
    Line 395: Websites
    Line 417: Custom maps
    Line 435: Developer commentary
    Line 455: Cosmetics
  37. Template:ClassicWeaponsNav has 317 uses and is missing 9 translations
    Line 4: Weapons (Classic)
    Line 19: Slot 1 Weapons
    Line 43: Slot 2 Weapons
    Line 66: Slot 3 Weapons
    Line 90: Slot 4 Weapons
    Line 113: Slot 5 Weapons
    Line 136: Primary Grenades
    Line 155: Secondary Grenades
    Line 179: Special
  38. Template:Class health pack and overheal table has 316 uses and is missing 2 translations
    Line 41: Medium
    Line 692: Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
  39. Template:Two Cities Update Nav has 312 uses and is missing 1 translation
    Line 43: No tour
  40. Template:Spells Nav has 296 uses and is missing 4 translations
    Line 8: Footprint Effects
    Line 32: Paint Effects
    Line 53: Weapon Effects
    Line 75: Vocal Effects
  41. Template:TFC maps nav has 293 uses and is missing 2 translations
    Line 5: Official maps (Classic)
    Line 26
  42. Template:Notable Person Nav has 255 uses and is missing 40 translations
    Line 3: [[Team Fortress Wiki:Notable persons
    Line 17: Pages in this navigation template are intended only as augmented disambiguations, indexes, and redirects.
    Line 38: Valve ''TF'' executive staff
    Line 52: Gabe Newell
    Line 63: Robin Walker
    Line 74: John Cook
    Line 85: Ian Caughley
    Line 97: Valve ''TF'' employees
    Line 111: Dario Casali
    Line 122: Dave Riller
    Line 133: Dhabih Eng
    Line 144: Eric Smith
    Line 154: Jeff Ballinger
    Line 165: Moby Francke
    Line 177: Voice actors
    Line 191: Dennis Bateman
    Line 202: JB Blanc
    Line 213: Ashly Burch
    Line 224: Robin Atkin Downes
    Line 234: Grant Goodeve
    Line 245: John Patrick Lowrie
    Line 256: Rick May
    Line 267: Ellen McLain
    Line 278: Stephen Merchant
    Line 289: Nolan North
    Line 300: Gary Schwartz
    Line 311: Nathan Vetterlein
    Line 323: Soundtrack composers
    Line 337: Mike Morasky
    Line 349: Media artists, colorists,<br>writers, etc
    Line 363: Heather Campbell
    Line 374: Maren Marmulla
    Line 385: Michael Oeming
    Line 396: Minttu Hynninen
    Line 407: Jim Murray
    Line 418: Saren Stone
    Line 426: Jay Pinkerton
    Line 437: Nick Filardi
    Line 448: Erik Wolpaw
    Line 459: Death of a Salesbot team
  43. Template:Qualitycheck has 253 uses and is missing 2 translations
    Line 2: Cannot exist in quality
    Line 17
  44. Template:Mod Nav has 252 uses and is missing 32 translations
    Line 4: ''Team Fortress 2'' community modifications
    Line 19: Advanced Weaponiser
    Line 31: Basketball
    Line 44: Bombermod
    Line 55: Class Warfare
    Line 67: Crabmod
    Line 79: Death Run
    Line 90: Dodgeball
    Line 103: Fortress Blast
    Line 111: FortWars
    Line 124: Freak Fortress 2
    Line 135: Freeze Tag
    Line 148: Jailbreak
    Line 159: Jump maps
    Line 167: MGE Mod
    Line 177: Parkour Fortress
    Line 187: PropHunt
    Line 200: Randomizer
    Line 213: Smash Bros.
    Line 222: Surfing
    Line 234: Team Fortress 2 Classic
    Line 242: TF2 x10
    Line 250: TF2Tightrope
    Line 258: TF2Ware
    Line 270: The Hidden
    Line 280: The Hunted
    Line 292: Ultiduo
    Line 300: VS Saxton Hale Mode
    Line 314: War3Mod
    Line 326: Zombie Escape
    Line 334: Zombie Fortress
    Line 347: Zombie Survival
  45. Template:NP Policy has 223 uses and is missing 1 translation
    Line 1: This notable person page is subject to [[Help:Style guide/Notable persons#Policy
  46. Template:Update has 203 uses and is missing 3 translations
    Line 5: Gotta move that gear up!
    Line 25: '''This may contain content that is out of date.'''
    Line 45: You can help [ improve this ] by updating the content as necessary. See the wiki [[Help:Style guide
  47. Template:Mysterious Treasures Nav has 187 uses and is missing 1 translation
    Line 12: Crafting ingredients
  48. Template:Pickup Nav has 181 uses and is missing 5 translations
    Line 32: PD Pickups
    Line 44: Power Cores
    Line 57: Ducks
    Line 73: JACK
    Line 87: Lunchbox drops
  49. Template:Community strategy stub has 172 uses and is missing 4 translations
    Line 6: Sun Tzu's got nothing on us!
    Line 16: '''This is a [[:Category:Community strategy stubs
    Line 25: You can help the Team Fortress Wiki [[Team Fortress Wiki:Community Strategy
    Line 35: '''''Notes''''':
  50. Template:Overheal tool has 171 uses and is missing 2 translations
    Line 1: /
    Line 10: Adrenalised
  51. Template:Cite web has 170 uses and is missing 1 translation
    Line 90
  52. Template:Competitive has 169 uses and is missing 1 translation
    Line 1: This article is for [[competitive play]], based on the [[standard community competitive format]]. <br />'''The community competitive scene changes frequently. Some or all info may be outdated.'''
  53. Template:Dr. Grordbort's Victory Pack Nav has 169 uses and is missing 1 translation
    Line 20: Grockets
  54. Template:Cite has 159 uses and is missing 2 translations
    Line 1: This claim will require source links to confirm its validity.
    Line 20: citation needed
  55. Template:Christmas Map Nav has 142 uses and is missing 1 translation
    Line 5: Christmas maps
  56. Template:Game infobox has 125 uses and is missing 8 translations
    Line 79: Developers:
    Line 120: Publishers:
    Line 161: Engines:
    Line 202: Genres:
    Line 268: Mode:
    Line 309: Designers:
    Line 325: Composer:
    Line 341: Composers:
  57. Template:Hazard infobox has 119 uses and is missing 4 translations
    Line 81: '''Health:'''
    Line 102: '''Damage Done:'''
    Line 122: '''Affected By:'''
    Line 159: '''Found On:'''
  58. Template:ClassicEngineerNav has 104 uses and is missing 5 translations
    Line 4: Engineer (Classic)
    Line 29: Buildings
    Line 42: Sentry Gun
    Line 55: Dispenser
    Line 68: Teleporter
  59. Template:Classic Pickup nav has 97 uses and is missing 9 translations
    Line 7: Pickups
    Line 21: Ammo
    Line 34: Armor
    Line 47: Backpack
    Line 60: Biosuit
    Line 73: Health
    Line 86: Pentagram of Protection
    Line 99: Quad Damage
    Line 112: Ring of Shadows
  60. Template:Competitive Class Nav has 94 uses and is missing 4 translations
    Line 9: [[:Category:Classes (competitive)
    Line 24: [[Standard competitive lineup#Core Classes
    Line 39: [[Standard competitive lineup#Default Classes
    Line 54: [[Standard competitive lineup#Situational Classes
  61. Template:Correction has 86 uses and is missing 3 translations
    Line 5: Yippee ki-yay, my dead, illiterate friend!
    Line 23: This page has been marked for grammatical correction.
    Line 42: Please see [[Help:Style guide
  62. Template:Mac Update Nav has 86 uses and is missing 1 translation
    Line 24: Mac Update trailer
  63. Template:Class strategy (Classic) has 84 uses and is missing 2 translations
    Line 80: Class match-ups
    Line 115: Anti-class strategy
  64. Template:ClassicSpyNav has 83 uses and is missing 4 translations
    Line 4: Spy (Classic)
    Line 29: Grenade jump
    Line 41: Disguise
    Line 53: Feign death
  65. Template:ClassicScoutNav has 82 uses and is missing 2 translations
    Line 4: Scout (Classic)
    Line 29: Grenade jumping
  66. Template:ClassicSniperNav has 81 uses and is missing 3 translations
    Line 4: Sniper (Classic)
    Line 27: ([[Team Fortress]] only)
    Line 43: Sniper jump
  67. Template:Community Medal Nav has 78 uses and is missing 3 translations
    Line 4: Community Medals
    Line 48: Moonlight MvM
    Line 111: Potato MvM
  68. Template:No Paint Diff has 78 uses and is missing 3 translations
    Line 1: Using the [[Paint Can
    Line 13: Using the [[Paint Can
    Line 25: On the "" style, using the [[Paint Can
  69. Template:Community Mann vs. Machine Operations Nav has 76 uses and is missing 1 translation
    Line 13: Community Mann vs. Machine Operations
  70. Template:Company infobox has 76 uses and is missing 6 translations
    Line 7: Information
    Line 26: Reporting mark:
    Line 46: Sphere of activity:
    Line 66: Locale:
    Line 86: Chief Executive Officer:
    Line 106: Website:
  71. Template:ClassicDemomanNav has 75 uses and is missing 4 translations
    Line 4: Demoman (Classic)
    Line 30: Pipebomb jump
    Line 43: Grenade jump
    Line 56: Detpack
  72. Template:Media Nav has 75 uses and is missing 7 translations
    Line 4: Team Fortress media
    Line 23: Concept art
    Line 40: Comics
    Line 57: Movies
    Line 71: Poses
    Line 82: Promotional images
    Line 99: Wallpapers
  73. Template:ClassicSoldierNav has 74 uses and is missing 3 translations
    Line 4: Soldier (Classic)
    Line 30: Rocket jump
    Line 43: Grenade jump
  74. Template:ClassicHeavyNav has 69 uses and is missing 1 translation
    Line 4: Heavy Weapons Guy (Classic)
  75. Template:Campaign pass map commission has 68 uses and is missing 1 translation
    Line 1: A portion of the money made from the sales of the [[ Campaign Pass]] goes to the authors of the map.
  76. Template:ClassicPyroNav has 67 uses and is missing 3 translations
    Line 4: Pyro (Classic)
    Line 29: Rocket jump
    Line 42: Grenade jump
  77. Template:References Nav has 67 uses and is missing 1 translation
    Line 5: List of references
  78. Template:ClassicMedicNav has 66 uses and is missing 3 translations
    Line 4: Medic (Classic)
    Line 31: Concussion jumping
    Line 43: Grenade jumping
  79. Template:Strange Sapper ranks has 64 uses and is missing 1 translation
    Line 94: The game schema shows a 21st rank with a requirement of 3,000 kills, however, the rank does not have a name.
  80. Template:Decorated collection table has 56 uses and is missing 29 translations
    Line 10
    Line 25
    Line 41
    Line 57
    Line 73
    Line 89
    Line 105
    Line 121
    Line 137
    Line 153
    Line 169
    Line 185
    Line 201
    Line 217
    Line 233
    Line 249
    Line 265
    Line 281
    Line 297
    Line 313
    Line 329
    Line 345
    Line 361
    Line 377
    Line 393
    Line 409
    Line 425
    Line 441
    Line 457
  81. Template:Strange Invis Watch ranks has 43 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 200,000 seconds, however, the rank does not have a name.
  82. Template:Merchandise Nav has 42 uses and is missing 3 translations
    Line 6: Merchandise
    Line 24: Trading cards
    Line 40: Holiday cards
  83. Template:Commentary Nav has 41 uses and is missing 1 translation
    Line 5: Developer commentary
  84. Template:Needvideo has 41 uses and is missing 3 translations
    Line 5: You prancin' show ponies!
    Line 19: This page would benefit from the addition of one or more videos.
    Line 36: Please add a suitable video, then remove this notice. You may check [[Team Fortress Wiki:Weapon Demonstration
  85. Template:Saxxy Awards Nav has 41 uses and is missing 1 translation
    Line 4: Annual Saxxy Awards
  86. Template:Mann Co Sub Pages Nav has 40 uses and is missing 4 translations
    Line 6: Mann Co. Store
    Line 22: Pricelist
    Line 38: Previously purchasable items
    Line 53: Non-purchasable items
  87. Template:Droptainable paints has 39 uses and is missing 1 translation
    Line 2: Paints obtainable through the item drop system
  88. Template:Spirit Of Giving ranks has 38 uses and is missing 1 translation
    Line 91: The game schema shows a 20th rank with a requirement of 10,000 gifts given, however, the rank does not have a name.
  89. Template:Strange Holiday Punch ranks has 38 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
  90. Template:Beta content has 34 uses and is missing 3 translations
    Line 5: Now I've seen everything!
    Line 25: This page details content that is in Mann Co. Beta Testing.
    Line 45: As such, the contents of page are subject to frequent changes.
  91. Template:Charging speed has 34 uses and is missing 2 translations
    Line 13: Charging
    Line 32: Charging while wielding the
  92. Template:Color themes has 34 uses and is missing 2 translations
    Line 2: Color themes:
    Line 13: ** [[:File:ColorPaletteClean.png
  93. Template:Related category has 34 uses and is missing 1 translation
    Line 3: Related
  94. Template:Strange Mantreads ranks has 34 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 1,000 kills, however, the rank does not have a name.
  95. Template:Cosmetic craftability list has 32 uses and is missing 27 translations
    Line 4: Cosmetic items that ''cannot'' be used in the Rebuild, Fabricate, or Fabricate Class Headgear recipes.
    Line 24: Event
    Line 219: Multiple classes
    Line 629: Multiple classes
    Line 700: Cosmetic items that ''cannot'' be obtained from the Rebuild, Fabricate, or Fabricate Class Headgear recipes.
    Line 775: Event
    Line 1066: Multiple classes
    Line 1444: Multiple classes
    Line 1630: Multiple classes
    Line 1742: Multiple classes
    Line 1897: Multiple classes
    Line 2076: Multiple classes
    Line 2276: Multiple classes
    Line 2431: Multiple classes
    Line 2511: Multiple classes
    Line 2615: Multiple classes
    Line 2725: Multiple classes
    Line 2823: Multiple classes
    Line 2919: Multiple classes
    Line 3086: Multiple classes
    Line 3188: Multiple classes
    Line 3286: Multiple classes
    Line 3362: Multiple classes
    Line 3478: Multiple classes
    Line 3566: Multiple classes
    Line 3658: Multiple classes
    Line 3823: Multiple classes
  96. Template:Cosmetic item collector's quality table has 32 uses and is missing 1 translation
    Line 471: Multiple classes
  97. Template:Festivizer has 32 uses and is missing 3 translations
    Line 3: Possible Festivized items
    Line 233: Includes [[Australium weapons
    Line 246: Includes [[Decorated]] variant
  98. Template:Sniper Rifle tick damage has 31 uses and is missing 3 translations
    Line 3: <nowiki># of ticks lit</nowiki>
    Line 15: Bodyshot damage
    Line 27: Headshot damage
  99. Template:Class weapons table heavy primary has 29 uses and is missing 2 translations
    Line 411: Secondary fire deploys the barrel without firing.<br />
    Line 547: Secondary fire deploys the barrel without firing.<br />
  100. Template:Fan Games Nav has 29 uses and is missing 1 translation
    Line 5: Team Fortress Fan games
  101. Template:Gun Mettle Update Unusual effects has 29 uses and is missing 1 translation
    Line 28: Removed from all Unusual pools
  102. Template:Disciplinary action speed has 28 uses and is missing 4 translations
    Line 6: Original speed <small>([[Hammer unit
    Line 23: Boosted speed <small>(HU/s)</small>
    Line 40: Boost percentage
    Line 103: While aiming, the Sniper's speed boost is
  103. Template:Strange Razorback ranks has 28 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
  104. Template:Class weapons table soldier primary has 27 uses and is missing 3 translations
    Line 14: Rockets fly straight down the crosshair from the center of the screen.
    Line 647: Hold Fire to load up to three rockets.<br/>
    Line 778: -15% damage from rocket jumps.<br/>
  105. Template:List of projectiles has 27 uses and is missing 57 translations
    Line 2: List of projectiles
    Line 22: Projectile
    Line 42: Initial speed. Arced projectiles change speed over time.
    Line 58: Arcs
    Line 76: Determines if the projectile travels in a straight line or if it slowly arcs to the ground
    Line 94: Sticks
    Line 112: Determines if the projectile sticks to a surface
    Line 130: Reflectable
    Line 148: Determines if the projectile can be reflected by the Pyro's compression blast
    Line 166: Can be destroyed by
    Line 186: Jar
    Line 214: Jar
    Line 235: Cleaver
    Line 263: Baseball
    Line 291: Bauble
    Line 311: Rocket
    Line 350: Large energy beam
    Line 375: Rocket
    Line 399: Small energy beam
    Line 426: Fireball
    Line 446: Flare
    Line 475: Flare
    Line 497: Flare
    Line 521: Gas Can
    Line 541: Grenade
    Line 577: Cannonball
    Line 601: Grenade
    Line 626: Stickybomb
    Line 651: Minimum charge
    Line 668: Maximum charge
    Line 687: To world
    Line 705: In air
    Line 724: On surface
    Line 743: Bullets
    Line 762: Melee weapons
    Line 781: Syringes
    Line 805: Stickybomb
    Line 827: Stickybomb
    Line 849: Stickybomb
    Line 874: Minimum charge
    Line 891: Maximum charge
    Line 910: Rocket
    Line 939: Small energy beam
    Line 966: Repair claw
    Line 994: Syringe
    Line 1018: To world
    Line 1053: Uncharged
    Line 1070: Fully charged
    Line 1094: Jar
    Line 1122: Jar
    Line 1142: Grappling Hook
    Line 1172: Pumpkin MIRV and Skeleton Horde split projectiles.
    Line 1185: Sometimes
    Line 1196: All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
    Line 1213: Rocket
    Line 1236: Firing normally
    Line 1253: Enraged
  106. Template:Obtain note has 27 uses and is missing 1 translation
    Line 1: For tips and strategies on how to complete these achievements, refer to [[
  107. Template:Class weapons table scout primary has 26 uses and is missing 1 translation
    Line 611: Minicrits targets when fired at their back from close range.<br/>
  108. Template:Class weapons table sniper primary has 26 uses and is missing 4 translations
    Line 512: Charges while zoomed.<br/>
    Line 647: Charges while zoomed.<br/>
    Line 825: Charges while zoomed.<br/>
    Line 1048: Does not automatically start charging when zoomed.<br/>
  109. Template:Purchasable items with blood money has 26 uses and is missing 3 translations
    Line 2: Items available for purchase
    Line 15: Supply
    Line 26: Price
  110. Template:Class weapons table demoman secondary has 24 uses and is missing 2 translations
    Line 825: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]].<br/>
    Line 957: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
  111. Template:Class weapons table pyro primary has 24 uses and is missing 6 translations
    Line 254: On hit: ignites enemy.<br/>
    Line 392: On hit: ignites enemy.<br/>
    Line 490: On hit: ignites enemy.<br/>
    Line 590: Against unignited enemies
    Line 602: Against ignited enemies
    Line 615: On hit: ignites enemy.<br/>
  112. Template:Class weapons table heavy melee has 23 uses and is missing 3 translations
    Line 14: Killing an enemy with a Critical hit or Mini-crit will turn the victim into [[Gibs]].<br />
    Line 477: +40% faster firing speed.<br />
    Line 587: Critical hit forces victim to laugh.<br />
  113. Template:Class weapons table heavy secondary has 23 uses and is missing 2 translations
    Line 479: +33% clip size.<br />
    Line 561: +50% bullets per shot.<br />
  114. Template:Class weapons table pyro melee has 23 uses and is missing 4 translations
    Line 538: Damage transfers to all players connected by Medic beams.
    Line 563: On Equip: Visit Pyroland<br />
    Line 620: 100% critical hit vs wet players.<br/>
    Line 707: On attack: dishes out two consecutive slaps.<br/>
  115. Template:Class weapons table pyro secondary has 23 uses and is missing 7 translations
    Line 111: On hit: ignites enemy.<br/>
    Line 275: 20% faster weapon switch-to speed.<br/>
    Line 367: On hit: ignites enemy.<br/>
    Line 514: On hit: ignites enemy.<br/>
    Line 650: +50% bullets per shot.<br />
    Line 731: Pushes nearby enemies away upon landing.<br/>
    Line 820: Creates a horrific visible gas that coats enemies with a flammable material.<br/>
  116. Template:Class weapons table scout melee has 23 uses and is missing 2 translations
    Line 109: Killed enemies suffer a distinctive death by incineration.<br/>
    Line 218
  117. Template:Class weapons table scout secondary has 23 uses and is missing 1 translation
    Line 18: Killed enemies suffer a distinctive death by incineration.<br/>
  118. Template:Class weapons table sniper melee has 23 uses and is missing 1 translation
    Line 213: +25% increase in damage when health is less than 50% of max.<br/>
  119. Template:Class weapons table sniper secondary has 23 uses and is missing 2 translations
    Line 362: No flinching when aiming and primary weapon is fully charged.<br/>
    Line 468: Dealing damage charges a "Crikey" meter.<br/>
  120. Template:Class weapons table soldier melee has 23 uses and is missing 3 translations
    Line 344: 70% longer melee range.<br/>
    Line 423: Deals crits while the wielder is rocket jumping.<br/>
    Line 495: When weapon is active:<br/>
  121. Template:Class weapons table soldier secondary has 23 uses and is missing 2 translations
    Line 705: Allows player to activate a parachute whilst midair, slowing their descent.<br/>
    Line 738: +50% bullets per shot.<br />
  122. Template:Demoman strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Demoman Strange quality items
    Line 475: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
    Line 494: [[Botkiller Weapons]] and [[Australium weapons]] are not obtainable from crates. Players who complete a full [[Tour of Duty]] will be awarded with a random Botkiller weapon or Australium weapon.
    Line 509: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with a [[Strangifier]] item, obtained from a specific [[Chemistry Set]], which in turn can be obtained as a [[random drop]].
    Line 522: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 532: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Demo Crate
    Line 542: Available from unboxing the [[Unlocked Cosmetic Crate Demo]].
    Line 550: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  123. Template:Engineer strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Engineer Strange quality items
    Line 492: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
    Line 511: [[Botkiller Weapons]] and [[Australium weapons]] are not obtainable from crates. Players who complete a full [[Tour of Duty]] will be awarded with a random Botkiller weapon or Australium weapon.
    Line 526: The [[Pomson 6000]] is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Pomson 6000 Strangifier]], which can be found inside Crate #60.
    Line 539: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 550: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Engineer Crate
    Line 561: Available from unboxing the [[Unlocked Cosmetic Crate Engineer]]
    Line 570: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  124. Template:Heavy strange quality table has 23 uses and is missing 9 translations
    Line 3: Possible Heavy Strange quality items
    Line 470: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
    Line 490: [[Botkiller Weapons]] and [[Australium weapons]] are not obtainable from crates. Players who complete a full [[Tour of Duty]] will be awarded with a random Botkiller weapon or Australium weapon.
    Line 506: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with a [[Strangifier]] item, obtained from a specific [[Chemistry Set]], which in turn can be obtained as a [[random drop]].
    Line 520: Obtained from the [[Bread Box]]. [[crafting
    Line 532: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 543: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Heavy Crate
    Line 554: Available from unboxing the [[Unlocked Cosmetic Crate Heavy]].
    Line 564: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  125. Template:List of tournament medals has 23 uses and is missing 1154 translations
    Line 9: Awarded to first-place finishers in Asia BBall Cups.
    Line 17: Awarded to second-place finishers in Asia BBall Cups.
    Line 25: Awarded to third-place finishers in Asia BBall Cups.
    Line 33: Awarded to participants in Asia BBall Cups.
    Line 51: Awarded to first-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to first-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 59: Awarded to second-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to second-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 68: Awarded to third-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to third-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 76: Awarded to participants in all divisions of AsiaFortress Cups.
    Line 85: Awarded to first-place finishers in Division 2 of AsiaFortress Cups.
    Line 93: Awarded to second-place finishers in Division 2 of AsiaFortress Cups.
    Line 101: Awarded to third-place finishers in Division 2 of AsiaFortress Cups.
    Line 109: Awarded to first-place finishers in Division 3 of AsiaFortress Cups.
    Line 117: Awarded to second-place finishers in Division 3 of AsiaFortress Cups.
    Line 125: Awarded to third-place finishers in Division 3 of AsiaFortress Cups.
    Line 142: Awarded to first-place finishers at the AsiaFortress Community LAN.
    Line 150: Awarded to second-place finishers at the AsiaFortress Community LAN.
    Line 158: Awarded to third-place finishers at the AsiaFortress Community LAN.
    Line 166: Awarded to participants at the AsiaFortress Community LAN.
    Line 174: Awarded to attendees at the AsiaFortress Community LAN venue, the Gam3.Asia Arena.
    Line 191: Awarded to first-place finishers of AsiaFortress Invite.
    Line 198: Awarded to second-place finishers of AsiaFortress Invite.
    Line 205: Awarded to third-place finishers of AsiaFortress Invite.
    Line 212: Awarded to participants in AsiaFortress Invite.
    Line 219: Awarded to participants in the qualifiers of AsiaFortress Invite.
    Line 235: Awarded to the winners of AsiaFortress International's test season.
    Line 251: Awarded to winners of Australian Hightower Highjinx tournaments.
    Line 259: Awarded to participants in Australian Hightower Highjinx tournaments.
    Line 267: Awarded to helpers who aided behind the scenes during Australian Hightower Highjinx tournaments.
    Line 275: Awarded for donations to the Australian Hightower Hijinx charity drive, benefiting ''Lifeline''.
    Line 292: Awarded to first-place finishers in BBall One Day Cups.
    Line 300: Awarded to second-place finishers in BBall One Day Cups.
    Line 308: Awarded to third-place finishers in BBall One Day Cups.
    Line 316: Awarded to participants in BBall One Day Cups.
    Line 324: Awarded to staff members of BBall One Day Cups.
    Line 341: Awarded to first-place finishers in TF2RJweekly's 5th jumping competition.
    Line 349: Awarded to second-place finishers in TF2RJweekly's 5th jumping competition.
    Line 357: Awarded to third-place finishers in TF2RJweekly's 5th jumping competition.
    Line 365: Awarded to participants in TF2RJweekly's 5th jumping competition.
    Line 373: Awarded to helpers who aided behind the scenes during TF2RJweekly's 5th jumping competition.
    Line 390: Awarded to first-place finishers in BETA LAN tournaments.
    Line 398: Awarded to second-place finishers in BETA LAN tournaments.
    Line 406: Awarded to third-place finishers in BETA LAN tournaments.
    Line 414: Awarded to participants in BETA LAN tournaments.
    Line 432: Awarded to first-place finishers in Brazil Fortress 6v6 tournaments.
    Line 439: Awarded to second-place finishers in Brazil Fortress 6v6 tournaments.
    Line 446: Awarded to third-place finishers in Brazil Fortress 6v6 tournaments.
    Line 453: Awarded to participants in Brazil Fortress 6v6 tournaments.
    Line 469: Awarded to first-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded to first-place finishers in the Scary Group, and the overall winners in the Ghastly and Haunted Groups, during Brazil Fortress Halloween in 2019.
    Line 476: Awarded to second-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to second-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 483: Awarded to third-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to third-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 490: Awarded to players who competed in playoff matches in Brazil Fortress Halloween's 2018 tournament.<br><br>Also awarded to participants in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 497: Awarded to participants in Brazil Fortress Halloween tournaments.
    Line 504: Awarded to helpers who aided behind the scenes during Brazil Fortress Halloween tournaments.
    Line 520: Awarded to first-place finishers in Brazil Fortress Jump Cups.
    Line 527: Awarded to second-place finishers in Brazil Fortress Jump Cups.
    Line 534: Awarded to third-place finishers in Brazil Fortress Jump Cups.
    Line 541: Awarded to participants in Brazil Fortress Jump Cups.
    Line 548: Awarded to helpers who aided behind the scenes during Brazil Fortress Jump Cups.
    Line 564: Awarded to first-place finishers in Cap that Cup tournaments.
    Line 571: Awarded to second-place finishers in Cap that Cup tournaments.
    Line 578: Awarded to third-place finishers in Cap that Cup tournaments.
    Line 585: Awarded to participants in Cap that Cup tournaments.
    Line 592: Awarded to staff members of Cap that Cup.<br><br>Also awarded for donations to Cap that Charity charity drive, benefiting the Pink Ribbon Foundation.
    Line 609: Awarded to first-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 616: Awarded to second-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 623: Awarded to third-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 630: Awarded to participants in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 636: CappingTV Summer Brawl 1st Place
    Line 642: Awarded to first-place finishers in the CappingTV Summer Brawl.
    Line 648: CappingTV Summer Brawl 2nd Place
    Line 653: Awarded to second-place finishers in the CappingTV Summer Brawl.
    Line 659: CappingTV Summer Brawl 3rd Place
    Line 664: Awarded to third-place finishers in the CappingTV Summer Brawl.
    Line 670: CappingTV Summer Brawl Participant
    Line 675: Awarded to participants in the CappingTV Summer Brawl.
    Line 689: CappingTV PASS Time Championship 1st Place
    Line 695: Awarded to first-place finishers in CappingTV PASS Time Championship tournaments.
    Line 701: CappingTV PASS Time Championship 2nd Place
    Line 706: Awarded to second-place finishers in CappingTV PASS Time Championship tournaments.
    Line 712: CappingTV PASS Time Championship 3rd Place
    Line 717: Awarded to third-place finishers in CappingTV PASS Time Championship tournaments.
    Line 723: CappingTV PASS Time Championship Participant
    Line 728: Awarded to participants in CappingTV PASS Time Championship tournaments.
    Line 745: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 752: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 759: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 766: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 782: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 789: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 796: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 803: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 819: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to overall winners in the Brazuca and Hermanos Divsions.
    Line 826: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 833: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 840: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to participants in the Brazuca and Hermanos Divsions.
    Line 856: Awarded to first-place finishers in Classic MGE Cups.
    Line 863: Awarded to second-place finishers in Classic MGE Cups.
    Line 870: Awarded to third-place finishers in Classic MGE Cups.
    Line 877: Awarded to participants in Classic MGE Cups.
    Line 884: Awarded to helpers who aided behind the scenes during Classic MGE Cups.
    Line 898: Copenhagen Games 1st Place
    Line 904: Awarded to first-place finishers in the Copenhagen Games.
    Line 910: Copenhagen Games 2nd Place
    Line 915: Awarded to second-place finishers in the Copenhagen Games.
    Line 921: Copenhagen Games 3rd Place
    Line 926: Awarded to third-place finishers in the Copenhagen Games.
    Line 932: Copenhagen Games Participant
    Line 937: Awarded to participants in the Copenhagen Games.
    Line 943: Copenhagen Games Staff
    Line 948: Awarded to staff members of the Copenhagen Games.
    Line 954: Copenhagen Games 6v6 1st Place
    Line 960: Awarded to first-place finishers in the 6v6 event during the Copenhagen Games.
    Line 966: Copenhagen Games 6v6 2nd Place
    Line 971: Awarded to second-place finishers in the 6v6 event during the Copenhagen Games.
    Line 977: Copenhagen Games 6v6 3rd Place
    Line 982: Awarded to third-place finishers in the 6v6 event during the Copenhagen Games.
    Line 988: Copenhagen Games Highlander 1st Place
    Line 993: Awarded to first-place finishers in the Highlander event during the Copenhagen Games.
    Line 999: Copenhagen Games Highlander 2nd Place
    Line 1004: Awarded to second-place finishers in the Highlander event during the Copenhagen Games.
    Line 1010: Copenhagen Games Highlander 3rd Place
    Line 1015: Awarded to third-place finishers in the Highlander event during the Copenhagen Games.
    Line 1021: Copenhagen Games Participant
    Line 1026: Awarded to participants in all events during the Copenhagen Games.
    Line 1032: Copenhagen Games Staff
    Line 1037: Awarded to staff members of the Copenhagen Games.
    Line 1053: Awarded to first-place finishers in CustomLander TF2 tournaments.
    Line 1060: Awarded to second-place finishers in CustomLander TF2 tournaments.
    Line 1067: Awarded to third-place finishers in CustomLander TF2 tournaments.
    Line 1074: Awarded to participants in CustomLander TF2 tournaments.
    Line 1081: Awarded to valuable contributors to CustomLander TF2 tournaments.<br><br>Also awarded to staff members of CustomLander TF2 during 6v6 Season 3.
    Line 1097: Awarded to first-place finishers in DeutschLAN tournaments.
    Line 1104: Awarded to second-place finishers in DeutschLAN tournaments.
    Line 1111: Awarded to third-place finishers in DeutschLAN tournaments.
    Line 1118: Awarded to participants in DeutschLAN tournaments.
    Line 1125: Awarded to valuable contributors to DeutschLAN tournaments.
    Line 1141: Awarded to participants in EdgeGamers UltiDuo tournaments.
    Line 1157: Awarded to first-place finishers in Electronic Sports League tournaments.
    Line 1164: Awarded to second-place finishers in Electronic Sports League tournaments.
    Line 1171: Awarded to third-place finishers in Electronic Sports League tournaments.
    Line 1178: Awarded to participants in Electronic Sports League tournaments.
    Line 1194: Awarded to first-place finishers in ESA Rewind 2017.
    Line 1202: Awarded to second-place finishers in ESA Rewind 2017.
    Line 1209: Awarded to third-place finishers in ESA Rewind 2017.
    Line 1216: Awarded to participants in ESA Rewind 2017.
    Line 1224: Awarded to the top 8 teams in the Invite Bracket of ESA Rewind II.
    Line 1231: Awarded to participants in ESA Rewind II.
    Line 1238: Awarded for donations to the ESA Rewind II prize pool.
    Line 1258: Awarded to first-place finishers in ESEA 6s Invite tournaments.
    Line 1265: Awarded to second-place finishers in ESEA 6s Invite tournaments.
    Line 1272: Awarded to third-place finishers in ESEA 6s Invite tournaments.
    Line 1279: Awarded to participants in ESEA 6s Invite tournaments.
    Line 1295: Awarded to the winners of ESportsHeaven Ultiduo tournaments.
    Line 1311: Awarded to first-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to first-place finishers during the DreamHack Community Clash.
    Line 1318: Awarded to second-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to second-place finishers during the DreamHack Community Clash.
    Line 1325: Awarded to third-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to third-place finishers during the DreamHack Community Clash.
    Line 1332: Awarded to participants in Essentials.TF Monthly Tournaments.<br><br>Also awarded to participants during the DreamHack Community Clash.
    Line 1339: Awarded to valuable contributors to Essentials.TF Monthly Tournaments.<br><br>Also awarded to staff members of the DreamHack Community Clash.
    Line 1354: ETF2L 6v6 Premiership Gold Medal
    Line 1360: Awarded to first-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1366: ETF2L 6v6 Premiership Silver Medal
    Line 1371: Awarded to second-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1377: ETF2L 6v6 Premiership Bronze Medal
    Line 1382: Awarded to third-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1388: ETF2L 6v6 Group Winner
    Line 1393: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.
    Line 1399: ETF2L 6v6 Participation Medal
    Line 1404: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1410: ETF2L 6v6 Gold Medal
    Line 1416: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1422: ETF2L 6v6 Silver Medal
    Line 1427: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1433: ETF2L 6v6 Bronze Medal
    Line 1438: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1444: ETF2L 6v6 Group Winner
    Line 1449: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.<br><br>Also awarded to players who competed in playoff matches, beginning in Season 20.
    Line 1455: ETF2L 6v6 Participation Medal
    Line 1460: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1466: ETF2L 6v6 Gold Medal
    Line 1472: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1478: ETF2L 6v6 Silver Medal
    Line 1483: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1489: ETF2L 6v6 Bronze Medal
    Line 1494: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1500: ETF2L 6v6 Playoff Medal
    Line 1505: Awarded to players who competed in playoff matches in ETF2L 6v6 tournaments.
    Line 1511: ETF2L 6v6 Participation Medal
    Line 1516: Awarded to participants in ETF2L 6v6 tournaments.
    Line 1532: Awarded to first-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1539: Awarded to second-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1546: Awarded to third-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1553: Awarded to participants in ETF2L Fresh Meat Challenge tournaments.
    Line 1569: Awarded to first-place finishers in the 2010 [[ETF2L Highlander Community Challenge]].
    Line 1576: Awarded to second-place finishers in the 2010 [[ETF2L Highlander Community Challenge]].
    Line 1583: Awarded to third-place finishers in the 2010 [[ETF2L Highlander Community Challenge]].
    Line 1590: Awarded to participants in the 2010 [[ETF2L Highlander Community Challenge]].
    Line 1596: ETF2L Highlander Gold Medal
    Line 1602: Awarded to first-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 1608: ETF2L Highlander Silver Medal
    Line 1613: Awarded to second-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 1619: ETF2L Highlander Bronze Medal
    Line 1624: Awarded to third-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 1630: ETF2L Highlander Group Winner
    Line 1635: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 1641: ETF2L Highlander Participation Medal
    Line 1646: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 1652: ETF2L Highlander Gold Medal
    Line 1658: Awarded to first-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 1664: ETF2L Highlander Silver Medal
    Line 1669: Awarded to second-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 1675: ETF2L Highlander Bronze Medal
    Line 1680: Awarded to third-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 1686: ETF2L Highlander Group Winner
    Line 1691: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 1697: ETF2L Highlander Participation Medal
    Line 1702: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 1708: ETF2L Highlander Gold Medal
    Line 1714: Awarded to first-place finishers in ETF2L Highlander tournaments.
    Line 1720: ETF2L Highlander Silver Medal
    Line 1725: Awarded to second-place finishers in ETF2L Highlander tournaments.
    Line 1731: ETF2L Highlander Bronze Medal
    Line 1736: Awarded to third-place finishers in ETF2L Highlander tournaments.
    Line 1742: ETF2L Highlander Playoff Medal
    Line 1747: Awarded to players who competed in playoff matches in ETF2L Highlander tournaments.
    Line 1753: ETF2L Highlander Participation Medal
    Line 1758: Awarded to participants in ETF2L Highlander tournaments.
    Line 1774: Awarded to first-place finishers in ETF2L Highlander Open tournaments.
    Line 1781: Awarded to second-place finishers in ETF2L Highlander Open tournaments.
    Line 1788: Awarded to third-place finishers in ETF2L Highlander Open tournaments.
    Line 1795: Awarded to participants in ETF2L Highlander Open tournaments.
    Line 1811: Awarded to the winners of ETF2L Ultiduo tournaments.<br><br>Also awarded to all players during ETF2L Ultiduo Seasons 5 & 6.
    Line 1827: Awarded to first-place finishers in EU Bball League tournaments.
    Line 1834: Awarded to second-place finishers in EU Bball League tournaments.
    Line 1841: Awarded to third-place finishers in EU Bball League tournaments.
    Line 1848: Awarded to participants in EU Bball League tournaments.
    Line 1855: Awarded to staff members of EU Bball League.
    Line 1871: Awarded to first-place finishers in Eu Mixes tournaments.
    Line 1878: Awarded to second-place finishers in Eu Mixes tournaments.
    Line 1885: Awarded to third-place finishers in Eu Mixes tournaments.
    Line 1892: Awarded to players who competed in playoff matches during Eu Mixes tournaments.
    Line 1899: Awarded to participants in Eu Mixes tournaments.
    Line 1906: Awarded to staff members of Eu Mixes.
    Line 1922: Awarded to first-place finishers in EuroLander tournaments.
    Line 1929: Awarded to second-place finishers in EuroLander tournaments.
    Line 1936: Awarded to third-place finishers in EuroLander tournaments.
    Line 1943: Awarded to participants in EuroLander tournaments.
    Line 1950: Awarded to valuable contributors to EuroLander tournaments.
    Line 1967: Awarded to first-place finishers in FBTF 4v4 tournaments.
    Line 1975: Awarded to second-place finishers in FBTF 4v4 tournaments.
    Line 1983: Awarded to third-place finishers in FBTF 4v4 tournaments.
    Line 1991: Awarded to participants in FBTF 4v4 tournaments.
    Line 2006: FBTF Cup 6v6 1st Place
    Line 2013: Awarded to first-place finishers in FBTF Cup 6v6 tournaments.
    Line 2020: FBTF Cup 6v6 2nd Place
    Line 2026: Awarded to second-place finishers in FBTF Cup 6v6 tournaments.
    Line 2033: FBTF Cup 6v6 3rd Place
    Line 2039: Awarded to third-place finishers in FBTF Cup 6v6 tournaments.
    Line 2046: FBTF Cup 6v6 Participant
    Line 2052: Awarded to participants in FBTF Cup 6v6 tournaments.
    Line 2069: Awarded to participants in Florida LAN 2014.
    Line 2078: Awarded to participants in Florida LAN 2015.
    Line 2087: Awarded to participants in Florida LAN 2016, as well as for donations to the tournament's fundraiser.
    Line 2096: Awarded for donations to the Florida LAN 2018 charity drive, benefiting Miggy's Gift.
    Line 2104: Awarded to participants in Florida LAN 2018.
    Line 2112: Awarded to helpers who aided behind the scenes during Florida LAN 2018.
    Line 2129: Awarded to first-place finishers in Fresh Meat Prolander Cups.
    Line 2137: Awarded to second-place finishers in Fresh Meat Prolander Cups.
    Line 2145: Awarded to third-place finishers in Fresh Meat Prolander Cups.
    Line 2153: Awarded to participants in Fresh Meat Prolander Cups.
    Line 2161: Awarded to helpers who aided behind the scenes during Fresh Meat Prolander Cups.
    Line 2178: Awarded to first-place finishers in Fruit Mixes Highlander tournaments.
    Line 2185: Awarded to second-place finishers in Fruit Mixes Highlander tournaments.
    Line 2192: Awarded to third-place finishers in Fruit Mixes Highlander tournaments.
    Line 2199: Awarded to participants in Fruit Mixes Highlander tournaments.
    Line 2206: Awarded to staff members of Fruit Mixes Highlander.
    Line 2222: Awarded to first-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to first-place finishers in GA'lloween tournaments.
    Line 2229: Awarded to second-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to second-place finishers in GA'lloween tournaments.
    Line 2236: Awarded to third-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to third-place finishers in GA'lloween tournaments.
    Line 2243: Awarded to participants in Gamers Assembly tournaments.<br><br>Also awarded to participants in GA'lloween tournaments.
    Line 2259: Awarded to first-place finishers in Gamers With Jobs tournaments.
    Line 2267: Awarded to second-place finishers in Gamers With Jobs tournaments.
    Line 2275: Awarded to participants in Gamers With Jobs tournaments.
    Line 2292: Awarded to the winners of the Gette it Onne! tournament.
    Line 2299: Awarded to players who competed in playoff matches during the Gette it Onne! tournament.
    Line 2306: Awarded to participants in the Gette it Onne! tournament.
    Line 2313: Awarded to helpers who aided behind the scenes during the Gette it Onne! tournament.
    Line 2329: Awarded to first-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2336: Awarded to second-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2343: Awarded to third-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2350: Awarded to participants in the Heals for Reals Ultiduo tournament.
    Line 2357: Awarded for donations to the Heals for Reals charity drive, benefiting the American Foundation for Suicide Prevention.
    Line 2373: Awarded to first-place finishers in HLMixes Showdown tournaments.
    Line 2380: Awarded to finalists in HLMixes Showdown tournaments.
    Line 2387: Awarded to participants in HLMixes Showdown tournaments.
    Line 2403: Awarded to first-place finishers in HLPugs.tf Highlander Cups.
    Line 2411: Awarded to second-place finishers in HLPugs.tf Highlander Cups.
    Line 2419: Awarded to third-place finishers in HLPugs.tf Highlander Cups.
    Line 2427: Awarded to participants in HLPugs.tf Highlander Cups.
    Line 2435: Awarded to valuable contributors to HLPugs.tf Highlander Cups.
    Line 2452: Awarded to participants in Hydro.tf tournaments.
    Line 2459: Awarded for donations to the Hydro.tf charity drive, benefiting the Wounded Warrior Project.
    Line 2475: Awarded to participants in the Team Fortress 2 tournament at the 2014 InfoShow LAN Party.
    Line 2491: Awarded to first-place finishers in Insomnia tournaments.
    Line 2499: Awarded to second-place finishers in Insomnia tournaments.
    Line 2507: Awarded to third-place finishers in Insomnia tournaments.
    Line 2515: Awarded to participants in Insomnia tournaments.
    Line 2523: Awarded to valuable contributors to Insomnia tournaments.<br><br>Also awarded to staff members of Insomnia.
    Line 2540: Awarded to first-place finishers in KnightComp tournaments.
    Line 2548: Awarded to second-place finishers in KnightComp tournaments.
    Line 2556: Awarded to third-place finishers in KnightComp tournaments.
    Line 2564: Awarded to participants in KnightComp tournaments.
    Line 2572: Awarded to helpers who aided behind the scenes during KnightComp tournaments.
    Line 2589: Awarded to first-place finishers in LAN Downunder tournaments.
    Line 2597: Awarded to second-place finishers in LAN Downunder tournaments.
    Line 2605: Awarded to third-place finishers in LAN Downunder tournaments.
    Line 2613: Awarded to participants in LAN Downunder tournaments.
    Line 2630: Awarded to first-place finishers in Late Night TF2 Cups.
    Line 2638: Awarded to second-place finishers in Late Night TF2 Cups.
    Line 2646: Awarded to third-place finishers in Late Night TF2 Cups.
    Line 2654: Awarded to participants in Late Night TF2 Cups.
    Line 2662: Awarded to helpers who aided behind the scenes during Late Night TF2 Cups.
    Line 2678: LBTF2 6v6 1st Place
    Line 2684: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 2690: LBTF2 6v6 2nd Place
    Line 2695: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 2701: LBTF2 6v6 3rd Place
    Line 2706: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 2712: LBTF2 6v6 Participant
    Line 2717: Awarded to participants in LBTF2 6v6 tournaments.
    Line 2723: LBTF2 6v6 1st Place
    Line 2729: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 2735: LBTF2 6v6 2nd Place
    Line 2740: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 2746: LBTF2 6v6 3rd Place
    Line 2751: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 2757: LBTF2 6v6 Participant
    Line 2762: Awarded to participants in LBTF2 6v6 tournaments.
    Line 2776: LBTF2 Highlander 1st Place
    Line 2782: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 2788: LBTF2 Highlander 2nd Place
    Line 2793: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 2799: LBTF2 Highlander 3rd Place
    Line 2804: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 2810: LBTF2 Highlander Participant
    Line 2815: Awarded to participants in LBTF2 Highlander tournaments.
    Line 2821: LBTF2 Highlander 1st Place
    Line 2827: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 2833: LBTF2 Highlander 2nd Place
    Line 2838: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 2844: LBTF2 Highlander 3rd Place
    Line 2849: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 2855: LBTF2 Highlander Participant
    Line 2860: Awarded to participants in LBTF2 Highlander tournaments.
    Line 2876: Awarded to first-place finishers in MidNight Moon tournaments.
    Line 2884: Awarded to second-place finishers in MidNight Moon tournaments.
    Line 2892: Awarded to third-place finishers in MidNight Moon tournaments.
    Line 2900: Awarded to participants in MidNight Moon tournaments.
    Line 2908: Awarded to staff members of MidNight Moon.
    Line 2925: Awarded to first-place finishers in Moscow LAN tournaments.
    Line 2933: Awarded to second-place finishers in Moscow LAN tournaments.
    Line 2941: Awarded to third-place finishers in Moscow LAN tournaments.
    Line 2950: Awarded to participants in Moscow LAN tournaments.
    Line 2958: Awarded to staff members of Moscow LAN.
    Line 2975: Awarded to the winners of National Heavy Boxing League tournaments.
    Line 2982: Awarded to second-place finishers in National Heavy Boxing League tournaments.
    Line 2989: Awarded to third-place finishers in National Heavy Boxing League tournaments.
    Line 2996: Awarded to fourth-place finishers in National Heavy Boxing League tournaments.
    Line 3003: Awarded to participants in National Heavy Boxing League tournaments.
    Line 3019: Awarded to first-place finishers in New Caps Cups.
    Line 3027: Awarded to second-place finishers in New Caps Cups.
    Line 3035: Awarded to third-place finishers in New Caps Cups.
    Line 3043: Awarded to participants in New Caps Cups.
    Line 3060: Awarded to first-place finishers in NewbiDuo Cups.
    Line 3067: Awarded to second-place finishers in NewbiDuo Cups.
    Line 3074: Awarded to third-place finishers in NewbiDuo Cups.
    Line 3081: Awarded to participants in NewbiDuo Cups.
    Line 3088: Awarded to helpers who aided behind the scenes during NewbiDuo Cups.
    Line 3104: Awarded to first-place finishers in Open Sniping League Cups.
    Line 3111: Awarded to second-place finishers in Open Sniping League Cups.
    Line 3118: Awarded to third-place finishers in Open Sniping League Cups.
    Line 3125: Awarded to participants in Open Sniping League Cups.
    Line 3142: Awarded to first-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to first-place finishers in ozfortress Highlander numbered seasons.
    Line 3149: Awarded to second-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to second-place finishers in ozfortress Highlander numbered seasons.
    Line 3156: Awarded to third-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to third-place finishers in ozfortress Highlander numbered seasons.
    Line 3163: Awarded to participants in AU Highlander Community League tournaments.<br><br>Also awarded to participants in ozfortress Highlander numbered seasons.
    Line 3179: Awarded to first-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3186: Awarded to second-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3193: Awarded to third-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3200: Awarded to participants in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3207: Awarded to first-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3214: Awarded to second-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3221: Awarded to third-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3228: Awarded to participants in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3244: Awarded to first-place finishers in ozfortress Summer Cups.
    Line 3251: Awarded to second-place finishers in ozfortress Summer Cups.
    Line 3258: Awarded to third-place finishers in ozfortress Summer Cups.
    Line 3265: Awarded to participants in ozfortress Summer Cups.
    Line 3282: Awarded to the winners of Palaise tournaments.
    Line 3289: Awarded to runner-ups in Palaise tournaments.
    Line 3296: Awarded to participants in Palaise tournaments.
    Line 3312: Awarded to first-place finishers in PASS Time Federation tournaments.
    Line 3319: Awarded to second-place finishers in PASS Time Federation tournaments.
    Line 3326: Awarded to third-place finishers in PASS Time Federation tournaments.
    Line 3333: Awarded to participants in PASS Time Federation tournaments.
    Line 3340: Awarded to helpers who aided behind the scenes during PASS Time Federation tournaments.<br><br>Also awarded to staff members of PASS Time Federation.
    Line 3356: Awarded to first-place finishers in the PASS Time Tournament.
    Line 3363: Awarded to second-place finishers in the PASS Time Tournament.
    Line 3370: Awarded to third-place finishers in the PASS Time Tournament.
    Line 3386: Awarded to participants in the Pubstars vs. Pros events.
    Line 3402: Awarded to first-place finishers in Pugiklander tournaments.
    Line 3409: Awarded to second-place finishers in Pugiklander tournaments.
    Line 3416: Awarded to third-place finishers in Pugiklander tournaments.
    Line 3423: Awarded to participants in Pugiklander tournaments.
    Line 3430: Awarded to staff members of Pugiklander tournaments.<br><br>Also awarded to helpers who aided behind the scenes during Pugiklander tournaments.
    Line 3446: Awarded to first-place finishers in the Premier Divison in PURE League tournaments.
    Line 3453: Awarded to second-place finishers in the Premier Division in PURE League tournaments.
    Line 3460: Awarded to third-place finishers in the Premier Division in PURE League tournaments.
    Line 3467: Awarded to first-place finishers in the Intermediate Divison in PURE League tournaments.
    Line 3474: Awarded to second-place finishers in the Intermediate Division in PURE League tournaments.
    Line 3481: Awarded to third-place finishers in the Intermediate Division in PURE League tournaments.
    Line 3488: Awarded to first-place finishers in the Open Divison in PURE League tournaments.
    Line 3495: Awarded to second-place finishers in the Open Division in PURE League tournaments.
    Line 3502: Awarded to third-place finishers in the Open Division in PURE League tournaments.
    Line 3509: Awarded to participants in all divisions in PURE League tournaments.
    Line 3525: Awarded to first-place finishers in the 2017 Rally Call Charity Tournament.
    Line 3532: Awarded to second-place finishers in the 2017 Rally Call Charity Tournament.
    Line 3539: Awarded to participants in the 2017 Rally Call Charity Tournament, as well as those who aided behind the scenes.
    Line 3546: Awarded for donations to the 2017 Rally Call charity drive, benefiting International Animal Rescue.
    Line 3554: Awarded to participants in the 2018 Rally Call Charity Tournament.
    Line 3561: Awarded for donations to the 2018 Rally Call charity drive, benefiting International Animal Rescue.
    Line 3577: Awarded to first-place finishers in Rasslabyxa Cups.
    Line 3584: Awarded to second-place finishers in Rasslabyxa Cups.
    Line 3591: Awarded to third-place finishers in Rasslabyxa Cups.
    Line 3598: Awarded to participants in Rasslabyxa Cups.
    Line 3605: Awarded to helpers who aided behind the scenes during Rasslabyxa Cups.
    Line 3621: Awarded to participants during Season 1 of Ready Steady Pan.<br><br>Also awarded to players who participated in, and competed in the playoffs during Season 5 of Ready Steady Pan.
    Line 3627: Ready Steady Pan Participant
    Line 3633: Awarded to participants during Season 2 of Ready Steady Pan.
    Line 3641: Awarded to the top three placing teams during Season 3 of Ready Steady Pan.
    Line 3648: Awarded to participants during Season 3 of Ready Steady Pan.
    Line 3655: Awarded to players who competed in playoff matches during Season 3 of Ready Steady Pan.
    Line 3661: Ready Steady Pan Helper
    Line 3666: Awarded to helpers who aided behind the scenes during Season 3 of Ready Steady Pan.
    Line 3674: Awarded to first-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 3681: Awarded to second-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 3688: Awarded to third-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 3696: Awarded to players who participated in Season 4 of Ready Steady Pan.
    Line 3703: Awarded to players who competed in playoff matches during Season 4 of Ready Steady Pan.
    Line 3710: Awarded to helpers who aided behind the scenes during Season 4 of Ready Steady Pan.
    Line 3727: Awarded to first-place finishers in the Invite Division during RGL.gg tournaments.
    Line 3734: Awarded to second-place finishers in the Invite Division during RGL.gg tournaments.
    Line 3741: Awarded to third-place finishers in the Invite Division during RGL.gg tournaments.
    Line 3748: Awarded to participants in the Invite Division during RGL.gg tournaments.
    Line 3755: Awarded to all players in the Advanced Division during RGL.gg tournaments.
    Line 3762: Awarded to all players in the Main Division during RGL.gg tournaments.
    Line 3769: Awarded to all players in the Intermediate Division during RGL.gg tournaments.
    Line 3776: Awarded to all players in the Open Division during RGL.gg tournaments.
    Line 3792: Awarded to participants in RGL.gg Highlander Experimental Maps Cups.
    Line 3806: RGL.gg One Day Prolander Cup
    Line 3812: Awarded to participants in RGL.gg One Day Prolander Cups.
    Line 3818: RGL.gg One Day Prolander Cup - NA
    Line 3824: Awarded to participants in North American RGL.gg One Day Prolander Cups.
    Line 3831: Awarded to staff members of RGL.gg One Day Prolander Cup.
    Line 3847: Awarded to participants in the RGL.gg Pick/Ban Prolander tournament.
    Line 3863: Awarded to first-place finishers in the Invite Division during RGL.gg Prolander tournaments.
    Line 3870: Awarded to participants in the Invite Division during RGL.gg Prolander tournaments.
    Line 3877: Awarded to all participants in Division 1 or Division 2 during RGL.gg Prolander tournaments.
    Line 3884: Awarded to all participants in the Recreational League during RGL.gg Prolander tournaments.
    Line 3900: Awarded to first-place finishers during Respawn League tournaments.
    Line 3907: Awarded to second-place finishers during Respawn League tournaments.
    Line 3914: Awarded to third-place finishers during Respawn League tournaments.
    Line 3921: Awarded to participants during Respawn League tournaments.
    Line 3929: Awarded to all players during the first season of Respawn League's Highlander tournament.
    Line 3945: Awarded to winners of the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 3952: Awarded to participants in the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 3960: Awarded to winners and finalists of the Ultiduo event during Retrospective 2.
    Line 3967: Awarded to participants in the Ultiduo event during Retrospective 2.
    Line 3974: Awarded to winners and finalists of the 6v6 Newbie event during Retrospective 2.
    Line 3981: Awarded to participants in the 6v6 Newbie event during Retrospective 2.
    Line 3988: Awarded to winners and finalists of the Arena Respawn event during Retrospective 2.
    Line 3995: Awarded to participants in the Arena Respawn event during Retrospective 2.
    Line 4002: Awarded to winners and finalists of the Highlander event during Retrospective 2.
    Line 4009: Awarded to participants in the Highlander event during Retrospective 2.
    Line 4016: Awarded to winners and finalists of the Ready Steady Pan! event during Retrospective 2.
    Line 4023: Awarded to participants in the Ready Steady Pan! event during Retrospective 2.
    Line 4030: Awarded to winners and finalists of the 6v6 Senior event during Retrospective 2.
    Line 4037: Awarded to participants in the 6v6 Senior event during Retrospective 2.
    Line 4044: Awarded to helpers who aided behind the scenes during Retrospective 2.
    Line 4060: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4067: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4074: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4081: Awarded to participants in RGB LAN tournaments.
    Line 4089: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4096: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4103: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4110: Awarded to participants in RGB LAN tournaments.
    Line 4126: Awarded to first-place finishers in Russian Highlander tournaments.
    Line 4133: Awarded to second-place finishers in Russian Highlander tournaments.
    Line 4140: Awarded to third-place finishers in Russian Highlander tournaments.
    Line 4147: Awarded to participants in Russian Highlander tournaments.
    Line 4154: Awarded to staff members of Russian Highlander.
    Line 4170: Awarded to first-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4177: Awarded to second-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4184: Awarded to third-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4191: Awarded to participants in Sacred Scouts 6v6 tournaments.
    Line 4207: Awarded to first-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4214: Awarded to second-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4221: Awarded to third-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4228: Awarded to participants in Snack's Summery Ultiduo Siesta.
    Line 4244: Awarded to first-place finishers in South American Vanilla Fortress tournaments.
    Line 4251: Awarded to second-place finishers in South American Vanilla Fortress tournaments.
    Line 4258: Awarded to third-place finishers in South American Vanilla Fortress tournaments.
    Line 4265: Awarded to participants in South American Vanilla Fortress tournaments.
    Line 4272: Awarded to valuable contributors to South American Vanilla Fortress tournaments.
    Line 4288: Awarded to first-place finishers in Streamer Cups.
    Line 4295: Awarded to second-place finishers in Streamer Cups.
    Line 4302: Awarded to third-place finishers in Streamer Cups.
    Line 4309: Awarded to participants in Streamer Cups.
    Line 4316: Awarded to staff members of Streamer Cup.
    Line 4332: Awarded to first-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 4339: Awarded to second-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 4346: Awarded to third-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 4353: Awarded to participants in Team Fortress 2 Competitive League tournaments.
    Line 4360: Awarded to participants in tournaments during Team Fortress 2 Competitive League's earliest seasons, people who aided behind the scenes of the league, testers for the league's 2.0 revamp, and as special placement medals.
    Line 4377: Awarded to first-place finishers Newbie Highlander Cups.
    Line 4384: Awarded to second-place finishers in Newbie Highlander Cups.
    Line 4391: Awarded to third-place finishers in Newbie Highlander Cups.
    Line 4398: Awarded to participants in Newbie Highlander Cups.
    Line 4414: Awarded to first-place finishers in Newbie Prolander Cups.
    Line 4421: Awarded to second-place finishers in Newbie Prolander Cups.
    Line 4428: Awarded to third-place finishers in Newbie Prolander Cups.
    Line 4435: Awarded to participants in Newbie Prolander Cups.
    Line 4451: Awarded to first-place finishers in TF2Connexion tournaments.
    Line 4458: Awarded to second-place finishers in TF2Connexion tournaments.
    Line 4465: Awarded to third-place finishers in TF2Connexion tournaments.
    Line 4472: Awarded to participants in TF2Connexion tournaments.
    Line 4488: Awarded to first-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 4495: Awarded to second-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 4502: Awarded to third-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 4509: Awarded to participants in TFArena 6v6 Arena Mode Cups.
    Line 4516: Awarded to helpers who aided behind the scenes during TFArena 6v6 Arena Mode Cups.
    Line 4532: Awarded to first-place finishers and coaches whose teams reached first place in TFNew 6v6 Newbie Cups.
    Line 4539: Awarded to second-place finishers and coaches whose teams reached second place in TFNew 6v6 Newbie Cups.
    Line 4546: Awarded to third-place finishers and coaches whose teams reached third place in TFNew 6v6 Newbie Cups.
    Line 4553: Awarded to participants and coaches of participating teams in TFNew 6v6 Newbie Cups.
    Line 4569: Awarded to participants in the Tumblr vs. Reddit matches.
    Line 4575: Tumblr Vs Reddit Participant
    Line 4592: Awarded to first-place finishers in Ultimate Ultiduo tournaments.
    Line 4599: Awarded to second-place finishers in Ultimate Ultiduo tournaments.
    Line 4606: Awarded to third-place finishers in Ultimate Ultiduo tournaments.
    Line 4613: Awarded to participants in Ultimate Ultiduo tournaments.
    Line 4620: Awarded to helpers who aided behind the scenes during Ultimate Ultiduo tournaments.
    Line 4636: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 4643: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 4650: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 4656: United Dodgeball League Participant
    Line 4661: Awarded to participants in United Dodgeball League tournaments.
    Line 4669: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 4676: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 4683: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 4689: United Dodgeball League Participant
    Line 4694: Awarded to participants in United Dodgeball League tournaments.
    Line 4702: Awarded to valuable contributors to United Dodgeball League tournaments.
    Line 4717: UGC 4vs4 Gold 1st Place
    Line 4723: Awarded to first-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4729: UGC 4vs4 Gold 2nd Place
    Line 4734: Awarded to second-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4740: UGC 4vs4 Gold 3rd Place
    Line 4745: Awarded to third-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4751: UGC 4vs4 Gold Participant
    Line 4756: Awarded to participants in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4762: UGC 4vs4 Silver 1st Place
    Line 4767: Awarded to first-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4773: UGC 4vs4 Silver 2nd Place
    Line 4778: Awarded to second-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4784: UGC 4vs4 Silver 3rd Place
    Line 4789: Awarded to third-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4795
    Line 4800: Awarded to participants in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4806: UGC 4vs4 Steel 1st Place
    Line 4812: Awarded to first-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 4818: UGC 4vs4 Steel 2nd Place
    Line 4823: Awarded to second-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 4829: UGC 4vs4 Steel 3rd Place
    Line 4834: Awarded to third-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 4840: UGC 4vs4 Steel Participant
    Line 4846: Awarded to all players in the Steel Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded to participants in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 4852: UGC 4vs4 Iron Division
    Line 4858: Awarded to all players in the Iron Division during seasons 1-3 of UGC 4vs4.
    Line 4864: UGC 4vs4 Gold 1st Place
    Line 4870: Awarded to first-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 4876: UGC 4vs4 Gold 2nd Place
    Line 4881: Awarded to second-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 4887: UGC 4vs4 Gold 3rd Place
    Line 4892: Awarded to third-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 4898: UGC 4vs4 Gold Participant
    Line 4903: Awarded to participants in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 4909: UGC 4vs4 Silver 1st Place
    Line 4914: Awarded to first-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 4920: UGC 4vs4 Silver 2nd Place
    Line 4925: Awarded to second-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 4931: UGC 4vs4 Silver 3rd Place
    Line 4936: Awarded to third-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 4942: UGC 4vs4 Silver Participant
    Line 4947: Awarded to participants in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 4953: UGC 4vs4 Steel Division
    Line 4958: Awarded to all players in the Steel Division during Season 4-7 of UGC 4vs4.
    Line 4964: UGC 4vs4 Iron Division
    Line 4969: Awarded to all players in the Iron Division during Season 4-7 of UGC 4vs4.
    Line 4975: UGC 4vs4 Gold 1st Place
    Line 4981: Awarded to first-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 4987: UGC 4vs4 Gold 2nd Place
    Line 4992: Awarded to second-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 4998: UGC 4vs4 Gold 3rd Place
    Line 5003: Awarded to third-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5009: UGC 4vs4 Gold Participant
    Line 5014: Awarded to participants in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5020: UGC 4vs4 Silver 1st Place
    Line 5025: Awarded to first-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5031: UGC 4vs4 Silver 2nd Place
    Line 5036: Awarded to second-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5042: UGC 4vs4 Silver 3rd Place
    Line 5047: Awarded to third-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5053: UGC 4vs4 Silver Participant
    Line 5058: Awarded to participants in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5064: UGC 4vs4 Steel Division
    Line 5069: Awarded to all players in the Steel Division during season 8 & 9 of UGC 4vs4.
    Line 5075: UGC 4vs4 Iron Division
    Line 5080: Awarded to all players in the Iron Division during season 8 & 9 of UGC 4vs4.
    Line 5086: UGC 4vs4 Gold 1st Place
    Line 5092: Awarded to first-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5098: UGC 4vs4 Gold 2nd Place
    Line 5103: Awarded to second-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5109: UGC 4vs4 Gold 3rd Place
    Line 5114: Awarded to third-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5120: UGC 4vs4 Gold Participant
    Line 5125: Awarded to participants in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5131: UGC 4vs4 Silver Division
    Line 5136: Awarded to all players in the Silver Division during season 10-12 of UGC 4vs4.
    Line 5142: UGC 4vs4 Steel Division
    Line 5147: Awarded to all players in the Steel Division during season 10-12 of UGC 4vs4.
    Line 5153: UGC 4vs4 Gold 1st Place
    Line 5159: Awarded to first-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 5165: UGC 4vs4 Gold 2nd Place
    Line 5170: Awarded to second-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 5176: UGC 4vs4 Gold 3rd Place
    Line 5181: Awarded to third-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 5187: UGC 4vs4 Gold Participant
    Line 5192: Awarded to participants in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 5198: UGC 4vs4 Silver Division
    Line 5203: Awarded to all players in the Silver Division during season 13 & 14 of UGC 4vs4.
    Line 5209: UGC 4vs4 Steel Division
    Line 5214: Awarded to all players in the Steel Division during season 13 & 14 of UGC 4vs4.
    Line 5220: UGC 4vs4 Gold 1st Place
    Line 5226: Awarded to first-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 5232: UGC 4vs4 Gold 2nd Place
    Line 5237: Awarded to second-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 5243: UGC 4vs4 Gold 3rd Place
    Line 5248: Awarded to third-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 5254: UGC 4vs4 Gold Participant
    Line 5259: Awarded to participants in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 5265: UGC 4vs4 Silver 1st Place
    Line 5270: Awarded to first-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 5276: UGC 4vs4 Silver 2nd Place
    Line 5281: Awarded to second-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 5287: UGC 4vs4 Silver 3rd Place
    Line 5292: Awarded to third-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 5298: UGC 4vs4 Silver Participant
    Line 5303: Awarded to participants in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 5309: UGC 4vs4 Steel 1st Place
    Line 5314: Awarded to first-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 5320: UGC 4vs4 Steel 2nd Place
    Line 5325: Awarded to second-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 5331: UGC 4vs4 Steel 3rd Place
    Line 5336: Awarded to third-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 5342: UGC 4vs4 Steel Participant
    Line 5347: Awarded to participants in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 5353: UGC 4vs4 Gold 1st Place
    Line 5359: Awarded to first-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 5365: UGC 4vs4 Gold 2nd Place
    Line 5370: Awarded to second-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 5376: UGC 4vs4 Gold 3rd Place
    Line 5381: Awarded to third-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 5387: UGC 4vs4 Gold Participant
    Line 5392: Awarded to participants in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 5398: UGC 4vs4 Silver 1st Place
    Line 5403: Awarded to first-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 5409: UGC 4vs4 Silver 2nd Place
    Line 5414: Awarded to second-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 5420: UGC 4vs4 Silver 3rd Place
    Line 5425: Awarded to third-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 5431: UGC 4vs4 Silver Participant
    Line 5436: Awarded to participants in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 5442: UGC 4vs4 Steel 1st Place
    Line 5447: Awarded to first-place finishers in the Iron Division during season 19 & 20 of UGC 4vs4.
    Line 5453: UGC 4vs4 Steel 2nd Place
    Line 5458: Awarded to second-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 5464: UGC 4vs4 Steel 3rd Place
    Line 5469: Awarded to third-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 5475: UGC 4vs4 Steel Participant
    Line 5480: Awarded to participants in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 5486: UGC 4vs4 Gold 1st Place
    Line 5492: Awarded to first-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 5498: UGC 4vs4 Gold 2nd Place
    Line 5503: Awarded to second-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 5509: UGC 4vs4 Gold 3rd Place
    Line 5514: Awarded to third-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 5520: UGC 4vs4 Gold Participant
    Line 5525: Awarded to participants in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 5531: UGC 4vs4 Silver 1st Place
    Line 5536: Awarded to first-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 5542: UGC 4vs4 Silver 2nd Place
    Line 5547: Awarded to second-place finishers in the Silver Division dduring season 21 & 22 of UGC 4vs4.
    Line 5553: UGC 4vs4 Silver 3rd Place
    Line 5558: Awarded to third-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 5564: UGC 4vs4 Silver Participant
    Line 5569: Awarded to participants in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 5575: UGC 4vs4 Steel 1st Place
    Line 5580: Awarded to first-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 5586: UGC 4vs4 Steel 2nd Place
    Line 5591: Awarded to second-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 5597: UGC 4vs4 Steel 3rd Place
    Line 5602: Awarded to third-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 5608: UGC 4vs4 Steel Participant
    Line 5613: Awarded to participants in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 5627: UGC 6vs6 Platinum 1st Place
    Line 5634: Awarded to first-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 5640: UGC 6vs6 Platinum 2nd Place
    Line 5645: Awarded to second-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 5651: UGC 6vs6 Platinum 3rd Place
    Line 5656: Awarded to third-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 5662: UGC 6vs6 Platinum Participant
    Line 5668: Awarded to all players in the Platinum Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the Platinum Division during Seasons 23-25.
    Line 5674: UGC 6vs6 Silver Division
    Line 5679: Awarded to all players in the Silver Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the UGC 6vs6 European tournament, and to all players in the Silver Division during Seasons 23-25.
    Line 5685: UGC 6vs6 Steel Division
    Line 5690: Awarded to all players in the Steel Division during season 11 of UGC 6vs6.<br><br>Also awarded to all players in the Steel Division during Seasons 23-25.
    Line 5696: UGC 6vs6 Platinum 1st Place
    Line 5702: Awarded to first-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5708: UGC 6vs6 Platinum 2nd Place
    Line 5713: Awarded to second-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5719: UGC 6vs6 Platinum 3rd Place
    Line 5724: Awarded to third-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5730: UGC 6vs6 Platinum Participant
    Line 5735: Awarded to participants in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5741: UGC 6vs6 Silver Division
    Line 5746: Awarded to all players in the Silver Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5752: UGC 6vs6 Steel Division
    Line 5757: Awarded to all players in the Steel Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5763: UGC 6vs6 Iron Division
    Line 5768: Awarded to all players in the Iron Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5774: UGC 6vs6 Platinum 1st Place
    Line 5780: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 5786: UGC 6vs6 Platinum 2nd Place
    Line 5791: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 5797: UGC 6vs6 Platinum 3rd Place
    Line 5802: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 5808: UGC 6vs6 Platinum Participant
    Line 5813: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 5819: UGC 6vs6 Gold Division
    Line 5825: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 5831: UGC 6vs6 Silver 1st Place
    Line 5837: Awarded to first-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 5843: UGC 6vs6 Silver 2nd Place
    Line 5848: Awarded to second-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 5854: UGC 6vs6 Silver 3rd Place
    Line 5859: Awarded to third-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 5865: UGC 6vs6 Silver Participant
    Line 5871: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during Seasons 28 & 29.
    Line 5877: UGC 6vs6 Steel 1st Place
    Line 5883: Awarded to first-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 5889: UGC 6vs6 Steel 2nd Place
    Line 5894: Awarded to second-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 5900: UGC 6vs6 Steel 3rd Place
    Line 5905: Awarded to third-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 5911: UGC 6vs6 Steel Participant
    Line 5917: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during Seasons 28 & 29.
    Line 5923: UGC 6vs6 Iron Division
    Line 5929: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 5935: UGC 6vs6 Platinum 1st Place
    Line 5941: Awarded to first-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 5947: UGC 6vs6 Platinum 2nd Place
    Line 5952: Awarded to second-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 5958: UGC 6vs6 Platinum 3rd Place
    Line 5963: Awarded to third-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 5969: UGC 6vs6 Platinum Participant
    Line 5974: Awarded to participants in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 5980: UGC 6vs6 Gold Division
    Line 5986: Awarded to all players in the Gold Division during seasons 17-20 of UGC 6vs6.
    Line 5992: UGC 6vs6 Silver 1st Place
    Line 5998: Awarded to first-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 6004: UGC 6vs6 Silver 2nd Place
    Line 6009: Awarded to second-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 6015: UGC 6vs6 Silver 3rd Place
    Line 6020: Awarded to third-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 6026: UGC 6vs6 Silver Participant
    Line 6032: Awarded to all players in the Silver Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during seasons 34 & 35.
    Line 6038: UGC 6vs6 Steel 1st Place
    Line 6044: Awarded to first-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 6050: UGC 6vs6 Steel 2nd Place
    Line 6055: Awarded to second-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 6061: UGC 6vs6 Steel 3rd Place
    Line 6066: Awarded to third-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 6072: UGC 6vs6 Steel Participant
    Line 6078: Awarded to all players in the Steel Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during seasons 34 & 35.
    Line 6084: UGC 6vs6 Iron Division
    Line 6090: Awarded to all players in the Iron Division during seasons 17-20 of UGC 6vs6.
    Line 6096: UGC 6vs6 Platinum 1st Place
    Line 6102: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6108: UGC 6vs6 Platinum 2nd Place
    Line 6113: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6119: UGC 6vs6 Platinum 3rd Place
    Line 6124: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6130: UGC 6vs6 Platinum Participant
    Line 6135: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6141: UGC 6vs6 Gold Division
    Line 6146: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 6152: UGC 6vs6 Silver Division
    Line 6157: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.
    Line 6163: UGC 6vs6 Steel Division
    Line 6168: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.
    Line 6174: UGC 6vs6 Iron Division
    Line 6179: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 6185: UGC 6vs6 Platinum 1st Place
    Line 6191: Awarded to first-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 6197: UGC 6vs6 Platinum 2nd Place
    Line 6202: Awarded to second-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 6208: UGC 6vs6 Platinum 3rd Place
    Line 6213: Awarded to third-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 6219: UGC 6vs6 Platinum Participant
    Line 6224: Awarded to participants in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 6230: UGC 6vs6 Silver Division
    Line 6235: Awarded to all players in the Silver Division during seasons 26 & 27 of UGC 6vs6.
    Line 6241: UGC 6vs6 Steel Division
    Line 6246: Awarded to all players in the Steel Division during seasons 26 & 27 of UGC 6vs6.
    Line 6252: UGC 6vs6 Platinum 1st Place
    Line 6258: Awarded to first-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 6264: UGC 6vs6 Platinum 2nd Place
    Line 6269: Awarded to second-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 6275: UGC 6vs6 Platinum 3rd Place
    Line 6280: Awarded to third-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 6286: UGC 6vs6 Platinum Participant
    Line 6291: Awarded to participants in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 6297: UGC 6vs6 Silver 1st Place
    Line 6302: Awarded to first-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 6308: UGC 6vs6 Silver 2nd Place
    Line 6313: Awarded to second-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 6319: UGC 6vs6 Silver 3rd Place
    Line 6324: Awarded to third-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 6330: UGC 6vs6 Silver Participant
    Line 6335: Awarded to participants in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 6341: UGC 6vs6 Steel 1st Place
    Line 6346: Awarded to first-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 6352: UGC 6vs6 Steel 2nd Place
    Line 6357: Awarded to second-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 6363: UGC 6vs6 Steel 3rd Place
    Line 6368: Awarded to third-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 6374: UGC 6vs6 Steel Participant
    Line 6379: Awarded to participants in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 6385: UGC 6vs6 Platinum 1st Place
    Line 6391: Awarded to first-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 6397: UGC 6vs6 Platinum 2nd Place
    Line 6402: Awarded to second-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 6408: UGC 6vs6 Platinum 3rd Place
    Line 6413: Awarded to third-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 6419: UGC 6vs6 Platinum Participant
    Line 6424: Awarded to participants in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 6430: UGC 6vs6 Silver 1st Place
    Line 6435: Awarded to first-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 6441: UGC 6vs6 Silver 2nd Place
    Line 6446: Awarded to second-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 6452: UGC 6vs6 Silver 3rd Place
    Line 6457: Awarded to third-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 6463: UGC 6vs6 Silver Participant
    Line 6468: Awarded to participants in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 6474: UGC 6vs6 Steel 1st Place
    Line 6479: Awarded to first-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 6485: UGC 6vs6 Steel 2nd Place
    Line 6490: Awarded to second-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 6496: UGC 6vs6 Steel 3rd Place
    Line 6501: Awarded to third-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 6507: UGC 6vs6 Steel Participant
    Line 6512: Awarded to participants in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 6526: UGC Highlander Platinum 1st Place
    Line 6532: Awarded to first-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 6538: UGC Highlander Platinum 2nd Place
    Line 6543: Awarded to second-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 6549: UGC Highlander Platinum 3rd Place
    Line 6554: Awarded to third-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 6560: UGC Highlander Silver 1st Place
    Line 6565: Awarded to first-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 6571: UGC Highlander Silver 2nd Place
    Line 6576: Awarded to second-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 6582: UGC Highlander Silver 3rd Place
    Line 6587: Awarded to third-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 6593: UGC Highlander Iron 1st Place
    Line 6598: Awarded to first-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 6604: UGC Highlander Iron 2nd Place
    Line 6609: Awarded to second-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 6615: UGC Highlander Iron 3rd Place
    Line 6620: Awarded to third-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 6626: UGC Highlander Participant
    Line 6631: Awarded to participants in all divisions during season 3 of UGC Highlander.
    Line 6637: UGC Highlander Platinum Division
    Line 6643: Awarded to all players in the Platinum Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Platinum Division during the UGC Highlander Euro tournament.
    Line 6649: UGC Highlander Silver Division
    Line 6654: Awarded to all players in the Silver Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Silver Division during the UGC Highlander Euro tournament.
    Line 6660: UGC Highlander Iron & Tin Divisions
    Line 6665: Awarded to all players in the Iron and Tin Divisions during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Iron Division, and to other participants, during the UGC Highlander Euro tournament.
    Line 6671: UGC Highlander Platinum 1st Place
    Line 6677: Awarded to first-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6683: UGC Highlander Platinum 2nd Place
    Line 6688: Awarded to second-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6694: UGC Highlander Platinum 3rd Place
    Line 6699: Awarded to third-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6705: UGC Highlander Platinum Participant
    Line 6710: Awarded to participants in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31, and to league administrators and contributors in 2020.
    Line 6716: UGC Highlander Silver 1st Place
    Line 6721: Awarded to first-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6727: UGC Highlander Silver 2nd Place
    Line 6732: Awarded to second-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6738: UGC Highlander Silver 3rd Place
    Line 6743: Awarded to third-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6749: UGC Highlander Silver Participant
    Line 6754: Awarded to participants in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6760: UGC Highlander Steel 1st Place
    Line 6765: Awarded to first-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6771: UGC Highlander Steel 2nd Place
    Line 6776: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6781: UGC Highlander Steel 3rd Place
    Line 6785: Awarded to third-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6791: UGC Highlander Steel Participant
    Line 6796: Awarded to participants in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6802: UGC Highlander Platinum 1st Place
    Line 6808: Awarded to first-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6814: UGC Highlander Platinum 2nd Place
    Line 6819: Awarded to second-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6825: UGC Highlander Platinum 3rd Place
    Line 6830: Awarded to third-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6836: UGC Highlander Platinum Participant
    Line 6841: Awarded to participants in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6847: UGC Highlander Silver 1st Place
    Line 6852: Awarded to first-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6858: UGC Highlander Silver 2nd Place
    Line 6863: Awarded to second-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6869: UGC Highlander Silver 3rd Place
    Line 6874: Awarded to third-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6880: UGC Highlander Silver Participant
    Line 6885: Awarded to participants in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6891: UGC Highlander Steel 1st Place
    Line 6896: Awarded to first-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6902: UGC Highlander Steel 2nd Place
    Line 6907: Awarded to second-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6913: UGC Highlander Steel 3rd Place
    Line 6918: Awarded to third-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6924: UGC Highlander Steel Participant
    Line 6929: Awarded to participants in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6935: UGC Highlander Iron 1st Place
    Line 6940: Awarded to first-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6946: UGC Highlander Iron 2nd Place
    Line 6951: Awarded to second-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6957: UGC Highlander Iron 3rd Place
    Line 6962: Awarded to third-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6968: UGC Highlander Iron Participant
    Line 6973: Awarded to participants in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6979: UGC Highlander Platinum 1st Place
    Line 6985: Awarded to first-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 6991: UGC Highlander Platinum 2nd Place
    Line 6996: Awarded to second-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7002: UGC Highlander Platinum 3rd Place
    Line 7007: Awarded to third-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7013: UGC Highlander Platinum Participant
    Line 7018: Awarded to participants in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7024: UGC Highlander Gold 1st Place
    Line 7029: Awarded to first-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7035: UGC Highlander Gold 2nd Place
    Line 7040: Awarded to second-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7046: UGC Highlander Gold 3rd Place
    Line 7051: Awarded to third-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7057: UGC Highlander Gold Participant
    Line 7062: Awarded to participants in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7068: UGC Highlander Silver 1st Place
    Line 7073: Awarded to first-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7079: UGC Highlander Silver 2nd Place
    Line 7084: Awarded to second-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7090: UGC Highlander Silver 3rd Place
    Line 7095: Awarded to third-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7101: UGC Highlander Silver Participant
    Line 7106: Awarded to participants in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7112: UGC Highlander Steel 1st Place
    Line 7117: Awarded to first-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7123: UGC Highlander Steel 2nd Place
    Line 7128: Awarded to second-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7134: UGC Highlander Steel 3rd Place
    Line 7139: Awarded to third-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7145: UGC Highlander Steel Participant
    Line 7150: Awarded to participants in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7156: UGC Highlander Iron 1st Place
    Line 7161: Awarded to first-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7167: UGC Highlander Iron 2nd Place
    Line 7172: Awarded to second-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7178: UGC Highlander Iron 3rd Place
    Line 7183: Awarded to third-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7189: UGC Highlander Iron Participant
    Line 7194: Awarded to participants in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7200: UGC Highlander Platinum 1st Place
    Line 7206: Awarded to first-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7212: UGC Highlander Platinum 2nd Place
    Line 7217: Awarded to second-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7223: UGC Highlander Platinum 3rd Place
    Line 7228: Awarded to third-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7234: UGC Highlander Platinum Participant
    Line 7239: Awarded to participants in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7245: UGC Highlander Gold 1st Place
    Line 7250: Awarded to first-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7256: UGC Highlander Gold 2nd Place
    Line 7261: Awarded to second-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7267: UGC Highlander Gold 3rd Place
    Line 7272: Awarded to third-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7278: UGC Highlander Gold Participant
    Line 7283: Awarded to participants in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7289: UGC Highlander Silver 1st Place
    Line 7294: Awarded to first-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7300: UGC Highlander Silver 2nd Place
    Line 7305: Awarded to second-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7311: UGC Highlander Silver 3rd Place
    Line 7316: Awarded to third-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7322: UGC Highlander Silver Participant
    Line 7327: Awarded to participants in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7333: UGC Highlander Steel 1st Place
    Line 7338: Awarded to first-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7344: UGC Highlander Steel 2nd Place
    Line 7349: Awarded to second-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7355: UGC Highlander Steel 3rd Place
    Line 7360: Awarded to third-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7366: UGC Highlander Steel Participant
    Line 7371: Awarded to participants in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7377: UGC Highlander Iron 1st Place
    Line 7382: Awarded to first-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7388: UGC Highlander Iron 2nd Place
    Line 7393: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7398: UGC Highlander Iron 3rd Place
    Line 7402: Awarded to third-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7408: UGC Highlander Iron Participant
    Line 7413: Awarded to participants in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7419: UGC Highlander Platinum 1st Place
    Line 7425: Awarded to first-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 7431: UGC Highlander Platinum 2nd Place
    Line 7436: Awarded to second-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 7442: UGC Highlander Platinum 3rd Place
    Line 7447: Awarded to third-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 7453: UGC Highlander Platinum Participant
    Line 7458: Awarded to participants in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27, both to Premium Participant players, and to league contributors and administrators.
    Line 7464: UGC Highlander Gold 1st Place
    Line 7469: Awarded to first-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to first-place finishers in the Main Division during Season 26 & 27.
    Line 7475: UGC Highlander Gold 2nd Place
    Line 7480: Awarded to second-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to second-place finishers in the Main Division during Season 26 & 27.
    Line 7486: UGC Highlander Gold 3rd Place
    Line 7491: Awarded to third-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to third-place finishers in the Main Division during Season 26 & 27.
    Line 7497: UGC Highlander Gold Participant
    Line 7502: Awarded to participants in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to participants in the Main Division during Season 26 & 27.
    Line 7508: UGC Highlander Silver 1st Place
    Line 7514: Awarded to first-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 7520: UGC Highlander Silver 2nd Place
    Line 7525: Awarded to second-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 7531: UGC Highlander Silver 3rd Place
    Line 7536: Awarded to third-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 7542: UGC Highlander Silver Participant
    Line 7547: Awarded to participants in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 7553: UGC Highlander Steel Division
    Line 7558: Awarded to all players in the Steel Division during seasons 12-14 of UGC Highlander.
    Line 7564: UGC Highlander Iron Division
    Line 7569: Awarded to all players in the Iron Division during seasons 12-14 of UGC Highlander.
    Line 7575: UGC Highlander Platinum 1st Place
    Line 7581: Awarded to first-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7587: UGC Highlander Platinum 2nd Place
    Line 7592: Awarded to second-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7598: UGC Highlander Platinum 3rd Place
    Line 7603: Awarded to third-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7609: UGC Highlander Platinum Participant
    Line 7614: Awarded to participants in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7620: UGC Highlander Gold 1st Place
    Line 7625: Awarded to first-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7631: UGC Highlander Gold 2nd Place
    Line 7636: Awarded to second-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7642: UGC Highlander Gold 3rd Place
    Line 7647: Awarded to third-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7653: UGC Highlander Gold Participant
    Line 7658: Awarded to participants in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7664: UGC Highlander Silver 1st Place
    Line 7669: Awarded to first-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7675: UGC Highlander Silver 2nd Place
    Line 7680: Awarded to second-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7686: UGC Highlander Silver 3rd Place
    Line 7691: Awarded to third-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7697: UGC Highlander Silver Participant
    Line 7702: Awarded to participants in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7708: UGC Highlander Steel 1st Place
    Line 7713: Awarded to first-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7719: UGC Highlander Steel 2nd Place
    Line 7724: Awarded to second-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7730: UGC Highlander Steel 3rd Place
    Line 7735: Awarded to third-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7741: UGC Highlander Steel Participant
    Line 7746: Awarded to participants in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7752: UGC Highlander Iron 1st Place
    Line 7757: Awarded to first-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7763: UGC Highlander Iron 2nd Place
    Line 7768: Awarded to second-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7774: UGC Highlander Iron 3rd Place
    Line 7779: Awarded to third-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7785: UGC Highlander Iron Participant
    Line 7790: Awarded to participants in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7796: UGC Highlander Platinum 1st Place
    Line 7802: Awarded to first-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 7808: UGC Highlander Platinum 2nd Place
    Line 7813: Awarded to second-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 7819: UGC Highlander Platinum 3rd Place
    Line 7824: Awarded to third-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 7830: UGC Highlander Platinum Participant
    Line 7835: Awarded to participants in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 7841: UGC Highlander Silver 1st Place
    Line 7846: Awarded to first-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 7852: UGC Highlander Silver 2nd Place
    Line 7857: Awarded to second-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 7863: UGC Highlander Silver 3rd Place
    Line 7868: Awarded to third-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 7874: UGC Highlander Silver Participant
    Line 7879: Awarded to participants in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 7885: UGC Highlander Steel 1st Place
    Line 7890: Awarded to first-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 7896: UGC Highlander Steel 2nd Place
    Line 7901: Awarded to second-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 7907: UGC Highlander Steel 3rd Place
    Line 7912: Awarded to third-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 7918: UGC Highlander Steel Participant
    Line 7923: Awarded to participants in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 7937: UGC Ultiduo Platinum 1st Place
    Line 7943: Awarded to first-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 7949: UGC Ultiduo Platinum 2nd Place
    Line 7954: Awarded to second-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 7960: UGC Ultiduo Platinum 3rd Place
    Line 7965: Awarded to third-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 7971: UGC Ultiduo Platinum Participant
    Line 7976: Awarded to participants in the Platinum Division during UGC Ultiduo tournaments.
    Line 7982: UGC Ultiduo Steel 1st Place
    Line 7987: Awarded to first-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 7993: UGC Ultiduo Steel 2nd Place
    Line 7998: Awarded to second-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 8004: UGC Ultiduo Steel 3rd Place
    Line 8009: Awarded to third-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 8015: UGC Ultiduo Steel Participant
    Line 8020: Awarded to participants in the Steel Division during UGC Ultiduo tournaments.
    Line 8036: Meant to be awarded for donations to a charity drive during Ready Steady Pan Season 5, which never ran.
  126. Template:Medic strange quality table has 23 uses and is missing 9 translations
    Line 3: Possible Medic Strange quality items
    Line 416: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
    Line 435: [[Botkiller Weapons]] and [[Australium weapons]] are not obtainable from crates. Players who complete a full [[Tour of Duty]] will be awarded with a random Botkiller weapon or Australium weapon.
    Line 450: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with a [[Strangifier]] item, obtained from a specific [[Chemistry Set]], which in turn can be obtained as a [[random drop]].
    Line 462: The [[Vaccinator]] is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Vaccinator Strangifier]], which can be found inside Crate #85.
    Line 473: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 483: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Medic Crate
    Line 493: Available from unboxing the [[Unlocked Cosmetic Crate Medic]].
    Line 501: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  127. Template:Pyro strange quality table has 23 uses and is missing 10 translations
    Line 3: Possible Pyro Strange quality items
    Line 567: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
    Line 586: [[Botkiller Weapons]] and [[Australium weapons]] are not obtainable from crates. Players who complete a full [[Tour of Duty]] will be awarded with a random Botkiller weapon or Australium weapon.
    Line 601: The [[Phlogistinator]], [[Manmelter]] and [[Third Degree]] are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Phlogistinator Strangifier]], which can be found inside Crate #82, the [[Manmelter Strangifier]], which can be found inside Crate #85 and the [[Third Degree Strangifier]], which can be found inside Crate #90.
    Line 610: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with a [[Strangifier]] item, obtained from a specific [[Chemistry Set]], which in turn can be obtained as a [[random drop]].
    Line 622: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with the [[Strangifier]] item, obtained from a specific Crate.
    Line 632: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 641: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Pyro Crate
    Line 650: Available from unboxing the [[Unlocked Cosmetic Crate Pyro]].
    Line 658: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  128. Template:Scout strange quality table has 23 uses and is missing 13 translations
    Line 3: Possible Scout Strange quality items
    Line 677: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
    Line 698: [[Botkiller Weapons]] and [[Australium weapons]] are not obtainable from crates. Players who complete a full [[Tour of Duty]] will be awarded with a random Botkiller weapon or Australium weapon.
    Line 716: The [[Pretty Boy's Pocket Pistol]] is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Pretty Boy's Pocket Pistol Strangifier]], which can be found inside Crate #82.
    Line 731: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with a [[Strangifier]] item, obtained from a specific [[Chemistry Set]], which in turn can be obtained as a [[random drop]].
    Line 746: Obtained from the [[Bread Box]], [[crafting
    Line 760: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 772: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Scout Crate
    Line 784: Available by applying a [[Civilian Grade Stat Clock]] to the item.
    Line 793: Available by [[Trade-Up
    Line 802: Available by applying a [[Festivizer]] to its respective item.
    Line 811: Available from unboxing the [[Unlocked Cosmetic Crate Scout]].
    Line 822: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  129. Template:Sniper strange quality table has 23 uses and is missing 11 translations
    Line 4: Possible Sniper Strange quality items
    Line 456: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
    Line 476: [[Botkiller Weapons]] and [[Australium weapons]] are not obtainable from crates. Players who complete a full [[Tour of Duty]] will be awarded with a random Botkiller weapon or Australium weapon.
    Line 492: The [[Cleaner's Carbine]] and The [[Classic]] are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Cleaner's Carbine Strangifier]], which can be found inside Crate #82, and the [[Classic Strangifier]], which can be found inside Crate #85.
    Line 504: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with a [[Strangifier]] item, obtained from a specific [[Chemistry Set]], which in turn can be obtained as a [[random drop]].
    Line 517: Obtained from the [[Bread Box]]. [[crafting
    Line 529: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with the [[Strangifier]] item, obtained from an specific Crate.
    Line 541: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 552: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Sniper Crate
    Line 563: Available from unboxing the [[Unlocked Cosmetic Crate Sniper]].
    Line 572: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  130. Template:Soldier strange quality table has 23 uses and is missing 10 translations
    Line 3: Possible Soldier Strange quality items
    Line 478: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
    Line 497: [[Botkiller Weapons]] and [[Australium weapons]] are not obtainable from crates. Players who complete a full [[Tour of Duty]] will be awarded with a random Botkiller weapon or Australium weapon.
    Line 512: The [[Escape Plan]] is not obtainable from crates. Users who owned a Strange [[Equalizer]] prior to the [[Pyromania Update]] were granted a Strange Escape Plan upon starting the game.
    Line 526: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with a [[Strangifier]] item, obtained from a specific [[Chemistry Set]], which in turn can be obtained as a [[random drop]].
    Line 539: The [[Air Strike]], the [[Cow Mangler 5000]] and the [[Righteous Bison]] are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Air Strike Strangifier]], which can be found inside Crate #85, the [[Cow Mangler 5000 Strangifier]], which can be found inside Crate #90, and the [[Righteous Bison Strangifier]], which can be found inside Crate #92.
    Line 549: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 559: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Soldier Crate
    Line 569: Available from unboxing the [[Unlocked Cosmetic Crate Soldier]].
    Line 577: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  131. Template:Spy strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Spy Strange quality items
    Line 357: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
    Line 377: [[Botkiller Weapons]] and [[Australium weapons]] are not obtainable from crates. Players who complete a full [[Tour of Duty]] will be awarded with a random Botkiller weapon or Australium weapon.
    Line 393: These [[cosmetic items]] are are not available from crates; instead, they can be created by combining them with a [[Strangifier]] item, obtained from an specific [[Chemistry Set]], which in turn can be obtained as a [[random drop]].
    Line 406: Obtained from the [[Bread Box]]. [[crafting
    Line 417: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Spy Crate
    Line 427: Available from unboxing the [[Unlocked Cosmetic Crate Spy]].
    Line 436: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  132. Template:Weapon list has 23 uses and is missing 129 translations
    Line 295: (Kill time) 4
    Line 356: D/H
    Line 376: D/H
    Line 393: D/H
    Line 416: D/H
    Line 429: 18 to buildings
    Line 437: 18 to buildings
    Line 444: 18 to buildings
    Line 453: Only crits when reflected
    Line 465: 48 damage over 6 seconds
    Line 473: 60 damage over 6 seconds
    Line 491: D/H
    Line 508: D/H
    Line 576: 10 + 3x Fall Damage
    Line 599: (per tick)
    Line 607: (per tick)
    Line 616: (per tick)
    Line 625: (per tick)
    Line 633: (per tick)
    Line 732: (Kill time) 0.5
    Line 766: [[Equalizer]] or [[Escape Plan]] with [[Lumbricus Lid]] equipped
    Line 787: (Kill time) 0.5
    Line 795: The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet, while an "[[Media:Taunt wormsHHG.wav
    Line 845: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 855: 100 damage over 10 seconds
    Line 878: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 888: 100 damage over 10 seconds
    Line 910: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 919: 100 damage over 10 seconds
    Line 942: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 952: 100 damage over 10 seconds
    Line 975: 6 damage over 3 sec (minimum), 20 damage over 10 sec (max)
    Line 985: 40 damage over 10 seconds
    Line 1008: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 1018: 100 damage over 10 seconds
    Line 1034: (75 to burning enemies and buildings)
    Line 1044: (75 to burning enemies and buildings)
    Line 1055: (102 to burning enemies)
    Line 1065: (225 to burning enemies)
    Line 1077: 16 damage over 2 seconds
    Line 1087: 20 damage over 2 seconds
    Line 1144: 60 damage over 7.5 seconds
    Line 1152: 75 damage over 7.5 seconds
    Line 1166: 11-21 (splash)
    Line 1174: 15-29 (splash)
    Line 1182: 34-63 (splash)
    Line 1192: 60 damage over 7.5 seconds
    Line 1200: 75 damage over 7.5 seconds
    Line 1219: 60 damage over 7.5 seconds
    Line 1227: 75 damage over 7.5 seconds
    Line 1246: 60 damage over 7.5 seconds
    Line 1254: 75 damage over 7.5 seconds
    Line 1278: 10 + 3x Fall Damage
    Line 1328: Non-burning: 59<br>Burning: -
    Line 1336: Non-burning: 131<br>Burning: -
    Line 1351: 130 to buildings
    Line 1387: 60 damage over 7.5 seconds
    Line 1395: 75 damage over 7.5 seconds
    Line 1415: 65 to buildings
    Line 1447: (Kill time) 2
    Line 1483: Enables a crit boost and gives the player invulnerability for the duration of the taunt, once the '''Mmmph''' bar is full
    Line 1501: The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, they receive invulnerability for the duration of the taunt and the Pyro is crit-boosted for 10 seconds.
    Line 1522: Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)
    Line 1538: (Kill time) 3
    Line 1546: A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.
    Line 1568: (Kill time) 2
    Line 1576: The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.
    Line 1599: (Kill time) 4.8
    Line 1607: The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.
    Line 1645: 30-60 (splash)
    Line 1653: 41-81 (splash)
    Line 1661: 90-180 (splash)
    Line 1674: 120 to buildings
    Line 1696: 30-60 (splash)
    Line 1704: 41-81 (splash)
    Line 1712: 90-180 (splash)
    Line 1737: 30-60 (splash)
    Line 1745: 41-81 (splash)
    Line 1753: 90-180 (splash)
    Line 1948: (Kill time) 2.5
    Line 2050
    Line 2058
    Line 2068: 64 damage over 8 seconds
    Line 2076: 80 damage over 8 seconds
    Line 2241: (Kill time) 1.8
    Line 2315: at sentry's target
    Line 2323: at sentry's target
    Line 2331: at sentry's target
    Line 2339: at sentry's target
    Line 2346: at sentry's target
    Line 2359: 12 to buildings
    Line 2367: 12 to buildings
    Line 2375: 12 to buildings
    Line 2449: on alt-fire
    Line 2458: on alt-fire
    Line 2467: on alt-fire
    Line 2508: Triple Punch
    Line 2656: (Kill time) 3.6
    Line 2692: +
    Line 2700: (Kill time) 4
    Line 2707: (Stun time) 3.2
    Line 2743: Teleports player to their Teleporter Exit or back to spawn.
    Line 2764: The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn or to his Teleporter Exit.
    Line 3022: 300% heal rate & stun/knock back immunity
    Line 3046: 75% damage resistance and 100% critical hit resistance to selected damage type
    Line 3120: Stun effect
    Line 3128: (Kill time) 3
    Line 3135: (Stun time) 2.2
    Line 3337: 60 damage over 10 seconds
    Line 3345: 80 damage over 10 seconds
    Line 3374: 60 damage over 10 seconds
    Line 3382: 80 damage over 10 seconds
    Line 3448: -
    Line 3456: -
    Line 3464: -
    Line 3481: -
    Line 3489: -
    Line 3497: -
    Line 3630: (Kill time) 2.2
    Line 3637: (Stun time) 1
    Line 3750: while disguised
    Line 3759: while disguised
    Line 3768: while disguised
    Line 3777: while disguised
    Line 3786: while disguised
    Line 4143: Level 1 Building
    Line 4152: Level 2 Building
    Line 4161: Level 3 Building
    Line 4252: (Kill time) 4
  133. Template:Active promotional item list has 22 uses and is missing 31 translations
    Line 1: Active
    Line 34: Awarded to players who earn the ''Hat Trick'' achievement in ''Alien Swarm'' on [[Steam]].
    Line 70: Awarded in [[Genuine]] quality to players who purchase ''Disgaea PC'' on [[Steam]].
    Line 104: Awarded in [[Genuine]] quality to players who purchase ''Gunpoint'' on [[Steam]].
    Line 137: Awarded to players who purchase ''Left 4 Dead 2'' on [[Steam]].
    Line 176: Awarded in [[Genuine]] quality to players who purchase ''Octodad: Dadliest Catch'' on [[Steam]].
    Line 206: Awarded in [[Genuine]] quality to players who pre-purchased ''Red Orchestra 2: Heroes Of Stalingrad'' on [[Steam]] before September 13, 2011, or players who have purchased ''Red Orchestra 2 - Digital Deluxe Edition''.
    Line 242: Can be crafted using the promotional ''SpaceChem'' items.
    Line 268: Awarded to players who complete the [[Australium]]-themed levels in ''SpaceChem'' on [[Steam]], and earn the related achievements.
    Line 306: Awarded to players who earn the ''Mission Accomplished'' achievement in ''Spiral Knights'' on [[Steam]].
    Line 330: This section documents non-medal cosmetic items awarded through participation with special community groups. For lists of medals awarded through community tournaments, and other community-led events, see [[Tournament Medal]] and [[Community Medal]].
    Line 351: Awarded in [[Vintage]] and [[Unique]] quality to participants and winners of various KritzKast giveaways and contests.
    Line 364: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
    Line 383: Awarded in [[Community (quality)
    Line 409: Awarded to players who had purchased ''Fight Songs: The Music of Team Fortress 2'' from the [https://blixtmerchandise.shop/ipecac-music/valve-studio-orchestra-fight-songs-music-of-team-fortress-2-cd Ipecac Recordings Music Store]<small> (out of print)</small> or [https://www.amazon.com/gp/product/B01N7UPDBB Amazon] and redeemed the code that came with it.<br /><br />Upon using the item after , the player receives the [[Audio File]] in [[Genuine]] quality.
    Line 438: Awarded to players upon completion of their first purchase in the [[Mann Co. Store]].
    Line 459: Awarded to players upon completion of their first [[Map Stamp]] purchase in the Mann Co. Store.
    Line 481: Awarded to players who make a single purchase totaling $20 or more from the Mann Co. Store.
    Line 502: Awarded to players upon completion of their first purchase in the Mann Co. Store through the official Online Store or the web interface.
    Line 521: Premium Accounts
    Line 540: Awarded to players who are named as a referrer when a player with a free account upgrades to a premium account.<br><br>Subsequent referrals increase the counter on the item.
    Line 559: Awarded to players who purchased ''Team Fortress 2'' before the [[Über Update]] on June 23, 2011.<br><br>Can still be obtained by activating a retail version of ''Team Fortress 2'' on Steam or buying ''The Orange Box''.
    Line 591: Awarded in [[Genuine]] quality to players who support Rock Paper Shotgun through their [http://www.rockpapershotgun.com/supportrps/ Supporter program] and redeem the promotional code sent to them.
    Line 608: Special Events
    Line 627: Awarded to players who play ''Team Fortress 2'' on August 24 of any year, from 2011 onwards.
    Line 651: Awarded to players who played ''Team Fortress 2'' during the [[Very Scary Halloween Special
    Line 672: Awarded to players who played ''Team Fortress 2'' during the [[Australian Christmas 2011]] event or any Smissmas event onwards.
    Line 699: Weta Workshop
    Line 719: Awarded to players who purchase [[Dr. Grordbort's Victory Pack]] in the [[Mann Co. Store]].
    Line 740: Awarded to players who purchase [[Dr. Grordbort's Brainiac Pack]] or [[Dr. Grordbort's Moonbrain Double Pack]] from the Mann Co. Store.
    Line 760: Awarded to players who purchase [[Dr. Grordbort's Moonman Pack]] or Dr. Grordbort's Moonbrain Double Pack from the Mann Co. Store.
  134. Template:All classes strange quality table has 22 uses and is missing 9 translations
    Line 3: Possible All classes Strange quality items
    Line 425: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
    Line 447: The [[Golden Frying Pan]] is not directly obtainable from crates; instead, it is an extremely rare drop from completing any Advanced or Expert tour on [[Mann Up]] mode in [[Mann vs. Machine]].
    Line 465: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with the [[Strangifier]] item, obtained from an specific [[Chemistry Set]], that can be obtained as a [[random drop]].
    Line 483: The [[Spirit of Giving]] [[Cosmetic items
    Line 501: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 517: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 533: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
    Line 548: The [[Saxxy]] is not obtainable from crates; instead, it is awarded to winners of the Annual Saxxy Awards.
  135. Template:Class weapons table engineer primary has 22 uses and is missing 7 translations
    Line 19: Stores 2 guaranteed critical shots for every Sentry Gun kill.<br />
    Line 152: Number of empty shots before the weapon runs out of its ammunition source. See the weapon's page for details.
    Line 168: Draws 30 metal units from the player's metal reserve (200). See the weapon's page for details.
    Line 186: On hit: damage dealt is returned as ammo.<br />
    Line 293: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 446: Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
    Line 555: +50% bullets per shot.<br />
  136. Template:Class weapons table engineer secondary has 22 uses and is missing 1 translation
    Line 17: Killed enemies suffer a distinctive death by incineration.<br/>
  137. Template:Expired promotional item list has 22 uses and is missing 132 translations
    Line 1: Expired
    Line 16: Any remaining codes that grant a promotional item may still be redeemed, even if its associated promotion has expired.
    Line 39: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on [[Steam]].<br><br>As of June 29, 2018 this achievement item is no longer obtainable due to the game shutting down.
    Line 69: Awarded in [[Genuine]] quality to players who pre-purchased ''Alien: Isolation'' on [[Steam]] before October 7, 2014.
    Line 106: Awarded in [[Genuine
    Line 139: Awarded in [[Genuine
    Line 175: Awarded in [[Genuine
    Line 206: Awarded in [[Genuine
    Line 252: Awarded in [[Genuine
    Line 285: Awarded in [[Genuine
    Line 312: Awarded in [[Genuine
    Line 341: Awarded in [[Genuine
    Line 371: Awarded in [[Genuine
    Line 403: Awarded in [[Genuine
    Line 437: Awarded in [[Genuine
    Line 473: Awarded in [[Genuine
    Line 503: Awarded to players who had completed the ''CrimeCraft GangWars'' achievement ''Key to the City''.<br><br>As of August 31st, 2017, this achievement item is no longer obtainable due to the game shutting down.
    Line 530: Awarded in [[Genuine
    Line 582: Awarded in [[Genuine
    Line 615: Awarded in [[Genuine
    Line 647: Awarded in [[Genuine
    Line 677: Awarded in [[Genuine
    Line 707: Awarded in [[Genuine
    Line 737: Awarded in [[Genuine
    Line 773: Awarded in [[Genuine
    Line 802: Awarded to players who purchased ''Hero Academy'' on [[Steam]].
    Line 843: Awarded in [[Genuine
    Line 888: Awarded in [[Genuine
    Line 918: Awarded in [[Genuine
    Line 954: Awarded in [[Vintage
    Line 986: Awarded in [[Genuine
    Line 1021: Awarded in [[Genuine
    Line 1052: Awarded to players who pre-purchased ''Left 4 Dead 2'' on [[Steam]] before November 17, 2009.
    Line 1082: Awarded in [[Genuine
    Line 1115: Awarded in [[Genuine
    Line 1145: Awarded to players who purchased ''Monday Night Combat'' on [[Steam]] before February 1, 2011.
    Line 1180: Awarded in [[Genuine
    Line 1213: Awarded in [[Genuine
    Line 1243: Awarded in [[Genuine
    Line 1276: Awarded to players who pre-purchased ''Poker Night at the Inventory'' on [[Steam]] before November 22, 2010.
    Line 1294: Awarded to players who earn the ''Special Item: The Heavy'' achievement in ''Poker Night at the Inventory'' on [[Steam]].
    Line 1314: Awarded to players who earn the ''Special Item: Tycho'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 1334: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.<br><br>This version of the Lugermorph can only be obtained in [[Unique
    Line 1354: Awarded to players who earn the ''Special Item: Strong Bad'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 1373: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 1391: Any existing owners of ''Poker Night at the Inventory'' may still receive its achievement items, if the associated achievements are earned.
    Line 1417: Awarded to players who earn the ''Personality Goes a Long Way'' achievement in ''Poker Night 2'' on [[Steam]].
    Line 1435: Awarded to players who earn the ''Book 'Em'' achievement in ''Poker Night 2'' on Steam.
    Line 1453: Awarded to players who earn the ''Orb 'n' Legends'' achievement in ''Poker Night 2'' on Steam.
    Line 1471: Awarded to players who earn the ''Banjo Hero'' achievement in ''Poker Night 2'' on Steam.
    Line 1489: Awarded to players who earn the ''Trophy Wife'' achievement in ''Poker Night 2'' on Steam.
    Line 1506: Any existing owners of ''Poker Night 2'' may still receive its promotional items, if the associated achievements are earned.
    Line 1531: Awarded in [[Genuine
    Line 1561: Awarded in [[Genuine
    Line 1591: Awarded in [[Genuine
    Line 1627: Awarded in [[Genuine
    Line 1657: Awarded in [[Genuine
    Line 1687: Awarded in [[Genuine
    Line 1708: Awarded to players who completed the ''Team Fortress 2'' achievement ''[[Achievements#General achievements
    Line 1738: Awarded in [[Genuine
    Line 1774: Awarded to players who purchased ''Sam & Max: The Devil's Playhouse'' on [[Steam]] before April 26, 2010.<br><br>The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.<br><br>All Lugermorphs acquired from this promotion have been changed to [[Vintage
    Line 1812: Awarded in [[Genuine
    Line 1842: Awarded in [[Genuine
    Line 1872: Awarded in [[Genuine
    Line 1926: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on [[Steam]].<br><br>As of May the 24th, 2018, this achievement item is no longer obtainable due to the game shutting down.
    Line 1943: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.<br><br>As of May the 24th, 2018 this achievement item is no longer obtainable due to the game shutting down.
    Line 1973: Awarded in [[Genuine
    Line 2015: Awarded in [[Genuine
    Line 2051: Awarded in [[Genuine
    Line 2071: Total War Franchise
    Line 2090: Awarded in [[Genuine
    Line 2137: Awarded in Genuine quality to players who purchased the ''Total War Master Collection'', or owned all of the games in the collection, before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War Master Collection'' on Steam, or owning all of the games in the collection.
    Line 2155: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
    Line 2172: Awarded in Genuine quality quality to players who purchased ''Napoleon: Total War'' or ''Empire: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Napoleon: Total War'', ''Empire: Total War'' or ''Total War Master Collection'' on Steam.
    Line 2192: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'', ''Empire: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Empire: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
    Line 2209: Awarded in Genuine quality to players who purchased ''Total War: Shogun 2'' or ''Total War: Shogun 2 - Fall of the Samurai'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War: Shogun 2'', ''Total War: Shogun 2 - Fall of the Samurai'' or ''Total War Master Collection'' on Steam.
    Line 2226: Awarded in Genuine quality quality to players who purchased ''Rome: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Rome: Total War'' or ''Total War Master Collection'' on Steam.
    Line 2245: Awarded in Genuine quality to players who purchased ''Total War: ROME II'' on Steam before September 3rd 2013.
    Line 2288: Awarded in [[Genuine
    Line 2321: Awarded in [[Genuine
    Line 2351: Awarded in [[Genuine
    Line 2386: Awarded in [[Genuine
    Line 2418: Awarded to players who pre-purchased ''Worms Reloaded'' on [[Steam]] before September 2, 2010.
    Line 2448: Awarded in [[Genuine
    Line 2484: Awarded in [[Genuine
    Line 2498: Awarded in Genuine quality to players who participated on the Periwinkle team in Reddit's April Fools 2013 event and who linked their Reddit accounts to their Steam accounts.
    Line 2527: Awarded in [[Genuine
    Line 2557: Awarded in [[Genuine]] quality to players who purchased the [https://www.chefsteps.com/tf2 Joule sous-vide cooker] and redeemed the promotional code sent to them.
    Line 2584: Awarded by random chance when completing objectives or crafting coal during the Steam Great Gift Pile event between December 28, 2011 through January 1, 2012.
    Line 2617: Awarded to players who completed at least 5 out of 28 objectives in The Great Steam Treasure Hunt.
    Line 2633: Awarded to players who completed at least 15 out of 28 objectives in The Great Steam Treasure Hunt.
    Line 2649: Awarded to players who completed all 28 objectives in The Great Steam Treasure Hunt.
    Line 2678: These items were available for purchase from the [[Mann Co. Store]] between March 23 and April 6, 2011, with all proceeds (excluding taxes) going to fund [[w:American Red Cross
    Line 2703: Merchandise
    Line 2727: Awarded in [[Genuine
    Line 2745: Awarded in [[Genuine
    Line 2765: Awarded to players who had purchased the ''Portal 2: Songs to Test By Soundtrack'' from the [[Merchandise
    Line 2782: Awarded in [[Genuine
    Line 2799: Awarded in Genuine quality to players who purchased a [http://valvestore.welovefine.com/spycrab-plush-8356.html Spycrab Plush] from the Valve Store or [https://www.forfansbyfans.com/spycrab-plush-8356/search/crab.html WeLoveFine] and activated the code sent with it.
    Line 2828: Awarded in [[Genuine
    Line 2845: Awarded in [[Genuine
    Line 2863: Awarded in [[Genuine
    Line 2879: Awarded in [[Genuine
    Line 2896: Awarded in [[Genuine
    Line 2913: Awarded in [[Genuine
    Line 2930: Awarded in [[Genuine
    Line 2946: Awarded in [[Genuine
    Line 2963: Awarded in [[Genuine
    Line 2980: Awarded in [[Genuine
    Line 2999: Awarded in [[Genuine
    Line 3017: Awarded in [[Genuine
    Line 3036: Awarded in [[Genuine
    Line 3055: Awarded in [[Genuine
    Line 3074: Awarded in [[Genuine
    Line 3106: Awarded in [[Genuine
    Line 3132: Awarded in [[Genuine
    Line 3149: Awarded in [[Unique
    Line 3166: Special Events
    Line 3183: Awarded to players that launched ''Team Fortress 2'' through the [[w:Mac OS X
    Line 3201: Awarded to players who played ''Team Fortress 2'' during the [[Manniversary Update & Sale]].<br><br>Upon using the item, the player will receive the [[Manniversary Paper Hat]], with a rare chance of the player receiving one [[Manniversary Update & Sale#Additions
    Line 3219: Awarded in [[Vintage
    Line 3236: Awarded to players that launched ''Team Fortress 2'' through the [[w:Linux
    Line 3264: May be given to users of [http://translation.steampowered.com Steam Translation Server] for any applied string.
    Line 3280: Steam Winter Sale 2013
    Line 3297: Awarded by random chance when crafting badges during the Steam Winter Sale 2013.
    Line 3335: Awarded by random chance when crafting badges during the Steam Summer Adventure 2014.
    Line 3367: Awarded to players who redeemed it with three tickets during the .
    Line 3397: Awarded to players who purchased the ''Companion Square'' toy sold at San Diego Comic Con 2012 and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the [[Friends Forever Companion Square Badge]] and the [[Triple A Badge]] in [[Genuine
    Line 3414: Awarded to players who purchased the 1:1 [[Sandvich#Related merchandise
    Line 3433: Awarded in [[Genuine
    Line 3450: Awarded in [[Genuine
    Line 3477: Awarded in [[Genuine
  138. Template:Genuine quality table has 22 uses and is missing 2 translations
    Line 525: Multiple classes
    Line 617: Tournament Medals
  139. Template:Haunted quality table has 22 uses and is missing 2 translations
    Line 2: Possible Haunted quality items
    Line 551: Bat Outta Hell is usable by all classes except [[Engineer]] and [[Spy]].
  140. Template:Item timeline 2012 has 22 uses and is missing 23 translations
    Line 23: * Added promotional items for ''[[Kingdoms of Amalur: Reckoning]]''.
    Line 59: * Added promotional items for ''[[Jagged Alliance - Back in Action]]''.
    Line 116: * Added a promotional item for ''[[Alliance of Valiant Arms]]''.
    Line 144: * 2 new [[Paint Can]]s were introduced
    Line 196: * Added a promotional item for ''[[Shoot Many Robots]]''.
    Line 257: * Added daily periodic reward [[cosmetic items]] for [[Dueling Mini-Game
    Line 281: * Added a promotional item for ''[[CrimeCraft GangWars]]''.
    Line 303: * Added three new [[Strange Part
    Line 339: * Added two promotional items for ''[[Super Monday Night Combat]]''.
    Line 397: * Added three promotional items for ''[[Tom Clancy's Ghost Recon: Future Soldier]]''.
    Line 462: * Added three promotional items for ''[[Quantum Conundrum]]''.
    Line 526: * Added City on Fire items.
    Line 678: * Added [[Tournament Medal - ESL Tournament
    Line 721: * Added promotional items for ''[[Awesomenauts]]''.
    Line 770: * Added promotional items for ''[[Hero Academy]]''.
    Line 812: * Added promotional item for ''[[Counter-Strike: Global Offensive]]''.
    Line 887: * Added promotional items for ''[[XCOM: Enemy Unknown]]''.
    Line 972: * Added promotional items for ''[[Company of Heroes 2]]''.
    Line 1016: * Added promotional items for ''[[Dishonored]]''.
    Line 1104: * Added promo.
    Line 1128: * 1 new map ([[Ghost Fort]])
    Line 1237: * Added promotional item for ''[[Scribblenauts Unlimited]]''
    Line 1294: * Added promotional item for ''[[Faerie Solitaire]]''.
  141. Template:Item timeline 2013 has 22 uses and is missing 24 translations
    Line 15: * Added promotional items for ''[[The Cave]]''.
    Line 36: * Added promotional item for players who boot [[Team Fortress 2]] on the Linux version of [[Steam]] between February 14th, 2013 and March 1st, 2013.
    Line 47: * Added [[Tournament Medal
    Line 74: * Added a promotional item for ''[[BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien]]''.
    Line 89: * Added promotional items for ''[[Brütal Legend]]''.
    Line 108: * Added promotional items for ''[[BioShock Infinite]]''.
    Line 141: * Added promotional items for ''[[Tomb Raider]]''.
    Line 162: * Added promotional items for ''[[Don't Starve]]''.
    Line 230: * Added support for [[Oculus Rift User Guide
    Line 245: * Added medal for participants in Season 2 of the Ready Steady Pan tournament.
    Line 260: * Added items for participants in [[Reddit]]'s 2013 April Fools Event.
    Line 286: * Added medals for UGC Highlander Season 9 and UGC 6v6 Season 11 tournament competitors.
    Line 521: * Added new [[Adult Swim]] items.
    Line 538: * Added medals for new seasons.
    Line 556: * Added a promotional item for ''[[Gunpoint]]''.
    Line 570: * Added [[Steam Workshop]] Gold Star items.
    Line 607: * Added promotional items for ''[[Total War: ROME II]]''.
    Line 962: * Added a new promotional item.
    Line 1070: * [[Scream Fortress 2013]]
    Line 1426: * [[Two Cities Update]]
    Line 1492: * Added a commemorative token.
    Line 1506: * Added tournament medals for ozfortress' 6v6 and Highlander tournaments.
    Line 1519: * Added Heart of Gold for those that donated at least $5 to the [https://www.humblebundle.com/yogscast Humble Bundle supporting the Yogscast Dwarven Dairy Drive].
    Line 1571: * Added promotional items for the Steam Holiday Sale 2013.
  142. Template:Item timeline 2014 has 22 uses and is missing 35 translations
    Line 23: * Added [[Tournament Medal
    Line 40: * Added 43 community-contributed items to the Strongbox Crate.
    Line 176: * Added a tournament medal for Tumblr vs Reddit competitors.
    Line 187: * Added a key to unlock the Strongbox Crate.
    Line 198: * Added promotional items for players who purchase ''[[BioShock Infinite Season Pass]]'' on Steam before March 24, 2014.
    Line 218: * Added promotional weapon for players who purchased ''[[Thief]]'' on Steam before March 7, 2014.
    Line 232: * Added promotional items for players who purchased ''Thief'' on Steam before March 7, 2014.
    Line 255: * Added promotional item for players who purchase a RED or BLU Heavy Robot toy from ThreeA toys.
    Line 265: * Added a tournament medal for InfoShow LAN Party participants.
    Line 276: * Added Mann Co. Supply Munition #82 & #83.
    Line 296: * Added tournament medals for ETF2L competitors.
    Line 313: * Added promotional items for players who pre-purchased ''[[Wolfenstein: The New Order]]'' on Steam before May 20, 2014.
    Line 330: * Added tournament medals for LBTF2 competitors.
    Line 344: * Added tournament medals for AsiaFortress Cup competitors.
    Line 358: * [[Love & War Update]]
    Line 610: * Added tournament medals for UGC and Tumblr vs Reddit competitors.
    Line 633: * Added a promotional item for those that purchase the plush version from WeLoveFine.
    Line 647: * Added a promotional item for players that support Rock Paper Shotgun through their Supporter program.
    Line 661: * Added tournament medals for ETF2L and RETF2 competitors.
    Line 699: * Added promotional items for players who pre-purchased ''[[Alien: Isolation]]'' on Steam before October 7, 2014.
    Line 733: * Added 9 community-contributed items to the Limited Late Summer Crate.
    Line 767: * Added a tournament medal for BETA LAN 2014 competitors.
    Line 778: * Added a key to unlock the Limited Late Summer Crate.
    Line 792: * Added a tournament medal for 2014 Florida LAN participants.
    Line 806: * [[Scream Fortress 2014]]
    Line 1016: * Added a promotional item for players who purchase the Double Pack of both Pyro Robot toys from ThreeA Toys.
    Line 1038: * Added Gamers Assembly tournament medals.
    Line 1057: * Added the TF2mixup 2014 medal.
    Line 1071: * Added the TF Tomb Contest 2014 winners.
    Line 1087: * Added a promotional item for players who purchased ''[[The Binding of Isaac: Rebirth]]'' on Steam before December 10, 2014.
    Line 1101: * [[End of the Line Update]]
    Line 1211: * Added a cosmetic item to the [[End of the Line Community Crate]].
    Line 1236: * Added a medal for those who contributed to the End of the Line Update.
    Line 1250: * [[Smissmas 2014]] begins.
    Line 1397: * Added tournament medals for LBTF2 and FBTF competitors.
  143. Template:Item timeline 2015 has 22 uses and is missing 29 translations
    Line 15: * Added the TF Tomb contest winners and runners-up to the Mann Co. Store.
    Line 31: * Added the Pubstars vs. Pros 6vs9 medal.
    Line 45: * Added TF2Connexion Season 14 tournament medals.
    Line 59: * Added OzFortress Season 12 tournament medals.
    Line 73: * Added 3 community-created taunts.
    Line 90: * Added OSL.tf and Florida LAN tournament medals.
    Line 107: * Added UGC tournament medals.
    Line 137: * Added Gamers Assembly 2015 tournament medals.
    Line 151: * Added ETF2L tournament medals.
    Line 167: * Added Tip of the Hats 2015 community medal.
    Line 182: * Added OWL 13 tournament medals.
    Line 192: * Added TF2Connexion Season 15 tournament medals.
    Line 205
    Line 212: * [[Gun Mettle Update]]
    Line 257: * Added ETF2L 6v6 Season 21 tournament medals.
    Line 271: * Added Arms Race 1 and Arms Race 2 community event medals.
    Line 285: * Added a new hat: The Finder's Fee.
    Line 299: * Added the Gun Mettle Cosmetic Case which contains new community cosmetic items.
    Line 354: * Added the OWL 14 tournament medals.
    Line 368: * Added the DeutschLAN 2015 tournament medals.
    Line 382: * Added LBTF2 Highlander Season 2 and 6v6 Season 11 tournament medals.
    Line 399: * Added more LBTF2 Highlander Season 2 tournament medals.
    Line 629: * Added UGC tournament medals.
    Line 658: * Added GA'lloween 2015 tournament medals.
    Line 673: * Added Asiafortress Season 8 tournament medals.
    Line 690: * Added Jingle Jam 2015 community medals.
    Line 707: * Added the Arkham Knight workshop contest winners and runners-up.
    Line 753: * Added the Workshop Wonderland 2015 community medals.
    Line 879: * Added the EdgeGamers UltiDuo Participant 2015 tournament medal.
  144. Template:Item timeline 2016 has 22 uses and is missing 15 translations
    Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 [[Tournament Medal
    Line 32: * Added the Civilian Grade Stat Clock.
    Line 46: * Added Gamers Assembly 2016 tournament medals.
    Line 60: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
    Line 93: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
    Line 153: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
    Line 267: * Added Random Acts of TF2 medals.
    Line 277: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
    Line 287: * Added Prinny promo items for purchasing [[Disgaea PC
    Line 308: * Added the Florida LAN 2016 community medal.
    Line 322: * Added the Tip of the Hats 2016 community event medals.
    Line 460: * Added the GA'lloween 2016 community event medals.
    Line 474: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
    Line 484: * Added the Chapelaria 6v6 Season 1 tournament medals.
    Line 589: * Added the Winter Wonderland 2016 community medals.
  145. Template:Item timeline 2017 has 22 uses and is missing 41 translations
    Line 15: * Added the LBTF2 6v6 Season 14 tournament medals.
    Line 29: * Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal.
    Line 39: * Added Rally Call Charity Tournament community medals.
    Line 49: * Added ozfortress Season 18 tournament medals.
    Line 63: * Added UGC Highlander Season 19/Season 20, UGC 6vs6 Season 21/Season 22, and UGC 4vs4 Season 8/Season 9 tournament medals.
    Line 88: * Added Gamers Assembly 2017 tournament medals.
    Line 102: * Added tournament medals and community medals.
    Line 147: * Added the Audio File for the [[What's in the Team Fortress 2 Soundtrack Box?
    Line 157: * Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals.
    Line 171: * Added the Heartfelt Hug community medal for the hugs.tf charity event.
    Line 185: * New community cosmetics case with 19 items.
    Line 249: * Added the Snack's Summery Ultiduo Siesta tournament medals.
    Line 260: * Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key.
    Line 277: * Added Arms Race 3 community medals.
    Line 287: * Added FBTF Cup 6v6 Season 4 tournament medals.
    Line 301: * Added ozfortress Season 19, ETF2L 6vs6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals.
    Line 322: * Added AsiaFortress Cup Season 11 tournament medals.
    Line 332: * Added the Chapelaria Ultiduo Season 1 tournament medals.
    Line 342: * Added the TFCL 6v6 Alpha and Season 2 tournament medals.
    Line 352: * Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals.
    Line 362: * Added the Blapature Co. Contributor 2017 community event medal.
    Line 372: * Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal.
    Line 382: * Added the TF2Maps Charitable Heart.
    Line 638: * Added Ready Steady Pan tournament medals.
    Line 648: * Added ETF2L Highlander Season 13 and ETF2L 6v6 Season 28 tournament medals.
    Line 661: * Added TFCL Highlander Season 1, Ultiduo Season 4, 6v6 Season 3, 4v4 Season 1, and bball Season 1 tournament medals.
    Line 683: * Added AsiaFortress Cup Season 12 tournament medals.
    Line 693: * Added Insomnia 61 tournament medals.
    Line 703: * Added CappingTV Ultiduo Winter Chalice tournament medals.
    Line 713: * Added RGL.gg Pick/Ban Prolander Participant tournament medal.
    Line 723: * Added ozfortress Season 20 tournament medals.
    Line 733: * Added Tip of the Hats 2017 community medals.
    Line 749: * Added Snack's Summery Ultiduo Siesta (Season 2) tournament medals.
    Line 796: * Added the Titanium Tank Participant medal.
    Line 810: * Added Jingle Jam 2017 community medals.
    Line 827: * Added the Chapelaria 6v6 Season 3 tournament medals.
    Line 841: * Added the Heals for Reals 2017 community medals.
    Line 851: * Added the Philanthropist's Indulgence community medal for Random Acts of TF2.
    Line 861: * Added the Spectral Snowflake community medal for the Nightmare Before Smissmas 2017 community showcase.
    Line 875: * Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals.
    Line 909: * Added Ready Steady Pan Season 3 tournament medals.
  146. Template:List of items associated with badges has 22 uses and is missing 8 translations
    Line 133: Achievement Items
    Line 145: Distributed Items
    Line 159: Update Badges and Medals
    Line 175: Gifter Badges
    Line 248: Promotional Items
    Line 302: Purchasable Items
    Line 332: Craftable Items
    Line 695: Community Mann vs. Machine Badges and Medals
  147. Template:List of medieval weapons has 22 uses and is missing 2 translations
    Line 3: Medieval weapons whitelist
    Line 135: Includes [[Festive weapons
  148. Template:Map types has 22 uses and is missing 8 translations
    Line 7: Prefix
    Line 23: Date added
    Line 39: Number of maps
    Line 61:  (Standard)
    Line 81: ()
    Line 91: ([[Medieval Mode
    Line 101: ()
    Line 141: Developer aid
  149. Template:Paint Can has 22 uses and is missing 32 translations
    Line 42: The following colors retain their appearance regardless of the player's current team.
    Line 77: #9, #13, or as a bonus drop from cases
    Line 93: #10, #16, or as a bonus drop from cases
    Line 110: #2, #11, #17, or as a bonus drop from cases
    Line 126: #11, #18, or as a bonus drop from cases
    Line 143: #1, #3, #14, or as a bonus drop from cases
    Line 159: #12, #16, or as a bonus drop from cases
    Line 176: #39 or as a bonus drop from cases
    Line 192: #10, #18, or as a bonus drop from cases
    Line 209: #39 or as a bonus drop from cases
    Line 225: #12, #17, or as a bonus drop from cases
    Line 242: As a bonus drop from cases
    Line 258: #9, #13, or as a bonus drop from cases
    Line 275: #1, #4, #13, or as a bonus drop from cases
    Line 291: #12, #18, or as a bonus drop from cases
    Line 308: #2 or as a bonus drop from cases
    Line 324: #9, #14, or as a bonus drop from cases
    Line 341: #5, #11, #16, or as a bonus drop from cases
    Line 357: #9, #15, or as a bonus drop from cases
    Line 374: #9, #15 or as a bonus drop from cases
    Line 390: As a bonus drop from cases
    Line 407: #9, #14, or as a bonus drop from cases
    Line 423: #10, #17, or as a bonus drop from cases
    Line 453: The following colors change their appearance according to the player's current team.
    Line 488: As a bonus drop from cases
    Line 504: #7, #15, or as a bonus drop from cases
    Line 526: As a bonus drop from cases
    Line 542: As a bonus drop from cases
    Line 564: As a bonus drop from cases
    Line 580: As a bonus drop from cases
    Line 602: As a bonus drop from cases
    Line 614: Notes: The availability column shows the standard conditions. Any special, time-limited promotions that may be occurring in the [[Mann Co. Store]] are not and should not be included.
  150. Template:TF2 patches has 22 uses and is missing 1 translation
    Line 870: PlayStation 3 patches
  151. Template:Vintage quality table has 22 uses and is missing 9 translations
    Line 4: Possible Vintage quality items
    Line 331: Given to players who pre-ordered ''[[Sam & Max: The Devil's Playhouse]]'' or who bought it up to a week after release.
    Line 350: Given to players who purchased ''[[Killing Floor]]'' before December 14, 2010 (12:00) PST.
    Line 369: Versions crafted before the were converted into Vintage quality.
    Line 387: Given in Vintage quality to play-testers of ''[[Portal 2]]'' prior to the item's official release.
    Line 403: Given in Vintage quality to those had a vintage [[Equalizer]] in their [[backpack]] at the release of the [[Pyromania Update]].
    Line 419: Given in Vintage quality to those who played the game before July 5, 2012.
    Line 435: Given to competitive players prior to the release of the [[Competitive Mode]] Beta.
    Line 447: Additionally, due to glitches, a small number of additional Vintage items exist outside of these official sources.
  152. Template:Class weapons table demoman primary has 21 uses and is missing 2 translations
    Line 523: Allows player to activate a parachute whilst midair, slowing their descent.<br />
    Line 567: Grenades have zero range falloff on a direct hit.<br />
  153. Template:Class weapons table spy building has 21 uses and is missing 2 translations
    Line 10: Disables and slowly destroys enemy Engineer [[buildings]].
    Line 44: Disables enemy Engineer buildings.
  154. Template:Equip region table has 21 uses and is missing 2 translations
    Line 3: List of items in equip regions
    Line 15: Equip region
  155. Template:Jiggle bones has 21 uses and is missing 2 translations
    Line 2829: The sandvich stack.
    Line 2892: The gloves and springs.
  156. Template:Kill taunt table has 21 uses and is missing 16 translations
    Line 155: Kills with [[fire]] effect<br/>Can kill multiple enemies<br/>Slightly slower than [[High Noon]]<br/>Destroys [[buildings]]
    Line 200: Deals heavy damage with [[fire]] effect within radius<br/>Applies afterburn<br/>Can kill multiple enemies<br/>Damage reduced by half for every enemy hit after the initial target
    Line 223: 420 (Close range)<br/>20 (Medium to long range)<br/> (Afterburn)
    Line 241: Deals heavy damage with [[fire]] effect at point blank or close range<br/>Acts like a normal Scorch Shot flare at longer ranges or on miss<br/>Consumes ammo<br/>Can be aimed
    Line 287: Kills with [[fire]] effect<br/>Slowest kill taunt
    Line 332: Adds a head to the killer's head count when wielding the [[Eyelander]], [[Nessie's Nine Iron]], or the [[Horseless Headless Horsemann's Headtaker]]<br/>Counts as an honourable kill with the [[Half-Zatoichi]] and allows the user to sheath the weapon without taking damage
    Line 384: Has medium range<br/>Can be aimed<br/>Fastest kill taunt
    Line 436: Smashes the victim's head in, causing their neck to disappear
    Line 460: 1 per hit<br/>(Stun, 14 fast hits)<br/>500 (Instant kill)
    Line 483: Initial hit stuns<br/>[[Gibs]] the opponent if they were killed by the final blow, [[ragdoll]]s if killed by the spinning
    Line 509: 1 (Swing, stun effect)<br/>500 (Instant kill)
    Line 532: Initial stab has stun effect (1 damage, adds 25% to [[ÜberCharge]] meter), followed by the killing Ubersaw removal (adds 75% to ÜberCharge meter, 100% in whole)
    Line 559: None (Stab, stun effect)<br/>500 (Instant kill)
    Line 582: Arrow stab with stun effect, followed by the killing arrow removal<br/>Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius<br/>Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal
    Line 608: 50 (Swings)<br/>500 (Instant kill)
    Line 631: Two swings dealing 25 damage each, then a finishing thrust which deals 500 damage<br/>Can affect multiple opponents<br/>Destroys buildings
  157. Template:List of blog entries has 21 uses and is missing 78 translations
    Line 596: Saxton Hale
    Line 650: Saxton Hale
    Line 676: Saxton Hale
    Line 723: Saxton Hale
    Line 778: Community Creator and TF Team
    Line 789: Dave Riller
    Line 812: TF2 Writers
    Line 845: Saxton Hale
    Line 876: Bay Raitt
    Line 903: Robin Walker
    Line 974: Francis the Talking France
    Line 1116: Whitaker
    Line 1131: Robin Walker
    Line 1166: Brandon Reinhart
    Line 1181: Robin Walker
    Line 1216: Robin Walker
    Line 1243: Dave Riller
    Line 1258: Robin Walker
    Line 1269: Robin Walker
    Line 1284: Erik Johnson
    Line 1298: Tom Bui
    Line 1316: Brandon Reinhart
    Line 1342: Mike Booth
    Line 1360: Robin Walker
    Line 1370: Robin Walker
    Line 1380: Robin Walker
    Line 1394: Robin Walker
    Line 1404: Robin Walker
    Line 1414: Robin Walker
    Line 1424: Robin Walker
    Line 1434: Saxton Hale
    Line 1445: Robin Walker
    Line 1479: Robin Walker
    Line 1493: Wade Schin
    Line 1503: Saxton Hale
    Line 1514: Robin Walker
    Line 1524: Erik Johnson
    Line 1534: Corey Peters
    Line 1544: Robin Walker
    Line 1562: Robin Walker
    Line 1572: Mike Booth
    Line 1586: Dave Riller
    Line 1600: Erik Johnson
    Line 1614: Saxton Hale
    Line 1625: Stavros Xanthis
    Line 1635: Robin Walker
    Line 1645: Robin Walker
    Line 1655: Jay Pinkerton
    Line 1665: Robin Walker
    Line 1675: Robin Walker
    Line 1697: Eric Smith
    Line 1711: Robin Walker
    Line 1725: Eric Smith
    Line 1735: Robin Walker
    Line 1745: Greg Cherlin
    Line 1755: Robin Walker
    Line 1765: Robin Walker
    Line 1783: Robin Walker
    Line 1793: Greg Cherlin
    Line 1803: Robin Walker
    Line 1813: Robin Walker
    Line 1823: Robin Walker
    Line 1833: Valve Writing Staff
    Line 1850: Robin Walker
    Line 1860: Robin Walker
    Line 1870: Dhabih Eng
    Line 1884: Dhabih Eng
    Line 1894: Robin Walker
    Line 1904: Jakob Jungels
    Line 1914: Jakob Jungels
    Line 1924: Eric Smith
    Line 1934: Robin Walker
    Line 1944: Jakob Jungels
    Line 1954: Robin Walker
    Line 1964: Jakob Jungels
    Line 1974: Robin Walker
    Line 1984: Eric Kirchmer
    Line 1994: Robin Walker
  158. Template:List of paintable weapons has 21 uses and is missing 4 translations
    Line 3: List of paintable weapons
    Line 125: Multiple classes
    Line 147: Can be painted by the Dragon Slayer War Paint
    Line 161: Cannot be painted by any War Paints except the Dragon Slayer War Paint
  159. Template:List of retired items has 21 uses and is missing 2 translations
    Line 4: Introduced
    Line 15: Retired
  160. Template:List of weapons related to milestone achievements has 21 uses and is missing 4 translations
    Line 2: The following table shows all weapons that can be gained through Milestone achievements.
    Line 25: Milestone 1
    Line 46: Milestone 2
    Line 67: Milestone 3
  161. Template:Strange Weapon Ranks Table has 21 uses and is missing 3 translations
    Line 3: Strange item ranks
    Line 42: Generic
    Line 67: Cosmetic
  162. Template:Strange weapon ranks has 21 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
  163. Template:Tool list has 21 uses and is missing 69 translations
    Line 1306: Series #111 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
    Line 1319: Series #112 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
    Line 1332: Series #113 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
    Line 1345: Series #114 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
    Line 1358: Series #115 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
    Line 1371: Series #116 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
    Line 1560: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
    Line 1574: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
    Line 1588: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
    Line 1602: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
    Line 1616: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
    Line 1630: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
    Line 1644: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
    Line 1658: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
    Line 2667: A key used to open a [[Wicked Windfall Case]].
    Line 2681: A key used to open a [[Scream Fortress XII War Paint Case]].
    Line 2695: A key used to open a [[Winter 2020 Cosmetic Case]].
    Line 2709: A key used to open a [[Winter 2020 War Paint Case]].
    Line 2723: A key used to open a [[Summer 2021 Cosmetic Case]].
    Line 2737: A key used to open a [[Crimson Cache Case]].
    Line 2751: A key used to open a [[Scream Fortress XIII War Paint Case]].
    Line 2765: A key used to open a [[Winter 2021 Cosmetic Case]].
    Line 2834: #1, #5, or as a bonus drop from cases
    Line 2865: #3, #7, or as a bonus drop from cases
    Line 2936: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
    Line 2963: Used to limit a [[Strange]] weapon's abilities to a certain [[Map]].
    Line 2981: Used to convert a [[Frying Pan]] to the [[Strange]] quality.
    Line 2996: Used to change specific items to the [[Strange]] quality.
    Line 3008: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
    Line 3015: Used to add killstreak effects to specific weapons.
    Line 3025: Operation Two Cities Tour Mann Up reward
    Line 3034: Used to transfer stat counts between two [[Strange]]-quality weapons of the same base type. Can only be crafted by combining two [[Strange Part]]s.
    Line 3046: As a bonus drop from cases
    Line 3054: Used to make a select weapon into a [[Festive weapons
    Line 3066: Smissmas 2015 Festive Gift, #105, #117, #122, #125
    Line 3073: Used to add a [[Strange]] Stat Clock module to a Civilian [[Grade]] [[Decorated]] weapon, allowing it to track kills. It can only be acquired through [[Trade-Up#Civilian Stat Clock
    Line 3088: Used to add an [[Unusual]] effect to a taunt.
    Line 3100: As a bonus drop from cases
    Line 3162: #8, or as a bonus drop from cases
    Line 3194: As a bonus drop from cases
    Line 3240: A tool that, upon use, turns into a pair of [[cosmetic]] gold rings for all classes.
    Line 3258: Items that were added to craft the [[Pile Of Ash]].
    Line 3272: Allows entry into official [[Mann Up]] servers.
    Line 3285: As a bonus drop from cases
    Line 3293: This item grants a [[Mann Up]] squad an extra item upon mission completion.
    Line 3307: A bundle to hide upcoming [[promotional items]].
    Line 3343: Grants the player up to three random [[Paint Cans]] on use.
    Line 3358: Grants the player a random [[Summer 2013 Cooler]] when used.
    Line 3374: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set will give the items listed in the outputs.
    Line 3388: A recipe item that gives out either a Specialized or Professional [[Killstreak Kit]] for a specific weapon when the inputs are fulfilled.
    Line 3397: Operation Two Cities Tour Mann Up reward
    Line 3407: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts will be delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
    Line 3419: As a bonus drop from cases
    Line 3428: Increases the [[Duck Journal]]'s power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
    Line 3443: Grants a [[Gun Mettle Campaign Coin
    Line 3458: A received item which gave access to [[Gun Mettle Campaign]] contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 3473: An item that allowed a player to gain access to the [[Competitive Mode
    Line 3489: Grants [[Invasion Community Update Coin]] upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
    Line 3504: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
    Line 3519: A received item which gave access to [[Merasmissions]], able to [[Halloween Transmute
    Line 3529: During Halloween events
    Line 3540: Grants [[Gravel Tough Break Campaign Stamp]] upon activation, making its owner eligible to participate in the [[Tough Break Campaign]].
    Line 3555: A received item which gave access to [[Tough Break Campaign]] contracts and will track the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 3570: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
    Line 3585: Grants access to [[Competitive Mode]] Matchmaking.
    Line 3601: A received item which gave access to [[Jungle Inferno Campaign]] contracts and earn [[Blood Money]] to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
    Line 3611: Upon activating a Jungle Inferno Campaign or Contracts Pass
    Line 3622: Grants [[Jungle Inferno ConTracker]] upon activation, making its owner eligible to participate in the [[Jungle Inferno Campaign]].
    Line 3637: Grants a [[Jungle Inferno ConTracker]] upon activation, making its owner eligible to access the contracts of the [[Jungle Inferno Campaign]] and receive contract rewards.
  164. Template:Ability taunt table has 20 uses and is missing 14 translations
    Line 20: Drinking
    Line 42: The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink
    Line 61: [[Bonk! Atomic Punch]]: Grants the user invulnerability for 8 seconds, after which they will receive [[slowdown]] based on damage absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (but may still taunt)
    Line 82: [[Crit-a-Cola]]: Grants the user 8 seconds of guaranteed mini-crits. If the user attacks with any weapon, the user is [[Mechanics#MarkedForDeath
    Line 107: The Pyro lifts the [[Phlogistinator]] into the air, enabling a primary weapon crit-boost for 10 seconds<br/>Grants invulnerability and knockback immunity for the duration of the taunt<br/>Only usable once the Phlogistinator's '''Mmmph''' bar is full after dealing 300 fire damage with any weapon
    Line 128: Nomming
    Line 149: The Heavy takes a large, noisy nom from his lunchbox item
    Line 169: [[Sandvich]] and [[Robo-Sandvich]]: Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger cooldown if health is already full
    Line 190: [[Buffalo Steak Sandvich]]: Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use
    Line 211: [[Dalokohs Bar]] and [[Fishcake]]: Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use
    Line 232: [[Second Banana]]: Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full
    Line 254: The Engineer raises his [[Eureka Effect]] to the heavens, causing lightning to strike him<br/>Teleports the player to his own [[Teleporter]] exit (regardless of whether it is active) or back to spawn
    Line 279: The Medic takes a whiff of his own medicine, healing 10 health
    Line 303: The Medic plays a soothing melody, healing all nearby teammates within the taunt's radius<br>Builds low amounts of [[Übercharge]] with enough healing
  165. Template:Australium weapons table has 20 uses and is missing 1 translation
    Line 3: Possible Australium weapons
  166. Template:Bot names has 20 uses and is missing 2 translations
    Line 92: Unused bot names
    Line 102: The following bot names were found in a leaked source code version of TF2, containing bot names that were never put into production for unknown reasons.
  167. Template:Building Specifications has 20 uses and is missing 80 translations
    Line 2: Building type
    Line 17: Cost in metal
    Line 36: Health points
    Line 55: Scrap Metal<br>when destroyed
    Line 75: Build
    Line 94: Upgrade
    Line 113: Level 1
    Line 132: Level 2
    Line 151: Level 3
    Line 172: Stock
    Line 190: Effective HP when the Wrangler shield is active (+66% resistance)
    Line 206: Effective HP versus Heavy primary weapons (+15% resistance)
    Line 221: Effective HP when the Wrangler shield is active (+66% resistance)
    Line 237: Effective HP versus Heavy primary weapons (+20% resistance)
    Line 252: Effective HP when the Wrangler shield is active (+66% resistance)
    Line 273: Effective HP when the Wrangler shield is active (+66% resistance)
    Line 290: Provides ammo, but no metal
    Line 321: Entry
    Line 335: Exit
    Line 354: Building type
    Line 370: Build time (seconds)
    Line 387: Initial construction
    Line 403: Initial construction + boosted by<br>
    Line 419: Initial construction + boosted by<br>
    Line 435: Initial construction + boosted by<br>
    Line 451: Redeployed
    Line 467: Redeployed + boosted by<br>
    Line 483: Redeployed + boosted by<br>
    Line 499: Redeployed + boosted by<br>
    Line 515: Upgrade
    Line 533: Stock
    Line 549: 10.5
    Line 550: 4.2
    Line 551: 3.75
    Line 552: 6.0
    Line 553: 3.5
    Line 554: 2.333
    Line 555: 2.1875
    Line 556: 2.8
    Line 557: 1.6
    Line 560: 4.2
    Line 561: 2.625
    Line 562: 2.442
    Line 563: 3.231
    Line 564: 2.333
    Line 565: 1.75
    Line 566: 1.667
    Line 567: 2.0
    Line 571: 21.0
    Line 572: 8.4
    Line 573: 7.5
    Line 574: 12.0
    Line 575: 5.25
    Line 576: 3.818
    Line 577: 3.621
    Line 578: 4.421
    Line 579: 1.6
    Line 582: 21.0
    Line 583: 8.4
    Line 584: 7.5
    Line 585: 12.0
    Line 586: 5.25
    Line 587: 3.818
    Line 588: 3.621
    Line 589: 4.421
    Line 590: 1.6
    Line 592: Building construction speed
    Line 608: Default construction speed
    Line 623: sum of all boosts
    Line 639: Default construction speed (Sentry Guns)
    Line 655: Default construction speed (Dispensers and Teleporters)
    Line 670: Sentry Gun speed
    Line 686: Redeployment boost (Sentry Guns)
    Line 702: Redeployment boost (Dispensers and Teleporters)
    Line 718: Mini-Sentry boost
    Line 734: Stock wrench boost
    Line 750: Jag boost
    Line 766: Eureka Effect boost
    Line 782: The first and second hits on a stock sentry gun will save 1.5 seconds, while all others will save 1 second. On dispensers, the first hit will save 2 seconds and all others will save 1 second.
    Line 791: Times assume wrench boosting is in constant effect. As the builder cannot swing their wrench until their weapon switch delay wears off, these values will be slightly slower in practice. Each additional Engineer adds their own personal wrench boost to the formula.
  168. Template:Festive items table has 20 uses and is missing 2 translations
    Line 3: Possible Festive items
    Line 24: From Mann Co. Supply Crate series
  169. Template:List of action item styles has 20 uses and is missing 1 translation
    Line 3: Action item styles list
  170. Template:List of cosmetic styles has 20 uses and is missing 2 translations
    Line 1943: Changing the style of this item has no effect on its appearance unless it is painted.
    Line 1962: Changing the style of this item has very little effect on its appearance unless it is painted.
  171. Template:List of weapon styles has 20 uses and is missing 1 translation
    Line 3: Weapons styles list
  172. Template:Normal quality table has 20 uses and is missing 3 translations
    Line 2: Possible Normal quality items
    Line 129: This item is not actually accessible via loadout.
    Line 147: Items not listed on this table may exist in Normal quality due to Steam Support granting their owners these items.
  173. Template:Self-illumination has 20 uses and is missing 8 translations
    Line 1170: The lenses, when using the Paint Eyes style.
    Line 2018: The Australium plating.
    Line 2049: The texture. (Only applied to certain items)
    Line 2085: The pan.
    Line 2098: The statue.
    Line 2214: The Nightmare style, under the following circumstances:
    Line 2220: The right eye, when equipped on Pyro, alongside the Voodoo-Cursed Pyro Soul.
    Line 2225: The goggles, when equipped on Engineer.
  174. Template:Weapon craftability list has 20 uses and is missing 1 translation
    Line 3: Weapons that ''cannot'' be used in or received from the Smelt Class Weapons, Fabricate Token, or Fabricate Class Weapons recipes.
  175. Template:Casual Mode Levels has 19 uses and is missing 4 translations
    Line 3: Level icon
    Line 19: Level
    Line 35: Needed XP
    Line 51: Owned XP
  176. Template:Comic list has 19 uses and is missing 4 translations
    Line 1: List of comics
    Line 20: Full-length
    Line 77: Saxton Series
    Line 104: Series of Saxton Hale Comic Book Covers
  177. Template:Crafting Weapon Classifications has 19 uses and is missing 3 translations
    Line 3: Tokens
    Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
    Line 231: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
  178. Template:List of hats related to milestone achievements has 19 uses and is missing 5 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
    Line 51: present
    Line 99: Pyromania
  179. Template:List of taunts related to achievements has 19 uses and is missing 3 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
  180. Template:List of tools related to achievements has 19 uses and is missing 3 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
  181. Template:List of weapons related to other achievements has 19 uses and is missing 3 translations
    Line 3: Group
    Line 18: Achievement
    Line 33: Reward
  182. Template:Market items has 19 uses and is missing 1 translation
    Line 2: List of Marketable Tools and Action Items
  183. Template:Bullet hitscan weapons table has 18 uses and is missing 1 translation
    Line 2: List of bullet-based hitscan weapons
  184. Template:List of action items related to achievements has 18 uses and is missing 3 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
  185. Template:List of kill icons has 18 uses and is missing 102 translations
    Line 1: These icons are used when one player inflicts a death upon another using a weapon.
    Line 37: Shoving
    Line 81: Ball
    Line 138: Bauble
    Line 190: Suicide afterburn
    Line 377: Deflected projectiles
    Line 396: Deflected arrow
    Line 415: Deflected arrow
    Line 434: Deflected flaming arrow
    Line 453: Deflected flaming arrow (Afterburn)
    Line 470: Deflected flare
    Line 489: Deflected flare afterburn
    Line 508: Manually detonated deflected Detonator's flare
    Line 527: Deflected Detonator's flare afterburn
    Line 546: Deflected Manmelter projectile
    Line 565: Deflected Manmelter projectile (Afterburn)
    Line 582: Deflected Dragon's Fury projectile
    Line 593: Deflected Dragon's Fury projectile (Afterburn)
    Line 605: Deflected grenade
    Line 625: Deflected stickybombs
    Line 645: Deflected Scottish Resistance stickybombs
    Line 663: Deflected rocket
    Line 683: Deflected Sandman ball
    Line 703: Deflected Cow Mangler 5000 energy blast
    Line 722: Deflected Cow Mangler 5000 energy blast (Afterburn)
    Line 741: Deflected Wrap Assassin bauble
    Line 760: Deflected Scorch Shot
    Line 777
    Line 793: Deflected Scorch Shot (Afterburn)
    Line 811: Deflected Flying Guillotine
    Line 830: Deflected cannonballs (Impact)
    Line 846: Deflected cannonballs (Explosion)
    Line 864: Deflected repair claws
    Line 881: Deflected energy ball
    Line 911: Knockback
    Line 976: Explosion
    Line 1112: energy ball
    Line 1139: Triple Punch
    Line 1178: Level 1 Sentry Gun
    Line 1197: Level 2 Sentry Gun
    Line 1216: Level 3 Sentry Gun
    Line 1238: Destruction of hauled building
    Line 1321: Flaming
    Line 1340: Flaming Huntsman (Afterburn)
    Line 1377: Penetration
    Line 1396: Headshot through penetration
    Line 1411: Penetration
    Line 1430: Headshot through penetration
    Line 1459: Flaming
    Line 1478: Flaming Fortified Compound (Afterburn)
    Line 1635: Multiple classes
    Line 1736: Critical hits
    Line 1752: Added behind kill icon
    Line 1771: Australium weapons
    Line 1790: Added behind kill icon
    Line 1817: Telefrag
    Line 1846: Kill taunts
    Line 1864: Also known as attack taunts, most of these taunts have the ability to kill almost every opponent in a single hit, as they do 400+ damage.
    Line 1885: Taunt
    Line 1914: with [[Lumbricus Lid]]
    Line 1986: These icons are used when one player inflicts a death upon another using an appropriate action item.
    Line 2032: These icons are typically used when a player dies either from an environmental hazard, or causes their own death with their weapon or by other means.
    Line 2051: Related death
    Line 2071: [[Suicide]], [[Fall damage]]
    Line 2095: Saw blades
    Line 2115: [[Train
    Line 2159: [[Carnival of Carnage
    Line 2173: [[Carnival of Carnage#Bumper Cars
    Line 2187: [[Environmental death#Crocodiles
    Line 2199: [[Environmental death#Sharks
    Line 2208: [[Slime
    Line 2217: [[Krampus
    Line 2228: [[Galleria
    Line 2243: Domination
    Line 2264: Duckstreak
    Line 2274: There are several unused kill icons that can be found in the game files. Some of these icons are included for custom use by the community, others appear to have been replaced by the currently used kill icons or possibly had their accompanying concept scrapped.
    Line 2296: Potential use
    Line 2305: Environmental death
    Line 2323: Likely implemented early on in development for explosive weapons, this icon has been in the files since the game's release.
    Line 2344: An alternate kill icon for the Half-Zatoichi, assumedly designed for when a Half-Zatoichi wielder instantly kills another Half-Zatoichi wielder.
    Line 2364: An alternate kill icon for killing a player with the alt-fire bauble.
    Line 2383: A kill icon for killing a player via the weapon's damage transfer effect.
    Line 2402: A kill icon for killing a player presumably while they are laughing.
    Line 2419: Deflected arrow headshot
    Line 2437: Scoring a headshot with a deflected arrow.
    Line 2455: Deflected flaming arrow
    Line 2473: Scoring a kill with a deflected flaming arrow.
    Line 2491: Deflected flaming arrow headshot
    Line 2509: Scoring a headshot with a deflected flaming arrow.
    Line 2527: Deflected Sandman ball
    Line 2545: Scoring a kill with a deflected [[Sandman
    Line 2564: Level 1 Sentry Gun
    Line 2581: This icon appears similar to the standard Level 1 Sentry kill icon with one clear difference: the Sentry appears to have some kind of laser attached to the top. The icon was introduced to the game files months before the Engineer Update.
    Line 2600: Flaming arrow headshot
    Line 2618: Kill icon added with the Engineer Update for scoring a kill with a flaming arrow headshot.
    Line 2637: Ambassador headshot
    Line 2654: Two headshot icons for the Spy's Ambassador. The first was used in-game from the [[May 21, 2009 Patch
    Line 2677: A kill icon from the VPK files for a weapon that does not yet exist in-game.
    Line 2696: A kill icon from the VPK files for a weapon that does not yet exist in-game.
    Line 2715: A kill icon for the Shred Alert.
    Line 2731: A kill icon from the VPK files for an unused "Paint Bomb" weapon.
    Line 2749: These unused kill icons were created and contributed by [https://steamcommunity.com/id/neodement NeoDement].
  186. Template:List of weapons associated with jumping has 18 uses and is missing 4 translations
    Line 3: List of weapons associated with jumping
    Line 22: Slot
    Line 37: Item
    Line 188: Includes [[Festive weapons
  187. Template:Map stamps list has 18 uses and is missing 4 translations
    Line 3: Map
    Line 23: Image
    Line 43: Price
    Line 63: Supporters Leaderboard
  188. Template:Bundle list has 17 uses and is missing 76 translations
    Line 1: Bundles
    Line 23: Bundle
    Line 43: Bundle Contents
    Line 63: Availability / Price
    Line 83: Released
    Line 114: Bundle description: Includes one of each Halloween Noise Maker. Each Noise Maker has 25 charges.
    Line 193: Bundle description: Includes one stamp for each community-made map.
    Line 221: Bundle description: Includes one Map Stamp and one Strange Filter for each community-made map from the Tough Break campaign.
    Line 245: Bundle description: Contains a variety of incredibly fancy hats.
    Line 269: Bundle description: An assortment of particularly nasty weapons.
    Line 296: Bundle description: Get all eight items. This haiku is not lying. Get. All. Eight. Items.
    Line 319: Bundle description: Limited-edition hats and noisemakers! All proceeds (net of applicable taxes) go directly to the American Red Cross for disaster relief in Japan.
    Line 343: Bundle description: The perfect set of items to enjoy the sun's warmth.
    Line 387: Bundle description: When will it be the future? Right now! See for yourself with these eight items.
    Line 428: Bundle description: Pick a side and show your pride.
    Line 450: Bundle description: Includes both the Equalizer and the Escape Plan.
    Line 474: Bundle description: Deciding whether or not to start your own crime syndicate? Test the gangster waters with the Public Enemy Bundle.
    Line 496: Bundle description: Finally! Experience the thrill of being homeless from the comfort of your own home.
    Line 519: Bundle description: Nothing commands respect like a beanie, sunglasses and an incredibly large sniper rifle.
    Line 546: Bundle description: The Summer 2012 Community Bundle is filled with amazing creations by members of the TF2 community. So if you happen to be on parole, this actually probably counts as community service.
    Line 588: Bundle description: If you bought all this gear separately, it would cost over $100. If you buy it all in this bundle, it would cost less. So we think the choice is clear: Buy them separately. Please?
    Line 613: Bundle description: Celebrate QuakeCon 2012 with this assortment of iconic items from twenty years of gaming history.
    Line 641: Bundle description: Trick an incredibly violent and secretive underground Asian crime syndicate into thinking you're one of them! It's a well-known fact that the first thing you get when you join the Chinese mafia is a meat cleaver, a bunch of tattoos, and a special Chinese mafia helmet that will protect your head when you launch yourself at rival gangs out of an ancient Chinese crime cannon. Get in on the ground floor, though, because eventually the Chinese mafia is going to get wise to this bundle and change the contents of their complementary initiation gift basket.
    Line 677: Bundle description: This heroic bundle contains a gift copy of Hero Academy with all DLC on Steam, as well as all four Hero Academy-themed hats.
    Line 719: Bundle description: This spooky bundle contains more than twenty incredible items created by members of the TF2 community to celebrate the Fourth Annual Spectral Halloween Special.
    Line 742: Bundle description: The only holiday bundle 100% guaranteed to prevent visitations from your undead business partners and their ghastly time-travelling pals.
    Line 765: Bundle description: Become one of a horribly paid, nameless group of lackeys doomed to meet a gruesome end at the hands of your employer's enemies! Join the Fluttering Horde today!
    Line 787: Bundle description: You're a pyromaniac clown! You light propaaaane!
    Line 810: Bundle description: Like all of us, you're hairy, sweaty, obese and balding. And yet, game technology has never been able to accurately portray this sexy reality. Until now. Presenting the Carl Brutananadilewski collection.
    Line 841: Bundle description: This bundle contains a collection of Adult Swim items.
    Line 868: Bundle description: Why does the Roman Empire fall? So it can get back up again, courtesy of these era-appropriate duds (including the Romevision-creating Hardy Laurel).
    Line 990: Bundle description: This spooky bundle contains more than a hundred incredible items created by members of the TF2 community to celebrate the Fifth Annual Spectral Halloween Special. There's no way to fit it all on one screen but we'll try.
    Line 1015: Bundle description: Includes the complete set of new gameplay weapons from the Love And War update.
    Line 1050: Bundle description: Celebrate with your friends and torment your enemies with these 15 taunts.
    Line 1114: Bundle description: All 44 new cosmetic items in one bundle so big it barely even fits.
    Line 1185: Bundle description: This creepy bundle contains FIFTY exquisite items created by members of the TF2 community to celebrate the Sixth Annual Scream Fortress event. There's no way to fit it all on one screen but we'll try:
    Line 1203: Item set bundles
    Line 1222
    Line 1244: Bundle
    Line 1264: Bundle Contents
    Line 1284: Availability / Price
    Line 1304: Released
    Line 1344: Bundle description: Includes all the Polycount Contest winning entries.
    Line 1368: Bundle description: Includes all the Polycount Scout Items.
    Line 1391: Bundle description: Includes all the Polycount Soldier Items.
    Line 1414: Bundle description: Includes all the Polycount Pyro Items.
    Line 1438: Bundle description: Includes all the Polycount Sniper Items.
    Line 1461: Bundle description: Includes all the Polycount Spy Items.
    Line 1491: Bundle description: Includes all items from the Polycount Pack and the Winter Update Pack.
    Line 1563: Bundle description: Includes all items from the Polycount Pack and the Winter Update Pack.
    Line 1591: Bundle description: Load up on these Mafia themed items for the Heavy and Spy.
    Line 1622: Bundle description: Load up on these (mostly) Mid-Eastern themed items for the Sniper, Scout, and Demoman.
    Line 1650: Bundle description: Load up on these military themed items for the Soldier.
    Line 1675: Bundle description: Load up on these items celebrating the Meet the Medic video.
    Line 1729: Bundle description: Get every new item in the Über Update in one massive bundle.
    Line 1753: Bundle description: Grab the whole pack of Dr. Grordbort items for the Soldier, designed by WETA Workshop!
    Line 1800: Bundle description: Celebrate Halloween using these items.
    Line 1824: Bundle description: Grab the whole pack of Dr. Grordbort items for the Engineer, designed by WETA Workshop!
    Line 1849: Bundle description: Grab the whole pack of Dr. Grordbort items for the Pyro, designed by WETA Workshop!
    Line 1880: Bundle description: Grab the whole pack of Dr. Grordbort items for the Pyro and the Engineer, designed by WETA Workshop!
    Line 1903: Bundle description: As seen in the timeless holiday classic, A Smissmas Story.
    Line 1921: Starter packs
    Line 1941: The starter packs are a series of bundles released with the [[Über Update]] on [[June 23, 2011 Patch
    Line 1964: Bundle
    Line 1984: Bundle Contents
    Line 2004: Availability / Price
    Line 2024: Released
    Line 2066: Bundle description: Want to play as Scout? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2110: Bundle description: Want to play as Soldier? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2148: Bundle description: Want to play as Pyro? We put every functionally unique weapon they've ever gotten into one handy, low-priced package.
    Line 2189: Bundle description: Want to play as Demoman? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2225: Bundle description: Want to play as Heavy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2257: Bundle description: Want to play as Engineer? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2288: Bundle description: Want to play as Medic? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2323: Bundle description: Want to play as Sniper? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
    Line 2355: Bundle description: Want to play as Spy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
  189. Template:Bundle row has 17 uses and is missing 1 translation
    Line 57: Not for sale
  190. Template:Bundle row extended has 17 uses and is missing 1 translation
    Line 112
  191. Template:Compression blast kill icons has 17 uses and is missing 39 translations
    Line 2: Deflected projectiles
    Line 21: Deflected Flying Guillotine
    Line 40: Deflected Sandman ball
    Line 60: Deflected Wrap Assassin ball ()
    Line 77: Deflected Wrap Assassin ball (shatter)
    Line 92: Deflected rocket
    Line 112: Deflected Cow Mangler 5000 energy blast
    Line 131: Deflected Cow Mangler 5000 energy blast (afterburn)
    Line 149: Deflected Dragon's Fury fireball
    Line 159: Deflected flare
    Line 178: Deflected flare (afterburn)
    Line 196: Deflected Detonator's flare
    Line 210: Manually detonated deflected Detonator's flare
    Line 229: Deflected Detonator's flare (afterburn)
    Line 247: Deflected Manmelter projectile
    Line 266: Deflected Manmelter projectile (afterburn)
    Line 283: Deflected Scorch Shot
    Line 300: Deflected Scorch Shot (afterburn)
    Line 317: Deflected grenade
    Line 337: Deflected cannonballs (impact)
    Line 353: Deflected cannonballs (explosion)
    Line 370: Deflected stickybombs
    Line 390: Deflected Scottish Resistance stickybombs
    Line 407: Deflected Level 3 Sentry Gun's rocket
    Line 422: Deflected Energy Orb
    Line 436: Deflected repair claws
    Line 453: Deflected Crusader's Crossbow's syringes
    Line 469: Deflected arrow
    Line 488: Deflected arrow
    Line 507: Deflected flaming arrow
    Line 526: Deflected flaming arrow (afterburn)
    Line 543: Deflected MONOCULUS eye-rockets
    Line 559: Deflected projectiles
    Line 575: Unused kill icon
    Line 587: Deflected Sandman ball
    Line 607: Deflected arrow
    Line 626: Deflected flaming arrow
    Line 645: Deflected flaming arrow
    Line 665: These unused kill icons were created and contributed by .
  192. Template:Equalizer and Escape Plan healing range has 17 uses and is missing 34 translations
    Line 3: Healing sources
    Line 12: Healing rate
    Line 22: In combat
    Line 30: Target has taken damage in the last 10 seconds
    Line 39: Out of combat
    Line 47: Target has not taken damage in the last 15 seconds
    Line 57: While Equalizer or Escape Plan is not being used
    Line 66: While Equalizer or Escape Plan is being used
    Line 75: While Equalizer or Escape Plan is not being used
    Line 84: While Equalizer or Escape Plan is being used
    Line 114: s
    Line 115: s
    Line 116: s
    Line 117: s
    Line 121: s
    Line 122: s
    Line 123: s
    Line 124: s
    Line 127: s
    Line 128: s
    Line 129: s
    Line 130: s
    Line 134: s
    Line 135: s
    Line 136: s
    Line 137: s
    Line 140: s
    Line 141: s
    Line 142: s
    Line 143: s
    Line 146: 4 ticks
    Line 147: 4 ticks
    Line 148: 4 ticks
    Line 149: 4 ticks
  193. Template:List of modified fire damage weapons has 17 uses and is missing 32 translations
    Line 6: List of weapons modifying fire damage
    Line 25: +25% fire damage resistance while deployed.
    Line 39: While under the effects, +35% damage resistance to the Soldier and nearby teammates.
    Line 57: +20% damage vulnerability when active.
    Line 75: +50% fire damage resistance on wearer.
    Line 88: Charging extinguishes user.
    Line 101: +20% fire damage resistance on wearer.
    Line 114: Charging extinguishes user.
    Line 127: +15% fire damage resistance on wearer.
    Line 140: Charging extinguishes user.
    Line 154: +15% damage vulnerability when active.
    Line 172: +20% damage resistance when below 50% health and spun up.
    Line 185: +20% damage resistance when below 50% health and spun up.
    Line 199: While under the effects, +20% damage vulnerability.
    Line 212: +40% damage resistance from ranged sources on wearer when active.
    Line 224: +30% damage vulnerability when active.
    Line 242: +20% fire damage vulnerability on wearer.
    Line 263: While healing, +10% resistance to the selected damage type to the Medic and his patient.
    Line 275: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
    Line 295: +50% fire damage resistance on wearer.
    Line 308: Immunity to afterburn.
    Line 320: +20% damage vulnerability when active.
    Line 341: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
    Line 354: Can be used to extinguish fire.
    Line 371: While [[Cloak
    Line 379: Reduced afterburn duration while cloaked.
    Line 397: While cloaked, +20% damage resistance.
    Line 405: Reduced afterburn duration while cloaked.
    Line 418: When struck by fire, blocks 75% of incoming damage.
    Line 430: After Dead Ringer activated, 65% damage resistance on wearer which fades to 20% in 3 seconds.
    Line 442: Can be used to extinguish fire.
    Line 452: When activated, gives 3 seconds of afterburn immunity.
  194. Template:Strange part restrictions has 17 uses and is missing 53 translations
    Line 2: List of Strange Parts
    Line 16: Tag Required
    Line 34: Can Deal Damage
    Line 231: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Spies you kill while they're invisible.
    Line 244: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Scouts you kill with that weapon.
    Line 257: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Engineers you kill with that weapon.
    Line 270: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy with it in Mann vs. Machine games.
    Line 283: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill while you have less than 10% health.
    Line 310: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill during the Halloween event.
    Line 323: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy in Mann vs. Machine games during the Halloween event.
    Line 336: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are completely submerged.
    Line 349: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Snipers you kill with that weapon.
    Line 362: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while you're under the effect of a Medic's ÜberCharge.
    Line 375: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Pyros you kill with that weapon.
    Line 402: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are carrying the intel, pushing the cart, or capturing a point.
    Line 415: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill with that weapon.
    Line 428: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Tanks you destroy with it in Mann vs. Machine games.
    Line 441: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill while they have full ÜberCharge.
    Line 453: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Giant Robots you destroy with it in Mann vs. Machine games.
    Line 465: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon during Victory Time.
    Line 491: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Spies you destroy with it in Mann vs. Machine games.
    Line 503: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies wearing Unusual-quality cosmetic items you kill with that weapon.
    Line 514: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Spies you kill with that weapon.
    Line 525: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of actively burning enemies you kill with that weapon.
    Line 536: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy player killstreaks you end with that weapon.
    Line 547: Adding this Strange Part to a Strange-quality weapon will enable it to track the total amount of damage you deal to other players with that weapon.
    Line 572: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon from point-blank range.
    Line 583: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed.
    Line 593: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games.
    Line 603: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon.
    Line 613: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks
    Line 623: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon.
    Line 634: Can Deal Gib Damage
    Line 675: Can Deal Damage<br>to buildings
    Line 716: Can Headshot
    Line 758: Can Reflect Projectiles
    Line 799: Can Extinguish
    Line 840: Can Deal<br>Posthumous Damage
    Line 882: Can Deal<br>Critical Damage
    Line 924: Can be Equipped<br>by Soldier or Demoman
    Line 966: Can Destroy Sappers
    Line 984: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy sappers you destroy with it.
    Line 998: Can Deal<br>Long-Range Damage
    Line 1016: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon from far away (more than 2000 HU).
    Line 1030: Can Deal Taunt Damage
    Line 1046: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack.
    Line 1081: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the number of times you appear in enemy freezecams taunting while wearing it.
    Line 1092: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire.
    Line 1103: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item.
    Line 1113: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item.
    Line 1124: Can Heal Allies
    Line 1140: Adding this Strange Part to a Strange-quality weapon will enable it to track the total number of allied health points you directly restore with that weapon.
    Line 1155: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
  195. Template:Casual Mode Tiers has 16 uses and is missing 2 translations
    Line 3: Tier icon
    Line 17: Tier
  196. Template:Chemistry Set has 16 uses and is missing 6 translations
    Line 3: Strangifiers which can be obtained from Chemistry Sets
    Line 201: '''<sup>1</sup>''' indicates a Series #1 Strangifier.
    Line 214: '''<sup>2</sup>''' indicates a Series #2 Strangifier.
    Line 227: '''<sup>3</sup>''' indicates a Series #3 Strangifier.
    Line 240: The inputs are randomly generated for every Chemistry Set that has a Strangifier as an output.
    Line 257: The inputs of Series 3 Chemistry Sets are always 3 Strange items and 3 Refined Metal.
  197. Template:List of afterburn-inflicting weapons has 16 uses and is missing 5 translations
    Line 114: Fires short range projectiles instead of normal flames.
    Line 128: Deals Critical hits damage to any already burning players.
    Line 232: Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
    Line 302: Includes [[Festive weapons
    Line 316: Afterburn becomes sparkling particle effects for players that are in [[Pyroland]].
  198. Template:QWTF Maps Nav has 16 uses and is missing 2 translations
    Line 5: Popular maps (Quake)
    Line 11
  199. Template:Strange part tags has 16 uses and is missing 24 translations
    Line 2: Strange part tags
    Line 17: Can Deal Damage
    Line 33: Can Deal Gib Damage
    Line 49: Can Reflect Projectiles
    Line 65: Can Headshot
    Line 82: Any weapon except:
    Line 179: Can Deal Posthumous Damage
    Line 194: Can Extinguish
    Line 209: Can Deal Critical Damage
    Line 224: Can be Equipped by Soldier or Demoman
    Line 304: Any weapon except:
    Line 384: Any Soldier or Demoman weapon except:
    Line 411: Can Destroy Sappers
    Line 425: Can Deal Long-Range Damage
    Line 438: Can Deal Taunt Damage
    Line 451: Can Heal Allies
    Line 473: Any weapon that can deal damage except:
    Line 490: Any [[melee]] weapon, excluding:
    Line 571: Can Deal Damage to Buildings
    Line 581: Can Deal Damage to Tanks
    Line 592: Any weapon that can deal damage except:
    Line 606: Any weapon that can deal damage except:
    Line 622: These weapons are not currently [[Strange#List of Strange items
    Line 637: Also applies to [[Festive weapons
  200. Template:Stun speed has 16 uses and is missing 2 translations
    Line 4: Stunned speed
    Line 22: Original speed
  201. Template:Upgrade station building has 16 uses and is missing 16 translations
    Line 16: Buildings' upgrades
    Line 27: Upgrade
    Line 45: Cost
    Line 66: +1 Disposable Sentry Gun
    Line 83: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the [[Combat Mini-Sentry]] from the [[Gunslinger]] and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 97: +50% Max [[Metal]] Capacity
    Line 113: +50% metal to the Engineer, not the buildings.
    Line 128: +100% [[Buildings
    Line 142: All Buildings
    Line 160: +10% Sentry Firing Speed
    Line 177: 10% faster sentry fire rate.
    Line 192: 2-Way Teleporters
    Line 206: [[Teleporters
    Line 222: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side.
    Line 236: +100% Dispenser Range
    Line 253: Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.
  202. Template:Upgrade station canteen has 16 uses and is missing 14 translations
    Line 15: Canteens' upgrades
    Line 26: Upgrade
    Line 41: Cost
    Line 57: Become [[Crit]] Boosted
    Line 71: All classes
    Line 86: Crits user and triples sentry fire rate for 5 seconds.
    Line 101: Become Übercharged
    Line 116: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 131: Refill Clips and Ammo
    Line 146: Instantly refills almost all weapons' clips and ammunition. Refills metal for Engineers and Sapper for Spies. Does not refill the charge for [[Gas Passer]], Demoman [[Shield
    Line 161: Teleport to Spawn
    Line 176: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 191: Building Upgrade
    Line 207: Upgrades all existing buildings to Level 3 and fully restores their health.
  203. Template:Upgrade station class has 16 uses and is missing 20 translations
    Line 2: Classes' upgrades
    Line 13: Upgrade
    Line 32: Cost
    Line 53: +25% Blast Resistance
    Line 71: All classes
    Line 91: Take less damage from [[explosions]], including [[Jumping#Soldier jumps
    Line 110: +25% Bullet Resistance
    Line 130: Take less damage from [[hitscan]] weapons and taunt attacks.
    Line 149: +10% Movement Speed
    Line 169: Adds 10% to movement speed.
    Line 188: +2 Health Regen
    Line 208: Regenerates [[health]] every second.
    Line 227: +20% Jump Height
    Line 247: [[Jumping
    Line 266: +25% Fire Resistance
    Line 286: Take less damage from fire and [[afterburn]].
    Line 305: +30% Crit Resistance
    Line 325: Take less damage from [[critical hit]]s.
    Line 344: +5 [[Metal]] Regen
    Line 365: Metal is regenerated every 5 seconds.
  204. Template:Upgrade station melee has 16 uses and is missing 24 translations
    Line 5: Melee weapons' upgrades
    Line 15: Upgrade
    Line 33: Cost
    Line 54: +10% Attack Speed
    Line 72: All Melee weapons but and
    Line 86: Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster.
    Line 102: +25 Health On Kill
    Line 118: All Melee weapons
    Line 133: +25% Damage
    Line 156: Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however.
    Line 172: Armor Penetration
    Line 199: Allows backstabs against giant robots at X% (out of 750) damage.
    Line 215: +2s Crits On Kill
    Line 247: 2 seconds of 100% [[Critical hit]] chance per level; switching weapons retains critical hits.
    Line 275: +15% Recharge Rate
    Line 295: Faster baseball/bauble recharge rate.
    Line 311: +100% Max Misc Ammo
    Line 328: Gives the Scout one extra baseball/bauble per level.
    Line 344: Ball Marks Target
    Line 363: Marks one target at a time, similar to the [[Fan O'War]], on hit with either the Sandman or its baseball projectile. The time will be reduced to 7 seconds if the target is a giant robot.
    Line 380: Usable by all classes except [[Engineer]] and [[Spy]].
    Line 397: Usable by all classes except [[Spy]].
    Line 409: Only when equipped by Spy
    Line 420: Only when equipped by Demoman
  205. Template:Upgrade station primary has 16 uses and is missing 37 translations
    Line 2: Primary weapons' upgrades
    Line 13: Upgrade
    Line 32: Cost
    Line 54: Destroy Projectiles
    Line 81: Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level.
    Line 101: Knockback Rage
    Line 122: Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%.
    Line 142: +1 Projectile Penetration
    Line 162: Projectiles penetrate an additional enemy player.
    Line 181: +20% Damage
    Line 209: +25% Projectile Speed
    Line 235: Rocket Specialist
    Line 256: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
    Line 267: +25% Damage
    Line 323: +2 Clip Size
    Line 363: +50% Clip Size
    Line 406: Projectile Penetration
    Line 440: Projectiles penetrate enemy players.<!--<br>'''Huntsman only:''' Also enables projectile penetration through enemy's [[Projectile Shield]].-->
    Line 471: Explosive Headshot
    Line 499: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 515: +25% Faster Charge
    Line 538: +5s [[Bleeding
    Line 562: +50% Ammo Capacity
    Line 582: All [[Ammo
    Line 603: Ammo pickups grant more ammo proportionately.
    Line 622: +20% Reload Speed
    Line 681: +10% Firing Speed
    Line 744: +25 Health On Kill
    Line 764: All damage-dealing Primary weapons
    Line 785: Health from robot kills can overheal players.
    Line 804: +25% Burn Damage
    Line 831: Afterburn damage bonus.
    Line 851: +25% Burn Time
    Line 872: Afterburn duration. Defunct on Flamethrower weapons but still works on applicable [[Flare_Gun_(disambiguation)
    Line 892: +25% Airblast Force
    Line 921: Mad Milk Syringes
    Line 937: Syringes deliver a highly concentrated dose of [[Mad Milk]]. Duration increases per hit to a max at 4 seconds.
  206. Template:Upgrade station sapper has 16 uses and is missing 5 translations
    Line 2: Building weapons' upgrades
    Line 13: Upgrade
    Line 32: Cost
    Line 54: Robot Sapper Power
    Line 76: Increases robot Sapper radius and duration. The first level does not increase duration but gives the sapper 200 hammer units of range, while higher levels increases Sapper duration by 1.5 seconds and the range by 25 hammer units.
  207. Template:Upgrade station secondary has 16 uses and is missing 40 translations
    Line 2: Secondary weapons' upgrades
    Line 13: Upgrade
    Line 32: Cost
    Line 54: +20% Damage
    Line 78: +50% Clip Size
    Line 133: Projectile Penetration
    Line 158: Projectiles penetrate enemy players.
    Line 197: +25 Health On Kill
    Line 213: All damage-dealing Secondary weapons
    Line 231: +50% Ammo Capacity
    Line 247: All [[Ammo
    Line 264: Ammo pickups grant more ammo accordingly.
    Line 280: +20% Reload Speed
    Line 321: +15% Recharge Rate
    Line 346: '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
    Line 363: +25% Buff Duration
    Line 386: +10% Firing Speed
    Line 446: -35% Speed On Target
    Line 467: Does not stack.
    Line 483: +100% Charge Recharge Rate
    Line 506: -30% Push Force On Wearer
    Line 517: Reduced the push force from enemies attack.
    Line 530: +25% Burn Damage
    Line 555: Afterburn damage bonus.
    Line 575: +25% Burn Time
    Line 596: Afterburn duration.
    Line 616: Explode on Ignite
    Line 629: Explosion deals up to 350 splash damage.
    Line 645: Able to re-launch while already in-flight
    Line 659: Stun enemies when you land
    Line 671: +25% [[ÜberCharge]] Rate
    Line 695: [[Projectile Shield]]
    Line 709: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 721: +2s Über Duration
    Line 740: Overheal Expert
    Line 753: +25% more [[Overheal]], +50% longer duration per point.
    Line 766: Healing Mastery
    Line 778: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.
    Line 790: Canteen Specialist
    Line 802: Share [[Power Up Canteen
  208. Template:Botkiller items table has 15 uses and is missing 1 translation
    Line 3: Possible Botkiller items
  209. Template:List of Christmas maps has 15 uses and is missing 1 translation
    Line 3: '''Note:''' Custom maps are identified in '''bold'''. Community maps are identified in ''italics''.
  210. Template:List of item levels has 15 uses and is missing 17 translations
    Line 3: List of item levels
    Line 19: Level
    Line 64: Community items
    Line 76: Self-Made items
    Line 93: Only vintage quality prior to the release of the [[May 29, 2009 Patch
    Line 111: Valve weapons
    Line 132: [[Cosmetic items]]
    Line 147: Level
    Line 204: Vintage hats released in the [[May 21, 2009 Patch
    Line 217: All other [[Cosmetic items]]
    Line 237: Other items
    Line 251: Level
    Line 266: Tokens
    Line 274: Strange Filters
    Line 282: Strange Parts
    Line 305: Noise Makers
    Line 317: Paint Cans
  211. Template:List of non-team fortress 2 achievement items has 15 uses and is missing 24 translations
    Line 5: Currently active
    Line 11: These achievement items can currently be obtained by playing their respective games and earning the necessary achievement.
    Line 33: Awarded to players who earn the ''Hat Trick'' achievement in ''Alien Swarm'' on Steam.
    Line 63: Can be crafted using the promotional ''SpaceChem'' items.
    Line 85: Awarded to players who complete the [[Australium]]-themed levels in ''SpaceChem'' on Steam, and earn the related achievements.
    Line 118: Awarded to players who earn the ''Mission Accomplished'' achievement in ''Spiral Knights'' on Steam.
    Line 134: Partially active
    Line 140: These achievement items are only partially available due to their respective games being delisted from the Steam store. Players who still house the games in their Steam library may still obtain the achievement items by playing their respective games and earning the necessary achievement.
    Line 162: Awarded to players who earn the ''Special Item: The Heavy'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 180: Awarded to players who earn the ''Special Item: Tycho'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 198: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.<br><br>This version of the Lugermorph can only be obtained in [[Unique
    Line 216: Awarded to players who earn the ''Special Item: Strong Bad'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 233: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 262: Awarded to players who earn the ''Personality Goes a Long Way'' achievement in ''Poker Night 2'' on Steam.
    Line 279: Awarded to players who earn the ''Book 'Em'' achievement in ''Poker Night 2'' on Steam.
    Line 296: Awarded to players who earn the ''Orb 'n' Legends'' achievement in ''Poker Night 2'' on Steam.
    Line 313: Awarded to players who earn the ''Banjo Hero'' achievement in ''Poker Night 2'' on Steam.
    Line 330: Awarded to players who earn the ''Trophy Wife'' achievement in ''Poker Night 2'' on Steam.
    Line 346: Expired
    Line 352: These achievement items are no longer available due to their respective games being shut down and delisted from the Steam store.
    Line 374: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on Steam.
    Line 403: Awarded to players who earn the ''Key to the City'' achievement in ''CrimeCraft GangWars'' on Steam.
    Line 432: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on Steam.
    Line 449: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.
  212. Template:Player bodygroup has 15 uses and is missing 32 translations
    Line 5: List of bodygroups on player models
    Line 22: Group name
    Line 37: Used by
    Line 78: [[List of Scout cosmetics
    Line 94: Headset
    Line 109: All hats, except [[Batter's Helmet]], [[Spiral Sallet]], [[Brütal Bouffant]], the "I Can't Hear You" style of the [[Backwards Ballcap]], the "Tuned in" style of the [[Bonk Boy]], the "with Headphones" style of the [[Hanger-On Hood]], and [[Bacteria Blocker]].
    Line 125: Shoes and socks
    Line 142: Dog tags
    Line 184: [[List of Soldier cosmetics
    Line 200: Grenades
    Line 215: The [[Lumbricus Lid]]'s grenades
    Line 231: Medal
    Line 249: Head
    Line 264: and a style of the [[Nose Candy]].
    Line 278: Grenades
    Line 295: Backpack
    Line 313: Smiley
    Line 328: Primary taunts
    Line 342: taunting with [[Scotsman's Skullcutter]] and [[Pain Train]].
    Line 348: Shoes
    Line 365: Grenades
    Line 383: Hands
    Line 398: [[Weapons#heavymelee
    Line 412: and the [[Purity Fist]].
    Line 451: [[List of Engineer cosmetics
    Line 467: Right Arm
    Line 485: Backpack
    Line 500: The [[Quick-Fix]] and [[Vaccinator]]'s backpacks, [[Scrap Pack]] and the [[Medic Mech-bag]].
    Line 517: Arrows
    Line 558: [[List of Sniper cosmetics
    Line 574: Bullets
    Line 592: Mask
  213. Template:Sheens has 15 uses and is missing 1 translation
    Line 2: List of Sheens
  214. Template:Ubercharge rate has 15 uses and is missing 10 translations
    Line 2: Healing tool
    Line 15: State of target
    Line 28: Fill rate
    Line 40: Average percentage points gained per second
    Line 54: Fill time
    Line 66: Time necessary healing a target in the specified state to take the Medic's meter from 0% to 100%
    Line 86: 2nd Heal Beam
    Line 106: 2nd Heal Beam
    Line 125: 2nd Heal Beam
    Line 146: 2nd Heal Beam
  215. Template:Unique Strange Rank Methods has 15 uses and is missing 25 translations
    Line 3: Unique Strange Rank Methods
    Line 19: Slot
    Line 33: Rank Method
    Line 52: Number of times ingested.
    Line 72: Number of [[coated]] enemies, or "Sodden Victims".
    Line 95: Number of banners deployed.
    Line 120: Number of times eaten. Will only increase if used to heal damage.
    Line 138: Number of times eaten. Will increase if used to heal damage or not.
    Line 155: Number of enemies hit with [[critical hits]], or "Tickle Fights Won".
    Line 176: Wrangled [[Sentry]] kills.
    Line 196: [[Sentry Gun]] kills, whether Wrangled or not.<br>(Melee kills are tracked as an automatically-added strange part.)
    Line 220: [[Sentry Gun]] kills, whether Wrangled or not.<br>(Health Dispensed and Allies Teleported are also tracked as automatically-added strange parts.)
    Line 242: [[ÜberCharge]]s on other players.<br>([[Kill assist]]s are tracked as an automatically-added strange part but do not influence rank.)<br>The [[Vaccinator]]'s [[ÜberCharge]] number is divided by four, due to it having four [[ÜberCharge]]s and only after a multiple of four [[ÜberCharge]]s are used in a single life does it count as an [[ÜberCharge]]. (Essentially four [[Vaccinator]] [[ÜberCharge]]s are equal to one [[Stock]] strange [[ÜberCharge]].)
    Line 265: Number of [[Kill assist]]s.
    Line 286: Number of coated enemies, or "Sodden Victims".
    Line 305: Number of Spies shocked by backstab attempts, or "Spies Shocked".
    Line 326: Number of [[building]]s destroyed.
    Line 351: Number of seconds [[Cloak]]ed. Points are added to counter upon decloak.
    Line 370: Number of feigned deaths.
    Line 390: [[Points]] scored while wearing the item.
    Line 408: Kills in the [[Carnival of Carnage]] while wearing the item, or "Carnival Kills".<br>(Carnival Underworld Kills and Carnival Games Won are also tracked as automatically-added strange parts.)
    Line 420: Haunted Cosmetic items
    Line 434: Number of Power Up Canteens used in [[Mann vs. Machine (game mode)
    Line 448: Times performed.
    Line 465: Includes [[Festive weapons
  216. Template:Weapons bodygroup has 15 uses and is missing 15 translations
    Line 3: List of weapons with bodygroup
    Line 21: Slot
    Line 38: Group name
    Line 54: Use
    Line 75: Shell
    Line 91: The projectile
    Line 119: Reload
    Line 135: The projectile
    Line 166: Bite
    Line 181: To add a bite mark
    Line 211: Hose
    Line 227: To remove the hose on death
    Line 257: Arrow
    Line 273: The projectile
    Line 295: Includes [[Festive weapons
  217. Template:Cosmetic grade table has 14 uses and is missing 2 translations
    Line 3: Cosmetic/Grade
    Line 18: Preview
  218. Template:Custom maps unreleased stub has 14 uses and is missing 2 translations
    Line 30: '''This is an [[:Category:Custom maps unreleased stubs
    Line 61: '''''Notes''''':
  219. Template:Killstreakers has 14 uses and is missing 35 translations
    Line 4: '''Cerebral Discharge''' is a Killstreaker added in the [[Two Cities Update]]. It appears as an electrical current running through and out of the eyes of the player.
    Line 16: List of Cerebral Discharge effects
    Line 26: Effect
    Line 46: Tier 1
    Line 64: Tier 2
    Line 84: '''Fire Horns''' is a Killstreaker added in the Two Cities Update. It appears as pillars of fire running through and out of the eyes of the player.
    Line 96: List of Fire Horns effects
    Line 106: Effect
    Line 126: Tier 1
    Line 144: Tier 2
    Line 164: '''Flames''' is a Killstreaker added in the Two Cities Update. It appears as flames emitting from oval-like lights.
    Line 176: List of Flames effects
    Line 186: Effect
    Line 206: Tier 1
    Line 224: Tier 2
    Line 244: '''Hypno-Beam''' is a Killstreaker added in the Two Cities Update. It appears as rings emitting from the player's eyes.
    Line 257: List of Hypno-Beam effects
    Line 267: Effect
    Line 287: Tier 1
    Line 305: Tier 2
    Line 325: '''Incinerator''' is a Killstreaker added in the Two Cities Update. It appears as smoke emitting from the player's eyes.
    Line 337: List of Incinerator effects
    Line 347: Effect
    Line 367: Tier 1
    Line 385: Tier 2
    Line 405: '''Singularity''' is a Killstreaker added in the Two Cities Update. It appears as beams sucking into and then emitting out of the player's eyes.
    Line 417: List of Singularity effects
    Line 427: Effect
    Line 447: Tier 1
    Line 465: Tier 2
    Line 485: '''Tornado''' is a Killstreaker added in the Two Cities Update. It appears as rapidly spinning tornadoes emitting from the player's eyes.
    Line 497: List of Tornado effects
    Line 507: Effect
    Line 527: Tier 1
    Line 545: Tier 2
  220. Template:List of Mysterious Promos has 14 uses and is missing 19 translations
    Line 3: Bundle
    Line 14: Bundle release
    Line 25: Items inside
    Line 36: Item revealed
    Line 50: <br>&
    Line 59: &
    Line 68
    Line 77
    Line 92
    Line 107
    Line 122
    Line 137
    Line 152
    Line 167
    Line 182
    Line 197: Genuine
    Line 210: Genuine
    Line 222: Genuine
    Line 234
  221. Template:MvM bomb upgrades has 14 uses and is missing 8 translations
    Line 3: Stages
    Line 16: Upgrades
    Line 29: First stage
    Line 43: Defensive buff, shared with all nearby robots
    Line 57: Second stage
    Line 71: Health regeneration
    Line 85: Final stage
    Line 99: Full [[Critical hits
  222. Template:MvM canteen has 14 uses and is missing 13 translations
    Line 4: Image
    Line 16: Type
    Line 28: Usage
    Line 42: Become Übercharged
    Line 54: Supplies 5 seconds of personal invincibility.
    Line 68: Become Crit Boosted
    Line 80: Full critical power for 5 seconds.
    Line 94: Refill Clips and Ammo
    Line 106: Instant [[ammo]] and magazine refill.
    Line 120: Teleport To Spawn
    Line 132: Immediately returns user to [[Respawn
    Line 146: Building Upgrade
    Line 158: Upgrades user Engineer's [[buildings]] to level 3 in a hurry.
  223. Template:MvM giant robots has 14 uses and is missing 9 translations
    Line 2: Machine Class
    Line 14: Name
    Line 25: Abilities
    Line 39: Super Scout
    Line 51: Unlike other Giant Robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
    Line 65: Rapid Fire Soldier
    Line 77: The machine gun of rocket launchers. Don't stand in one place for too long.
    Line 91: Deflector Heavy
    Line 103: Can shoot down projectiles such as rockets and grenades.
  224. Template:MvM sentry buster has 14 uses and is missing 5 translations
    Line 2: Machine
    Line 14: Based on
    Line 26: Abilities
    Line 39: Sentry Buster
    Line 52: Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. Also can destroy Dispensers, Teleporters and kill teammates in the explosion radius.
  225. Template:MvM special robots has 14 uses and is missing 20 translations
    Line 2: Machine Class
    Line 14: Name
    Line 25: Equipped with
    Line 37: Abilities
    Line 51: Minor League Scout
    Line 64: Uses baseballs to temporarily stun
    Line 78: Demoknight
    Line 90: * Sword-wielding maniac
    Line 124: Steel Gauntlet
    Line 136: * Very durable
    Line 179: Heavyweight Champ
    Line 191: * Doesn't need weapons to rough you up
    Line 225: Quick-Fix Medic
    Line 237: * Heals fast
    Line 270: Über Medic
    Line 283: Übers like a maniac
    Line 297: Bowman
    Line 309: * Deadly accurate
    Line 342: Sydney Sniper
    Line 355: Shoots [[Jarate]]-coated darts
  226. Template:MvM tank robot has 14 uses and is missing 4 translations
    Line 2: Machine
    Line 14: Abilities
    Line 27: Tank
    Line 39: Has an extremely large amount of health, more than most other robots. Does not attack players through any means, but will instantly crush to death any players caught between the tank and (for example) a wall while it is turning. Carries a separate bomb that it will automatically begin to deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not.
  227. Template:Storenonpurchasable has 14 uses and is missing 3 translations
    Line 30: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
    Line 55: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
    Line 96: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details.
  228. Template:Assist items has 13 uses and is missing 2 translations
    Line 3: Cosmetic items that affect the killfeed in Pyroland
    Line 292: This item gets credited with the kill instead, with the player receiving the assist credit.
  229. Template:Cosmetic drop list has 13 uses and is missing 5 translations
    Line 4: Cosmetics that ''cannot'' be found via a random drop
    Line 1570: Multiple classes
    Line 1793: Tournament Medals
    Line 1886: Tour of Duty Badges
    Line 2280: Dropped previously
  230. Template:Equalizer damage range has 13 uses and is missing 8 translations
    Line 6: Without Battalion's Backup equipped
    Line 19: With Battalion's Backup equipped
    Line 33: Base damage
    Line 42: Mini-crits
    Line 51: Critical hits
    Line 60: Base damage
    Line 69: Mini-crits
    Line 78: Critical hits
  231. Template:Limited quantity table has 13 uses and is missing 2 translations
    Line 2: List of items with the Limited attribute
    Line 210: Multiple classes
  232. Template:List of Tour of Duty Badges has 13 uses and is missing 1 translation
    Line 175: <sup>†</sup>Only rewarded once, its level goes up by 1 after every subsequent tour.
  233. Template:List of covered-associated weapons has 13 uses and is missing 6 translations
    Line 4: List of covered-associated weapons
    Line 22: * Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any teammate to heal by damaging an opponent under its effects.
    Line 74: * Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
    Line 109: * The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, swimming, or simply standing in water of any depth.
    Line 149: * If a Sniper is zoomed in, the shot applies a Jarate effect onto an enemy target, scaled up from 2 to 5 seconds depending on the charge.
    Line 189: * Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take [[Critical_hits#Mini-crits
  234. Template:List of damage vulnerability and resistance weapons has 13 uses and is missing 23 translations
    Line 7: List of weapons with damage vulnerability and resistance
    Line 25: While under the effects, immune to all damage.
    Line 59: +25% fire damage resistance when active.
    Line 114: While 'Mmmph' taunting, immune to all damage.
    Line 132: +50% explosion self-damage vulnerability on wearer.
    Line 198: +20% fire damage resistance on wearer.
    Line 210: +20% explosive damage resistance on wearer.
    Line 227: +15% fire damage resistance on wearer.
    Line 239: +15% explosive damage resistance on wearer.
    Line 257: +10% bullet damage vulnerability on wearer.
    Line 274: +15% damage vulnerability when active.
    Line 294: +20% damage resistance when below 50% health and spun up.
    Line 308: +20% damage resistance when below 50% health and spun up.
    Line 323: While under the effects, +20% damage vulnerability.
    Line 339: +30% damage vulnerability when active.
    Line 407: While healing, +10% resistance to the selected damage type to the Medic and his patient.
    Line 419: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
    Line 439: +50% fire damage resistance on wearer.
    Line 450: Grants full immunity to the effects of afterburn.
    Line 489: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
    Line 507: While [[Cloak
    Line 528: When being damaged (activating Dead Ringer), blocks 75% of incoming damage and gives afterburn immunity for 3 seconds.
    Line 540: After Dead Ringer has been activated, +65% damage resistance on wearer which fades to 20% in 3 seconds.
  235. Template:List of environmental slowdowns has 13 uses and is missing 3 translations
    Line 4: List of environmental slowdowns
    Line 23: * On certain [[Halloween map]]s, one or more ghosts occasionally haunt certain areas of the map. Any players who get near or come into contact with these ghosts are frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned.
    Line 82: Scared
  236. Template:List of slowdown penalty weapons has 13 uses and is missing 14 translations
    Line 4: List of slowdown penalty weapons
    Line 24: * Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
    Line 44: * Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
    Line 75: * Movement speed reduced to 27% while charging.
    Line 97: * Movement speed reduced to 79% while deployed.
    Line 120: * Movement speed is reduced to 37% while spun up.
    Line 150: * Movement speed is reduced to 14.66% while spun up.
    Line 172: * Movement speed is reduced to 90% while hauling a building.
    Line 188: [[Buildings#Hauling
    Line 209: * Movement speed is reduced to 27% while zoomed in with a scope.
    Line 246: * Movement speed is reduced to 45% while an arrow is drawn.
    Line 266: * Movement speed is reduced to 27% while charging.
    Line 288: * Movement speed is reduced if disguised as a class slower than the Spy:
    Line 366: Includes [[Festive weapons
  237. Template:List of slowdown-inflicting weapons has 13 uses and is missing 4 translations
    Line 2: List of slowdown-inflicting weapons
    Line 21: * The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target will be slowed down for the duration of the effect based on distance.
    Line 49: * On Hit: 100% chance to slow target.
    Line 107: Includes [[Festive weapons
  238. Template:Mvm mission mech mutilation has 13 uses and is missing 1 translation
    Line 171: Active wave 3E only
  239. Template:Storepreviouslypurchasable has 13 uses and is missing 14 translations
    Line 3: All items in the Halloween category are available for purchase during Anniversary Halloween Event.
    Line 105: Other items
    Line 126: This item was sold from December 17, 2010 to December 31, 2010.
    Line 148: This item was sold from March 10, 2011 to March 23, 2011.
    Line 171: These items were sold from March 23, 2011 through April 6, 2011.
    Line 207: These bundles were removed from the store on June 23, 2011 for the [[Über Update]].
    Line 372: These items were sold from July 1, 2011 through July 11, 2011.
    Line 407: These items were sold from December 15, 2011 to January 4, 2012.
    Line 429: This item was sold from June 27, 2012 through July 11, 2012.
    Line 449: This item was sold from September 6, 2012 through September 21, 2012.
    Line 468: This item was sold from October 26, 2012 through November 8, 2012.
    Line 486: These items were sold from December 20, 2012 to January 4, 2013.
    Line 506: Retired items
    Line 515: These items were retired by Valve and are not available via the Mann Co. Store anymore.
  240. Template:Weapons missing critglows has 13 uses and is missing 35 translations
    Line 5: List of weapons with missing critical glow effect
    Line 18: Slot
    Line 30: Item
    Line 48: The glass.
    Line 67: The baseball.
    Line 85: The bauble.
    Line 105: The entire item.
    Line 124: The backpack and flag.
    Line 154: The entire item.
    Line 178: The nose.
    Line 195: The entire item.
    Line 237: The grenades.
    Line 255: The cannonballs.
    Line 273: The shield, in third person.
    Line 291: The entire item, apart from the cables.
    Line 308: The shield, in third person.
    Line 331: The ice.
    Line 351: The entire item, apart from the attached star.
    Line 370: The diamonds.
    Line 388: The entire item.
    Line 412: The entire item, in third person.
    Line 430: The entire item.
    Line 456: The glass.
    Line 475: The backpack.
    Line 507: The bells on the side and the bow.
    Line 527: The entire item.
    Line 549: The glass and liquid.
    Line 571: The entire item.
    Line 609: The entire item, in third person.
    Line 626: Multiple classes
    Line 647: The entire item.
    Line 666: The eagle.
    Line 686: The entire item.
    Line 705: The heads, and parts that attach the heads to weapons.
    Line 723: The lights and cables.
  241. Template:Dispenser level has 12 uses and is missing 10 translations
    Line 2: Level
    Line 17: Cost
    Line 31: Generation
    Line 45: Effect on cloaking device when cloaked
    Line 84: No drain when cloaked
    Line 99: Drain when cloaked
    Line 133: Slow regeneration when cloaked
    Line 148: Drain when cloaked
    Line 182: Slow regeneration when cloaked (slightly faster than that of the level 2 Dispenser)
    Line 197: Drain when cloaked
  242. Template:Explosion sources has 12 uses and is missing 8 translations
    Line 3: Explosion sources
    Line 20: Rockets
    Line 58: Grenades
    Line 83: Stickybombs
    Line 108: Exploding flares
    Line 130: Environment
    Line 151: Includes [[Festive weapons
    Line 167: Knockback only affects the user.
  243. Template:Item timeline 2007 has 12 uses and is missing 1 translation
    Line 15: Also included in TF2's release:
  244. Template:Item timeline 2018 has 12 uses and is missing 66 translations
    Line 15: * Added 19 community-created cosmetic items.
    Line 79: * Added the ozfortress Season 21 tournament medals.
    Line 89: * Added the National Heavy Boxing League tournament medals.
    Line 99: * Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals.
    Line 112: * Added the Ultimate Ultiduo tournament medals.
    Line 122: * Added RGL.gg Pick/Ban Prolander Participant Season 2 tournament medal.
    Line 132: * Added the RGL.gg One Day Prolander Cup tournament medals.
    Line 142: * Added the Palaise tournament medals.
    Line 152: * Added the Newbie Prolander Cup tournament medals.
    Line 162: * Added the ESA Rewind II tournament medals.
    Line 172: * Added the Florida LAN 2018 community medals.
    Line 182: * Added the Journey to the East community medals.
    Line 192: * Added the Canteen Crasher community medals.
    Line 218: * Added cosmetic case.
    Line 236: * Added AsiaFortress Season 13 tournament medals.
    Line 250: * Added HLPugs.tf tournament medals.
    Line 260: * Added Gette it Onne! tournament medals.
    Line 270: * Added TFCL tournament medals.
    Line 280: * Added Copenhagen Games tournament medals.
    Line 294: * Added The Heartfelt Hero medal for the Hugs.tf 2018 community event.
    Line 308: * Added RGL.gg tournament medals.
    Line 318: * Added Copenhagen Games tournament medals.
    Line 328: * Added PURE League tournament medals.
    Line 338: * Added Beginnings 5 tournament medals.
    Line 348: * Added ozfortress Season 22 tournament medals.
    Line 362: * Added tournament/community medals for HLMixes, Hydro.tf, and Ready Steady Pan Season 4.
    Line 378: * Added tournament/community medals for Blapature.
    Line 398: * Added NHBL Heavyweight Champion Season 7 tournament medals.
    Line 408: * Added TF2Maps 72hr Summer Jam 2018 community medal.
    Line 418: * Added Chapelaria Ultiduo Gladiator Season 2 tournament medals.
    Line 428: * Added Newbie Highlander Season 2 tournament medals.
    Line 438: * Added Newbie Prolander Season 3 tournament medals.
    Line 448: * Added Rally Call 2018 community medals.
    Line 462: * Added UGC Highlander Season 24 and 25, 6v6 Season 26 and 27, and 4v4 Season 13 and 14 tournament medals.
    Line 487: * Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals.
    Line 503: * Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal.
    Line 513: * Added Insomnia 63 tournament medals.
    Line 523: * Added Essentials.TF Monthly tournament medals.
    Line 537: * Added LBTF2 6v6 Season 15 tournament medals.
    Line 547: * Added NewbieDuo Cup Summer 2018 tournament medals.
    Line 557: * Added Ultimate Ultiduo Season 2 tournament medals.
    Line 567: * Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals.
    Line 580: * Added ETF2L Highlander Season 15 and 16, and 6v6 Season 30 tournament medals.
    Line 596: * Added Newbie Highlander Season 4 tournament medals.
    Line 606: * Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals.
    Line 622: * Added PASS Time Federation Season 1 tournament medals.
    Line 632: * Added Chapelaria Highlander Season 1 tournament medals.
    Line 642: * Added Respawn League Highlander Season 1 tournament medals.
    Line 652: * Added Moscow LAN Summer 2018 tournament medals.
    Line 763: * Added Tip of the Hats 2018 community medals.
    Line 779: * Added ozfortress Season 23 tournament medals.
    Line 789: * Added TFNew 6v6 Newbie Cup tournament medals.
    Line 799: * Added RGB 3 LAN tournament medals.
    Line 809: * Added United Dodgeball League Season 1 tournament medals.
    Line 820: * Added two new official taunts.
    Line 834: * Added the Violet Vermin Case.
    Line 851: * Added ESEA 6s Invite Season 29 and Season 30 tournament medals.
    Line 864: * Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals.
    Line 960: * Added LAN Downunder 2018 tournament medals.
    Line 970: * Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals.
    Line 983: * Added Brazil Fortress Season 3 tournament medals.
    Line 993: * Added Russian Highlander Season 1 tournament medals.
    Line 1003: * Added Sacred Scouts 6v6 tournament medals.
    Line 1013: * Added AsiaFortress Cup Season 14 tournament medals.
    Line 1023: * Added AsiaFortress LAN 2018 tournament medals.
    Line 1034: * Added cosmetic case.
  245. Template:Item timeline 2019 has 12 uses and is missing 69 translations
    Line 15: * Added NewbiDuo Cup Winter 2019 tournament medals.
    Line 25: * Added Streamer Cup Season 1 tournament medals.
    Line 40: * Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1 tournament medals.
    Line 59: * Added Eu Mixes Cup 1 tournament medals.
    Line 69: * Added KnightComp Season 1 tournament medals.
    Line 83: * Added NHBL Season 8 tournament medals.
    Line 93: * Added Russian Highlander Season 2 tournament medals.
    Line 103: * Added TFCL 2.0 Tester tournament medals.
    Line 113: * Added RGL.gg Season 1 tournament medals.
    Line 123: * Added RGL.gg One Day Prolander Cup Spring 2019 tournament medals.
    Line 133: * Added Fruit Mixes Highlander Season 1 tournament medals.
    Line 143: * Added New Caps Cup Season 1 tournament medals.
    Line 153: * Added UDL Spring 2019 tournament medals.
    Line 163: * Added Rasslabyxa Cup Season 1 tournament medals.
    Line 173: * Added ozfortress Open Season 24 tournament medals.
    Line 183: * Added Australian Hightower Highjinx 2019 tournament medals.
    Line 193: * Added Ultimate Ultiduo Season 3 tournament medals.
    Line 203: * Added Brazil Fortress JumpCup Soldier/Demoman Season 1 tournament medals.
    Line 213: * Added RGL.gg Highlander Experimental Maps Cup Winter 2018 tournament medals.
    Line 223: * Added RETF2 Retrospective 2 Season 2 tournament medals.
    Line 233: * Added ETF2L 6v6 Season 32 tournament medals.
    Line 243: * Added ETF2L Fresh Meat Challenge Season 2 tournament medals.
    Line 253: * Added South American Vanilla Fortress Season 1 tournament medals.
    Line 263: * Added Madness vs Machines community medals.
    Line 299: * Added Asian BBall Cup tournament medals.
    Line 313: * Added Palaise Limitless 6v6 tournament medals.
    Line 323: * Added Respawn League AUS/NZ Highlander Season 3, AUS/NZ 4v4 Season 2, Asia Highlander Season 2, and Asia 4v4 Season 2 tournament medals.
    Line 342: * Added Brazil Fortress Halloween tournament medals.
    Line 352: * Added CLTF2 Prolander tournament medals.
    Line 362: * Added Memes vs. Machines Baked Potato 2019 tournament medals.
    Line 372: * Added Memes vs. Machines PotatOS Server 2019 tournament medals.
    Line 382: * Added FBTF 4v4 Season 1 tournament medals.
    Line 392: * Added TFArena 6v6 Arena Mode Cup tournament medals.
    Line 402: * Added Copenhagen Games 2019 tournament medals.
    Line 416: * Added LBTF2 Highlander Season 4, Cap that Cup, EuroLander, Classic MGE Cup, Late Night TF2 Cup, and EBL tournament medals.
    Line 445: * Added HLMixes Showdown Season 2 tournament medals.
    Line 455: * Added RGL.gg Season 2, 3 and 6 tournament medals.
    Line 471: * Added CLTF2 6v6 Season 1 tournament medals.
    Line 481: * Added RGL.gg Highlander Experimental Maps Cup tournament medals.
    Line 491: * Added BBall One Day Cup tournament medals.
    Line 501: * Added Pugiklander tournament medals.
    Line 511: * Added MidNight Moon tournament medals.
    Line 525: * Added the Summer 2019 Cosmetic Case.
    Line 539: * Added 22 new community-contributed items.
    Line 612: * Added AsiaFortress Cup Season 15 tournament medals.
    Line 622: * Added Electronic Sports League Monthly Challenge tournament medals.
    Line 632: * Added EBL Season 2 tournament medals.
    Line 642: * Added LAN Downunder 2019 tournament medals.
    Line 652: * Added LBTF2 6v6 Season 16 tournament medals.
    Line 662: * Added NHBL 8th Sasha Heavyweight Champion tournament medals.
    Line 672: * Added ozfortress OWL Season 25 tournament medals.
    Line 682: * Added RGB 4 LAN tournament medals.
    Line 692: * Added RGL.gg No Restriction Sixes Season 1 tournament medals.
    Line 702: * Added Russian Highlander Season 3 tournament medals.
    Line 712: * Added UGC 4vs4 Season 15 and 16 tournament medals.
    Line 725: * Added UGC 6v6 Season 15, 16, 28 and 29 tournament medals.
    Line 744: * Added UGC Highlander Season 26 and 27 tournament medals.
    Line 761: * Added some tournament medals.
    Line 795: * Added the TF2Maps 72hr Jam Summer 2019 Participant medal.
    Line 804: * Added Tip of the Hats 2019 community medals.
    Line 908: * Added the Spooky Spoils Case.
    Line 925: * Added ozfortress OWL Season 26 tournament medal.
    Line 939: * Added EU BBall League Season 3 tournament medal.
    Line 953: * Added the Russian Highlander Season 4 tournament medal.
    Line 963: * Added the Late Night TF2 Cup Autumn 2019 medal.
    Line 973: * Added the LBTF2 Highlander Season 5 medal.
    Line 1043: * Added the Winter 2019 Cosmetic Case.
    Line 1055: * Added the Winter 2019 War Paint Case.
    Line 1068: * Added some tournament medals.
  246. Template:List of Halloween maps has 12 uses and is missing 1 translation
    Line 2: '''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.
  247. Template:List of bleed-inflicting weapons has 12 uses and is missing 7 translations
    Line 2: List of bleed-inflicting weapons
    Line 22: * The Flying Guillotine can be thrown by using either primary fire or secondary fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
    Line 58: * The Boston Basher's/Three-Rune Blade's bleeding effect lasts for 5 seconds; a single hit deals 75 damage.
    Line 118: * The Wrap Assassin's alt-fire allows a [[w:Christmas ornament#Bauble
    Line 180: * The Southern Hospitality's bleeding effect lasts for 5 seconds, allowing for a single hit to deal 105 damage total.
    Line 202: * The Tribalman's Shiv's bleeding effect lasts for 6 seconds, allowing for a single hit to deal 81 damage total.
    Line 224: * Bleed persists as long as it is attached.
  248. Template:List of item attributes has 12 uses and is missing 206 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 374: '''%s1'''% damage penalty
    Line 386: Attrib_Socket
    Line 388: Custom Texture
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 526: This weapon holsters '''%s1'''% faster
    Line 580: Attrib_Knockback
    Line 587: '''%s1'''% damage penalty
    Line 591: Attrib_DecloakRate
    Line 604: Custom Texture
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 821: '''%s1'''% increased melee attack range
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 882: Attrib_MultipleSentries
    Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
    Line 925: Attrib_CenterFireProjectile
    Line 1012: Attrib_AlternateRocketEffect
    Line 1022: '''%s1'''% damage penalty
    Line 1036: '''%s1'''% reduction in airblast vulnerability
    Line 1086: Per Shot Missed: -'''%s1''' ammo
    Line 1090: +'''%s1'''% buff duration
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1138: Attrib_TauntSoundSuccess
    Line 1220: +'''%s1'''% faster firing speed
    Line 1228: Attrib_RageGainOnAssists
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1330: '''%s1'''% clip size
    Line 1348: '''%s1'''% sapper damage penalty
    Line 1380: Attrib_AutoFiresFullClipAllAtOnce
    Line 1394: Attrib_PlayerSkinOverride
    Line 1400: Attrib_Sapper_Voice_Pak
    Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1404: Killed Merasmus at level '''%s1'''
    Line 1426: Sentry build speed increased by '''%s1'''%
    Line 1428: Increases teleporter build speed by '''%s1'''%.
    Line 1430: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
    Line 1432: Cannonballs do not explode on impact
    Line 1436: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
    Line 1438: '''%s1'''% damage on contact with surfaces
    Line 1440: Generate building rescue energy on damage
    Line 1442: Self mark for death when hauling buildings
    Line 1444: Press your reload key to cycle through resist types.
    Line 1449: Fires a special bolt that can repair friendly buildings
    Line 1451: +'''%s1'''% projectile speed
    Line 1453: +'''%s1'''% damage bonus
    Line 1455: Cannonballs push players back on impact
    Line 1459: '''%s1'''% Overheal build rate.
    Line 1461: Share Canteens with your heal target.
    Line 1467: +25% more overheal, +50% longer duration per point
    Line 1469: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
    Line 1471: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
    Line 1473: +'''%s1'''% faster move speed on wearer
    Line 1475: +'''%s1''' health regenerated per second on wearer
    Line 1477: +'''%s1'''% critical hit damage resistance on wearer
    Line 1479: +'''%s1'''% fire damage resistance on wearer
    Line 1481: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
    Line 1493: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
    Line 1525: '''%s1'''% bullet damage vulnerability on wearer
    Line 1527: +'''%s1''' max health on wearer
    Line 1539: +'''%s1'''% greater jump height when active
    Line 1541: '''%s1'''% increase in push force taken from damage
    Line 1543: +'''%s1'''% bonus healing from all sources
    Line 1545: Immune to the effects of afterburn.
    Line 1549: Hype Decays Over Time.
    Line 1551: Extra effects when taunting.
    Line 1553: '''%s1'''% reduction in airblast vulnerability
    Line 1555: '''%s1'''% increase in push force taken from damage
    Line 1557: Increase in push force taken from damage and airblast
    Line 1559: Leave a Calling Card on your victims.
    Line 1565: Attrib_AddHeadOnHit
    Line 1577: This weapon deploys '''%s1'''% faster
    Line 1587: Revive Teammates
    Line 1597: Attrib_TauntSoundSuccess
    Line 1599: Attrib_PhaseCloak
    Line 1601: Attrib_TauntSoundSuccess
    Line 1603: Attrib_PhaseCloak
    Line 1605: '''%s1'''% increased air control.
    Line 1607: Attrib_RocketLaunchImpulse
    Line 1609: On Kill: Gain Mini-crits for '''%s1''' seconds.
    Line 1611: No metal from dispensers when active.
    Line 1621: Mini-crits targets when fired at their back from close range
    Line 1625: Increased attack speed and smaller blast radius while blast jumping
    Line 1629: Attrib_BackHeadshot
    Line 1631: Fires 3 barrages while explosive jumping
    Line 1635: Attrib_AirJumpOnAttack
    Line 1637: Charge and fire shots independent of zoom
    Line 1639: Zoom does not affect charge
    Line 1641: 100% critical hits burning players from behind.
    Line 1646: Full turning control while charging
    Line 1654: '''%s1'''% blast damage from rocket jumps
    Line 1656: Clip size increased on kill
    Line 1662: Fires tracer rounds
    Line 1664: Fire rate increases as health decreases
    Line 1666: Rewarded for participating in the 2014 Summer Adventure.
    Line 1670: Stickybombs fizzle '''%s1''' seconds after landing
    Line 1672: Max charge time decreased by '''%s1'''%
    Line 1674: Grenades have very little bounce and roll
    Line 1676: Attrib_Class_Select_Override_VCD
    Line 1680: Taking damage while shield charging reduces remaining charging time
    Line 1684: '''%s1'''% damage on grenades that explode on timer
    Line 1698: Increased Melee damage against Isolated Merc Set
    Line 1700: Increased Nostromo Napalmer damage taken from Isolated Merc Set
    Line 1702: Increased Nostromo Napalmer damage against Isolationist Pack Set
    Line 1704: Increased Melee damage taken from Isolationist Pack Set
    Line 1712: Duck XP Level : '''%s1'''
    Line 1714: Duck Power : '''%s1''' / 5
    Line 1716: Early Supporter of End of the Line Community Update
    Line 1720: Duckstreaks Active
    Line 1722: Hold fire to load up to 4 shells
    Line 1724: Weapon spread increases as health decreases
    Line 1726: Attrib_AutoFiresFullClipNegative
    Line 1728: Attrib_AutoFiresWhenFull
    Line 1740: '''%s1'''% cloak meter when Feign Death is activated
    Line 1742: Up to +'''%s1'''% damage based on charge
    Line 1744: No cloak meter from ammo boxes when invisible
    Line 1746: '''%s1'''% cloak meter from ammo boxes
    Line 1748: Attrib_ElevateQuality
    Line 1752: '''%s1'''% less metal from pickups and dispensers
    Line 1754: Boost reduced when hit
    Line 1756: '''%s1'''% less healing from all sources
    Line 1758: 100% critical hit vs burning players
    Line 1760: Gain a speed boost on kill
    Line 1762: On Hit: Gain a speed boost
    Line 1764: '''%s1'''% damage resistance when below 50% health and spun up
    Line 1766: '''%s1'''% ÜberCharge rate on Overhealed patients
    Line 1768: '''%s1'''% less healing from Medic sources
    Line 1770: On Hit: Gain up to +'''%s1''' health per attack
    Line 1778: Team Colored Decorated Weapon
    Line 1784: Items Traded in : '''%s1'''
    Line 1802: This weapon holsters '''%s1'''% slower
    Line 1804: This weapon deploys '''%s1'''% slower
    Line 1806: '''%s1''' sec decrease in charge duration
    Line 1808: '''%s1'''% damage penalty vs buildings
    Line 1810: '''%s1'''% decrease in charge impact damage
    Line 1812: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
    Line 1814: Melee hits refill '''%s1'''% of your charge meter.
    Line 1816: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
    Line 1818: Dealing damage fills charge meter.
    Line 1820: This Weapon has a large melee range and
    Line 1825: Ammo boxes collected also give Charge
    Line 1827: Extinguishing teammates restores '''%s1''' health
    Line 1829: Extinguishing teammates reduces cooldown by '''%s1'''%
    Line 1835: '''%s1'''% fuse time on grenades
    Line 1837: +'''%s1'''% faster move speed on wearer (shield required)
    Line 1839: '''%s1'''% increased damage to your sentry's target
    Line 1841: '''%s1'''% metal cost when constructing or upgrading teleporters
    Line 1843: Attrib_DamageBlastPush
    Line 1847: On Hit: Builds Hype
    Line 1849: +'''%s1'''% fire damage resistance while deployed
    Line 1851: '''%s1'''% damage bonus vs burning players
    Line 1855: Attacks pierce damage resistance effects and bonuses
    Line 1859: Revenge crits are lost on death
    Line 1861: '''%s1'''% maximum overheal on wearer
    Line 1871: Collect the organs of your victims
    Line 1873: Successive shots become less accurate
    Line 1875: Fires a wide, fixed shot pattern
    Line 1877: Attrib_NoCloakFromAmmo
    Line 1879: Collect the organs of people you hit
    Line 1881: '''%s1'''% increased air control when blast jumping.
    Line 1883: Immune to push force from damage and airblast when spun up
    Line 1889: Normal disguises require (and consume) a full cloak meter
    Line 1901: Attrib_AirblastDestroyProjectile
    Line 1951: Spawning and resupply do not affect the Gas meter
    Line 1953: +'''%s1'''% faster move speed on wearer
    Line 1955: '''%s1'''% damage vulnerability on wearer
    Line 1957: '''%s1'''% maximum overheal on wearer
    Line 1959: '''%s1'''% health from healers on wearer
    Line 1961: Maximum health is drained while item is active
    Line 1981: Critical damage is affected by range
    Line 1983: Minicrits whenever it would normally crit
    Line 1985: Push enemies back when you land (force and radius based on velocity)
    Line 1987: Stun enemies when you land
    Line 1989: Able to re-launch while already in-flight
    Line 1993: '''%s1'''% faster recharge rate
    Line 1995: Ignited enemies explode
    Line 1997: '''%s1'''% healing effect
    Line 1999: Gain a speed boost when you hit an enemy player
    Line 2001: Gas meter starts empty
    Line 2003: Gas meter builds with damage done and/or time
    Line 2005: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
    Line 2018: '''%s1'''
    Line 2020: '''%s1'''
    Line 2058: Killstreaker: '''%s1'''
    Line 2060: Sheen: '''%s1'''
    Line 2064: Pages of Tumidum: '''%s1'''
    Line 2066: Pages of Gratanter: '''%s1'''
    Line 2068: Pages of Audere: '''%s1'''
    Line 2070: Pages of Congeriae: '''%s1'''
    Line 2072: Pages of Veteris: '''%s1'''
    Line 2082: Killstreaks Active
    Line 2098: Melee kills refill '''%s1'''% of your charge meter.
    Line 2112: ★ Unusual Effect: '''%s1'''
    Line 2116: '''%s1'''% slower upgrade rate
    Line 2124: Disables double jump
    Line 2126: Third successful punch in a row always crits.
    Line 2134: Festivized
    Line 2150: Deals 300% damage to burning players
    Line 2155: -50% repressurization rate on Alt-Fire
    Line 2157: Uses a shared pressure tank for Primary Fire and Alt-Fire.
    Line 2164: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
  249. Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
    Line 216: Actually 7
    Line 221: Actually 7
    Line 226: Actually 21
    Line 233: Divided amongst the 18 first bots
  250. Template:Mvm mission Mannslaughter has 12 uses and is missing 2 translations
    Line 179: Actually 20
    Line 186: Divided amongst the 18 first bots
  251. Template:Respawn times has 12 uses and is missing 12 translations
    Line 1: All CTF maps have the same spawn times.
    Line 18: All KOTH maps use the same spawn times, assuming the scalar value is always 1 (with a few exceptions).
    Line 35: Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU.
    Line 64: Degroot Keep has a unique set of spawn times. After capturing both outer control points, and unlocking the gate, if the gate closes again, BLU gets an increased spawn timer. If both points are captured again, BLU's spawns are returned to 0.
    Line 77: Single-stage
    Line 104: Multi-stage
    Line 132: All SD maps have the same spawn times.
    Line 145: Hydro has a unique set of spawn times. For normal rounds, teams spawn faster while they are capturing the enemy CP. For defense rounds, respawn times do not change throughout the round.
    Line 162: All PASS Time maps have the same spawn times. The spawn timers are at 7.5, unless the jack is close to a team's goal, in which case their spawn timer is reduced to 5.
    Line 174: All Robot Destruction maps have the same spawn times.
    Line 191: Mann vs. Machine has a unique set of spawn times as they are determined by the .pop file rather than the map, and starts at 2 seconds on the first wave, then adding 2 seconds on each consecutive wave up to the max, except for the italicized map names listed below which are already maxed.
    Line 213: All Mannpower maps have the same spawn times.
  252. Template:StoryTimeline has 12 uses and is missing 153 translations
    Line 10: Legend
    Line 24: Important event
    Line 41: Date
    Line 53: Event
    Line 66: Source
    Line 80: c. 4000BCE
    Line 87: [[Merasmus]] claims to have been born around this time.
    Line 96: 17<sup>th</sup> Century
    Line 106: Members of the DeGroot family begin production of [[Scottish Handshake
    Line 118: 18<sup>th</sup> Century
    Line 132: December 18th
    Line 145: [[Non-player characters#Nicholas Crowder
    Line 161: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
    Line 171: 19<sup>th</sup> Century
    Line 186: The company that produces the [[Bottle
    Line 202: An editorial cartoon is published in the ''Gentle Manne's Monthly'' entitled "An Editorial Cartoon of Some Insighte"<!-- unnecessary, it's in the link, and the NPC page: starring the editorial's mascot the Gentle Manne of Leisure along with his "Companione" -->.
    Line 217: circa 1822
    Line 223: A woman, by some accounts, the [[Administrator]], begins acquiring the world's largest supply of [[Australium]].
    Line 231: September 2nd
    Line 241: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
    Line 253: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to [[Teufort (City)
    Line 263: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ([[Australium]]).
    Line 274: The last will and testament of [[Non-player characters#Zepheniah Mann
    Line 290: Australia becomes the world's most advanced country.
    Line 306: Abraham Lincoln invents stairs, replacing [[rocket jumping]].
    Line 321: August 21th
    Line 331: Redmond and Blutarch Mann sell their gravel mine to [[Barnabas Hale]] for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
    Line 343: August 5th
    Line 356: Scientists in Australia "nervously assure the world" that there is "No [[Australium
    Line 372: Abraham Lincoln holds his Second Inaugural Address, stating "I say this to you with unvarnished factualism of plain talk: I love [[Arena
    Line 387: April 20th
    Line 400: The War Department publishes a wanted poster for John "Tower of Hats" Booth for the assassination of Abraham Lincoln.
    Line 416: [[List of companies
    Line 432: The woman who in 10 years will convince Radigan Conagher to build an additional [[Life Extender Machine]] begins her search for Australium.
    Line 448: [[Blutarch Mann]] commissions [[Radigan Conagher]] to build a Life Extender Machine.
    Line 464: A woman of similar appearance to Elizabeth 40 years earlier requests Conagher to build a Life Extender Machine for [[Redmond Mann]] as well.
    Line 480: [[List of companies
    Line 495: July 17th
    Line 508: Radigan Conagher finishes building a Life Extender Machine for Blutarch Mann.
    Line 523: August 3rd
    Line 536: Radigan Conagher finishes another Life Extender Machine for Redmond Mann as well.
    Line 550: Unknown year, April 14th
    Line 563: Radigan Conagher finishes a third Life Extender Machine (for an undisclosed party).
    Line 578: January 25th
    Line 591: "[[King of the Hill
    Line 606: March 6th
    Line 619: "War, Mate!" Two months later, the king of Australia declares war on hills stating "There will be time to study these so-called hills after they are dead".
    Line 634: April 5th
    Line 647: "King Conquers Hill!" It is reported by the ''Here's Some News, Mate!'' newspaper that the "Coward Mound Surrendered Without a Fight".
    Line 662: 20<sup>th</sup> Century
    Line 676: January 23rd
    Line 689: "[[Mann Co.]] invents 'ro-bot'." It is revealed by an Australian newspaper that Mann Co., an Australian weapons giant, has invented the "robot". In the article, Mann Co. officials attempt to assure public concerns over their 'ro-bot' by stating that "These automatons will only be used for violence"<!-- so minor as to be unnecessary: On a minor note, a poll shows that "Robin" is the most popular Australian girl's name.-->.
    Line 707: Australia tries to colonize space by this time. They seem to have failed.
    Line 723: Newell and Sons debuts a "turnless" board game - ''Teams and Fortresses 2'' - with explosive "real-time" gameplay.
    Line 738: June 15th
    Line 749: [[Mann Co.]] wins safest workplace in [[Badlands (Region)
    Line 761: January 24th
    Line 772: [[Mann Co.]] wins their bid to be the sole munitions supplier to [[Reliable Excavation and Demolition]] and [[Builder's League United]] mercenaries.
    Line 784: August 13th
    Line 794: A mineshaft collapses on ​​[[Bilious Hale]] and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
    Line 806: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
    Line 821: [[Bilious Hale]], eager to re-ignite the nation's waning interest in coal, introduces the [[Full Head of Steam
    Line 832: March 13th
    Line 842: Bilious Hale permanently halts production of all coal-powered weapons.
    Line 853: March 13th
    Line 863: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
    Line 875: [[List of companies
    Line 890: ''[[Team Fortress Classic]]'' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
    Line 899: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating [[Bonk! Atomic Punch
    Line 909: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
    Line 918: [[List of companies
    Line 933: September 1st
    Line 945: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
    Line 961: The [[Heavy]]'s father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
    Line 976: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the [[Heavy]] and his family.
    Line 991: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the [[Sniper]].
    Line 999: September 2nd
    Line 1011: World War II ends.
    Line 1026: Jeremy, the [[Scout]], is born in or around this year.
    Line 1035: The [[Soldier]] ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
    Line 1051: While [[Saxton Hale]] and [[NPCs#Margret
    Line 1061: [[List of companies
    Line 1074: Early 1960s
    Line 1086: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
    Line 1100: ''Saxton Hale's Thrilling Tales'' first arrives on newsstands.
    Line 1116: ''Saxton Hale's Jungle Brawl'' debuts in the U.S.
    Line 1132: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
    Line 1142: Mayor Mike starts making Trevor act like an Italian Stereotype.
    Line 1152: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
    Line 1161: Only four items are being produced for the elderly: hats, meat, caskets, and ''Saxton Hale's Mildly Thrilling Tales''. ''Saxton Hale Visits His Mother Monthly'' and ''Soothing Stories of Familiar Things'' soon follow.
    Line 1177: The first, and possibly only, issue of ''Saxton Hale's Mail Storm'' is published.
    Line 1193: The [[Engineer]] creates several mechanical contraptions, including the [[Sentry Gun]], while under contract with [[TF Industries]].
    Line 1209: [[Slasher
    Line 1218: ''Boy's Adventure Starring Saxton Hale'' comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to ''Girl's Adventure Starring Saxton Hale''.
    Line 1233: Gravel War
    Line 1242: The Gravel War - the main setting for ''[[Team Fortress 2]]''.
    Line 1258: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
    Line 1272: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
    Line 1282: ''Saxton Hale's Jungle Brawl'' ends publication.
    Line 1296: The RED team [[Expiration Date
    Line 1304: 1 day
    Line 1310: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
    Line 1321: that evening/night
    Line 1327: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''[[Helltower
    Line 1336: Robot War
    Line 1344: next day
    Line 1350: Saxton Hale fights and captures the last surviving [[Non-player characters#Yeti
    Line 1362: The [[Medic]] returns to his home country, studying and perfecting [[Reanimator
    Line 1371: [[Voodoo-Cursed Items]] are reported stolen from the Gravelpit Community College.
    Line 1380: The Medic surgically added the [[Voodoo-Cursed Soul
    Line 1388: October 29th
    Line 1398: [[Merasmus]] the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
    Line 1409: October 30th
    Line 1419: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his [https://www.teamfortress.com/pyromania/soldierhome/ ex-roommate], the RED [[Soldier]], was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
    Line 1431: In the midst of the Robot War, [[Miss Pauling]] and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a [[Tin Soldier
    Line 1443: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at [[Mercenary Park (map)
    Line 1451: Australium Chase
    Line 1458: '''''Takeover'''''<br/>(first half of year)
    Line 1464: Gray Mann surrenders to Saxton Hale, ceasing all fighting. [[NPCs#Olivia Mann
    Line 1473: immediately after
    Line 1479: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
    Line 1488: the following two weeks
    Line 1494: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
    Line 1502: September 7th
    Line 1511: Date of mug shot of Spy and Scout (arms healed).
    Line 1519: six months after Takeover,<br/>before the Trial at Teufort
    Line 1525: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from [[Frontier]], and Demoman from his [[Badlands (region)
    Line 1534: before the Trial at Teufort
    Line 1540: Soldier murders [[NPCs#Tom Jones
    Line 1550: around the time of the trial
    Line 1556: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
    Line 1565: '''''Trial at Teufort'''''<br/>(second half of year)
    Line 1571: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
    Line 1580: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that ​region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
    Line 1586: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
    Line 1595: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
    Line 1604: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
    Line 1610: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at [[w:Ayers Rock
    Line 1618: later<br/>New Zealand
    Line 1624: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
    Line 1632: elsewhere
    Line 1638: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
    Line 1646: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
    Line 1652: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
    Line 1660: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
    Line 1666: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
    Line 1675: School in Teufort starts after being cancelled for 6 years.
    Line 1685: December 4th
    Line 1693: According to God himself, [[Scout]] dies.
    Line 1701: 21st Century
    Line 1712: The lease for Teufort's Federal Pedophile Sanctuary expires.
    Line 1722: 71st Century
    Line 1733: [[Saxton Hale]]'s ownership rights of the [[Sniper]]'s likeness expire.
  253. Template:Strangifiers table has 12 uses and is missing 8 translations
    Line 3: Possible Strangifiers
    Line 320: The version from the [[Mann Co. Store]] and the craftable "Tingling", "Cooling", and "Twisting" versions all have separate Strangifiers
    Line 331: Available from [[Mann Co. Supply Crate/Retired series#60
    Line 344: Available from [[Mann Co. Supply Crate/Retired series#82
    Line 357: Available from [[Mann Co. Supply Crate/Retired series#85
    Line 370: Available from [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 381: Available from [[Mann Co. Supply Crate/Retired series#90
    Line 392: Available from [[Mann Co. Supply Crate/Active series#92
  254. Template:Third Degree linked damage has 12 uses and is missing 9 translations
    Line 3: Healing link type
    Line 16: Linked target struck with
    Line 29: Damage crosses link?
    Line 44: Any
    Line 59: Any Medic [[Weapons#medicsecondary
    Line 71: Enemy Medic or enemy being healed by them
    Line 86: Disguised Spy or Medic healing them (on opposite teams)
    Line 102: Enemy Medic healing an enemy player
    Line 117: Enemy player being healed by an enemy Medic
  255. Template:Fabricate Set Required and Results has 11 uses and is missing 5 translations
    Line 3: Fabricate Set Headgear Details
    Line 17: Accepted Weapons
    Line 29: Cosmetic Item Results
    Line 117: N/A
    Line 122: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
  256. Template:Item timeline 2007-2011 has 11 uses and is missing 71 translations
    Line 17: Also included in TF2's release:
    Line 172: Also included in this update:
    Line 245: Also included in this update:
    Line 318: Also included in this update:
    Line 400: Also included in this update:
    Line 462: First set of hats introduced in the game
    Line 606: * [[Camera Beard]] is released as a [[Hats
    Line 731: * The [[Cheater's Lament]] is given to players who did not use external [[idling]] applications to gain items more quickly.
    Line 756: Also included in this update:
    Line 814: Also included in this update:
    Line 847: Also included in this update:
    Line 981: [[Propaganda Contest]] winners were awarded a unique version of the new hats.
    Line 1054: * Added items submitted to the [[Steam Workshop
    Line 1112: * Added Sam & Max items for players who purchased [[Sam & Max: The Devil's Playhouse]] within the first week of release.
    Line 1145: Also included in this update:
    Line 1187: Medals awarded to all current players based on when they began playing Team Fortress 2.
    Line 1235: * Additional medal added for players who started in the Beta, previous medal requirements adjusted accordingly.
    Line 1277: * [[Whiskered Gentleman]] is released as a [[Hats
    Line 1340: Also included in this update:
    Line 1429: Also included in this update:
    Line 1508: * Added Alien Swarm Parasite which was given to those who earned the achievement Hat Trick in the game [[Alien Swarm]]
    Line 1533: * Added for players who purchased Worms: Reloaded before September 2, 2010.
    Line 1558: Also included in this update:
    Line 1838: * Added Ellis' Cap and Frying Pan for players who bought or have owned [[Left 4 Dead 2]] before October 7, 2010.
    Line 1893: * Added ability to send gifts.
    Line 1916: * All currently-existing [[Ghastly Gibus]]es were changed to a [[Ghastlier Gibus]].
    Line 2014: * Added Dealer's Visor for players who pre-ordered [[Poker Night at the Inventory]].
    Line 2038: * Added awards for [[Poker Night at the Inventory]] achievements.
    Line 2164: * Added awards for completing objectives in [[The Great Steam Treasure Hunt]].
    Line 2222: * 6 [[Paint Can]]s available
    Line 2261: * Added [[Killing Floor]] promotional items. [[Vintage]] versions given to players who purchased it before December 14, 2010. Normal versions given to player who purchased between then and January 4, 2011.
    Line 2286: Also included in this update:
    Line 2465: Also included in this update:
    Line 2532: * Added items for players who purchased ''[[Monday Night Combat]]'' before 10am PST (6pm UTC), February 1, 2011.
    Line 2560: * Added items in [[Genuine]] quality for players who purchased [[RIFT]] before March 1, 2011.
    Line 2588: * Added the Hero's Hachimaki for players who purchased ''[[Homefront]]'' before March 15, 2011.
    Line 2609: * Added the [[Shogun Pack]] for players who pre-purchased ''[[Total War: Shogun 2]]'' before March 15, 2011.
    Line 2655: * Added [[Japan Charity Bundle]].
    Line 2688: * Added the Aperture Labs Hard Hat for players who purchased the ''[[Potato Sack]]'' on Steam before April 5, 2011.
    Line 2709: * Added the [[Resurrection Associate Pin]] for players who purchased and played every game in the [[Potato Sack]] pack.
    Line 2762: * Added items for players who pre-purchased ''[[Mount & Blade With Fire & Sword]]'' before May 3, 2011.
    Line 2781: * Added items for players who play ''[[SpaceChem]]''.
    Line 2811: * Added the items Genuine quality for players who purchased or already owned ''[[Plants vs. Zombies]]'' on Steam before May 5, 2011.
    Line 2834: * Added the Frontline Field Recorder, for performance of achievement ''[[Replay achievements
    Line 2906: * Added items in Genuine quality for players who purchased ''[[The Witcher 2]]'' before May 17, 2011.
    Line 2933: * Added the Conjurer's Cowl for players who purchased ''[[Magicka: Nippon]]'' before June 5, 2011.
    Line 2953: * Added the Maul for players who pre-purchased ''[[Red Faction: Armageddon]]'' before June 6, 2011.
    Line 2969: * Added items for players who pre-purchased ''[[Magic: The Gathering]]'' before June 15, 2011.
    Line 2993: * Added the Saxxy melee weapon for contest winners of the [[First Annual Saxxy Awards]].
    Line 3013: * Added the Lo-Fi Longwave, a KritzKast promotional hat.
    Line 3032: * Added the Spiral Sallet for players who complete the achievement ''Mission Accomplished'' in ''[[Spiral Knights]]''.
    Line 3052: * The [[Proof of Purchase]] was given to players who purchased the game before this update.
    Line 3256: * Added the [[Refreshing Summer Cooler]], a special limited summer edition [[Mann Co. Supply Crate]].
    Line 3276: Also included in this update:
    Line 3363: * Promotional codes to obtain a [[Genuine]] quality [[Righteous Bison]] were available from the San Diego Comic Con 2011.
    Line 3409: * Added winner and participant medals for those involved in the ETF2L Highlander, UGC Highlander or GWJ tournaments.
    Line 3435: * The [[Mask of the Shaman]] was awarded to players who pre-order ''[[From Dust]]'' before August 17, 2011.
    Line 3455: * The [[Stahlhelm]] and [[Pilotka]] were awarded to players who pre-order ''[[Red Orchestra 2]]'' before August 30, 2011.
    Line 3477: * The [[Original]] was awarded to players who pre-purchase ''[[Quake 4]]'' before August 7, 2011.
    Line 3550: * All weapons, hats, and miscellaneous items in the Manno-Technology Bundle were awarded to players who pre-purchased ''[[Deus Ex: Human Revolution]]'' before August 22, 2011.
    Line 3591: Also included in this update:
    Line 3625: * The [[El Jefe]] was awarded to players who pre-purchase ''[[Tropico 4]]'' before September 1, 2011.
    Line 3653: Also included in this update:
    Line 3871: * Added class-specific [[Item sets
    Line 4047: * Added items for players who purchased ''[[Saints Row: The Third]]'' before November 15, 2011.
    Line 4073: * Added items for players who purchased ''[[Trine 2]]'' before December 6, 2011.
    Line 4103: * Added items for players who pre-purchased ''[[Assassin's Creed: Revelations]]'' before November 29th, 2011.
    Line 4141: * Added a "Buy Now" feature that allows item purchases on the web.
    Line 4170: * Added the Naughty and Nice Winter Crates, two special limited winter edition [[Mann Co. Supply Crate]]s.
    Line 4191: * [[Australian Christmas 2011
    Line 4356: * This item's game files were added to the game, the item became available from the [[Mann Co. Store]] in the .
  257. Template:Item timeline 2008 has 11 uses and is missing 3 translations
    Line 15: Also included in this update:
    Line 96: Also included in this update:
    Line 177: Also included in this update:
  258. Template:Item timeline 2009 has 11 uses and is missing 7 translations
    Line 15: Also included in this update:
    Line 84: First set of hats introduced in the game
    Line 242: * [[Camera Beard]] is released as a headgear item.
    Line 381: * The [[Cheater's Lament]] is given to players who did not use external [[idling]] applications to gain items more quickly.
    Line 406: Also included in this update:
    Line 472: Also included in this update:
    Line 514: Also included in this update:
  259. Template:Item timeline 2010 has 11 uses and is missing 22 translations
    Line 15: [[Propaganda Contest]] winners were awarded a unique version of the new hats.
    Line 94: * Added items submitted to the [[Steam Workshop
    Line 150: * Added Sam & Max items for players who purchased [[Sam & Max: The Devil's Playhouse]] within the first week of release.
    Line 180: Also included in this update:
    Line 226: Medals awarded to all current players based on when they began playing Team Fortress 2.
    Line 278: * Additional medal added for players who started in the Beta, previous medal requirements adjusted accordingly.
    Line 322: * [[Whiskered Gentleman]] is released as a [[Hats
    Line 382: Also included in this update:
    Line 475: Also included in this update:
    Line 557: * Added Alien Swarm Parasite which was given to those who earned the achievement Hat Trick in the game ''[[Alien Swarm]]''
    Line 580: * Added for players who purchased ''Worms: Reloaded'' before September 2, 2010.
    Line 603: Also included in this update:
    Line 888: * Added Ellis' Cap and Frying Pan for players who bought or have owned ''[[Left 4 Dead 2]]'' before October 7, 2010.
    Line 948: * Added ability to send gifts.
    Line 971: * All currently-existing [[Ghastly Gibus]]es were changed to a [[Ghastlier Gibus]].
    Line 1080: * Added Dealer's Visor for players who pre-ordered ''[[Poker Night at the Inventory]]''.
    Line 1103: * Added awards for ''[[Poker Night at the Inventory]]'' achievements.
    Line 1237: * Added awards for completing objectives in [[The Great Steam Treasure Hunt]].
    Line 1296: * 6 [[Paint Can]]s available
    Line 1334: * Added ''[[Killing Floor]]'' promotional items. [[Vintage]] versions given to players who purchased it before December 14, 2010. [[Unique]] versions given to player who purchased between then and January 4, 2011.
    Line 1358: Also included in this update:
    Line 1542: Also included in this update:
  260. Template:Item timeline 2011 has 11 uses and is missing 38 translations
    Line 15: * Added items for players who purchased ''[[Monday Night Combat]]'' before 10am PST (6pm UTC), February 1, 2011.
    Line 43: * Added items in [[Genuine]] quality for players who purchased [[RIFT]] before March 1, 2011.
    Line 71: * Added the Hero's Hachimaki for players who purchased ''[[Homefront]]'' before March 15, 2011.
    Line 92: * Added the [[Shogun Pack]] for players who pre-purchased ''[[Total War: Shogun 2]]'' before March 15, 2011.
    Line 138: * Added [[Japan Charity Bundle]].
    Line 171: * Added the Aperture Labs Hard Hat for players who purchased the ''[[Potato Sack]]'' on Steam before April 5, 2011.
    Line 192: * Added the [[Resurrection Associate Pin]] for players who purchased and played every game in the [[Potato Sack]] pack.
    Line 245: * Added items for players who pre-purchased ''[[Mount & Blade With Fire & Sword]]'' before May 3, 2011.
    Line 264: * Added items for players who play ''[[SpaceChem]]''.
    Line 294: * Added the items Genuine quality for players who purchased or already owned ''[[Plants vs. Zombies]]'' on Steam before May 5, 2011.
    Line 317: * Added the Frontline Field Recorder, for performance of achievement ''[[Replay achievements
    Line 389: * Added items in Genuine quality for players who purchased ''[[The Witcher 2]]'' before May 17, 2011.
    Line 416: * Added the Conjurer's Cowl for players who purchased ''[[Magicka: Nippon]]'' before June 5, 2011.
    Line 436: * Added the Maul for players who pre-purchased ''[[Red Faction: Armageddon]]'' before June 6, 2011.
    Line 452: * Added items for players who pre-purchased ''[[Magic: The Gathering]]'' before June 15, 2011.
    Line 476: * Added the Saxxy melee weapon for contest winners of the [[First Annual Saxxy Awards]].
    Line 496: * Added the Lo-Fi Longwave, a KritzKast promotional hat.
    Line 515: * Added the Spiral Sallet for players who complete the achievement ''Mission Accomplished'' in ''[[Spiral Knights]]''.
    Line 535: * The [[Proof of Purchase]] was given to players who purchased the game before this update.
    Line 739: * Added the [[Refreshing Summer Cooler]], a special limited summer edition [[Mann Co. Supply Crate]].
    Line 759: Also included in this update:
    Line 846: * Promotional codes to obtain a [[Genuine]] quality [[Righteous Bison]] were available from the San Diego Comic Con 2011.
    Line 892: * Added winner and participant medals for those involved in the ETF2L Highlander, UGC Highlander or GWJ tournaments.
    Line 918: * The [[Mask of the Shaman]] was awarded to players who pre-order ''[[From Dust]]'' before August 17, 2011.
    Line 938: * The [[Stahlhelm]] and [[Pilotka]] were awarded to players who pre-order ''[[Red Orchestra 2]]'' before August 30, 2011.
    Line 960: * The [[Original]] was awarded to players who pre-purchase ''[[Quake 4]]'' before August 7, 2011.
    Line 1033: * All weapons, hats, and miscellaneous items in the Manno-Technology Bundle were awarded to players who pre-purchased ''[[Deus Ex: Human Revolution]]'' before August 22, 2011.
    Line 1074: Also included in this update:
    Line 1108: * The [[El Jefe]] was awarded to players who pre-purchase ''[[Tropico 4]]'' before September 1, 2011.
    Line 1136: Also included in this update:
    Line 1354: * Added class-specific [[Item sets
    Line 1530: * Added items for players who purchased ''[[Saints Row: The Third]]'' before November 15, 2011.
    Line 1556: * Added items for players who purchased ''[[Trine 2]]'' before December 6, 2011.
    Line 1586: * Added items for players who pre-purchased ''[[Assassin's Creed: Revelations]]'' before November 29th, 2011.
    Line 1624: * Added a "Buy Now" feature that allows item purchases on the web.
    Line 1653: * Added the Naughty and Nice Winter Crates, two special limited winter edition [[Mann Co. Supply Crate]]s.
    Line 1674: * [[Australian Christmas 2011
    Line 1839: * This item's game files were added to the game, the item became available from the [[Mann Co. Store]] in the .
  261. Template:Item timeline 2020 has 11 uses and is missing 29 translations
    Line 15: * Added some tournament medals.
    Line 32: * Added Operation Mashed Mediocrity community medals.
    Line 48: * Added Brazil Fortress 6v6 Season 5 medals.
    Line 58: * Added Brazil Fortress Halloween 2019 tournament medals.
    Line 68: * Added Classic MGE Cup Spring 2020 tournament medals.
    Line 78: * Added ETF2L 6v6 Season 35 tournament medals.
    Line 88: * Added ETF2L Highlander Open Season 3 tournament medals.
    Line 98: * Added ETF2L Highlander Tournament Season 21 tournament medals.
    Line 108: * Added EU Bball League Season 4 tournament medals.
    Line 118: * Added HLMixes Season 3 tournament medals.
    Line 128: * Added National Heavy Boxing League Season 9 tournament medals.
    Line 138: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
    Line 148: * Added Rasslabyxa Cup Season 2 tournament medals.
    Line 158: * Added Respawn League Season 5 tournament medals.
    Line 168: * Added United Dodgeball League Summer 2020 tournament medals.
    Line 182: * Added Asian BBall Cup 2020 tournament medals.
    Line 192: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
    Line 202: * Added AsiaFortress Cup Season 16 tournament medals.
    Line 216: * Added Pugiklander Summer 2020 tournament medals.
    Line 226: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
    Line 240: * Added Pugiklander Premier Division Summer 2020 tournament medals.
    Line 250: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
    Line 264: * Added 22 new community-contributed items.
    Line 338: * Added the Summer 2020 Cosmetic Case.
    Line 441: * Added the Wicked Windfall Case.
    Line 454: * Added the Scream Fortress XII War Paint Case.
    Line 533: * Added the Winter 2020 Cosmetic Case.
    Line 546: * Added the Winter 2020 War Paint Case.
    Line 560: * Added 8 new community-contributed taunts to the Mann Co. Store
  262. Template:Item timeline 2021 has 11 uses and is missing 7 translations
    Line 15: * Added 18 new community-contributed items.
    Line 77: * Added the Summer 2021 Cosmetic Case.
    Line 171: * Added the Crimson Cache Case.
    Line 184: * Added the Scream Fortress XIII War Paint Case.
    Line 198: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 287: * Added the Winter 2021 Cosmetic Case.
    Line 299: * Added 3 new community-contributed taunts to the Mann Co. Store
  263. Template:Item timeline by year has 11 uses and is missing 1 translation
    Line 1: Item timeline by year
  264. Template:Item tradability list has 11 uses and is missing 7 translations
    Line 2: Items that ''cannot'' be traded
    Line 28: Multiple classes
    Line 122: Tour of Duty badges
    Line 192: Achievement items
    Line 215: All items purchased from the store can be traded after a waiting period of 7 days.
    Line 233: Some instances of these items are marked as tradable.
    Line 252: [[Promotional items]] are made tradable when the associated game is released or the promotion period ends.
  265. Template:List of Halloween events has 11 uses and is missing 37 translations
    Line 4: '''Note:''' Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
    Line 14: Event
    Line 23: Title <!-- this shall be the VALVE title of the event -->
    Line 31: (Dates)
    Line 39: Update
    Line 49: Haunted
    Line 58: ''Comic''
    Line 66: Monster
    Line 74: Introductions
    Line 85: The Terrifying Team Fortress<br/>Haunted Hallowe'en Special
    Line 93: October 29 - November 9, 2009
    Line 105: Last Will and Testament
    Line 135: Halloween restriction
    Line 148: The Second Annu-Hell Scream Fortress<br/>Hauntdead Halloween Special
    Line 156: October 27 - November 8, 2010
    Line 168: Family Portrait with Silas
    Line 202: Third Annual Scream Fortress<br/>Very Scary Halloween Special
    Line 210: October 27 - November 6, 2011
    Line 242: The Fourth Annual Spectral Halloween Special
    Line 250: October 26 - November 8, 2012
    Line 263: Voodoo-Cursed Souls
    Line 282: The Fifth Annual Helloween Special
    Line 290: October 29 - November 11, 2013
    Line 301: Skeletons
    Line 312: The Sixth Annual Halloween Special
    Line 320: October 29 - November 12, 2014
    Line 336: The Seventh Annual Halloween Special
    Line 344: October 28 - November 12, 2015
    Line 364: October 21 - November 16, 2016
    Line 380: October 26 - November 8, 2017
    Line 395: October 19 - November 14, 2018
    Line 412: October 1<!-- there were more Halloween features active in the week before the Patch than there was in ANY of the first six event, the event stated on the 1st, call it the extended pre-event if you have to --> - November 7, 2019
    Line 427: October 1 - November 7, 2020
    Line 444: October 1 - November 7, 2021
    Line 463: October 1 - November 7, 2022
    Line 482: October 1 - November 7, 2023
    Line 504: Zombie Infection
  266. Template:List of MVM Missions has 11 uses and is missing 5 translations
    Line 397: Part of ''[[Operation Steel Trap]]'' Tour of Duty.
    Line 408: Part of ''[[Operation Oil Spill]]'' Tour of Duty.
    Line 419: Part of ''[[Operation Gear Grinder]]'' Tour of Duty.
    Line 430: Part of ''[[Operation Mecha Engine]]'' Tour of Duty.
    Line 441: Part of ''[[Operation Two Cities]]'' Tour of Duty.
  267. Template:List of weapons unable to crit has 11 uses and is missing 9 translations
    Line 3: List of weapons unable to deal critical hits in any way
    Line 18: * The Cow Mangler 5000 is unable to deal critical damage; received crit boosts from the [[Kritzkrieg]]'s [[ÜberCharge]] or [[Power Up Canteen]]s are converted to mini-crit boosts instead.
    Line 32: * The Chargin' Targe is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
    Line 46: * The Splendid Screen is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
    Line 60: * The Tide Turner is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
    Line 77: * The Short Circuit is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
    Line 92: * Sentry Guns will never inflict critical hits. However, they will mini-crit enemies if the owner is under a mini-crit boost or the target has a mini-crit-accepting status.
    Line 108: * All [[taunt attack]]s are unable to deal critical damage, but are still able to mini-crit.
    Line 123: The [[bleeding]] and [[Fire
  268. Template:List of weapons unable to crit or mini-crit has 11 uses and is missing 12 translations
    Line 5: List of weapons unable to deal critical hits or mini-crits
    Line 17: Lunchbox items
    Line 46: Jars
    Line 69: Backpacks
    Line 94: Boots
    Line 115: Shields
    Line 132: Medi guns
    Line 153: Cloaking devices
    Line 176: Sappers
    Line 210: Includes [[Festive weapons
    Line 225: Jars may appear to crit when thrown, glowing and trailing team-colored particles, but this has only a cosmetic effect.
    Line 238: If either of these weapons are crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
  269. Template:List of weapons with random and situational crits has 11 uses and is missing 8 translations
    Line 2: List of weapons able to deal random and situational critical hits
    Line 18: * Deals critical hits when striking a burning enemy.
    Line 34: * Ornament will crit if it hits from a significant distance.
    Line 50: * Will crit at any time it would normally mini-crit.
    Line 68: * Will score a critical hit if it hits a player who is already on fire.
    Line 86: * Will grant 5 seconds of crit boost to all of the [[Heavy]]'s weapons upon killing a target.
    Line 102: * Will always critical hit from behind. Any critical hits with this weapon will force the target to [[Schadenfreude
    Line 119: Includes [[Festive weapons
  270. Template:List of weapons without random but with situational crits has 11 uses and is missing 14 translations
    Line 2: List of weapons unable to deal random crits but able to deal situational crits
    Line 18: * Deals critical damage while the Soldier wielding it is [[rocket jumping]] (or otherwise airborne via explosion).
    Line 36: * Guaranteed to crit from behind.
    Line 52: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
    Line 69: * Accrues a critical hit each time it is used to extinguish a teammate.
    Line 86: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of [[water]], and those coated in [[Jarate]] or [[Mad Milk]].
    Line 104: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
    Line 121: * Will perform a critical punch on a third successful consecutive punch, causing a different [[kill icon]].
    Line 140: * Automatically score critical hits on successful [[headshot]]s. Rifles can only perform headshot crits while scoped (except for the Classic, which instead only performs headshot crits when fully charged).
    Line 181: * Will critical hit at any time it would normally mini-crit.
    Line 199: * Automatically scores critical hits on successful headshots. Only when at full accuracy. The damage of critical hits scales on distance fall-off from 102 to 51. Any shots further than 1200 hammer units will deal only base damage.
    Line 215: * Stores one critical hit for every successful [[backstab]] and every building destroyed with the user's [[Sapper]] attached.
    Line 233: The Spy's melee weapons always and only crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to crit, but this will only result in triple the melee damage, not backstab damage.
    Line 279: Includes [[Festive weapons
  271. Template:List of weapons without random or situational crits has 11 uses and is missing 4 translations
    Line 3: List of weapons unable to deal random or situational critical hits
    Line 16: Swords
    Line 39: Other weapons
    Line 68: Includes [[Festive weapons
  272. Template:Map name prefixes has 11 uses and is missing 1 translation
    Line 5: Prefix
  273. Template:Portal 2 crossover cosmetics table has 11 uses and is missing 1 translation
    Line 30: Can only be equipped on P-body
  274. Template:Quick Fix Overheal table has 11 uses and is missing 6 translations
    Line 3: Overheal values
    Line 13: Weapon equipped
    Line 22: Max overheal
    Line 86: <!--
    Line 258: With the [[Razorback]] equipped
    Line 269: With the [[Big Earner]] equipped<br>With the [[Conniver's Kunai]] equipped
  275. Template:Stock weapons has 11 uses and is missing 26 translations
    Line 156: 6.2 per particle (D/D)
    Line 173: 3.72 per particle
    Line 191: 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
    Line 341: 108 (27 per bullet)
    Line 472: Enables the Engineer to build [[buildings]].
    Line 493: Enables the Engineer to destroy his own Buildings.
    Line 558: 24 (<10 sec after injury)
    Line 577: 48 (>12.5 sec after injury)
    Line 596: 72 (>15 sec after injury)
    Line 615: N/D (Invulnerability)
    Line 674: 150-450 ([[Headshot]], or buff Crit only)
    Line 781: Enables the Spy to [[disguise]] himself.
    Line 802: Watch
    Line 820: Cloak type
    Line 842: Timed
    Line 861: Enables the Spy to [[cloak]]. Can be replenished by collecting [[metal]] even while cloaked.
    Line 888: Level 1 Building
    Line 903: Level 2 Building
    Line 918: Level 3 Building
    Line 937: 150HP = 7 sec.
    Line 952: 180HP = 8 sec.
    Line 966: 216HP = ~10 sec.
    Line 988: Kill icons
    Line 1001: Allows the class to cast [[magic spells]].
    Line 1032: Allows the class to use the grappling hook in [[Mannpower]].
    Line 1045: Allows the use of power ups in [[Mann vs. Machine]].<br>'''Note:''' This was previously an achievement-only item until the and can also be [[Crafting
  276. Template:VScript refnote has 11 uses and is missing 1 translation
    Line 1: When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.
  277. Template:Cart speeds has 10 uses and is missing 3 translations
    Line 2: Multiplier
    Line 22: Rate
    Line 42: Backwards
  278. Template:Notice has 10 uses and is missing 2 translations
    Line 14: Notice:
    Line 23: <i>No notice provided.</i>
  279. Template:Sentry Gun level has 10 uses and is missing 67 translations
    Line 2: Level
    Line 19: Cost
    Line 34: Weaponry
    Line 60: Without [[Wrangler]] shielding: 
    Line 77: With Wrangler shielding: 
    Line 97: Single barrel machine gun
    Line 194: Attack interval
    Line 214: Without Wrangler: 
    Line 230: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 238: With Wrangler: 
    Line 254: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 260: Average DPS
    Line 276: Without Wrangler: 
    Line 294: With Wrangler: 
    Line 312: 150 rounds
    Line 336: Without Wrangler shielding: 
    Line 353: With Wrangler shielding: 
    Line 373: Twin-mounted Gatling guns
    Line 470: Attack interval
    Line 490: Without Wrangler: 
    Line 506: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 514: With Wrangler: 
    Line 530: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 536: Average DPS
    Line 552: Without Wrangler: 
    Line 570: With Wrangler: 
    Line 588: 200 rounds
    Line 612: Without Wrangler shielding: 
    Line 629: With Wrangler shielding: 
    Line 649: Twin-mounted Gatling guns and rocket salvos
    Line 664: Gatling guns
    Line 761: Attack interval
    Line 781: Without Wrangler: 
    Line 797: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 805: With Wrangler: 
    Line 821: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 829: Average DPS
    Line 845: Without Wrangler: 
    Line 863: With Wrangler: 
    Line 881: Rockets
    Line 978: Falloff is calculated from the distance of the Engineer to the target, not from the Sentry to the target
    Line 994: Attack interval
    Line 1014: Without Wrangler: 
    Line 1032: With Wrangler: 
    Line 1049: Note: Can be reflected with the [[Pyro]]'s [[compression blast]]
    Line 1066: 200 rounds
    Line 1080: 20 rocket salvos
    Line 1105: Without Wrangler shielding: 
    Line 1122: With Wrangler shielding: 
    Line 1142: Single barrel machine gun
    Line 1238: Attack interval
    Line 1258: Without Wrangler: 
    Line 1274: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1282: With Wrangler: 
    Line 1298: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1305: Average DPS
    Line 1321: Without Wrangler: 
    Line 1339: With Wrangler: 
    Line 1357: 150 rounds
    Line 1403: Without [[Gunslinger]]: 
    Line 1414: With Gunslinger: 
    Line 1427: Single barrel machine gun
    Line 1524: Attack interval: 
    Line 1545: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1552: Average DPS: 
    Line 1570: Note: Only available in [[Mann vs. Machine]] as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
    Line 1578: 150 rounds
  280. Template:Tools drop list has 10 uses and is missing 5 translations
    Line 3: Tools that ''cannot'' be found via a random drop.
    Line 32: Craft items
    Line 278: Crates
    Line 828: These strange parts dropped previously:
    Line 838: Dropped previously
  281. Template:Craft items list has 9 uses and is missing 15 translations
    Line 8: Metal that can be used in crafting. Two weapons to craft.
    Line 38: Metal that can be used in crafting. Three Scrap Metals to craft.
    Line 68: Metal that can be used in crafting. Three Reclaimed Metals to craft.
    Line 98: A token used to specify class in crafting. One for each class.
    Line 125: Class Tokens
    Line 143: A token used to specify weapon slot in crafting. One for each weapon slot.
    Line 170: Slot Tokens
    Line 188: A limited halloween crafting ingredient that can be used to craft halloween items.
    Line 213: Can be obtained by completing the Gored! achievement.
    Line 233: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 258: Obtained by completing the achievements Moustache Research Assistant, Moustache Scientist or Director of Moustache Research in SpaceChem.
    Line 278: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 303: Obtained by completing the Moustache Scientist achievement in SpaceChem.
    Line 323: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
    Line 348: Can be obtained by complete the Director of Moustache Research achievement in SpaceChem.
  282. Template:First annual saxxy winners has 9 uses and is missing 4 translations
    Line 2: Category
    Line 17: Winning Video
    Line 32: Winning Filmmaker(s)
    Line 120: Players' Choice <ref>Also known as Most Controversial; this category was not present on the voting page.</ref>
  283. Template:List of companies has 9 uses and is missing 288 translations
    Line 6: Logo
    Line 17: Company<br>(Products)
    Line 28: Properties<br>(Signage)<br>or Appearances
    Line 39: Team tendency
    Line 50: Reference to...
    Line 60: Alliance Towing
    Line 76: Alpha Electric
    Line 85: Alto Elevators
    Line 94: Army Surplus General
    Line 100: Mapper , contributor to , , and
    Line 109: Ball Fortress
    Line 113: Label on Sandman's ball
    Line 125: Sandman's ball
    Line 138: Ballinger
    Line 144: [[Jeff Ballinger]], an artist at [[Valve
    Line 157: Banana Bay Exports
    Line 166: Bayou Shipping
    Line 172: A [[w:bayou
    Line 181: Beacon
    Line 190: Biggs
    Line 199: Binder's Popsicles
    Line 208: Binksi Logging
    Line 217: Binski Paper Co
    Line 226: Blue Mountain Pioneering
    Line 232: Blue Mountain of the [[:File:Sky_trainyard_01.jpg
    Line 241: Builders League United
    Line 250: BLU Blast Complex
    Line 256: [[w:Blast furnace
    Line 265: Brewery<br>(Blu Streak Beer)
    Line 271: (Paired with Red Shed)
    Line 280: BLU Co
    Line 286: Blue Corn Co. (graphic art logo)
    Line 296: BLU Freight & Shipping
    Line 302: (Paired with Redstone Cargo)
    Line 312: BLU Industries Incorporated
    Line 321: Blue Corn Co.
    Line 327: [[w:Blue corn
    Line 336: BLU Steel
    Line 342: [[w:Blue Steel
    Line 351: BLU Warehouse
    Line 360: Boggy Brook's
    Line 369: Bonk Batteries
    Line 376: 'Bonk' Energy Drink
    Line 384: The Scout's memetic response.
    Line 399: "Butchery"
    Line 408: Brown Nugget Prospecting
    Line 417: Buckshot
    Line 423: Mapper , Creator of and contributor to and
    Line 432: Bullseye Bill's
    Line 438: The ''Super Mario'' enemy [[w:Characters_in_the_Mario_franchise#Enemy_characters
    Line 450: "Cafe and bistro"
    Line 459: Captain Dan's
    Line 463: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
    Line 470: WAR!
    Line 472: See [[Non-player characters#Captain Dan
    Line 481: Casali Shafting Co.
    Line 487: [[Dario Casali]], a level designer at Valve.
    Line 499: Cave Raiders
    Line 508: Cerveza Royale
    Line 514: ''Cerveza'', Spanish word meaning beer, which itself references Demoman's [[South of the Border]] beer run in ''[[Expiration Date]]''.
    Line 523: Chaps Dry Goods
    Line 535: "Castle of Flowers"
    Line 544: Charles Darling's Triassic Preserve
    Line 550: [[Non-player characters#Charles Darling
    Line 559: Chairman
    Line 565: 1958 [[w:Cadillac Eldorado
    Line 574: Chemical Processing Facility
    Line 583: Clem's
    Line 592: Cliffe Rocks Inc.
    Line 598: Jess Cliffe, a level designer and artist at Valve.
    Line 610: Conagher Railroads
    Line 616: The [[Engineer]]'s surname.
    Line 625: Conagher's Tool & Munitions
    Line 631: [[Radigan Conagher]], grandfather of Dell Conagher, the Engineer.<!-- NOT true and unnecessary if it was true: the Engineer's only mentioned ancestor. -->
    Line 643: Conga<br />(Professional Grade Dancing Boots)
    Line 652: The taunt.
    Line 661: Conquistador Fried Giblets
    Line 667: [[w:Kentucky Fried Chicken
    Line 676: Cornwell
    Line 682: 20th century American illustrator [[w:Dean Cornwell
    Line 694: Cracky Pop!
    Line 703: Crash Construction
    Line 709: References the username of the creator of Probed, [UEAK]Crash. It also appears on other maps he has made or helped work on.
    Line 718: Crummy's Burgers
    Line 727: Carmack Computers
    Line 733: References ''[[w:Doom (franchise)
    Line 740: Dalokohs
    Line 746: Dalokohs is shokolad, the Russian word for chocolate, spelled backwards.
    Line 758: Dapper Cadaver
    Line 764: Fashion magazine the Spy reads in the film ''[[Expiration Date]]''.
    Line 773: Darling Zoos
    Line 779: [[Non-player characters#Charles Darling
    Line 788: Der Architect
    Line 797: Discount Alchemist
    Line 800: ([[Australium
    Line 809: [[Australium]]
    Line 818: Diedrich's Discount Delicatessen
    Line 827: Doctor Wilson's Auto-Borax
    Line 833: [[Tobor]], an unused texture and, as "robot" spelled backwards, was part of the ARG tease for [[Mann vs. Machine (update)
    Line 842: Driller
    Line 848: [[Dave Riller]], a game designer at Valve.<br />(Paired with Jimi Jam)
    Line 860: Duck Duck Goos<br />(Salted Sweet Cream Butter)
    Line 869: The action item.<br>The game [[w:Duck, duck, goose
    Line 878: Elliphany Electric Trains
    Line 884: Elliphany is the name of mapper 's daughter.
    Line 893: Ellis' Crawdads
    Line 899: "Do you know what 'suck the heads' means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"<br /> [[Ellis' Cap
    Line 908: Emmerich's
    Line 914: [[w:Otacon
    Line 923: Finest Hour Ale House
    Line 929: Winston Churchill's 1940 [[w:This was their finest hour
    Line 938: Freeman Airboat Tours
    Line 944: A reference to Gordon Freeman and the airboat he uses to travel in, as well as the ''[[Half-Life]]'' and ''[[Left 4 Dead]]'' franchises. "C17" is an abbreviation for City 17, a location from the ''Half-Life'' series.
    Line 956: Freyja's Sushi
    Line 962: Mapper , creator of and , and contributor to , , and .
    Line 971: FGD Luxury Automobiles
    Line 977: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
    Line 984: General Industries Co.
    Line 993: Gilded Gold
    Line 999: False or fool's gold.<br />[[w:Gilding
    Line 1008: Gold Medal
    Line 1014: Gold Medal Dynamites were products of the real life company, Illinois Powder Mfg. Co.
    Line 1026: Goldbloom Tropical Flora Export
    Line 1032: ''Jurassic Park'' actor [[w:Jeff Goldblum
    Line 1041: Goldstream Fuel Co.
    Line 1050: Gray Gravel Co.
    Line 1056: [[Non-player characters#Gray Mann
    Line 1065: Green Valley Post
    Line 1074: Griffivore Banana Co.
    Line 1080: Reference to a video of entertainer [[w:Griffin McElroy
    Line 1089: Hammond's Amber Mining Co.
    Line 1095: [[w:John Hammond (Jurassic Park)
    Line 1104: Hampshire's Heavy Lifting Equipment
    Line 1110: The "Hampshire Heavies" ''TF2'' community
    Line 1120: Handy Hoe
    Line 1129: Happy Farmers Cooperative
    Line 1135: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
    Line 1144: Happy Farmers Cooperative
    Line 1147: Tractors
    Line 1156: From a promotional artwork for the famous [[w:Farmall
    Line 1168: "Hotel of Love"
    Line 1177: Humboldt's Pharmacy
    Line 1183: 19th century German natural scientist [[w:Alexander von Humboldt
    Line 1192: Humboldt Sauermilch Molkerei GMBH
    Line 1198: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
    Line 1207: Hurg Spaceship Parts
    Line 1216: Husky Acres
    Line 1225: Icarus Airliners
    Line 1231: Eric "[https://steamcommunity.com/profiles/76561198000167056 Icarus]" Wong, the mapper that created [[Coldfront]] in which this poster appears.<br />"''Flying High''" is how the mythic [[w:Icarus
    Line 1246: Ian "" Spadin, the mapper that created [[Byre]]
    Line 1255: Imperial Mining
    Line 1261: (Paired with Regal Plumbing Supplies)
    Line 1271: Industrial
    Line 1274: Tractors
    Line 1283: [[w:Caterpillar D10
    Line 1292: Jenkin Coal Co.
    Line 1301: Jimi Jam
    Line 1307: (Paired with Driller)
    Line 1316: Jobbs Orchards
    Line 1320: Mac Update trailer
    Line 1328: [[w:Steve Jobs
    Line 1340: Klintz Hocks
    Line 1355: Lucky Plucker
    Line 1364: Lumpy Bros
    Line 1367: Butter for Less
    Line 1376: Mannhattan Used Fireworks
    Line 1385: Mann Co.
    Line 1391: Mann Co.
    Line 1395: Previously owned by [[Saxton Hale]], Mann Co. is the company that supplied the ''TF2'' mercenaries with their weapons in the [[Storyline#Gravel War
    Line 1407: Menschnapps
    Line 1412: Mann Co.
    Line 1419: Mann Co.
    Line 1422: (The Mann Co. Genuine Spacesuit)
    Line 1430: Mann Co.
    Line 1434: The Mann Co. Genuine Spacesuit is a sponsor of radio [[Invasion Community Update#KritzKast Skits
    Line 1443: Sleepy Dog
    Line 1446: (Meaty Chunks dog food)
    Line 1455: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio [[Invasion Community Update#KritzKast Skits
    Line 1464: McJohn Power
    Line 1470: (Opposes Wood Electric)
    Line 1479: (Metal)<!-- not a company name -->
    Line 1487: [[w:Ralston Purina
    Line 1498: Mann Co.
    Line 1502: (Saxton Hale's boutique line)
    Line 1511: Neal's Bananaland Ice Cream
    Line 1517: Mapper , creator of and contributor to .<br />STAR_ Team Fortress Classic [https://youtu.be/GUqe109-WVU?t=247 video].
    Line 1526: Newell and Sons
    Line 1530: Get games faster with Steam
    Line 1538: [[Gabe Newell
    Line 1550: Newell & Sons Steam Delivering
    Line 1558: NJ Productions
    Line 1564: Mapper Valentin Levillain, creator of , , and
    Line 1573: Nile Archaeo
    Line 1579: (Red Raiders' archaeologist rivals)
    Line 1588: Northern Express
    Line 1594: [[w:Southern Pacific Transportation Company
    Line 1603: Old Geezer
    Line 1609: Planned original bobblehead from ''[[Meet the Sniper]]''.
    Line 1621: Otto's Cafe
    Line 1633: "Ma petite chou-fleur"<br>French for "My little flower"<br /> Quote from ''[[Meet the Spy
    Line 1642: Poco Coop
    Line 1657: Pinkerpaw Packaging
    Line 1666: Piper & Piper Pipeworks Inc.
    Line 1675: Primaprime
    Line 1679: Projector screen for instructional films that may be available in [[Mission Briefing]]s.
    Line 1690: Projector Screens
    Line 1697: Projector screen for instructional films.
    Line 1708: (Pyroland Vision Experience)
    Line 1717: The [[Pyrovision Goggles]]
    Line 1726: Reliable Excavation Demolition
    Line 1735: Red Bread
    Line 1739: Red Bread (Soundtrack)
    Line 1747: [[w:Red Wheat (disambiguation)
    Line 1756: Red Forest Fur Company
    Line 1762: Fess Parker's frontiersmen characters, such as [[w:Daniel Boone (1964 TV series)
    Line 1771: Red Ind. Trading
    Line 1780: Red Industries Unincorporated
    Line 1789: RED Iron
    Line 1795: [[w:Red Iron
    Line 1804: RED Iron Works
    Line 1810: [[w:Ironworks
    Line 1819: Red Planet Chemicals
    Line 1825: 's premise is RED is poluting BLU's bottle's water supply. In [[Storyline#1968
    Line 1834: Red Raiders
    Line 1840: (Nile Archaeo's treasure hunting rivals)
    Line 1849: Red Shed
    Line 1852: Red Shed Whiskey
    Line 1855: Red Shed Beer
    Line 1864: Red Valley Mining
    Line 1873: Redstone Cargo
    Line 1879: (Paired with BLU Freight & Shipping)
    Line 1889: Regal Plumbing Supplies
    Line 1895: (Paired with Imperial Mining)
    Line 1905: Rio Grande Coal Co.
    Line 1911: [[w:Archer Daniels Midland
    Line 1920: Rolling Stone Mining Logistics
    Line 1929: Sanders BBQ
    Line 1935: [[w:Colonel Sanders
    Line 1947: Sapper Sour Candy
    Line 1953: Sapper Mega Sour Bubble Gum
    Line 1962: Schucker & Sons
    Line 1971: Scoot's Canoe
    Line 1977: A fan nickname of the [[Scout]].<br />(Paired with Sunny Hay)<br />
    Line 1989: Sea Side Exports
    Line 1995: This sign takes the place of the circle C sign that would normally mark the Mannhattan defender's last of three points, or "C side".
    Line 2004: (Seed)
    Line 2010: (Paired with Metal)
    Line 2019: Shifty's Quick Shot
    Line 2025: The sign designates a Sniper camp on Swiftwater. [[w:Darrell Powers
    Line 2034: Shiny's Bullion
    Line 2040: False or fool's gold.<br />(Paired with Gilded Gold)
    Line 2049: (double-edged blades)
    Line 2055: Mapper , creator of and contributor to
    Line 2064: Smart Fireworks
    Line 2070: Mapper , creator of and contributor to
    Line 2079: Spawn-N-Go
    Line 2085: 20 sec. is the maximum for [[Respawn times
    Line 2094: Strongarm Lifting
    Line 2103: Sunny Hay
    Line 2109: "[[w:Hay
    Line 2130: TF Industries
    Line 2133: [[Comics#Saxton Series
    Line 2140: WAR!
    Line 2140: Sentry Operating Manual
    Line 2148: A reference to both Valve and ''Team Fortress 2''.
    Line 2160: Tree Feller 2 Million
    Line 2166: TF2M is an abbreviation for [https://tf2maps.net/ TF2Maps.net].
    Line 2175: Trench Diggers FIRST UNION
    Line 2181: TF2M is an abbreviation for [https://tf2maps.net/ TF2Maps.net].
    Line 2190: Tycho Corp Off-World Excavations
    Line 2199: Vier Augen Optical Co.
    Line 2205: ''Vier Augen'' is a German phrase, literally meaning "Four Eyes"; in other words, a German [[wiktionary:four-eyes
    Line 2214: Wade Canoes
    Line 2226: Reskin of [[:File:Biggs steel rods.jpg
    Line 2235: Wood Electric
    Line 2241: (Oposição da McJohn Power)
    Line 2250: Wright Shipping
    Line 2256: Matt & Danika Wright, 3D artists at Valve.
    Line 2271: A mark indicating extra strong alcoholic beverage.
    Line 2283: Yeti Park
    Line 2289: Logo of the [[Non-player characters#Yeti
    Line 2298: YTI
    Line 2301: Institute for Research and Development.
    Line 2307: Logo of the facility that altered the Yeti for greater strength and aggression.
    Line 2316: Yti-Hale Shipping
    Line 2322: Saxton Hale's amalgamated violent animal shipping company.
    Line 2331: Zippy Plow
    Line 2337: The [[:File:Ferguson system.jpg
  284. Template:List of items related to headshot has 9 uses and is missing 10 translations
    Line 2: List of items related to headshots
    Line 23: Can only perform headshots after waiting 200 milliseconds while scoped in.
    Line 57: [[Pyro]]s can perform headshots by reflecting arrows with the [[compression blast]].
    Line 78: Can only perform headshots when fully charged.
    Line 93: [[Critical hits#Mini-crits
    Line 109: Can only perform headshot when at full accuracy.
    Line 124: After every shot, the Ambassador is unable to deal headshots for 0.95 seconds.
    Line 138: Headshots beyond 1200 [[Hammer unit]]s deal normal damage instead of a critical hit.
    Line 153: Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
    Line 168: Includes [[Festive weapons
  285. Template:List of voice commands has 9 uses and is missing 33 translations
    Line 4: List of voice commands
    Line 19: Voice Menu 1
    Line 33: Voice Menu 2
    Line 47: Voice Menu 3
    Line 62: [[Default key]]
    Line 76: Default key
    Line 90: Default key
    Line 106: MEDIC!
    Line 120: Thanks!
    Line 134: Go Go Go!
    Line 148: Move Up!
    Line 162: Go Left
    Line 176: Go Right
    Line 190: Yes
    Line 204: No
    Line 218: Pass to me!
    Line 230: Incoming
    Line 244: [[Spy]]!
    Line 258: [[Sentry Gun
    Line 272: [[Teleporters
    Line 286: [[Dispenser]] Here
    Line 300: Sentry Here
    Line 314: Activate [[ÜberCharge]]!
    Line 328: MEDIC: ÜberCharge Ready
    Line 342: Pass to me!
    Line 354: Help!
    Line 368: Battle Cry
    Line 382: Cheers
    Line 396: Jeers
    Line 410: Positive
    Line 424: Negative
    Line 438: Nice Shot
    Line 452: Good Job
  286. Template:Saxton Health Table has 9 uses and is missing 2 translations
    Line 2: RED players
    Line 12: Saxton Hale's Health
  287. Template:Grandmaster Killstreak has 8 uses and is missing 13 translations
    Line 3: Number of kills
    Line 16: 0 kills
    Line 27: Pawn Piece
    Line 42: 1 kill
    Line 53: Rook Piece
    Line 68: 2 kills
    Line 79: Knight Piece
    Line 94: 3 kills
    Line 105: Bishop Piece
    Line 120: 4 kills
    Line 131: Queen Piece <!-- In Latin languages (not sure if it is also applied in other languages), although people may use the translation of "Queen", in competitive/formal chess, the correct name to call this piece is "Lady" ("Dama" in Spanish or "Dame" in French, as examples), moreover when recording a chess game, the letter "D" is used to refer to this piece.-->
    Line 146: 5 or more kills
    Line 157: King Piece
  288. Template:Item timeline 2022 has 8 uses and is missing 7 translations
    Line 15: * Added 25 new community-contributed items.
    Line 99: * Added the Summer 2022 Cosmetic Case.
    Line 200: * Added the Ghoulish Gains Case.
    Line 214: * Added the Scream Fortress XIV War Paint Case.
    Line 229: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 328: * Added the Winter 2022 Cosmetic Case.
    Line 342: * Added 3 new community-contributed taunts to the Mann Co. Store
  289. Template:List of Community item owners has 8 uses and is missing 114 translations
    Line 109: TF2 closed beta lead.
    Line 124: Created textures for .
    Line 135: Creator of the popular [[Control Point (game mode)
    Line 151: Contributor to [[Hoodoo]] (created the bomb cart).
    Line 167: Creator of [[Steel]].
    Line 178: Also created [[Freight]].
    Line 194: Creator of [[Yukon]].
    Line 205: Co-creator of Team Fortress 2 Lobby. Also created [[Frontier]].
    Line 221: Creator of [[Junction]], [[Egypt]], and [[Harvest]].
    Line 237: Creator of [[Fastlane]].
    Line 253: Created the intro video for [[Steel]].
    Line 345: Creator of the TF2 Tips and Tricks video series.
    Line 407: Starter of the [https://steamcommunity.com/groups/tf2mentors North American Mentor Program].
    Line 482: [[Team Fortress Wiki]] Founder.
    Line 555: PC Gamer employee. Co-creator of the Equalizer.
    Line 566: Several of the weapons have altered stats and abilities.
    Line 588: PC Gamer employee.
    Line 599: Several of the weapons have altered stats and abilities.
    Line 616: Contributor to [[Hoodoo]] (created multiple posters and signs).
    Line 634: Contributor to [[Coldfront]].
    Line 650: News poster at halflife2.net.
    Line 676: Founder/Head Admin of [https://steamcommunity.com/groups/podcast17 Podcast17].
    Line 698: Co-creator of the Equalizer.
    Line 714: Creator of tf2stats.net.
    Line 753: Creator of [https://www.youtube.com/watch?v=c3zJcMlqWZA "TF2 Interactive: A Heavy's 2fort Adventure"].
    Line 764: Also created [https://www.youtube.com/watch?v=KS3ANTUOevY "TF2 Interactive: A Granary Adventure: An Underdog Story"], featured on the [[TF2 Official Blog]].
    Line 780: Main Heavy in [https://www.youtube.com/watch?v=c3zJcMlqWZA "TF2 Interactive: A Heavy's 2fort Adventure"].
    Line 802: Original Organizer of ETF2L Highlander.
    Line 815: Founder of Apocalypse Gaming, Sponsor of SPUF 6v9.
    Line 832: Creator of an IRC channel dedicated to pick up groups for competitive TF2.
    Line 874: Helped several people texture weapons for the Contribute! program.
    Line 885: Creator of the [[Frenchman's Beret]] and the [[Team Captain]], and the updated paint textures added in the [[December 2, 2010 Patch]]. Co-creator of the [[Vita-Saw]].
    Line 901: Creator of the [[Fancy vs. Nasty Update
    Line 917: Creator of kill icons for various weapons.
    Line 928: Creator of the [[Wiki Cap]].
    Line 951: Creator of the [[Pain Train]] kill icon.
    Line 968: Repeat assistant in helping Valve track down TF2 issues.
    Line 984: Helped organize the SPUF 6v9 tournament. Apocalypse Gaming co-founder.
    Line 1001: Organizer of the 2010 Gamers With Jobs tournament.
    Line 1029: Contributor to [[Coldfront]].
    Line 1040: Created the original concept for Team Fortress 2 Lobby. Creator of the Community HUD. ETF2L League Admin.
    Line 1056: Gave detailed map exploit information to Valve.
    Line 1072: Project Leader of HLStatsX Community Edition.
    Line 1089: Provided feedback regarding a certain bug.
    Line 1107: Creator of [[Hoodoo]].
    Line 1118: Contributor to the Swamp Theme. Also created [[Mann Manor]].
    Line 1197: Posted requests and bugs - one of the top avatar submitters [https://www.teamfortress.com/contribute/ TF2 Contribute site].
    Line 1237: Dutch moderator on Steam Translation Server, helped test "iDeal" for Steam.
    Line 1248: Also the creator of TF2Gallery.
    Line 1264: Creator of tools exploiting Steam Platform and Source Engine capacities.
    Line 1279: Dutch moderator on Steam Translation Server.
    Line 1394: German translator at the Steam Translation Server, Webmaster at TFPortal.de.
    Line 1414: Helped create the German translation of TF2.
    Line 1436: Contributed to the Steam Translation Server.
    Line 1458: Helped create the Hungarian translation of TF2.
    Line 1627: Helped translating Team Fortress 2 in Romanian.
    Line 1636: Originally had a Wrench.
    Line 1666: Russian translator on the Steam Translation Server.
    Line 1739: Creator of the ETF2L Highlander Challenge medals.
    Line 1755: Webmaster at HLPortal.de, Contributor and German Moderator at the Steam Translation Server.
    Line 1772: Chief Editor at HLPortal.de
    Line 1793: Creator of eXtv.
    Line 1816: Creator of SOAP DM and MGE mod.
    Line 1871: Created community tips for the June 10, 2010 update.
    Line 1888: Helped organize the [[December 2, 2010 Patch]].
    Line 1911: Creator of the TF2B backpack viewer.
    Line 1940: Creator of PropHunt.
    Line 2028: Creator of [[Coldfront]].
    Line 2044: Contributed [[kill icon]]s in the [[January 7, 2011 Patch]].
    Line 2068: Contributed ideas and testing for MGEMod by Lange.
    Line 2084: Creating and maintaining a RIFT code donation thread on the Steam User Forums.
    Line 2106: TF2Maps.net founder.
    Line 2128: Submitted many response rules.
    Line 2146: Was originally given a [[Flame Thrower]] and later asked to have it changed to a Degreaser.
    Line 2174: Novint employee.
    Line 2190: Creator of [[Watchtower]].
    Line 2206: Creator of the OPTF2 backpack viewer.
    Line 2217: Also a [[Team Fortress Wiki]] administrator.
    Line 2239: Primary Hat Helper for [https://steamcommunity.com/groups/hatsforhelp Hats for Help].
    Line 2255: Created and organised Hats for Help.
    Line 2271: Organised a charity drive for the CureSearch National Childhood Cancer Foundation.
    Line 2317: Named and helped publicize Hats for Help.
    Line 2340: For creating the [https://web.archive.org/web/20170524120549/http://forums.steampowered.com/forums/showthread.php?t=1536668 Complete Modeling Tutorial for TF2] and assisting Steam Forum members in asset creation for TF2.
    Line 2350: Creator of the [[Carouser's Capotain]]. Also contributed to the [[Construction Theme
    Line 2385: Creator of the TF2 Feedback system and co-creator of PropHunt.
    Line 2401: Make a Wish Foundation gift.
    Line 2411: Has Haunted Ghosts particle effect along with the usual community quality items' effect Community Sparkle.
    Line 2495: Long term ETF2L admin and head admin, helper for the TF2 MixUp matches.
    Line 2505: Former ETF2L Head Admin, ESL admin, Excello admin and Esports Heaven admin.
    Line 2558: Head of the TF2TV Casting organization.
    Line 2578: TF2 Outpost creator.
    Line 2593: Administrator of ozfortress.
    Line 2608: Senior Administrator of ozfortress.
    Line 2633: Created the Community Fortress Mentor Program.
    Line 2653: VanillaTV Caster - Host of i46 & i49 TF2 Finals.
    Line 2683: Founder/Head Admin of VanillaTv.
    Line 2698: Long term ETF2L admin and head admin.
    Line 2713: Founder/Head Admin of eXtv.
    Line 2746: Founder/Head Admin of ETF2L.
    Line 2777: Founder/Head Admin of Wireplay.
    Line 2819: Creator of SteamRep.
    Line 2834: Creator of [https://developer.valvesoftware.com/wiki/EventScripts EventScripts].
    Line 2844: Also SteamRep Admin.
    Line 2891: Assisted Valve in fixing bugs and map exploits.
    Line 2913: Reporting detailed gameplay glitches, bugs, and exploits to Valve.
    Line 2928: Contributor to [https://www.sourcemod.net SourceMod].
    Line 2947: Creator of marketplace.tf and scrap.tf.
    Line 2966: Created the script to link items in-game to the [[Team Fortress Wiki]].
    Line 2976: Also a [[Team Fortress Wiki]] Administrator.
    Line 3004: [https://sourceop.com SourceOP.com] Admin, one of the original [https://steamrep.com Steamrep.com] Admins.
    Line 3013: Originally had a Jarate.
    Line 3039: Created and organised Hats for Help.
    Line 3072: Halflife2.net staff.
    Line 3093: Creator of the Nerf Now!! web comic.
  290. Template:List of miscellaneous reward item owners has 8 uses and is missing 19 translations
    Line 3: Steam Profile
    Line 12: Item
    Line 21: Reason
    Line 30: Notes & Additional Info
    Line 39: Item Link
    Line 48: Backpack
    Line 57: Wiki Profile
    Line 69: Reported a serious exploit regarding Strangifiers and Killstreak Kits to Valve.
    Line 77: Given in [[Unusual]] quality with the Sunbeams effect.
    Line 91: Reported a serious exploit regarding item generation to Valve.
    Line 99: Given in Unusual quality with the Sunbeams effect.
    Line 113: Reported a serious exploit regarding Giftapults and Key generation.
    Line 121: Given in Unusual quality with the Burning Flames effect.
    Line 135: Reported a serious exploit regarding Giftapults and Key generation.
    Line 143: Given in Unusual quality with the Sunbeams effect.
    Line 157: Reported a serious exploit regarding account control to Valve.
    Line 165: Given in Unusual quality with the Sunbeams effect.
    Line 179: Make-A-Wish Foundation gift.
    Line 186: Given in Unusual quality with the Community Sparkle effect.
  291. Template:List of weapons related to pickups has 8 uses and is missing 7 translations
    Line 3: List of weapons related to pickups
    Line 20: On kill: A small health pack is dropped.
    Line 39: +50% health from packs on wearer.
    Line 58: Ammo boxes collected give Charge.
    Line 75: With secondary fire, throws it for another player to restore 50% health.
    Line 99: With secondary fire, throws it for another player to restore 20.5% health.
    Line 121: 20% less metal from Dispensers and Pickups.
  292. Template:Reskins has 8 uses and is missing 126 translations
    Line 4: List of reskins
    Line 19: Slot
    Line 33: Item
    Line 47: Reskin of
    Line 68: Added in the for the [[Australian Christmas 2011]] update.
    Line 86: Added in the for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 112: Added in the as part of the .
    Line 132: Added in the for the update.
    Line 151: Added in the for the [[Love & War]] update.
    Line 169: Added in the for the update.
    Line 188: Added in the for players who pre-purchased ''[[The Witcher 2]]''.
    Line 206: Added in the for the update. Displays hits in feed with this weapon, like the Holy Mackerel, but displays "ARM KILL!" for a kill with the Unarmed Combat rather than "FISH KILL" for a kill with the Holy Mackerel.
    Line 223: Added in the for the .
    Line 241: Added in the for the update.
    Line 258: Added in the for the .
    Line 276: Added in the for the update.
    Line 296: Added in the for the update.
    Line 314: Added in the for the update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 340: Added in the as part of the .
    Line 360: Added in the for the update.
    Line 379: Added in the for the .
    Line 398: Added in the for the [[Smissmas 2016]] update.
    Line 418: Added in the for the [[Australian Christmas 2011]] update.
    Line 435: Added in the as part of the .
    Line 453: Added in the for the update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 479: Added in the as part of the [[Two Cities Update]].
    Line 496: Added in the for players who pre-purchased ''[[Alien: Isolation]]''.
    Line 513: Added in the for the [[Smissmas 2014]] update.
    Line 532: Added in the for the [[Smissmas 2013]] update.
    Line 551: Added in the for players who pre-purchased ''[[Red Faction: Armageddon]]''.
    Line 569: Added in the as part of the .
    Line 586: Added in the for the .
    Line 603: Added in the as part of the .
    Line 621: Added in the as part of the .
    Line 638: Added in the for the update.
    Line 658: Added in the as part of the .
    Line 676: Added in the for the .
    Line 693: Added in the as part of the .
    Line 712: Added in the for the [[Australian Christmas 2011]] update.
    Line 730: Added in the for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 756: Added in the as part of the [[Two Cities Update]].
    Line 774: Added in the for the [[Smissmas 2014]] update.
    Line 792: Added in the for the [[Smissmas 2016]] update.
    Line 811: Added in the as part of the , and gained by killing the [[Horseless Headless Horsemann]] and crafting with the [[Haunted Metal Scrap]] that is dropped.
    Line 827: Added in the as part of the .
    Line 843: Added in the as part of the [[Two Cities Update]].
    Line 860: Added in the for the [[Smissmas 2013]] update.
    Line 878: Added in the as part of the .
    Line 898: Added in the for players who own ''[[Poker Night at the Inventory]]'' (must be unlocked in-game).
    Line 911: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 921: Added in the for the [[Australian Christmas 2011]] update.
    Line 939: Added in the for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 965: Added in the as part of the [[Two Cities Update]].
    Line 986: Added in the for the [[Smissmas 2016]] update.
    Line 1005: Added in the for players who own ''[[SpaceChem]]'' (must be unlocked in-game).
    Line 1022: Added in the for players who opened a [[What's in the Sandvich Box?]] obtained from [[w:San Diego Comic-Con International
    Line 1038: Added in the for the .
    Line 1057: Added in the for players who pre-purchased ''[[Saints Row: The Third]]''. [[Gib]]s enemies if the killing blow is a [[mini-crit]] or [[critical hit]].
    Line 1075: Added in the for the update.
    Line 1092: Added in the for the update.
    Line 1111: Added in the for the .
    Line 1128: Added in the as part of the .
    Line 1147: Added in the for the update.
    Line 1164: Added in the for the .
    Line 1183: Added in the for one hundred players who were lucky enough to receive it through crafting, plus one additional one won in a charity auction for Child's Play.
    Line 1200: Added in the for the update.
    Line 1218: Added in the for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1244: Added in the as part of the [[Two Cities Update]].
    Line 1262: Added in the for the update.
    Line 1282: Added in the as part of the [[Two Cities Update]].
    Line 1300: Added in the for the update.
    Line 1319: Added in the for the update.
    Line 1337: Added in the for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1363: Added in the as part of the [[Two Cities Update]].
    Line 1381: Added in the for the update.
    Line 1403: Added in the for the .
    Line 1421: Added in the for the update.
    Line 1441: Added in the for the update.
    Line 1458: Added in the for players who pre-purchased ''[[Counter-Strike: Global Offensive]]''.
    Line 1476: Added in the for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1502: Added in the as part of the [[Two Cities Update]].
    Line 1520: Added in the for the .
    Line 1537: Added in the for players who pre-purchased ''[[Thief]]''.
    Line 1554: Added in the for the .
    Line 1573: Added in the as part of the [[Two Cities Update]].
    Line 1590: Added in the for the update.
    Line 1608: Added in the for the update.
    Line 1625: Added in the for the update.
    Line 1643: Added in the for the update.
    Line 1663: Added in the for players who pre-purchased ''[[Sam & Max: The Devil's Playhouse]]'', or purchased it within the first week of release.
    Line 1680: Added in the for the [[Smissmas 2014]] update.
    Line 1698: Added in the for the .
    Line 1715: Added in the as part of the [[Two Cities Update]].
    Line 1734: Added in the for the update.
    Line 1752: Added in the for players who pre-purchased ''[[Assassin's Creed: Revelations]]''.
    Line 1769: Added in the for the update.
    Line 1786: Added in the . The Black Rose was awarded to players who completed the ''[[Alliance of Valiant Arms]]'' achievement ''1st One Down'' by creating a character and playing their first game.
    Line 1800: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
    Line 1813: Added in the for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 1839: Added in the as part of the [[Two Cities Update]].
    Line 1857: Added in the for the [[Smissmas 2016]] update.
    Line 1876: Added in the for players who own ''[[Poker Night at the Inventory]]'' (must be unlocked in-game).
    Line 1890: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 1901: Added in the for the players who pre-purchase ''[[Hitman: Absolution]]''.
    Line 1920: Added in the for players who opened [[What's in the Portal 2 Soundtrack Box?]], granted from purchasing ''Portal 2: Songs to Test By''.
    Line 1937: Added in the for the update.
    Line 1954: Added in the for the [[Love & War]] update.
    Line 1974: Added in the for the update.
    Line 1994: Added in the for players who pre-purchased ''[[Sam & Max: The Devil's Playhouse]]'', or purchased it within the first week of release. The Lugermorph also became available later with ''[[Poker Night at the Inventory]]'' (must be unlocked in-game).
    Line 2008: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 2019: Added in the for the .
    Line 2036: Added in the for the update.
    Line 2054: All default melee weapons
    Line 2068: Added in the for players who owned ''[[Left 4 Dead 2]]''.
    Line 2085: Added in the , as part of the [[Manniversary Update & Sale]] to promote the [[Decal Tool]].
    Line 2102: Added in the for players who purchased the ''[[Total War Master Collection]]'' prior to October 1, 2012. Owning all the games in the collection also rewarded the staff.
    Line 2119: Added in the for the update.
    Line 2136: Added in the , and has been given to the finalists of the [[Second Annual Saxxy Awards
    Line 2153: Added in the for players who pre-purchased ''[[Don't Starve]]''.
    Line 2170: Added in the for the [[End of the Line Update]].
    Line 2187: All default melee weapons
    Line 2202: Added in the for the update.
    Line 2219: All default melee weapons
    Line 2233: Added in the , and given to the contest winners of the [[First Annual Saxxy Awards
    Line 2251: Added in the as part of the [[Two Cities Update]].
    Line 2268: Added in the for players who purchase [[Disgaea PC]].
  293. Template:Zombie Infection abilities has 8 uses and is missing 46 translations
    Line 6: Cooldown
    Line 16: HUD icon
    Line 28: Zombie Scout
    Line 57: Passive: 75% faster movement speed (520 [[Hammer unit
    Line 67: Passive: Triple jump.
    Line 77: Passive: 50 less max health (75 total max health).
    Line 92: Zombie Soldier
    Line 121: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the [[Mantreads]].
    Line 131: This leap counts as [[Jumping#Soldier jumps
    Line 141: Passive: 25 extra max health (225 total max health).
    Line 156: Zombie Pyro
    Line 185: Passive: Immunity to all [[Fire
    Line 195: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second.
    Line 205: Passive: On death, no health kit is dropped.
    Line 215: Passive: 25 extra max health (200 total max health).
    Line 224: Passive: 30% damage penalty.
    Line 239: Zombie Demoman
    Line 267: Ability: Explosive Charge, similar to the [[Charging
    Line 277: Passive: 25 extra max health (200 total max health).
    Line 292: Zombie Heavy
    Line 321: Passive: Deals 220% damage, immune to knockback and critical hits,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
    Line 331: Passive: Instantly destroy [[buildings]] in a single hit.
    Line 341: Passive: 300 extra max health (600 total max health).
    Line 351: Passive: 10% slower move speed (207 Hu/s).
    Line 366: Zombie Engineer
    Line 393: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
    Line 403: EMP explosion shakes the screen of players near it.
    Line 413: Passive: 25 extra max health (150 total max health).
    Line 423: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
    Line 438: Zombie Medic
    Line 466: Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him.
    Line 476: The healing and ÜberCharge effect is identical to the [[Magic spells#Overheal
    Line 486: Forces the player into a third person perspective when used, but still allows attacking, even during the ÜberCharge.
    Line 496: Passive: 25 extra max health (175 total max health).
    Line 511: Zombie Sniper
    Line 540: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it.
    Line 550: The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds.
    Line 560: The acid pool has a 130 Hammer unit radius.
    Line 570: The acid ball can be held for a maximum of 5 seconds.
    Line 580: Passive: Drop a pool of acid on death.
    Line 590: Passive: 25 extra max health (150 total max health).
    Line 605: Zombie Spy
    Line 632: Ability: Mark Humans in a radius around him, revealing their location with an outline.
    Line 642: It has a radius 1000 Hammer units and reveals Humans for 20 seconds.
    Line 652: Passive: Automatically [[cloak]]. Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
    Line 662: Passive: 10 extra max health (135 total max health).
  294. Template:Escape Plan speed has 7 uses and is missing 8 translations
    Line 3: Health range
    Line 24: Speed <small>(Hu/s)</small>
    Line 44: Relative speed increase
    Line 69: No [[speed]] increase
    Line 81: Slight increase in speed
    Line 93: Faster than the [[Demoman]]
    Line 117: Faster than the [[Medic]]
    Line 141: % as fast as [[Scout]]
  295. Template:Unused Maps Nav has 7 uses and is missing 1 translation
    Line 4: Unused official maps
  296. Template:Active community medal list has 6 uses and is missing 10 translations
    Line 20: Active
    Line 51: Awarded to players who [https://blapature.org/ donate] to [[BlapBash]] charity drives, through item or monetary donations.
    Line 78: Awarded to players who [https://hugs.tf/ donate] to [[Hugs.tf
    Line 102: Awarded to content creators whose content was accepted for use in [https://mvm.pineapple.tf/ Moonlight MvM] events.
    Line 127: Awarded to content creators whose content was accepted for use in [https://steamcommunity.com/groups/potatomvmservers Potato MvM] events.
    Line 150: Awarded to players who have done a giveaway on the Random Acts of TF2 subreddit prior to the item's inclusion, participated in the subreddit's birthday event in 2016, or are chosen to receive one in the subreddit's monthly community poll.
    Line 166: Awarded to players who participated in the Random Acts of TF2 subreddit's birthday or Christmas events in 2017, or participate in any future subreddit events.
    Line 194: Awarded to participants of the TF2Maps [[Art Pass Contest]], as well as the top three placing winners of all subsequent major TF2Maps.net contests.
    Line 207: Awarded to players who participate in the [[TF2Maps 72hr Jam]] events.
    Line 221: Awarded to players who [https://jam.tf2maps.net/ donate] to [[TF2Maps 72hr Jam]] charity drives, through item or monetary donations.
  297. Template:AltTimeline has 6 uses and is missing 6 translations
    Line 3: Date
    Line 17: Event
    Line 31: Source
    Line 47: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
    Line 57: Kisses von Butternubs, a pomeranian in a sweater, is elected president of America by popular vote.
    Line 67: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's [[robocrate]]s to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
  298. Template:Carrier health table has 6 uses and is missing 3 translations
    Line 2: Carrier health table
    Line 10: RED players
    Line 21: RED players
  299. Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
    Line 2: Resistances that are pierced
    Line 10: Resistances that are not pierced
    Line 19: [[Vaccinator]]'s 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
    Line 26: [[Mannpower]]'s 50% damage resistance from the Resistance [[Mannpower#Powerups
    Line 36: The 66% damage resistance gained by [[Wrangler
    Line 43: The 33% damage resistance gained by [[Sapper
    Line 53: The 35% damage resistance from the [[Battalion's Backup]]'s rage.
    Line 60: The critical hit immunity from the Battalion's Backup's rage.
    Line 70: The 20% damage resistance gained by [[Heavy
    Line 79: The 40% damage resistance from the [[Fists of Steel]].
    Line 88: The 20% resistance from a Spy's [[Cloak
    Line 97: The initial 75% resistance upon triggering the [[Dead Ringer]].<br>The 65% damage resistances gained for 3 seconds after activation.
    Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
  300. Template:Eureka Effect metal from pickups has 6 uses and is missing 5 translations
    Line 2: Ammo pack size
    Line 11: Metal returned
    Line 21: Small
    Line 32: Medium
    Line 43: Large
  301. Template:Expired community medal list has 6 uses and is missing 87 translations
    Line 1: Expired
    Line 28: Awarded to first place winners of the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
    Line 38: Awarded to players who placed second in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
    Line 48: Awarded to players who placed third in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
    Line 58: Awarded to players who participated in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
    Line 81: Awarded to players who donated at least US$5.00 to the [https://www.humblebundle.com/yogscast Humble Bundle supporting the Yogscast Dwarven Dairy Drive] and redeemed the promotional code sent to them.
    Line 94: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam and redeemed the promotional code sent to them.
    Line 107: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2015 and redeemed the promotional code sent to them.
    Line 122: Awarded to players who donated at least US$30.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2016 and redeemed the promotional code sent to them.
    Line 141: Awarded to players who donated at least US$5.00 to the [https://www.humblebundle.com/yogscast-jingle-jam-2017 Humble Bundle supporting the Yogscast Jingle Jam 2017] and redeemed the promotional code sent to them.
    Line 168: Awarded to first place winners of the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
    Line 178: Awarded to players who placed second in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
    Line 188: Awarded to players who placed third in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
    Line 198: Awarded to players who participated in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
    Line 221: Awarded to players who cleared at least 6 of the 7 missions featured in the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Starched Silliness event.
    Line 232: Awarded to content creators for the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Starched Silliness event.
    Line 243: Awarded to players who donated US$5.00 or more to the [https://events.doctorswithoutborders.org/index.cfm?fuseaction=donorDrive.personalCampaign&participantID=5485 charity drive] supporting Doctors Without Borders during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Starched Silliness event.
    Line 255: Awarded to content creators whose content was accepted for use in [https://mvm.pineapple.tf/ Moonlight MvM] events between [[Operation Binary Blackout]] and [[Operation Voltaic Violence]].
    Line 267: Awarded to players who cleared at least 6 of the 7 available intermediate difficulty missions of the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout campaign.
    Line 277: Awarded to players who cleared at least 6 of the 13 available advanced difficulty missions of the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout campaign.
    Line 287: Awarded to players who cleared at least 12 of the 13 available advanced difficulty missions of the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout campaign.
    Line 297: Awarded to players who donated US$5.00 or more to the charity drive supporting Child's Play during the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout event, through [https://scrap.tf/binaryblackout item] or [https://tiltify.com/+team-moonlight/tf2-binary-blackout monetary] donations, until April 30th, 2022.
    Line 307: Awarded to players who donated US$15.00 or more to the charity drive supporting Child's Play during the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout event, through [https://scrap.tf/binaryblackout item] or [https://tiltify.com/+team-moonlight/tf2-binary-blackout monetary] donations, until April 30th, 2022.
    Line 318: Awarded to players who completed all intermediate difficulty missions during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event.
    Line 327: Awarded to players who donated AU$6.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through [https://scrap.tf/peculiarpandemonium item] or [https://tiltify.com/+team-moonlight/operation-peculiar-pandemonium monetary] donations, during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event, until April 30th, 2022.
    Line 337: Awarded to players who donated AU$20.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through [https://scrap.tf/peculiarpandemonium item] or [https://tiltify.com/+team-moonlight/operation-peculiar-pandemonium monetary] donations, during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event, until April 30th, 2022.
    Line 347: Awarded to players who donated AU$33.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through [https://scrap.tf/peculiarpandemonium item] or [https://tiltify.com/+team-moonlight/operation-peculiar-pandemonium monetary] donations, during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event, until April 30th, 2022.
    Line 358: Awarded to players who completed any 2 of the available missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
    Line 369: Awarded to players who completed 5 of the 6 available intermediate difficulty missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
    Line 380: Awarded to players who completed 11 of the 19 available advanced or expert difficulty missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
    Line 391: Awarded to players who donated US$5.00 or more to the charity drive supporting The International Fund for Animal Welfare, through [https://scrap.tf/anniversaryassault item] or [https://tiltify.com/+team-moonlight/anniversary-assault/donate monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
    Line 402: Awarded to players who donated US$10.00 or more to the charity drive supporting The International Fund for Animal Welfare, through [https://scrap.tf/anniversaryassault item] or [https://tiltify.com/+team-moonlight/anniversary-assault/donate monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
    Line 413: Awarded to players who donated US$15.00 or more to the charity drive supporting The International Fund for Animal Welfare, through [https://scrap.tf/anniversaryassault item] or [https://tiltify.com/+team-moonlight/anniversary-assault/donate monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
    Line 425: Awarded to players who completed at least 6 of the 7 available missions, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event.
    Line 433: Awarded to players who donated US$5.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
    Line 441: Awarded to players who donated US$15.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
    Line 449: Awarded to players who donated US$25.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
    Line 457: Awarded to players who donated US$35.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
    Line 466: Awarded to players who completed at least 6 intermediate or expert difficulty missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Voltaic Violence event.
    Line 474: Awarded to players who completed at least 8 advanced or expert difficulty missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Voltaic Violence event.
    Line 482: Awarded to players who donated US$5.00 or more to the charity drive supporting the ALS Association, through [https://scrap.tf/voltaicviolence item] or [https://tiltify.com/+team-moonlight/operation-voltaic-violence monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Voltaic Violence event.
    Line 491: Awarded to players who completed at least 4 missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 498: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 505: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 512: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 519: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 539: Awarded to players who participated in the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Titanium Tank event.<br><br>Also awarded to players who completed the Titanium Tank: Reforged campaign.
    Line 552: Awarded to players who received 1 Medal Point in the Potato MvM Canteen Crasher event.
    Line 564: Awarded to players who received 30 Medal Points in the Potato MvM Canteen Crasher event.
    Line 576: Awarded to players who received 75 Medal Points in the Potato MvM Canteen Crasher event.
    Line 588: Awarded to players who received 150 Medal Points in the Potato MvM Canteen Crasher event.
    Line 600: Awarded to players who received 225 Medal Points in the Potato MvM Canteen Crasher event.
    Line 612: Awarded to content creators who received 300 Medal Points in the Potato MvM Canteen Crasher event, with at least 60 points from accepted content submissions.
    Line 625: Awarded to players who accumulated 1 Tour Point in the Potato MvM Madness vs. Machines event by completing missions.
    Line 638: Awarded to players who accumulated 25 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 25 contract stars.
    Line 651: Awarded to players who accumulated 50 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 50 contract stars.
    Line 664: Awarded to players who accumulated 75 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 75 contract stars.
    Line 677: Awarded to players who accumulated 100 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 100 contract stars.
    Line 690: Awarded to players who donated US$10.00 or more to the Potato MvM Madness vs. Machines charity drive, through either [https://scrap.tf/madnessvsmachines item] or [https://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=348756 monetary] donations.
    Line 702: Awarded to players who donated US$1.00 or more to the Potato MvM Madness vs. Machines charity drive, through either [https://scrap.tf/madnessvsmachines item] or [https://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=348756 monetary] donations, every time the charity drive passed a US$5,000 threshold.<br><br>Awarded to players who donated at least US$10.00 to the Titanium Tank: Reforged charity drive for IRONAID, through [https://scrap.tf/titaniumtank item] or [https://ironmanfoundation.donordrive.com/index.cfm?fuseaction=donorDrive.event&eventID=683 monetary] donations.<br><br>Awarded to players who donated at least US$10.00 to the Trevor Project charity drive, through [https://scrap.tf/fundraiser/POCT21/ item] or [https://give.thetrevorproject.org/hexadecimalhorrors monetary] donations in the Potato MvM Hexadecimal Horrors event.
    Line 714: Awarded to content creators who submitted content that was accepted into the Potato MvM Madness vs. Machines event.
    Line 727: Awarded to players who completed 60 minutes of successful wave time during the Potato MvM Memes vs Machines event.<br><br>Also awarded to players who completed 3 hours of successful wave time, or completed at least 6 missions, during the Potato MvM Mashed Mediocrity event.
    Line 738: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
    Line 745: Awarded to players who donated at least US$5.00 to the Titanium Tank: Reforged charity drive for IRONAID, through [https://scrap.tf/titaniumtank item] or [https://ironmanfoundation.donordrive.com/index.cfm?fuseaction=donorDrive.event&eventID=683 monetary] donations.
    Line 756: Awarded to players who donated at least US$5.00 to the Trevor Project charity drive, through [https://scrap.tf/fundraiser/POCT21/ item] or [https://give.thetrevorproject.org/hexadecimalhorrors monetary] donations in the Potato MvM Hexadecimal Horrors event.
    Line 767: Awarded to players who donated at least US$5.00 to the Direct Relief charity drive, through [https://scrap.tf/rewiredrampage item] or [https://tiltify.com/@potatomvm/rewiredrampage/donate monetary] donations in the Potato MvM Rewired Rampage event.
    Line 778: Awarded to players who donated at least US$15.00 to the Direct Relief charity drive, through [https://scrap.tf/rewiredrampage item] or [https://tiltify.com/@potatomvm/rewiredrampage/donate monetary] donations in the Potato MvM Rewired Rampage event.
    Line 789: Awarded to players who donated at least US$25.00 to the Direct Relief charity drive, through [https://scrap.tf/rewiredrampage item] or [https://tiltify.com/@potatomvm/rewiredrampage/donate monetary] donations in the Potato MvM Rewired Rampage event.
    Line 800: Awarded to players who donated at least US$40,00 to the Direct Relief charity drive, through [https://scrap.tf/rewiredrampage item] or [https://tiltify.com/@potatomvm/rewiredrampage/donate monetary] donations in the Potato MvM Rewired Rampage event.
    Line 811: Awarded to content creators whose content was accepted for use in the Potato MvM Rewired Rampage event.
    Line 823: Awarded to players who cleared at least 8 missions during [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Holographic Harvest event.
    Line 833: Awarded to players who donated US$5.00 or more to the Potato MvM Holographic Harvest charity drive, through either [https://scrap.tf/holoharvest item] or [https://tiltify.com/@potatomvm/holoharvest/donate monetary] donations.
    Line 843: Awarded to players who donated US$15.00 or more to the Potato MvM Holographic Harvest charity drive, through either [https://scrap.tf/holoharvest item] or [https://tiltify.com/@potatomvm/holoharvest/donate monetary] donations.
    Line 853: Awarded to players who donated US$25.00 or more to the Potato MvM Holographic Harvest charity drive, through either [https://scrap.tf/holoharvest item] or [https://tiltify.com/@potatomvm/holoharvest/donate monetary] donations.
    Line 864: Awarded to players who completed at least 12 missions during the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Galvanized Gauntlet event.
    Line 873: Awarded to players who donated US$5.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either [https://scrap.tf/fundraiser/PSEP23 item] or [https://tiltify.com/@potatomvm/operation-galvanized-gauntlet/donate monetary] donations.
    Line 881: Awarded to players who donated US$15.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either [https://scrap.tf/fundraiser/PSEP23 item] or [https://tiltify.com/@potatomvm/operation-galvanized-gauntlet/donate monetary] donations.
    Line 889: Awarded to players who donated US$25.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either [https://scrap.tf/fundraiser/PSEP23 item] or [https://tiltify.com/@potatomvm/operation-galvanized-gauntlet/donate monetary] donations.
    Line 911: Awarded to players who donated to One Step Camp during [[Tip of the Hats]] 2015.
    Line 925: Awarded to players who donated to One Step Camp during Tip of the Hats 2016.<br><br>Also awarded to donors during Tip of the Hats 2019.
    Line 943: Awarded to players who donated to One Step Camp during Tip of the Hats 2017.
    Line 961: Awarded to players who donated to One Step Camp during Tip of the Hats 2018.
    Line 990: Awarded to players who participated in the [https://facepunch.com/showthread.php?t=1491389 Workshop Wonderland] community showcase.
    Line 1002: Awarded to players who donated at least £5.00 to the [https://tiltify.com/events/tf2-workshop-wonderland-charity-drive Workshop Wonderland charity drive].
    Line 1015: Awarded to players who participated in the [https://facepunch.com/showthread.php?t=1542124 Workshop Wonderland 2] community showcase.
    Line 1027: Awarded to players who donated at least £5.00 to the [https://tiltify.com/events/tf2-workshop-wonderland-2-charity-drive Workshop Wonderland 2 charity drive].
    Line 1040: Awarded to players who participated in the [https://facepunch.com/showthread.php?t=1585414 Nightmare Before Smissmas] community showcase.
  302. Template:List of community-contributed War Paints has 6 uses and is missing 3 translations
    Line 3: Collection
    Line 9: Date added
    Line 15: Creator(s)
  303. Template:List of weapons associated with juggling has 6 uses and is missing 3 translations
    Line 3: List of weapons associated with juggling
    Line 80: Note
    Line 91: Includes [[Festive weapons
  304. Template:Merchandise block has 6 uses and is missing 1 translation
    Line 7: $
  305. Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
    Line 39: Random choice
  306. Template:Mvm mission Clanker Carnage has 6 uses and is missing 10 translations
    Line 15: The 
    Line 96: The 
    Line 109: The 
    Line 117: The 
    Line 175: The 
    Line 221: Spawns similarly to Spy-bots
    Line 231: Spawns normally
    Line 328: The 
    Line 373: The 
    Line 419: The 
  307. Template:Zombie Infection starting zombies table has 6 uses and is missing 2 translations
    Line 10: RED players
    Line 20: Nº of Zombies
  308. Template:Cosmetic can drop list has 5 uses and is missing 2 translations
    Line 3: Cosmetics that ''can'' be found via a random drop.
    Line 890: Multiple classes
  309. Template:KritzKast distribution list has 5 uses and is missing 30 translations
    Line 2: distribution list table
    Line 9: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the [https://web.archive.org/web/20150526225141/http://kritzkast.com/big/ KritzKast quiz]. Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from [[Saxton Hale]] stating they were "manly enough ''not'' to receive" the "girly" hat.
    Line 15: The 30 winners of the Lo-Fi Longwave Owners Group [https://www.teamfortress.com/post.php?id=5853 "Meet the Robin"] event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
    Line 21: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of [https://www.nerfnow.com NerfNow]. The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref>[https://www.kritzkast.com/nerfnow-or-forever-hold-your-peace NerfNow Interview announcement and submission form]</ref>
    Line 27: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
    Line 33: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref>[https://www.kritzkast.com/kritzkast-200-cvar_musical-1 KritzKast Episode #200]</ref>
    Line 39: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, [https://i.imgur.com/QJk1jzf.png a special badge] on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref>[https://www.kritzkast.com/questions-for-brad-pitt Backpack.tf creator Interview announcement and submission form]</ref><ref>[https://www.kritzkast.com/kritzkast-interviews-brad-pitt Brad Pitt Interview]</ref>
    Line 45: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref>[https://www.kritzkast.com/questions-for-geel9 Interview with Geel9]</ref>
    Line 51: Each month, a Monthly Screenshot Competition is run in the [https://steamcommunity.com/groups/KritzKast KritzKast Steam Group]. Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
    Line 57: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from [https://web.archive.org/web/20131227005906/https://insomniagamingfestival.com/i49/tournaments/event/team-fortress-2/ i49 2013]. Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref>[https://www.kritzkast.com/facebook-i49-poster Giveaway announcement]</ref><ref>[https://www.facebook.com/KritzKast/posts/541541329247852 KritzKast Facebook post]</ref>
    Line 63: During the [https://web.archive.org/web/20131023000757/https://www.tf2wh.com/ablegamers AbleGamers 24H Fundraiser] for [https://ablegamers.org AbleGamers], KritzKast had announced at the $10000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
    Line 69: KritzKast's favorite participant entries to the [https://www.facebook.com/KritzKast/photos/a.291035167631804/608734559195195/ TF2Haiku] were rewarded with a Unique Lo-Fi Longwave.
    Line 75: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on [http://steamcommunity.com/groups/KritzKast/discussions/5/540733523715946998/ this post] found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the [[Paint Can
    Line 81: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref>[https://www.facebook.com/KritzKast/posts/10152243137484720?stream_ref=10 Event announcement in KritzKast's Facebook page]</ref>
    Line 87: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the [https://podka.st/300lofi%20 mini-comp]. Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
    Line 93: During the [https://www.reddit.com/r/RandomActsOfTF2 Birthday event for r/RandomActsOfTF2], KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
    Line 99: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game [https://callmemonamiral.itch.io/sandvich-maker Sandvich Maker 3000] before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref>[https://steamcommunity.com/groups/KritzKast/discussions/5/353916184350056025 Sandvich Maker 3000 event announcement]</ref>
    Line 105: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the [https://www.reddit.com/r/KritzKast/comments/52i78s/establishing_the_kritzkast_megatower/ KritzKast subreddit] which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
    Line 111: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the [https://steamcommunity.com/groups/KritzKast/discussions/5/1483232961043645483/ KritzKast Steam Group]. Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
    Line 117: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a Team Fortress 2 themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref>[https://www.kritzkast.com/heart-mom Valentine's Day 2018 event announcement]</ref>
    Line 123: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in [[Casual Mode]] with the highest score and tier. On 27 May 2020, the KritzKast Twitter [https://twitter.com/KritzKast/status/1265403750858006530 announced] the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
    Line 129: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref>[https://web.archive.org/web/20230710124929/https://twitter.com/kritzkast/status/1293976153334648833?s=46&t=DRRm7XeLpFvnypiomnunXg "Guess where the BLU SPY's left foot is located" competition]</ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the [[Cloak
    Line 135: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref>[https://web.archive.org/web/20230710192037/https%3A%2F%2Ftwitter.com%2Fkritzkast%2Fstatus%2F1387518837982105601%3Fs%3D46%26t%3DDRRm7XeLpFvnypiomnunXg Anniversary Giveaway Twitter Announcement]</ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref>[https://www.youtube.com/post/Ugxa6ZkYkEu62fMKXS54AaABCQ Anniversary Giveaway YouTube Announcement]</ref><ref>[https://www.youtube.com/post/Ugxs1y6apcvZTuNxNVx4AaABCQ Clarification about Public Subscribers]</ref>
    Line 141: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref>[https://web.archive.org/web/20230710192427/https://twitter.com/kritzkast/status/1405651260062175234?s=46&t=DRRm7XeLpFvnypiomnunXg Official KritzKast Twitter account announcing the giveaway]</ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwaves.
    Line 147: Individuals can still earn a Vintage Lo-Fi Longwave by creating an [[Source Filmmaker
    Line 153: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref>[https://web.archive.org/web/20230219185626/https://twitter.com/KritzKast/status/1625269088267149312 KritzKast Valentine's Day Competition 2023]</ref> The objective of this competition was to post a picture of a [[Sandvich]]; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref>[https://web.archive.org/web/20230221093434/https://twitter.com/kritzkast/status/1626987050787389441?s=46&t=QEWeE3YDqFkEKuX0tCQZKQ Secret rule reveal for the 2023 Valentine's Day Competition]</ref> The winners were awarded a Vintage Lo-Fi Longwave.
    Line 159: On June 11, 2023, the official KritzKast YouTube account made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref>[https://web.archive.org/web/20230711132050/https%3A%2F%2Fwww.youtube.com%2Fpost%2FUgkx5q9_9FWcoUCo9cIXfDQZT4C6aXcZiYbt KritzKast YouTube Community post]</ref>
    Line 164: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref>[https://web.archive.org/web/20230710105037/https://twitter.com/KritzKast/status/1677005034163142662 Upcoming Summer Update 2023 Competition]</ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
    Line 170: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref>[https://web.archive.org/web/20230903113202/https://twitter.com/kritzkast/status/1698121742072336468?s=46&t=DRRm7XeLpFvnypiomnunXg Photoshop Competition 2023]</ref><ref>[https://web.archive.org/web/20230903113729/https://twitter.com/kritzkast/status/1698247162637807664?s=46&t=DRRm7XeLpFvnypiomnunXg KritzKast Announcing the winner for the Photoshop Competition 2023]</ref>The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
    Line 175: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref>[https://web.archive.org/web/20230908124313/https://twitter.com/kritzkast/status/1699853473800401084?s=46&t=DRRm7XeLpFvnypiomnunXg Twitch Sub-Giveaway Sept. 2023]</ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
  310. Template:List of community blog entries has 5 uses and is missing 1 translation
    Line 2: List of community blog entries
  311. Template:List of cosmetics with an additional effect has 5 uses and is missing 34 translations
    Line 3: Cosmetics with additional effects
    Line 14: Additional effect(s)
    Line 25: * Spawns a ball in the spawnroom
    Line 46: * Makes a soft, higher pitch jingle noise while walking.
    Line 55: * Plays music when taunting.
    Line 64: * Makes a soft jingle noise while walking.
    Line 73: * Changes the footsteps with wet, squishy sounds.
    Line 85: * Makes a soft, slightly lower pitch jingle noise while walking.
    Line 94: * Alters [[Soldier responses#With Freedom Feathers equipped
    Line 103: * Alters [[Soldier responses#With Spellbinder's Bonnet equipped
    Line 112: * Alters [[Soldier responses#With Larval Lid equipped
    Line 121: * Plays a [[Media:Taunt wormsHHG.wav
    Line 145: * Makes a soft jingle noise while walking.
    Line 154: * Plays [[Media:Pyro music tube.wav
    Line 163: * Makes a soft jingle noise while walking.
    Line 175: * Alters [[Heavy responses#With Chicken Kiev equipped
    Line 187: * Changes the [[PDA]]'s Build and Demolish Menu and the [[Eureka Effect]]'s Teleport menu.
    Line 199: * Alters [[Medic responses#With Archimedes the Undying equipped
    Line 206: * Makes a soft jingle noise while walking.
    Line 215: * Alters [[Medic responses#With Medimedes equipped
    Line 224: * Alters [[Medic responses#With Second Opinion equipped
    Line 236: * Alters [[Sniper responses#With Sir Shootsalot equipped
    Line 248: * When the player dies, their corpse explodes. During a [[Full Moon]] or Halloween, the explosion is purple instead of the usual gold.
    Line 257: * Makes a soft jingle noise while walking.
    Line 266: * Chess piece on top changes based on player's killstreak, does not require a [[Killstreak]] weapon.
    Line 275: * Changes the appearance of [[Robots]] and the [[Carrier tank]] in [[Mann vs. Machine
    Line 284: * If equipped by the Scout, it alters [[Scout responses#With Haunted Hat equipped
    Line 293: * Player is immune to [[Horseless Headless Horsemann]]'s "Boo" taunt.
    Line 302: * Makes a soft jingle noise while walking.
    Line 311: * When equipped by all classes except Pyro and Medic, it alters [[Responses
    Line 320: * Makes a soft jingle noise while walking.
    Line 329: * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
    Line 338: * If is entered in the game's launch options, the headset glows, regardless of the [[Styles
    Line 347: * When equipped by the [[Scout responses#With Voodoo-Cursed Scout Soul equipped
  312. Template:Mvm mission Aerial Stupidity has 5 uses and is missing 49 translations
    Line 20: Spawns from the side
    Line 62: Disables 1C Scout support on arrival
    Line 75: Flank middle
    Line 90: Flank middle
    Line 112: A loud siren will announce their arrival
    Line 117: Paradrops from above
    Line 155: Disables 2C Shotgun robots Support on arrival
    Line 186: A loud siren will announce their arrival
    Line 191: Paradrops from above
    Line 201: A loud siren will announce their arrival
    Line 206: Paradrops from above
    Line 216: No ring of fire while spun up
    Line 221: The 
    Line 226: Spawns from the side
    Line 236: Spawns from the side
    Line 252: The 
    Line 266: Disables Scout Support on arrival
    Line 276: Disables Scout Support on arrival
    Line 289: The 
    Line 334: A loud siren will announce their arrival
    Line 339: Paradrops from above
    Line 360: A loud siren will announce their arrival
    Line 365: Paradrops from above then blows up on landing
    Line 371: Limited
    Line 380: A loud siren will announce their arrival
    Line 385: Paradrops from above then blows up on landing
    Line 391: Limited
    Line 413: A loud siren will announce their arrival
    Line 418: Paradrops from above
    Line 429: A loud siren will announce their arrival
    Line 434: Paradrops from above
    Line 444: Paradrops from above
    Line 454: Spawns from the side
    Line 496: Paradrops from above
    Line 506: A loud siren will announce their arrival
    Line 511: Paradrops from above
    Line 516: Spawns from the side
    Line 537: A loud siren will announce their arrival
    Line 542: Paradrops from above
    Line 547: The 
    Line 552: Paradrops from above
    Line 563: Boss swaps between several loadouts
    Line 573: Paradrops from above then lands near bomb hatch
    Line 584: Paradrops from above
    Line 589: The 
    Line 595: Limited
    Line 604: A loud siren will announce their arrival
    Line 609: Paradrops from above then blows up on landing
    Line 615: Limited
  313. Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
    Line 43: Custom variant
    Line 59: Custom variant
    Line 120: Custom variant
    Line 134: Custom variant
    Line 155: Custom variant
    Line 167: Custom variant
    Line 211: Custom variant
    Line 223: Custom variant
    Line 240: Custom variant
    Line 273: Custom variant
    Line 290: Custom variant
    Line 327: Custom variant
    Line 338: Custom variant
    Line 350: Custom variant
    Line 371: Custom variant
    Line 420: Custom variant
    Line 431: Custom variant
  314. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 53: Regenerates 10 HP per second
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 182: Audio cue announces its arrival
    Line 239: -1 health drained per second
    Line 363: Spawns from the river and takes the same path as the bomb
    Line 378: Spawns from the river and takes the opposite path as the bomb
    Line 448: Regenerates 10 HP per second
    Line 511: Spawns from the garage and takes the same path as the bomb
    Line 543: Spawns from the garage and takes the same path as the bomb
    Line 588: Audio cue announces its arrival
  315. Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
    Line 53: No 100% critical hit chance on kill
    Line 115: Spawns from the flank
    Line 205: Spawns from the flank
    Line 246: The 
    Line 334: Spawns from the flank
  316. Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
    Line 53: The 
    Line 81: The 
    Line 88: The 
    Line 90: The 
    Line 124: +320% rage gained on hit
    Line 134: +320% rage gained on hit
    Line 141: +320% rage gained on hit
    Line 156: The 
    Line 196: The 
    Line 219: The 
    Line 235: The 
    Line 240: The 
    Line 248: The 
    Line 263: The 
    Line 265
    Line 267: The 
    Line 267: 50% faster move speed while deployed
    Line 276
    Line 276: 50% slower spin up time
    Line 333: The 
    Line 338
    Line 340: The 
    Line 365: The 
    Line 390: The 
  317. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
    Line 8: The 
    Line 13: The
    Line 15
    Line 26: The
    Line 28: The
    Line 30: The
    Line 39: The 
    Line 54: Spawns similarly to Spy-bots
    Line 86
    Line 101: The
    Line 103
    Line 105: 50% slower move speed while deployed
    Line 110: The
    Line 114
    Line 118: The
    Line 123
    Line 125: 50% slower move speed while deployed
    Line 130: The
    Line 134
    Line 143: Behaves similarly to Sniper-bots
    Line 158: The 
    Line 175: Takes opposite path as the bomb
    Line 219: Behaves similarly to Sniper-bots
    Line 229: Behaves similarly to Sniper-bots
    Line 236: Behaves similarly to Sniper-bots
    Line 243: Behaves similarly to Sniper-bots
    Line 267: Boss will announce its own arrival
    Line 285: Takes opposite path as the bomb
    Line 295: Takes opposite path as the bomb
    Line 309: Behaves similarly to Sniper-bots
    Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
    Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
    Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
    Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
    Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
    Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
    Line 367: Audio cue will announce its arrival
    Line 372: Takes same path as the bomb
    Line 407: Takes opposite path as the bomb
    Line 431: Boss will announce its own arrival
    Line 442: Behaves similarly to Sniper-bots
    Line 452: The 
    Line 457: The
    Line 459
  318. Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 298: The 
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 461: The 
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  319. Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
    Line 43: Limited
    Line 128: Limited
    Line 188: Limited
    Line 351: Limited
    Line 362: Limited
  320. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 31: Spawns with a second bomb
    Line 43: Spawns from the river
    Line 56: Spawns from the river
    Line 101: Spawns with a second bomb
    Line 106: Spawns from the river
    Line 118: Spawns from the flank
    Line 155: Spawns with a second bomb
    Line 160: Regenerates 1 HP per second
    Line 165: Spawns from the river
    Line 177: Spawns from the flank
    Line 190: Spawns with a third bomb
    Line 195: Spawns from the river
    Line 234: Spawns with a second bomb
    Line 274: Spawns with a third bomb
    Line 279: Spawns from the river
    Line 289: Spawns from the river
    Line 327: Spawns with a second bomb
    Line 338: Spawns from the flank
    Line 358: Spawns with a third bomb
    Line 363: Spawns from the river
    Line 400: Spawns with a second bomb
    Line 405: Spawns from the flank
    Line 423: Spawns with a third bomb
    Line 433: Spawns from the river
    Line 447: Spawns from the river
    Line 462: Spawns from the flank
    Line 472: Spawns from the river
    Line 510: Spawns with a second bomb
    Line 515: Spawns from the flank
    Line 535: Spawns from the river
    Line 547: Spawns with a third bomb
    Line 552: Spawns from the river
  321. Template:Mvm mission Brushfire has 5 uses and is missing 26 translations
    Line 17: No overheal penalty
    Line 28: No overheal penalty
    Line 36: No overheal penalty
    Line 44: No overheal penalty
    Line 52: No overheal penalty
    Line 60: Resists bullet damage
    Line 66: No overheal penalty
    Line 74: Resists blast damage
    Line 80: No overheal penalty
    Line 88: Resists fire damage
    Line 94: No overheal penalty
    Line 111: No overheal penalty
    Line 144: No modified health and size
    Line 162: The 
    Line 207: No overheal penalty
    Line 274: No overheal penalty
    Line 287: No overheal penalty
    Line 318: Behaves similarly to regular Sniper-bots
    Line 344: Cannot disguise
    Line 368: Does not take falling damage
    Line 393: Does not take falling damage
    Line 457: The 
    Line 469: Reverses enemy building construction
    Line 487: Behaves similarly to regular Sniper-bots
    Line 498: Spawns similarly to Spy-bots
    Line 518: Administrator will announce its arrival
  322. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
    Line 13: The 
    Line 14: The 
    Line 15: The 
    Line 16: The 
    Line 17: The 
    Line 18
    Line 19
    Line 20
    Line 41: Behaves similarly to regular Sniper-bots
    Line 51: Chips carrier
    Line 83: Spawns from the right garage and takes the left path
    Line 93: Spawns from the left garage and takes the center path
    Line 108
    Line 116: Behaves similarly to regular Sniper-bots
    Line 126: Chips carrier
    Line 173: Chips carrier
    Line 178: Drops 25 chips on death
    Line 200: Chips carrier
    Line 236: Spawns from the right garage and takes the left path
    Line 273: Behaves similarly to regular Sniper-bots
    Line 283: Chips carrier
    Line 361: Chips carrier
    Line 375: Activates Mmmph as if airblasting projectiles
    Line 420: Spawns from the left garage and takes the center path
    Line 431: The 
    Line 441: Chips carrier
  323. Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
    Line 12: The 
    Line 18: No stats change
    Line 40
    Line 47: No max health drain
    Line 59: The 
    Line 59: Chip Carrier
    Line 71
    Line 101: The 
    Line 106
    Line 109: The 
    Line 124
    Line 129: The 
    Line 129: Chip Carrier
    Line 167
    Line 187
    Line 206
    Line 211: The 
    Line 211: Chip Carrier
    Line 233
    Line 239
    Line 280: The 
    Line 280: Chip Carrier
    Line 338: No max health drain
    Line 360: The 
    Line 360: Chip Carrier
    Line 389
    Line 398
    Line 405: No max health drain
    Line 414
    Line 421: No max health drain
    Line 430
    Line 437: No max health drain
  324. Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
    Line 257: Uses Final Tank Skin
    Line 268: Uses Final Tank Skin
  325. Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
    Line 26: Random choice
    Line 207: Random choice
  326. Template:Mvm mission Extended Deadline has 5 uses and is missing 23 translations
    Line 229
    Line 235
    Line 241
    Line 247
    Line 253: Random choice
    Line 269
    Line 275
    Line 286: Random choice
    Line 298
    Line 304
    Line 309
    Line 314
    Line 319
    Line 378
    Line 384
    Line 390
    Line 396
    Line 402
    Line 408
    Line 420
    Line 426
    Line 432: Random choice
    Line 436: Icons are hidden
  327. Template:Mvm upgrades gettysburg has 5 uses and is missing 90 translations
    Line 2: Modified classes' upgrades
    Line 13: Upgrade
    Line 32: Cost
    Line 53: +4 Health Regen
    Line 71: All classes
    Line 91: Regenerates [[health]] every second. <br>
    Line 110: +10% Jump Height
    Line 130: [[Jumping
    Line 149: +10 [[Metal]] Regen
    Line 170: Metal is regenerated every 5 seconds. <br>
    Line 192: Modified primary weapons' upgrades
    Line 203: Upgrade
    Line 222: Cost
    Line 244: Rocket Specialist
    Line 265: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 276: +100% Burn Damage
    Line 303: Afterburn damage bonus. <br>
    Line 323: +10% Airblast Force
    Line 352: +20% Damage
    Line 380: +10% Firing Speed
    Line 409: Knockback Rage
    Line 430: Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%.
    Line 450: +1 Projectile Penetration
    Line 470: Projectiles penetrate an additional enemy player.
    Line 489: Explosive Headshot
    Line 517: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 533: +5s [[Bleeding
    Line 560: Modified secondary weapons' upgrades
    Line 570: Upgrade
    Line 588: Cost
    Line 609: -50% Speed On Target
    Line 629: Does not stack.
    Line 644: Explode on Ignite
    Line 656: Explosion deals up to 350 splash damage
    Line 671: Able to re-launch while already in-flight
    Line 684: Stun enemies when you land
    Line 695: +20% Damage
    Line 718: -25% Push Force On Wearer
    Line 732: Reduced the push force from enemies attack
    Line 744: [[Projectile Shield]]
    Line 762: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 773: +1s Über Duration
    Line 791: Overheal Expert
    Line 803: +25% more [[Overheal]], +50% longer duration per point.
    Line 815: Canteen Specialist
    Line 826: Share [[Power Up Canteen
    Line 840: Modified melee weapons' upgrades
    Line 849: Upgrade
    Line 866: Cost
    Line 886: +3s Crits On Kill
    Line 917: 3 seconds of 100% [[Critical hit]] chance per level; switching weapons retains critical hits.
    Line 944: +10% Recharge Rate
    Line 963: Faster baseball/bauble recharge rate.
    Line 978: +200% Max Misc Ammo
    Line 994: Gives the Scout two extra baseball/bauble per level.
    Line 1009: Ball Marks Target
    Line 1027: Marks one target at a time, similar to the [[Fan O'War]], on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.
    Line 1043: Usable by all classes except [[Engineer]] and [[Spy]].
    Line 1059: Usable by all classes except [[Spy]].
    Line 1070: Only when equipped by Spy
    Line 1080: Only when equipped by Demoman
    Line 1093: Modified Sapper upgrades
    Line 1103: Upgrade
    Line 1121: Cost
    Line 1142: Robot Sapper Power
    Line 1163: Increases robot Sapper radius and duration.
    Line 1183: Modified buildings' upgrades
    Line 1192: Upgrade
    Line 1209: Cost
    Line 1229: +1 Disposable Sentry Gun
    Line 1244: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the [[Combat Mini-Sentry]] from the [[Gunslinger]] and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1256: +10% Sentry Firing Speed
    Line 1271: 10% faster sentry fire rate.
    Line 1284: 2-Way Teleporters
    Line 1296: [[Teleporter]]
    Line 1310: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
    Line 1324: Modified Canteens - All canteens have doubled in price
    Line 1335: Upgrade
    Line 1350: Cost
    Line 1366: Become [[Crit]] Boosted
    Line 1380: All classes
    Line 1395: Crits user and triples sentry fire rate for 5 seconds.
    Line 1410: Become Übercharged
    Line 1425: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 1440: Refill Clips and Ammo
    Line 1456: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
    Line 1471: Teleport to Spawn
    Line 1486: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 1501: Building Upgrade
    Line 1517: Upgrades all existing buildings to Level 3 and fully restores their health.
  328. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  329. Template:Perks perk table has 5 uses and is missing 19 translations
    Line 1: Perks
    Line 10: Perk
    Line 35: +50% reserve ammo and ammo and metal regeneration
    Line 59: On kill, grants 2 seconds of Mini-Crits
    Line 84: On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely
    Line 108: Mini-Crits become full Critical hits
    Line 130: +40% extra healing gained from all healing sources
    Line 154: On death, summons a friendly Skeleton
    Line 178: +10% movement speed
    Line 203: On death, the killer is Marked For Death for 6 seconds
    Line 227: Double melee damage
    Line 234: Patience
    Line 239: Grants up to 7 health per second
    Line 262: +50% projectile speed and reduced spread
    Line 286: +15% firing, reloading, and weapon switching speed
    Line 310: +10% damage resistance
    Line 334: On kill, reveals the three closest enemies for 5 seconds
    Line 357: Once per round, players can be revived by a Medic
    Line 381: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  330. Template:Item timeline 2023 has 4 uses and is missing 8 translations
    Line 15: * Added 25 new community-contributed items.
    Line 99: * Added the Summer 2023 Cosmetic Case.
    Line 113: * Added the Summer 2023 War Paint Case.
    Line 127: * Added 6 new community-contributed taunts to the Mann Co. Store
    Line 246: * Added the Bone-Chilling Bonanza Case.
    Line 260: * Added 4 new community-contributed taunts to the Mann Co. Store
    Line 356: * Added the Winter 2023 Cosmetic Case.
    Line 373: * Added 3 new community-contributed taunts to the Mann Co. Store
  331. Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
    Line 324: Spawns from the wormhole
  332. Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
    Line 39: Spawns from the carrier tank or the top
    Line 82: Spawns from the carrier tank or the top
    Line 105: Spawns from the carrier tank or the flank
    Line 159: Spawns from the carrier tank or the top
    Line 168: Spawns from the carrier tank or the top
    Line 191: Spawns from the carrier tank or the top
    Line 203: Audio cue announces its arrival
    Line 272: Spawns from the carrier tank or the top
    Line 403: Spawns from the carrier tank or the flank
    Line 413: Spawns from the carrier tank or the top
    Line 434: Spawns from the carrier tank or the top
    Line 453: Spawns from the carrier tank or the top
    Line 472: Spawns from the carrier tank or the flank
  333. Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
    Line 75: Play sound when subwave is over
    Line 84: Play sound when subwave is over
    Line 133: Play sound when subwave begin
    Line 137: Play sound when subwave is over
    Line 269: Play sound when subwave start spawning
    Line 313: 100% slower spin up time
    Line 323
    Line 381: Play sound when subwave begin
    Line 392: Tank comes with sticky cannon
    Line 407: Play sound when subwave begin
    Line 433: Play sound when subwave begin
    Line 442
    Line 450: The 
    Line 452: On hit: Force victim to laugh
    Line 470: Play sound when subwave start spawning
    Line 573: Drag enemy towards them on hit
    Line 582: The 
    Line 603: Play sound when subwave begin
    Line 642: Does not leave spawn
    Line 651: Does not leave spawn
    Line 660: Does not leave spawn
  334. Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
    Line 28: The 
    Line 39: The 
    Line 103: Takes the outdoors path
    Line 155: Gains übercharge when using übercharge
    Line 167: Gains übercharge when using übercharge
    Line 199: Uses übercharge 2 seconds after health is at or below 51
    Line 237: Pit doors will close when spawned
    Line 241: Pit doors will open when killed
    Line 266: Uses übercharge 2 seconds after health is at or below 51
    Line 298: Takes the indoors path
    Line 313: Uses übercharge 1 seconds after health is at or below 51
    Line 331: Uses übercharge 1 seconds after health is at or below 51
    Line 344: Gains übercharge when using übercharge
    Line 371: Gains übercharge when using übercharge
    Line 383: Takes the outdoors path
    Line 398: Gains übercharge when using übercharge
    Line 402: Übercharge does not affect self
    Line 409: The 
    Line 421: Gains übercharge when using übercharge
    Line 425: Übercharge does not affect self
    Line 432: The 
    Line 432: The 
  335. Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
    Line 7
    Line 28
    Line 92: Opens front upgrade station when subwave is active
    Line 96: Change bomb route when subwave is active
    Line 194: Opens front upgrade station when subwave is active
    Line 198: Change bomb route when subwave is active
    Line 208: Close front upgrade station when subwave is active
    Line 259: Play sound when subwave start spawning
    Line 264: Limited
  336. Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
    Line 78: The 
    Line 111: The 
    Line 138: The 
    Line 198: Flank lobby
    Line 248: The 
    Line 253
    Line 267: The 
    Line 277: The 
    Line 280: Kill forces Engineer-bot to laugh
    Line 354: The 
    Line 359: The 
  337. Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
    Line 35: The 
    Line 40
    Line 55: The 
    Line 57: The 
    Line 138: The 
    Line 160: No stats change
    Line 234: The 
    Line 236
    Line 239
    Line 246: Wormhole appears in the sky when subwave is over
    Line 262: Spawn from the wormhole
    Line 271
    Line 282: The 
    Line 299: Spawn from the wormhole
    Line 303: Play sound when subwave start spawning
  338. Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
    Line 77: Spawns from the left or the carrier tank
    Line 95: Spawns from the river and takes the opposite path as the bomb
    Line 155: Spawns from the left or the carrier tank
    Line 255: Regenerates 1 HP per second
    Line 272: Spawns from the river and takes the same path as the bomb
    Line 281: Spawns from the river and takes the opposite path as the bomb
    Line 325: Spawns from the river and takes the opposite path as the bomb
    Line 334: Spawns from the river and takes the opposite path as the bomb
    Line 349: Regenerates 1 HP per second
    Line 438: Spawns from the garage and takes the same path as the bomb
    Line 468: Spawns from the river and takes the same path as the bomb
    Line 488: Spawns from the river and takes the opposite path as the bomb
    Line 508: The 
    Line 513
    Line 518: Regenerates 1 HP per second
  339. Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
    Line 95: Tank spawns randomly
    Line 119: River pit closes when subwave is active
    Line 129: River pit opens when subwave is active
    Line 186: Play sound when subwave is over
    Line 196: Play sound when subwave is over
    Line 206: Play sound when subwave is over
    Line 215: Play sound when subwave is over
    Line 225: Play sound when subwave begins
    Line 229: Play sound when subwave starts spawning
    Line 233: Play sound when subwave finishes spawning
    Line 237: Play sound when subwave is over
    Line 326: Play sound when subwave begins
    Line 348: Train always crashes the tank
    Line 352: Train spawns when subwave starts spawning
    Line 454: Play sound when subwave begins
    Line 466: Play sound when subwave begins
    Line 478: Play sound when subwave begins
    Line 490
    Line 490: Play sound when subwave starts spawning
    Line 494: Play sound when subwave is over
    Line 503
    Line 503: Play sound when subwave starts spawning
    Line 507: Play sound when subwave is over
    Line 517
    Line 517: Play sound when subwave starts spawning
    Line 521: Play sound when subwave is over
    Line 531
    Line 531: Play sound when subwave starts spawning
    Line 535: Play sound when subwave is over
    Line 544
    Line 544: Play sound when subwave starts spawning
    Line 548: Play sound when subwave is over
    Line 557
    Line 557: Play sound when subwave starts spawning
    Line 561: Play sound when subwave is over
    Line 570
    Line 570: Play sound when subwave starts spawning
    Line 574: Play sound when subwave is over
    Line 592: River pit closes when subwave is active
    Line 608: River pit opens when subwave is active
    Line 655: River pit closes when subwave is active
    Line 665: Play sound when subwave begins
    Line 669: Play sound when subwave starts spawning
    Line 673: Play sound when subwave finishes spawning
    Line 677: Play sound when subwave is over
  340. Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
    Line 12: Spawns from the flank
    Line 33: Spawns with a second bomb
    Line 67: Spawns from the river
    Line 76: Spawns with a second bomb
    Line 121: Last robot spawns with a second bomb
    Line 139: Spawns from the river
    Line 179: Spawns from the river
    Line 188: Spawns with a second bomb
    Line 192: Spawns from the flank
    Line 246: Spawns with a second bomb
    Line 263: Spawns with a third bomb
    Line 267: Spawns from the river
    Line 289: Spawns from the flank
    Line 307: Robots will announce their arrival
    Line 316: Robots will announce their arrival
    Line 320: Spawns from the flank
    Line 329: Robots will announce their arrival
    Line 338: Robots will announce their arrival
    Line 342: Spawns from the river
    Line 351: Robots will announce their arrival
    Line 355: Spawns from the flank
    Line 364: Robots will announce their arrival
    Line 368: Spawns from the flank
    Line 379: Spawns with a third bomb
    Line 383: Robots will announce their arrival
    Line 387: Spawns from the river
    Line 396: Robots will announce their arrival
    Line 405: Robots will announce their arrival
    Line 409: Spawns from the river
    Line 418: Robots will announce their arrival
    Line 438: Spawns with a second bomb
    Line 463: Last robot spawns with a second bomb
    Line 479: Spawns from the river
    Line 490: Spawns from the river
    Line 501: Spawns from the flank
    Line 516: The 
    Line 551: Limited
  341. Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
    Line 193: No modified stats
    Line 334: No modified stats
    Line 486: The 
  342. Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
    Line 124: Spawns at the left or right
    Line 133: Spawns at the left or right
    Line 142: Spawns at the left or right
    Line 152: Spawns at the left or right
    Line 166: Spawns at the left or right
    Line 176: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 194: Spawns at the left or right
    Line 209: The 
    Line 232: Spawns at the left or right
    Line 244: Spawns at the left or right
    Line 253: Spawns at the left or right
    Line 267: Spawns at the left or right
    Line 277: Spawns at the left or right
    Line 286: Spawns at the left or right
    Line 295
    Line 301: Spawns at the left or right
    Line 315: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 336: Spawns at the left or right
    Line 345: Spawns at the left or right
    Line 366: Spawns at the left or right
    Line 375: Spawns at the left or right
    Line 384: Spawns at the left or right
    Line 403: Spawns at the left or right
    Line 452: Spawns at the left or right
    Line 461: Spawns at the left or right
    Line 470: Spawns at the left or right
    Line 482: The 
    Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
    Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
    Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
    Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
    Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
    Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
    Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
    Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
    Line 519: Spawns at the left or right
    Line 530: Spawns at the left or right
    Line 542: A loud siren will announce its arrival
    Line 546: Spawns at the left or right
    Line 571: The 
  343. Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
    Line 89: Cannot be crit boosted
    Line 101: The 
    Line 249: The 
    Line 305: The 
  344. Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
    Line 25: Spawns from the flank
    Line 54: Spawns from the flank
    Line 64: Spawns from the flank
    Line 97: Spawns from the flank
    Line 114: Spawns from the flank
    Line 156: Spawns from the flank
    Line 202: Spawns from the flank
    Line 212: Boss announces its own arrival and death
    Line 261: Robots announce their arrival
    Line 282: Spawns from the flank
    Line 291: Spawns from the flank
    Line 302: Boss announces its own arrival and death
    Line 340: Spawns from the flank
    Line 361: Boss announces its own arrival and death
  345. Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
    Line 74: Spawns at the left or right
    Line 108: Spawns at the left or right
    Line 118: Spawns from the carrier tank or the left
    Line 127: Spawns from the carrier tank or the left
    Line 156: Spawns at the left or right
    Line 204: Spawns at the left or right
    Line 219: Spawns from the carrier tank or the right
    Line 239: Behaves similarly to regular Sniper-bots
    Line 314: Spawns at the left or right
    Line 343: Spawns at the left or right
    Line 382: Spawns at the left or right
    Line 411: Behaves similarly to regular Sniper-bots
    Line 453: Spawns from the carrier tank or the left
    Line 486: Spawns from the carrier tank or the left
  346. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 128: The 
    Line 139: The 
    Line 158: The 
    Line 169: The 
    Line 174: The 
    Line 190: The 
    Line 195: The 
    Line 200: The 
    Line 206: The 
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 234: The 
    Line 260: On Hit: Bleed for 2 seconds
    Line 269: The 
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: The 
    Line 320: -90% speed on target
    Line 329: The 
    Line 342: The 
    Line 363: The 
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 401: The 
    Line 402: Limited
  347. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
    Line 67: Takes the left path
    Line 116: Takes the left path
    Line 158: Takes the left path
    Line 248: Administrator will announce their arrival
    Line 253: Limited
  348. Template:Mvm mission Forest Fight has 4 uses and is missing 7 translations
    Line 489: Announces its own arrival
    Line 493: Announces its own death
    Line 504
    Line 510
    Line 522
    Line 522
    Line 522: The 
  349. Template:Mvm mission Frightful Freight has 4 uses and is missing 30 translations
    Line 8: Spawns from the flank
    Line 17: Spawns from the flank
    Line 30: Spawns from the flank
    Line 64: Spawns from the flank
    Line 73: Spawns from the flank
    Line 108: Spawns from the flank
    Line 117: Spawns from the flank
    Line 122: Limited
    Line 143: Spawns from the flank
    Line 152: Spawns from the flank
    Line 159: Spawns from the flank
    Line 181: Spawns from the B entrance and takes the outside path
    Line 192: Spawns from the flank
    Line 201: Spawns from the flank
    Line 207: Spawns from the flank
    Line 227: Spawns from the flank
    Line 248: Spawns from the flank
    Line 274: Spawns from the flank
    Line 283: Spawns from the flank
    Line 289: Spawns from the flank
    Line 303: Spawns from the flank
    Line 335: Spawns from the flank
    Line 349: Spawns from the B entrance and takes the outside path
    Line 368: Spawns from the flank
    Line 378: Spawns from the tunnel and takes the storeroom path
    Line 393: Spawns from the flank
    Line 427: Audio cue announces its arrival
    Line 459: Spawns from the flank
    Line 469: Spawns from the tunnel and takes the storeroom path
    Line 505: Spawns from the flank
  350. Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
    Line 32: Spawns at the right flank
    Line 67: Spawns from the secondary main spawn
    Line 77: Spawns from the secondary main spawn
    Line 86: Spawns at the right flank
    Line 129: Spawns in both main spawns
    Line 160: Death pit closes on arrival
    Line 189: Spawns at the right flank
    Line 198: Death pit opens on arrival
    Line 202: Spawns at the right flank
    Line 219: Spawns at the right flank
    Line 228: Spawns at the right flank
    Line 233: Limited
    Line 267: Spawns at the right flank
    Line 278: Spawns from the secondary main spawn
    Line 288
    Line 311: Play sound when subwave is active
    Line 315: Spawns at the right flank
    Line 335: Spawns from the secondary main spawn
    Line 344: Spawns from the secondary main spawn
  351. Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
    Line 43: The 
    Line 107: The 
    Line 147: Takes the left path
    Line 161: The 
    Line 230: Takes the left path
    Line 267: Takes the left path
    Line 307: The 
    Line 318: The 
    Line 349: The 
    Line 354: The 
    Line 360: The 
  352. Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
    Line 58: Icon does not appear in the wavebar
    Line 77: Spawns from the flank
    Line 233: The 
    Line 310: Spawns from the flank
  353. Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
    Line 7: Play sound when subwave is active
    Line 19: Play sound when subwave is active
    Line 97: Play sound when subwave is active
    Line 108: Play sound when subwave is active
    Line 192: Play sound when subwave is active
    Line 203: Play sound when subwave is active
    Line 317: Play sound when subwave is active
    Line 328: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 442: Play sound when subwave is active
    Line 552: 5 minutes timer
    Line 557: Play sound when subwave is over
    Line 568: Doesn't leave spawn
    Line 573: Play sound when subwave is active
    Line 584: Play sound when subwave is active
  354. Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
    Line 36: Spawns from the side
    Line 47: Spawns from the side
    Line 84: Spawns from the side
    Line 99: Spawns from the side
    Line 143: Spawns from the side
    Line 153: The 
    Line 167: Spawns from the side
    Line 190: Spawns from the side
    Line 222: Spawns with a second bomb
    Line 234: The 
    Line 239: The 
    Line 264: Spawns from the side
    Line 274: Spawns from the side
    Line 295: Spawns with a second bomb
    Line 311: Spawns from the side
    Line 350: Spawns from the side
    Line 382: Spawns from the side
    Line 391: Spawns with a second bomb
    Line 406: Spawns with a third bomb
    Line 418: The 
    Line 423: The 
    Line 428: The 
  355. Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
    Line 268: The 
    Line 276: Boss will announce its own arrival
  356. Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
    Line 7: Spawns from the side
    Line 28: Spawns from the side
    Line 46: The 
    Line 53: Spawns from the side
    Line 64: Spawns from the side
    Line 83: Spawns from the side
    Line 94: Spawns from the side
    Line 111: Limited
    Line 119: Spawns from the side
    Line 129: Limited
    Line 141: The 
    Line 146: The 
    Line 148: The 
    Line 148: Spawns from the side
    Line 163: The 
    Line 163: Spawns from the side
    Line 185: The 
    Line 190: Spawns from the side
    Line 206: Wave pauses when these robots are all dead
    Line 210: The 
    Line 210: Spawns from either front or side
    Line 220: Administrator will announce its arrival
    Line 240: Wave resumes when these robots arrive
    Line 244: Spawns from the side
    Line 248: The 
    Line 249: Limited
    Line 257: The 
    Line 272: Boss will announce its own arrival
    Line 288: Spawns from the side
    Line 292: The 
    Line 304
    Line 327: The 
    Line 327: Spawns from the side
    Line 343: The 
    Line 346: Spawns from the side
    Line 366: The 
    Line 366: Spawns from the side
    Line 375: The 
    Line 375: Spawns from the side
    Line 380: Limited
  357. Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
    Line 7: Type
    Line 7: "
    Line 7: "
    Line 13: "
    Line 13: "
    Line 18: "
    Line 18: "
    Line 23: "
    Line 23: "
    Line 30: A
    Line 32: "
    Line 32: "
    Line 32: The 
    Line 32
    Line 39: B
    Line 39: A
    Line 40: Type
    Line 40: Type
    Line 40: "
    Line 40: "
    Line 45: C
    Line 45: B
    Line 47: "
    Line 47: "
    Line 54: D
    Line 54: B
    Line 55: Normal Variants
    Line 55: "
    Line 55: "
    Line 60: E
    Line 60: D
    Line 61: Normal Variants
    Line 61: "
    Line 61: "
    Line 67: "
    Line 67: "
    Line 72: "
    Line 72: "
    Line 72: D
    Line 79: A
    Line 80: "
    Line 80: "
    Line 80: The 
    Line 80: The 
    Line 85: A
    Line 86: "
    Line 86: "
    Line 86: The 
    Line 86: The 
    Line 86: The 
    Line 86
    Line 91: A
    Line 92: "
    Line 92: "
    Line 97: B
    Line 97: A
    Line 98: Type
    Line 98: Type
    Line 98: "
    Line 98: "
    Line 103: C
    Line 103: B
    Line 104: "
    Line 104: "
    Line 104: The 
    Line 104: The 
    Line 104: The 
    Line 109: D
    Line 109: C
    Line 110: "
    Line 110: "
    Line 117: A
    Line 118: "
    Line 118: "
    Line 123: A
    Line 124: "
    Line 124: "
    Line 124: The 
    Line 129: A
    Line 130: "
    Line 130: "
    Line 130: The 
    Line 135: B
    Line 135: A
    Line 136: "
    Line 136: "
    Line 142: "
    Line 142: "
    Line 147: "
    Line 147: "
    Line 155: "
    Line 155: "
    Line 155: The 
    Line 162: "
    Line 162: "
  358. Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
    Line 23
    Line 27
    Line 40: Play sound when subwave is active
    Line 52: Play sound when subwave is active
    Line 106: Play sound when subwave is active
    Line 116: Play sound when subwave is active
    Line 132: Play sound when subwave is over
    Line 165: Tank spawns randomly
    Line 174: Tank spawns randomly
    Line 194: Tank is fire proof
    Line 203: Tank is fire proof
    Line 271: Play sound when subwave is active
    Line 299: Play sound when subwave is active
    Line 342: Play sound when subwave is active
    Line 372
    Line 416: Play sound when subwave begin
    Line 420: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 446: Tank is bullet proof
    Line 455: Tank is blast proof
    Line 467: Limited support
  359. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  360. Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
    Line 338: Limited Support
  361. Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
    Line 108: Limited Support
    Line 182: Limited Support
    Line 261: Limited Support
    Line 275: The 
    Line 283: The 
    Line 356: Limited Support
    Line 365: The 
    Line 370: The 
  362. Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
    Line 70: No 100% critical hit chance on kill
    Line 79: Concheror deploys 50% slower
    Line 219: Concheror deploys 1% slower
    Line 292: Boss announces its own arrival
    Line 301: Buff Banner deploys 50% slower
  363. Template:Mvm mission Raid Resort has 4 uses and is missing 11 translations
    Line 55: "
    Line 55: "
    Line 145: "
    Line 145: "
    Line 236: "
    Line 236: "
    Line 267
    Line 306: "
    Line 306: "
    Line 313: The 
    Line 318: The 
  364. Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
    Line 34: The
    Line 46: The
    Line 63: Gain 5 seconds mini crit boost on kill
    Line 124: The
    Line 217: The
    Line 235
    Line 313: The
    Line 359: The
    Line 379: The
    Line 402: The
    Line 407
    Line 415: Plays sound when subwave is active
    Line 420: Plays sound when subwave is over
    Line 436: The
    Line 441
  365. Template:Mvm mission Shadows has 4 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 63: -50% weapon switch speed
    Line 72: -50% weapon switch speed
    Line 78: -50% weapon switch speed
    Line 99: Attacks set enemies on fire
    Line 169: Random choice
    Line 202: Attacks set enemies on fire
  366. Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
    Line 8: Spawns at
    Line 13: Spawns at
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: Spawns at
    Line 20: The 
    Line 34: Spawns at
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 53: Spawns at
    Line 58: "
    Line 58: "
    Line 58: Spawns at
    Line 62: Spawns at
    Line 69: Spawns at
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 105: Spawns at
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 139: Spawns at
    Line 151: Spawns at
    Line 168: "
    Line 168: "
    Line 172: Spawns at
    Line 180: "
    Line 180: "
    Line 180: Spawns at
    Line 185: "
    Line 185: "
    Line 185: Spawns at
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 200: Spawns at
    Line 205: Spawns at
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 209: Spawns at
    Line 214: "
    Line 214: "
    Line 214: Spawns at
    Line 219: "
    Line 219: "
    Line 219: Spawns at
    Line 224: Spawns at
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 233: Spawns at
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: Spawns at
    Line 242: The 
    Line 247: Spawns at
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 257: Spawns at
    Line 265: "
    Line 265: "
    Line 265: Spawns at
    Line 270: Spawns at
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 286: Spawns at
    Line 291: "
    Line 291: "
    Line 291: Spawns at
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 310: Spawns at
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 329: Spawns at
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 339: Spawns at
    Line 344: "
    Line 344: "
    Line 344: Spawns at
    Line 346: "
    Line 346: "
    Line 346: Spawns at
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 350: Spawns at
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 368: Spawns at
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
    Line 394: Spawns at
  367. Template:Mvm mission Stacked Deck has 4 uses and is missing 6 translations
    Line 218: Random choice
    Line 229: Random choice
    Line 240: Random choice
    Line 250: Random choice
    Line 272
    Line 277
  368. Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
    Line 57: The 
    Line 94: The 
    Line 151: The 
    Line 153: No health regen
    Line 168
    Line 186: The 
    Line 191: The 
    Line 193: The 
    Line 195: The 
    Line 197: The 
    Line 210
    Line 226: Play sound when subwave over
    Line 237: Play sound when subwave begin
    Line 247: No health regen
    Line 266: Play sound when subwave begins
    Line 271: Play sound when subwave over
    Line 287: The 
    Line 302: Play sound when subwave start spawning
    Line 307: Play sound when subwave over
    Line 323: Play sound when subwave start spawning
    Line 328: Play sound when subwave over
    Line 339: Play sound when subwave begins
    Line 344: Play sound when subwave over
    Line 365: Play sound when subwave start spawning
    Line 370: Play sound when subwave over
    Line 402: Play sound when subwave start spawning
    Line 407: Play sound when subwave over
    Line 441: Play sound when subwave start spawning
    Line 446: Play sound when subwave over
    Line 460: Play sound when subwave begins
    Line 471: Play sound when subwave start spawning
    Line 476: Play sound when subwave over
    Line 487: Play sound when subwave start spawning
    Line 492: Play sound when subwave over
    Line 503: Play sound when subwave start spawning
    Line 508: Play sound when subwave over
    Line 520: Play sound when subwave start spawning
    Line 525: Play sound when subwave over
    Line 539: Play sound when subwave start spawning
    Line 544: Play sound when subwave over
    Line 557: Play sound when subwave start spawning
    Line 562: Play sound when subwave over
    Line 573: Play sound when subwave start spawning
    Line 578: Play sound when subwave over
    Line 589: Play sound when subwave start spawning
    Line 594: Play sound when subwave over
    Line 605: Play sound when subwave over
    Line 616: Play sound when subwave start spawning
    Line 621: Play sound when subwave over
    Line 633: Play sound when subwave start spawning
    Line 638: Play sound when subwave over
    Line 652: Play sound when subwave start spawning
    Line 657: Play sound when subwave over
    Line 669: Play sound when subwave over
    Line 721: Play sound when subwave over
    Line 737: Play sound when subwave begins
  369. Template:Mvm mission Trash has 4 uses and is missing 2 translations
    Line 38: The 
    Line 46
  370. Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
    Line 10: "
    Line 10: "
    Line 18: "
    Line 18: "
    Line 26: "
    Line 26: "
    Line 26
    Line 33: A
    Line 34
    Line 39
    Line 44: B
    Line 45
    Line 52: A
    Line 53: "
    Line 53: "
    Line 58: B
    Line 58: A
    Line 59: Unused type
    Line 70: C
    Line 70: B
    Line 76: C
    Line 76: C
    Line 82: C
    Line 82: C
    Line 88: C
    Line 88: C
    Line 94: D
    Line 94: C
    Line 95: Unused type
    Line 108: A
    Line 109: Unused type
    Line 115: "
    Line 115: "
    Line 115
    Line 120: B
    Line 120: B
    Line 121: Not required to finish the wave
    Line 132: B
    Line 132: B
    Line 133: Not required to finish the wave
    Line 144: Not required to finish the wave
    Line 155: Not required to finish the wave
    Line 166: Not required to finish the wave
    Line 177: Not required to finish the wave
    Line 188: Not required to finish the wave
    Line 199: Not required to finish the wave
    Line 210: Not required to finish the wave
    Line 221: Not required to finish the wave
    Line 232: Not required to finish the wave
    Line 243: Not required to finish the wave
    Line 254: Not required to finish the wave
    Line 265: Not required to finish the wave
    Line 276: Not required to finish the wave
    Line 287: Not required to finish the wave
    Line 298: Not required to finish the wave
    Line 309: Not required to finish the wave
    Line 320: Not required to finish the wave
    Line 331: Not required to finish the wave
    Line 342: Not required to finish the wave
    Line 361: A
    Line 362: "
    Line 362: "
    Line 367: "
    Line 367: "
    Line 367: The 
    Line 367: The 
    Line 372: B
    Line 372: A
    Line 373: "
    Line 373: "
    Line 378: B
    Line 378: B
    Line 379: "
    Line 379: "
    Line 384: "
    Line 384: "
    Line 389: C
    Line 389: B
    Line 390: "
    Line 390: "
    Line 400: "
    Line 400: "
    Line 400: The 
    Line 400: The 
    Line 405: D
    Line 406: "
    Line 406: "
    Line 406
    Line 406
    Line 411: E
    Line 413: "
    Line 413: "
    Line 418: "
    Line 418: "
    Line 420: F
    Line 421: "
    Line 421: "
    Line 426: G
    Line 428: "
    Line 428: "
    Line 433: "
    Line 433: "
    Line 435: "
    Line 435: "
    Line 439: A
    Line 440
    Line 440
    Line 445: A
    Line 447
    Line 447
    Line 452: The 
    Line 452
    Line 452
    Line 454: B
    Line 454: A
    Line 455: The 
    Line 455
    Line 455
    Line 460: B
    Line 460: B
    Line 461: The 
    Line 461
    Line 461
    Line 466: The 
    Line 466
    Line 466
    Line 471: C
    Line 471: A
    Line 472: The 
    Line 472
    Line 472
    Line 477: C
    Line 477: C
    Line 478
    Line 478
    Line 483: The 
    Line 483
    Line 483
    Line 489
    Line 490
    Line 498: "
    Line 498: "
    Line 503: "
    Line 503: "
    Line 508: "
    Line 508: "
    Line 513: "
    Line 513: "
    Line 518: "
    Line 518: "
    Line 523: "
    Line 523: "
    Line 529: "
    Line 529: "
    Line 534: "
    Line 534: "
    Line 540: "
    Line 540: "
    Line 547: A
    Line 548: "
    Line 548: "
    Line 553: B
    Line 553: A
    Line 567: "
    Line 567: "
    Line 569: B
    Line 569: B
    Line 576: "
    Line 576: "
    Line 576: A
    Line 581: "
    Line 581: "
    Line 581: A
    Line 586: "
    Line 586: "
    Line 586: A
    Line 594: "
    Line 594: "
    Line 601: A
    Line 602: Normal Variants
    Line 608: "
    Line 608: "
    Line 608: The 
    Line 613: A
    Line 613: A
    Line 614: Giant Variants
    Line 620: "
    Line 620: "
    Line 620: The 
    Line 625: B
    Line 625: A
    Line 626: Normal Variants
    Line 632: "
    Line 632: "
    Line 637: B
    Line 637: B
    Line 638: Giant Variants
    Line 644: "
    Line 644: "
    Line 649: C
    Line 649: B
    Line 650: "
    Line 650: "
    Line 650: The 
    Line 655: C
    Line 655: C
    Line 656: "
    Line 656: "
    Line 656: The 
  371. Template:Mvm mission alpine assault has 4 uses and is missing 7 translations
    Line 20: Appears at flank<br>Begins with full charge
    Line 29: Appears at flank
    Line 37: Appears at flank
    Line 45: Appears at flank
    Line 208: <br>Appears at flank
    Line 252: blast radius increased
    Line 310: Limited support
  372. Template:Mvm mission backwood blockade has 4 uses and is missing 15 translations
    Line 18: Wave begins after 1A-1 is all dead
    Line 47: Wave begins after 2A is all dead
    Line 65: Wave begins after 2B has finished spawning
    Line 76: Wave begins after 2A is all dead
    Line 98: Wave begins after 3A has finished spawning
    Line 119: Wave begins after 3B has finished spawning
    Line 159: Wave begins after 4A is all dead
    Line 198: Wave begins after 5A is all dead
    Line 212: Wave begins after 5A is all dead
    Line 242: Takes left path
    Line 251: Takes right path
    Line 296: Takes left path
    Line 305: Wave begins after 7A-1 is all dead
    Line 320: Wave begins after 7B is all dead
    Line 330: Wave begins after 7C is all dead
  373. Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
    Line 301: 3/5 prefer alternative path
  374. Template:Sapper upgrades has 4 uses and is missing 3 translations
    Line 2: Sapper Power Upgrade Points
    Line 6: / Duration
    Line 10: Radius of Effect
  375. Template:Todo has 4 uses and is missing 2 translations
    Line 5: A todo list has been written for this article.
    Line 29: No list provided.
  376. Template:Tools can drop list has 4 uses and is missing 8 translations
    Line 3: Tools that ''can'' be found via a random drop
    Line 20: Crates
    Line 27: Active [[Mann Co. Supply Crate/Active series
    Line 36: Some tools used to be available via random drops, but have since become unobtainable through this method.
    Line 44: Tools that ''used'' to be found via a random drop
    Line 63: Crates
    Line 70: Retired [[Mann Co. Supply Crate/Retired series
    Line 124: These Strange Parts dropped previously:
  377. Template:UberCharge Cart has 4 uses and is missing 2 translations
    Line 3: Push
    Line 10: Block
  378. Template:Unusual effects has 4 uses and is missing 173 translations
    Line 2: Standard Series
    Line 12: Standard Unusual effects can be found in specific crate series.
    Line 25: Gen 1
    Line 36: The first generation of standard Unusual effects was added in the . They can be obtained in crates [[Mann Co. Supply Crate/Retired series#1
    Line 51: Gen 2
    Line 62: The second generation of standard Unusual effects was added in the . They can be obtained in crates [[Mann_Co._Supply_Crate/Retired_series#26
    Line 77: Gen 3
    Line 88: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases [[Mann_Co._Supply_Crate/Retired_series#59
    Line 103: An exclusive Unusual effect was added in the . It is automatically applied to [[Community_(quality)
    Line 116: List of Community Sparkle effects
    Line 137: Scream Fortress Series
    Line 146: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
    Line 159: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 172: List of Very Scary Halloween Special Unusual effects
    Line 187
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    Line 194: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 207: List of Spectral Halloween Special Unusual effects
    Line 223
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    Line 231: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 244: List of Unusual effects
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    Line 274: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 287: List of Unusual effects
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    Line 320: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a [[Gargoyle Case]] during the event. They can still be obtained by opening a [[Gargoyle Case]].
    Line 333: List of Unusual effects
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    Line 361: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a [[Creepy Crawly Case]].
    Line 374: List of Unusual effects
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    Line 407: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a [[Violet Vermin Case]].
    Line 420: List of Unusual effects
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    Line 474: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a [[Spooky Spoils Case]].
    Line 487: List of Unusual effects
    Line 507
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    Line 547: Smissmas Series
    Line 556: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
    Line 569: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
    Line 582: List of Unusual effects
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    Line 645: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a [[Robo Community Crate]].
    Line 658: List of Unusual effects
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    Line 694: An exclusive generation of Unusual effects was added in the . They can be obtained through [[Unusualifier
    Line 707: List of Unusual effects
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    Line 745: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an [[End of the Line Community Crate]].
    Line 758: List of Unusual effects
    Line 773
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    Line 780: An exclusive generation of Unusual effects was added in the . They can be obtained through [[Decorated]] cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
    Line 793: List of Unusual effects
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    Line 815: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a [[Confidential Collection Case]] or a [[Quarantined Collection Case]].
    Line 828: List of Unusual effects
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  379. Template:War Paint collection table has 4 uses and is missing 29 translations
    Line 10
    Line 17
    Line 24
    Line 31
    Line 38
    Line 45
    Line 52
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    Line 206
  380. Template:Custom maps table has 3 uses and is missing 43 translations
    Line 9: Development status
    Line 15: Setting(s)
    Line 37: Standard Capture the Flag
    Line 46: Development status
    Line 52: Setting(s)
    Line 101: Attack/Defend (custom)
    Line 109: Development status
    Line 115: Setting(s)
    Line 137: Symmetric
    Line 146: Development status
    Line 152: Setting(s)
    Line 163: Cambodian (modified Egypt)
    Line 197: Attack/Defend
    Line 206: Development status
    Line 212: Setting(s)
    Line 274: Development status
    Line 280: Setting(s)
    Line 321: Swamp
    Line 329: Factory
    Line 343: Underground culvert
    Line 357: Forest
    Line 363: Random
    Line 374: Development status
    Line 380: Setting(s)
    Line 415: Town
    Line 439: Tropical
    Line 457: Aztec
    Line 478: Development status
    Line 484: Setting(s)
    Line 504: Development status
    Line 510: Setting(s)
    Line 545: Canyon
    Line 594: Development status
    Line 600: Setting(s)
    Line 617: Village
    Line 650: Development status
    Line 656: Setting(s)
    Line 676: Development status
    Line 682: Setting(s)
    Line 693: Tropical Island
    Line 699: Paleontological dig
    Line 708: Development status
    Line 714: Setting(s)
  381. Template:LODbuildingsmodelTable has 3 uses and is missing 4 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
  382. Template:LODcmodelTable has 3 uses and is missing 33 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
    Line 39: Notes
    Line 173: Unused
    Line 194: (Medi Gun)
    Line 314: (bugle)
    Line 357: (transceiver)
    Line 376: (spike & arrow)
    Line 411: (arrow)
    Line 423: (backpack)
    Line 435: (bugle)
    Line 476: Unused
    Line 491: (spike)
    Line 503: (detonated)
    Line 521: (flag)
    Line 546: (flag)
    Line 565: (classic)
    Line 641: Includes 1 shell
    Line 690: Varies with [[Decal Tool
    Line 703: Unused
    Line 754: (flag)
    Line 771: Unused
    Line 792: (pack)
    Line 829: (conch)
    Line 859: (wooden box)
    Line 902: (broken)
    Line 932: (ammo belt)
    Line 943: Overlaid on
    Line 964: (dragon head)
    Line 1038: (wrap)
    Line 1051: (attachment)
  383. Template:LODcosmeticsmodelTable has 3 uses and is missing 5 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
    Line 40: (includes grenades)
  384. Template:LODwmodelTable has 3 uses and is missing 4 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
  385. Template:Mannpower Powerups has 3 uses and is missing 46 translations
    Line 5: Neutral Team
    Line 9: RED Team
    Line 13: BLU Team
    Line 17: Type
    Line 21: Usage
    Line 25: Usage When Dominating
    Line 29: Icon
    Line 37: '''Strength'''
    Line 41: Double [[damage]] for all weapons (Ignores the base 30% bonus damage for melee weapons);<br> Distance damage fall-off immunity;<br> Does not affect attacks that crit, but affects attacks that mini-crit.
    Line 45: Damage bonus for all weapons reduced to 1.4x.
    Line 54: '''Resistance'''
    Line 58: Reduces incoming damage by 50%;<br> Nullifies crits and mini-crits;<br> Immune to Plague;<br> Immune to Reflect;<br> Blocks [[backstab]]s.
    Line 62: Incoming damage reduction reduced to 35%.
    Line 71: '''Vampire'''
    Line 75: All damage dealt is returned as health;<br> Overheal health diminishes almost instantly;<br> Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br> 25% damage resistance;<br> Max health increased by 80;<br> Immune to Reflect;<br> Blast weapon clip size increased by 50%.
    Line 79: Incoming damage reduction is gone;<br> Blast weapon clip increase is gone.
    Line 88: '''Reflect'''
    Line 92: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br> Max health increased to 400;<br> 100% of received [[Sentry Gun]] damage is reflected back to the Sentry Gun;<br/>Pushback force to players who damaged the powerup carrier.
    Line 96: Max health reduced to 320;<br> Reflected damage reduced to 50%.
    Line 105: '''Haste'''
    Line 109: 2x firing speed;<br> 4x reload speed;<br> 2x airblast refire rate;<br> 5x [[Flare Gun]], [[Detonator]] and [[Scorch Shot]] refire rate;<br> 2x [[Manmelter]] refire rate;<br> 2.5x [[Huntsman]] refire rate;<br> Double clip size and max ammo count;<br>[[Speed
    Line 113: Weapon fire rate increase reduced to 1.5x;<br> Weapon reload speed increase reduced to double.
    Line 122: '''Regeneration'''
    Line 126: Ammo and metal is fully refilled every 5 seconds;<br> Health is regenerated at a rate equal to the [[Mannpower#Health regeneration
    Line 130: Health regeneration is 70% of normal rate.
    Line 139: '''Precision'''
    Line 143: ;<br> Distance damage falloff immunity;<br> Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br> Rocket and grenade travel speed increased by 250%;<br> Blast weapon clip size increased by 50%;<br> Explosive projectiles have no radius damage falloff;<br> Immunity to self-blast damage.
    Line 147: Sniper scope speed reduced to 1.5x;<br> Sniper charge speed reduced to 2x;<br> Sniper Rifle damage increase reduced to 1.5x;<br> Blast weapon radius falloff is normal;<br> No blast weapon clip size increase.
    Line 156: '''Agility'''
    Line 160: Movement speed increased by 50%;<br> Grapple speed increase;<br> Jump height increased by 80%;<br> Immune to fall damage;<br> Instant weapon switch;<br> Reduced grapple movement speed bonus when carrying the intelligence.
    Line 164: No changes when dominating.
    Line 173: '''Knockout'''
    Line 177: Restricts the carrier to Melee and Grappling Hook only;<br> Max health increased depending on the class:
    Line 195: Melee damage increase reduced to 1.4x.
    Line 204: '''King'''
    Line 208: Max health increased by 100;<br> Firing and reload speed increased by ~16.7%;<br> Sniper rifles have 1.5x scope speed and charge speed;<br> 50% increase in Ubercharge gain and heal rate;<br> Health is regenerated at a rate equal to 0.3x the [[Mannpower#Health regeneration
    Line 212: Max health increase reduced to 20.
    Line 221: '''Plague'''
    Line 225: ;<br> Touching an enemy gives them and the plague;<br> Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;<br> Plague blocks King’s health regeneration and team buff;<br> 50% damage resistance against Plague victims.
    Line 229: Damage resistance to infected players reduced to 20%.
    Line 238: '''Supernova'''
    Line 242: Discharge your supernova attack (grapple secondary fire) to stun for up to 4 seconds;<br> Requires full Powerup meter;<br> Powerup meter fills and by ;<br> Stunned enemies drop the intelligence, their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br> Once discharged, the Supernova powerup disappears and respawns;<br> When the Powerup meter is full, enemies will glow when in range, including disguised Spies.
    Line 246: No changes when dominating.
    Line 255: '''Revenge'''
    Line 259: Temporary full crit power for 30 seconds;<br> Temporary 2x damage to buildings for 30 seconds;<br> Activates and spawns when a significant game imbalance is detected.
    Line 263: No changes when dominating.
  386. Template:Maps with bot support has 3 uses and is missing 1 translation
    Line 100: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the cart is near that spawn point.
  387. Template:Marina Mayhem stats change has 3 uses and is missing 31 translations
    Line 3: New Stats/Stats Change
    Line 10: +25% bonus healing from all sources
    Line 17: Boost reduced when hit
    Line 24: 20% less accurate
    Line 31: On Miss: Hit yourself. Idiot.
    Line 38: Immune to afterburn.
    Line 45: <br>
    Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
    Line 59: +50 max health on wearer
    Line 66: +50% damage bonus<br> -35% projectile speed
    Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
    Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
    Line 87: <br><br>
    Line 94: <br>
    Line 101: +70% damage bonus<br> 100% minicrits vs burning players
    Line 108: +200% afterburn damage<br> -75% damage penalty
    Line 115: 5 seconds crit boost on kill
    Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
    Line 129: +20% explosion radius
    Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
    Line 143: On kill: turn victim to ice
    Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
    Line 157: Unusual Effect: Massed Flies
    Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
    Line 171: Maximum health is drained while item is active
    Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
    Line 185: When weapon is active:
    Line 192: +25 max health
    Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
    Line 206: Critical damage is affected by range
    Line 213: +25% damage bonus<br> +25% damage bonus while disguised
  388. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  389. Template:Mvm mission Dazed Disassembly has 3 uses and is missing 5 translations
    Line 36: The 
    Line 86: The 
    Line 127: Activates Mmmph as if airblasting projectiles
    Line 142: Kill forces Engineer-bot to laugh
    Line 251: Spawns from the side
  390. Template:Mvm mission Distillery Destruction has 3 uses and is missing 21 translations
    Line 7: Spawns from the flank
    Line 26: Spawns from the flank
    Line 55: Spawns from the flank
    Line 91: Spawns from the tunnel and takes the storeroom path
    Line 100: Spawns from the B entrance and takes the outside path
    Line 119: Spawns from the flank
    Line 151: Spawns from the flank
    Line 170: Spawns from the flank
    Line 194: Spawns from the flank
    Line 218: Spawns from the B entrance and takes the outside path
    Line 250: Spawns from the flank
    Line 277: Spawns from the flank
    Line 288: Spawns from the flank
    Line 297: Spawns from the flank
    Line 357: Spawns from the flank
    Line 373: Spawns from the flank
    Line 382: Spawns from the flank
    Line 418: Spawns from the flank
    Line 427: Spawns from the flank
    Line 433: Spawns from the flank
    Line 457: Spawns from the tunnel and takes the storeroom path
  391. Template:Mvm mission Empire Excavation has 3 uses and is missing 35 translations
    Line 8: The 
    Line 13: The 
    Line 15
    Line 17: The 
    Line 22: The 
    Line 24
    Line 27: Spawns similarly to Spy-bots
    Line 46
    Line 51: The 
    Line 57: The 
    Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
    Line 85: Spawns from the side
    Line 94: Spawns from the side
    Line 140: Activates Mmmph as if airblasting projectiles
    Line 144: The 
    Line 183: Spawns from the side
    Line 251: Activates Mmmph as if airblasting projectiles
    Line 255: The 
    Line 255: Spawns from the side
    Line 265: The 
    Line 291: Boss announces its own arrival
    Line 302: The 
    Line 307
    Line 309: The 
    Line 313
    Line 349: The 
    Line 356: The 
    Line 359: Spawns from the side
    Line 371: Boss announces its own arrival
    Line 387: Spawns similarly to Spy-bots
    Line 396: Spawns from the side
    Line 405: Spawns from the side
    Line 411: Spawns from the side
    Line 423: Administrator announces their arrival
    Line 427: Spawns from the side
  392. Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
    Line 407: Play sound when subwave start spawning
  393. Template:Mvm mission Frozen Fortitude has 3 uses and is missing 13 translations
    Line 12: The 
    Line 99: Loses Bonk! when gates are captured
    Line 120: Stops firing continuously after gates are captured
    Line 164: +100% fire vulnerability
    Line 176: Ignores enemies before gates are captured
    Line 190
    Line 196: The 
    Line 201
    Line 226: The 
    Line 228: Loses Bonk! when gates are captured
    Line 244
    Line 277
    Line 309: Fires continuously in phase 3
  394. Template:Mvm mission Gambler's Gambit has 3 uses and is missing 139 translations
    Line 12: Merasmus announces its arrival
    Line 16: 1 chip earned on death
    Line 27: 1 chip earned on death
    Line 36: 1 chip earned on death
    Line 40: Attacks do not cancel charge
    Line 44: +150% increase in charge recharge rate
    Line 48: +2 sec increase in charge duration
    Line 54: 1 chip earned on death
    Line 62: 1 chip earned on death
    Line 71: 1 chip earned on death
    Line 75: Attacks do not cancel charge
    Line 79: +150% increase in charge recharge rate
    Line 83: +2 sec increase in charge duration
    Line 89: 1 chip earned on death
    Line 97: 1 chip earned on death
    Line 106: 1 chip earned on death
    Line 110: Attacks do not cancel charge
    Line 114: +150% increase in charge recharge rate
    Line 118: +2 sec increase in charge duration
    Line 124: 1 chip earned on death
    Line 143: 1 chip earned on death
    Line 152: 1 chip earned on death
    Line 158: 1 chip earned on death
    Line 164: 1 chip earned on death
    Line 172: 1 chip earned on death
    Line 185: 1 chip earned on death
    Line 198: 2 chips earned on death
    Line 213: 2 chips earned on death
    Line 228: 2 chips earned on death
    Line 243: 2 chips earned on death
    Line 258: 2 chips earned on death
    Line 272: 1 chip earned on death
    Line 282: 1 chip earned on death
    Line 292: 1 chip earned on death
    Line 302: 1 chip earned on death
    Line 326: Bomb is silently reset before arrival and after death
    Line 330: 5 chips earned on death
    Line 334: Audio cue announces its arrival
    Line 338: Wave pauses when this boss is dead
    Line 349: 2 chips earned on death
    Line 353: Wave pauses when this boss is dead
    Line 372: 2 chips earned on death
    Line 376: Wave pauses when this boss is dead
    Line 388: 1 chip earned on death
    Line 392: Spawns from the left garage and takes the center path
    Line 403: 1 chip earned on death
    Line 412: 1 chip earned on death
    Line 418: 1 chip earned on death
    Line 424: 1 chip earned on death
    Line 432: 1 chip earned on death
    Line 441: 1 chip earned on death
    Line 447: 1 chip earned on death
    Line 453: 1 chip earned on death
    Line 461: 1 chip earned on death
    Line 465: Audio cue announces its arrival
    Line 469: 1 chip earned on death
    Line 478: 1 chip earned on death
    Line 482: Audio cue announces its arrival
    Line 488: 1 chip earned on death
    Line 492: Audio cue announces its arrival
    Line 498: 1 chip earned on death
    Line 502: Audio cue announces its arrival
    Line 510: 3 chips earned on death
    Line 519: 3 chips earned on death
    Line 525: 3 chips earned on death
    Line 531: 3 chips earned on death
    Line 537: 3 chips earned on death
    Line 545: 1 chip earned on death
    Line 549: 1 chip earned on death
    Line 558: 1 chip earned on death
    Line 564: 1 chip earned on death
    Line 570: 1 chip earned on death
    Line 578: 3 chips earned on death
    Line 587: 3 chips earned on death
    Line 593: 3 chips earned on death
    Line 599: 3 chips earned on death
    Line 605: 3 chips earned on death
    Line 613: 3 chips earned on death
    Line 617: 1 chip earned on death
    Line 626: 3 chips earned on death
    Line 632: 3 chips earned on death
    Line 672: Bomb is silently reset before arrival and after death
    Line 676: 5 chips earned on death
    Line 680: Wave pauses when these robots are dead
    Line 691: Attacks do not cancel charge
    Line 695: +40% increase in charge recharge rate
    Line 705: Wave resumes when these robots arrive
    Line 709: Merasmus announces the arrival of last robots
    Line 720: 3 chips earned on death
    Line 729: 3 chips earned on death
    Line 735: 3 chips earned on death
    Line 741: 3 chips earned on death
    Line 747: 3 chips earned on death
    Line 755: Audio cue announces its arrival and death
    Line 759
    Line 768: 3 chips earned on death
    Line 777: 3 chips earned on death
    Line 783: 3 chips earned on death
    Line 789: 3 chips earned on death
    Line 795: 3 chips earned on death
    Line 802: Attacks do not cancel charge
    Line 806: +40% increase in charge recharge rate
    Line 815: Sentry Tank
    Line 819: Audio cue announces its arrival
    Line 823: Spawns from the right garage and takes the left path
    Line 832: Merasmus announces its arrival
    Line 836: Attacks do not cancel charge
    Line 840: +40% increase in charge recharge rate
    Line 856: Audio cue announces its arrival
    Line 860: 3 chips earned on death
    Line 864: 1 chip earned on death
    Line 874: Audio cue announces its arrival
    Line 878: 3 chips earned on death
    Line 882: 1 chip earned on death
    Line 886: +2500 health restored on kill
    Line 903: 3 chips earned on death
    Line 912: 3 chips earned on death
    Line 918: 3 chips earned on death
    Line 924: 3 chips earned on death
    Line 930: 3 chips earned on death
    Line 938: 3 chips earned on death
    Line 947: 3 chips earned on death
    Line 953: 3 chips earned on death
    Line 959: 3 chips earned on death
    Line 965: 3 chips earned on death
    Line 973: 3 chips earned on death
    Line 977: 1 chip earned on death
    Line 981: +2500 health restored on kill
    Line 990: 3 chips earned on death
    Line 996: 3 chips earned on death
    Line 1004: 3 chips earned on death
    Line 1008: 1 chip earned on death
    Line 1012: +2500 health restored on kill
    Line 1021: 3 chips earned on death
    Line 1027: 3 chips earned on death
    Line 1035: Audio cue announces its arrival and death
    Line 1044: Audio cue announces its arrival and death
    Line 1050: Audio cue announces its arrival and death
    Line 1058: Limited
  395. Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
    Line 29: Random choice
    Line 53: Random choice
    Line 108: Starts with Subwave 2E
    Line 128: Bot spawns with shield ready
    Line 149: Stops after subwave 3D
    Line 154: Stops after subwave 3D
    Line 159: Starts with subwave 3E
    Line 167: Random choice
    Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
    Line 196: Random choice
    Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
    Line 206: Random choice
    Line 217: Random choice
    Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 226: Random choice
    Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
    Line 236: Random choice
    Line 264: Starts with Subwave 4C-6
    Line 264: Random choice
    Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 273: Starts with Subwave 4C-6
    Line 273: Random choice
    Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
  396. Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
    Line 125: Random choice
    Line 134: Random choice
    Line 143: Random choice
  397. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  398. Template:Mvm mission Mediocre Nonsense has 3 uses and is missing 7 translations
    Line 56: The 
    Line 80: The 
    Line 86: The 
    Line 101: The 
    Line 106: The 
    Line 133: The 
    Line 141: The 
  399. Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
    Line 52: Spawns from the right garage and takes the left path
    Line 62: Chips carrier
    Line 147: Chips carrier
    Line 159: Spawns from the right garage and takes the left path
    Line 221: Spawns from the left garage and takes the center path
    Line 244: Chips carrier
    Line 341
    Line 346: Chips carrier
    Line 400: Spawns from the left garage and takes the center path
    Line 409: Spawns from the right garage and takes the left path
    Line 435: Chips carrier
    Line 454
    Line 517: Spawns from the left garage and takes the center path
    Line 526: Audio cue will announce its arrival
  400. Template:Mvm mission Northern Lights has 3 uses and is missing 37 translations
    Line 7: Play sound when subwave is active
    Line 28: The 
    Line 35: The 
    Line 37: The 
    Line 66: Play sound when subwave is active
    Line 83: Play sound when subwave is active
    Line 93: The 
    Line 101: The 
    Line 111: The 
    Line 120: The 
    Line 134: The 
    Line 134: Spawn from behind players
    Line 152: Play sound when subwave is active
    Line 163: Play sound when subwave is active
    Line 213: Play sound when subwave is active
    Line 225: The 
    Line 230: The 
    Line 232: The 
    Line 251: The 
    Line 256: The 
    Line 258: The 
    Line 261: The 
    Line 266
    Line 276: Spawn from behind players
    Line 289: Tank comes in small variant
    Line 294: Play sound when subwave is active
    Line 311: The 
    Line 318: Forced to taunt on kill
    Line 342: Play sound when subwave is active
    Line 354: Limited support
    Line 371: Tank comes with Sticky Cannon
    Line 376: Play sound when subwave is active
    Line 387: Play sound when subwave is active
    Line 399
    Line 399: Batsaber comes with different color
    Line 409
    Line 409: Mark enemy on hit
  401. Template:Mvm mission One Down has 3 uses and is missing 11 translations
    Line 63: Takes left path
    Line 72: Takes right path
    Line 81: Takes left path
    Line 96: Spawn another bomb when subwave start spawning
    Line 115: Takes right path
    Line 160: Spawn another bomb when subwave start spawning
    Line 187: Takes left path
    Line 196: Takes right path
    Line 205: Takes left path
    Line 214: Takes right path
    Line 241: Takes left path
  402. Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
    Line 73: Custom variant
    Line 217: 1/2 Flank left<br>1/2 Flank right
    Line 247: Flank right
    Line 256: Flank left
  403. Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
    Line 63: 999,999,999,999,999
    Line 121: 999,999,999,999,999
    Line 201: 999,999,999,999,999
    Line 206: 999,999,999,999,999
    Line 282: 999,999,999,999,999
    Line 287: 999,999,999,999,999
    Line 372: 999,999,999,999,999
    Line 377: 999,999,999,999,999
    Line 466: 999,999,999,999,999
    Line 471: 999,999,999,999,999
    Line 476: 999,999,999,999,999
    Line 481: 999,999,999,999,999
  404. Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
    Line 65: The 
    Line 82: The 
    Line 132: Spawns from the tunnel
    Line 171: Spawns from the tunnel
    Line 180: Spawn from the tunnel
    Line 240: Spawns from the tunnel
    Line 259
    Line 319: The 
    Line 372: Spawns from the tunnel
    Line 382: Spawns from the tunnel
    Line 392: Limited Support
  405. Template:Mvm mission Pisses on the Moon has 3 uses and is missing 79 translations
    Line 7: Play sound when subwave starts spawning
    Line 36: Play sound when subwave begins
    Line 54: Play sound when subwave begins
    Line 80: Play sound when subwave is over
    Line 92: Play sound when subwave starts spawning
    Line 102: Play sound when subwave starts spawning
    Line 112: Play sound when subwave starts spawning
    Line 122: Play sound when subwave starts spawning
    Line 132: Play sound when subwave starts spawning
    Line 175: Play sound when subwave is over
    Line 187: Play sound when subwave starts spawning
    Line 197: Play sound when subwave starts spawning
    Line 208: Play sound when subwave starts spawning
    Line 220: Play sound when subwave starts spawning
    Line 251: Play sound when subwave is over
    Line 264: Possesses normal Steel Gauntlet stats
    Line 268: Play sound when subwave begins
    Line 277: Possesses normal Pyro Pusher stats
    Line 283: Possesses normal Extended Backup Soldier stats
    Line 290: Possesses normal Demoknight stats
    Line 306: Possesses normal Pyro Pusher stats
    Line 312: Possesses normal Extended Backup Soldier stats
    Line 319: Possesses normal Demoknight stats
    Line 330: Play sound when subwave is over
    Line 339: Possesses normal Pyro Pusher stats
    Line 345: Possesses normal Extended Backup Soldier stats
    Line 352: Possesses normal Sniper Robot stats
    Line 380: Play sound when subwave begins
    Line 385: Play sound when subwave is over
    Line 400: Opens front Upgrade Station when subwave starts
    Line 404: Play sound when subwave is over
    Line 413: Closes front Upgrade Station when subwave starts
    Line 417: Play sound when subwave is over
    Line 426: Opens front Upgrade Station when subwave starts
    Line 430: Play sound when subwave is over
    Line 439: Closes front Upgrade Station when subwave starts
    Line 443: Play sound when subwave is over
    Line 452: Opens front Upgrade Station when subwave starts
    Line 456: Play sound when subwave is over
    Line 465: Closes front Upgrade Station when subwave starts
    Line 469: Play sound when subwave is over
    Line 478: Opens front Upgrade Station when subwave starts
    Line 482: Play sound when subwave is over
    Line 491: Play sound when subwave is over
    Line 500: Closes front Upgrade Station when subwave starts
    Line 510: Play sound when subwave starts spawning
    Line 514: Play sound when subwave is over
    Line 541: Play sound when subwave begins
    Line 545: Play sound when subwave starts spawning
    Line 555: Play sound when subwave starts
    Line 571: Play sound when subwave starts
    Line 606: The 
    Line 608: The 
    Line 610: The 
    Line 612: The 
    Line 615: Play sound when subwave starts
    Line 624: Play sound when subwave is over
    Line 636: Play sound when subwave is over
    Line 656: Wormhole appears when subwave is active
    Line 660: Play sound when subwave starts spawning
    Line 669: Play sound when subwave starts spawning
    Line 681: Play sound when subwave starts spawning
    Line 690: The 
    Line 704: Play sound when subwave starts spawning
    Line 708: Play sound when subwave is over
    Line 717: Play sound when subwave starts spawning
    Line 726: The 
    Line 740: Play sound when subwave starts spawning
    Line 744: Play sound when subwave is over
    Line 759: Actual Robot: Giant Flare Pyro
    Line 769: Actual Robot: Minor League Scout
    Line 779: Actual Robot: Burst Fire Demo
    Line 790: Actual Robot: Giant Deflector Heavy
    Line 799: Actual Robot: Giant Medic Type 2
    Line 806: Actual Robot: Demoknight
    Line 817: Actual Robot: Demoknight
    Line 821: Play sound when subwave begin
    Line 824: Play sound when subwave is over
    Line 835: Actual Robot: Demoknight
  406. Template:Mvm mission Power Program has 3 uses and is missing 5 translations
    Line 219: Robots announce their own arrival
    Line 241: Limited
    Line 254: Activates 'Mmmph' as if airblasting projectiles
    Line 290: Activates 'Mmmph' as if airblasting projectiles
    Line 300: Audio cue announces its arrival
  407. Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
    Line 57: A loud siren will announce their arrival
    Line 61: Paradrops from above
    Line 75: Spawns from the opposite carrier tank
    Line 84: Paradrops from above
    Line 131: Paradrops from above
    Line 153: The 
    Line 159
    Line 182: Spawns at the opposite side of the bomb route
    Line 230: A loud siren will announce their arrival
    Line 234: Paradrops from above
    Line 243
    Line 256: Spawns from the opposite carrier tank
    Line 296: The 
    Line 323
    Line 338
    Line 388
    Line 400: Paradrops from above
    Line 415: Paradrops from above
    Line 429: Paradrops from above
    Line 438: The 
    Line 451: Paradrops from above
    Line 473: The 
    Line 491: Paradrops from above
    Line 511: The 
    Line 516: Paradrops from above
  408. Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
    Line 279: Audio cue announces its arrival
    Line 299: Pushes through the hatch
  409. Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
    Line 230: The 
    Line 278: The 
  410. Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
    Line 31: Spawns from the side
    Line 75: Spawns from the side
    Line 172: Spawns from the side
    Line 182: Spawns from the side
    Line 215: Boss announces its own arrival
    Line 231: Spawns from the side
    Line 256: Spawns from the side
    Line 299: Behaves similarly to Sniper-bots
    Line 313: Spawns from the side
    Line 400: Spawns from the side
    Line 420: Spawns from the side
    Line 429: Spawns from the side
    Line 442: Audio cue announces its arrival
    Line 468: Behaves similarly to Sniper-bots
  411. Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
    Line 47: Only 9 will drop money
    Line 56: Only 12 will drop money
    Line 67: The 
    Line 108: Only 20 will drop money
    Line 175: Only 20 will drop money
    Line 232: Only 20 will drop money
    Line 246: Only 20 will drop money
    Line 316: Only 30 will drop money
    Line 325: Only 30 will drop money
  412. Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 31 translations
    Line 12: Spawns from above the tunnel
    Line 27: Spawns from above the tunnel
    Line 57: Spawns from above the tunnel
    Line 66: Spawns from the left flank
    Line 90: The 
    Line 90: Spawns from the left flank
    Line 101
    Line 101: Spawns from the tunnel
    Line 128: Spawns from the left flank
    Line 140: Takes the same path as the bomb
    Line 160: Spawns from the left flank
    Line 170: Spawns from above the tunnel
    Line 243: 0.5 seconds recharge time
    Line 266: Spawns from the left flank
    Line 276: Spawns from the left flank
    Line 280: The 
    Line 302: Spawns from above the tunnel
    Line 311: Spawns from the left flank
    Line 323: Spawns from the left flank
    Line 338: Spawns from above the tunnel
    Line 383: Spawns from the left flank
    Line 392: Spawns from the left flank
    Line 414: Spawns from the left flank
    Line 425: Spawns from above the tunnel
    Line 457: Spawns from the left flank
    Line 473: The 
    Line 488: Boss announces its own arrival
    Line 498: Behaves similarly to Sniper-bots
    Line 502: The 
    Line 507: Spawns from the left flank
    Line 521: Spawns from the left flank
  413. Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
    Line 155: Spawns from both sides
    Line 432: The 
    Line 436
  414. Template:Mvm mission Shudder has 3 uses and is missing 18 translations
    Line 46: Wait between spawn after death<!-- ??? -->
    Line 93: +100% Teleporter build speed
    Line 122: The 
    Line 134: Flank defenders's left and top left
    Line 159: +100% Teleporter build speed
    Line 221: Flank defenders's left and top left
    Line 230: The 
    Line 240: +100% Teleporter build speed
    Line 270: The 
    Line 287: The 
    Line 320: The 
    Line 355: The&nbsp
    Line 360: The 
    Line 369: The 
    Line 376: The 
    Line 408: Flank defenders's left and top left
    Line 452: The 
    Line 457: The 
  415. Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
    Line 24: Spawns from the upper area
    Line 47: Spawns from the upper area
    Line 71: Spawns from the carrier tank or the flank
    Line 80: Spawns from the carrier tank or the flank
    Line 93: Spawns from the upper area
    Line 110: Spawns from the flank
    Line 185: Spawns from the upper area
    Line 212: Spawns from the flank
    Line 249: Spawns from the carrier tank or the upper area
    Line 281: Spawns from the carrier tank or the flank
    Line 322: Spawns from the carrier tank or the flank
    Line 379: Spawns from the flank
    Line 403: Spawns from the upper area
    Line 441: Spawns from the carrier tank or the upper area
    Line 450: Spawns from the Teleporter Tank
    Line 459: Spawns from the Teleporter Tank
    Line 465: Spawns from the Teleporter Tank
    Line 471: Spawns from the Teleporter Tank
    Line 477: Spawns from the Teleporter Tank
    Line 500: Spawns from the upper area
    Line 522: Spawns from the upper area
    Line 537: Spawns from the carrier tank or the flank
    Line 554: Spawns from the carrier tank or the flank
    Line 565: Spawns from the carrier tank or the flank
    Line 582: Spawns from the carrier tank or the uppear area
    Line 591: Spawns from the carrier tank or the upper area
    Line 600: Spawns from the carrier tank or the flank
    Line 609: Spawns from the carrier tank or the flank
    Line 618: Spawns from the carrier tank or the flank
    Line 624: Spawns from the carrier tank or the flank
  416. Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
    Line 12: Spawns at the left or right
    Line 56: Chips carrier
    Line 68: Spawns at the left or right
    Line 93: Spawns at the left or the mid
    Line 104: Spawns at the right or the mid
    Line 113: Spawns at the right or the mid
    Line 128: Spawns from the right garage and takes the left path
    Line 162: Chips carrier
    Line 171: Behaves similarly to Sniper-bots
    Line 175: The 
    Line 196: Spawns at the left or right
    Line 215: Spawns at the left or right
    Line 237: Spawns at the left or right
    Line 250: Spawns at the left or right
    Line 267: Chips carrier
    Line 276: Chips carrier
    Line 280: Drops 3 chips on death
    Line 286: Chips carrier
    Line 290: Drops 3 chips on death
    Line 309: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 342: Spawns at the left or right
    Line 360: Spawns at the left or right
    Line 370: Spawns from the left garage and takes the center path
    Line 387: Chips carrier
    Line 396: Chips carrier
    Line 400: Drops 3 chips on death
    Line 406: Chips carrier
    Line 410: Drops 3 chips on death
    Line 424: Spawns at the left or right
    Line 448: Spawns at the left or right
    Line 489: Chips carrier
    Line 498: Chips carrier
    Line 502: Drops 3 chips on death
    Line 508: Chips carrier
    Line 512: Drops 3 chips on death
    Line 518: Chips carrier
    Line 522: Drops 5 chips on death
    Line 541: Spawns at the left or the center
    Line 550: Spawns at the right or the mid
    Line 583: Spawns at the left or the mid
    Line 592: Spawns at the right or the mid
    Line 657: The 
    Line 667: Chips carrier
    Line 676: Chips carrier
    Line 680: Drops 3 chips on death
    Line 686: Chips carrier
    Line 690: Drops 3 chips on death
    Line 696: Chips carrier
    Line 700: Drops 5 chips on death
    Line 709: Spawns at the left or right
    Line 752: Spawns at the left or right
    Line 788: Spawns from the left garage and takes the center path
    Line 797: Spawns from the right garage and takes the left path
    Line 836: Chips carrier
    Line 840: Drops 3 chips on death
    Line 849: Chips carrier
    Line 853: Drops 3 chips on death
    Line 859: Chips carrier
    Line 863: Drops 5 chips on death
    Line 869: Chips carrier
    Line 873: Drops 10 chips on death
    Line 888: Spawns at the left or right
    Line 925: Spawns at the left or right
    Line 966: Sentry Tank
    Line 970: Spawns from the left garage and takes the center path
    Line 990: Audio cue announces its arrival
    Line 999: Audio cue announces its arrival
    Line 1008: Spawns at the left or right
    Line 1017: Audio cue announces its arrival
    Line 1033: Chips carrier
    Line 1037: Drops 3 chips on death
    Line 1046: Chips carrier
    Line 1050: Drops 3 chips on death
    Line 1056: Chips carrier
    Line 1060: Drops 5 chips on death
    Line 1066: Chips carrier
    Line 1070: Drops 10 chips on death
  417. Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
    Line 49: Takes the left path
    Line 66: Boss announces its own arrival and death
    Line 171: Takes the left path
    Line 180: Takes the left path
    Line 195: Boss announces its own arrival and death
    Line 218: Takes the left path
    Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
    Line 278: Shoots White colored projectiles
    Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
    Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
    Line 320: Boss announces its own arrival and death
  418. Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
    Line 19: Spawns at the left or right
    Line 61: Spawns at the left or right
    Line 70: Spawns at the left or right
    Line 92: Spawns at the left or right
    Line 117: Spawns at the left or right
    Line 145: Spawns at the right
    Line 154: Spawns at the right
    Line 186: Spawns at the left or right
    Line 195: Spawns at the left or right
    Line 224: Spawns from the left tunnel
    Line 239: Spawns at the left or right
    Line 263: Spawns at the left or right
    Line 272: Spawns at the left or right
    Line 297: Spawns at the left or right
    Line 308: Spawns at the left or right
    Line 339: Spawns at the left or right
    Line 373: Spawns at the left or right
    Line 405: Spawns from the left tunnel
  419. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
    Line 16: The 
    Line 47: The 
    Line 61: Flanks
    Line 81: Takes the right bridge path
    Line 115: The 
    Line 120: The 
    Line 136: Kill forces Engineer-bot to laugh
    Line 184: The 
    Line 189: The 
    Line 206: The 
    Line 211: Spawns similarly to Spy-bots
    Line 220: Spawns normally
    Line 224: Flanks
    Line 251: The 
    Line 264: Takes the left path
    Line 274: Spawns from the main spawn or the left
    Line 283: Spawns from the main spawn or the left
    Line 311: Kill forces Engineer-bot to laugh
    Line 320: No modified stats
    Line 324: Flanks
    Line 328: Spawns at the left or right
    Line 351: The 
    Line 351: Flanks
    Line 361: The 
    Line 361: Flanks
    Line 370: The 
    Line 389: The 
    Line 397: The 
    Line 402: Spawns at the left or right
    Line 411: Flanks
    Line 415: Spawns at the left or right
    Line 424: Flanks
    Line 428: Spawns at the left or right
    Line 437: Takes the left path
    Line 495
    Line 495
    Line 500: Kill forces Engineer-bot to laugh
    Line 504: The 
    Line 505: Limited
    Line 513: The 
    Line 513: Spawns at the left or right
    Line 522: Flanks
    Line 526: Spawns at the left or right
  420. Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
    Line 91: Limited
    Line 100: Limited
    Line 176: Limited
    Line 185: Limited
    Line 421: Behaves similarly to Sniper-bots
    Line 477: On Hit: target is engulfed in flames
    Line 506: Limited
    Line 515: Limited
    Line 524: Limited
  421. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  422. Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
    Line 16: Spawns at the left or right
    Line 175: Custom variant
    Line 179: A heavy storm begins on this wavespawn
    Line 196: The 
    Line 215: The 
    Line 244: Spawns at the left or right
    Line 266: Custom variant
    Line 275: Custom variant
    Line 287: Spawns at the left or right
    Line 359: Audio cue announces their arrival
    Line 396: Spawns at the left or right
    Line 418: A heavy storm begins on this wavespawn
    Line 431: Custom variant
  423. Template:Mvm mission Terrorist Simulation has 3 uses and is missing 13 translations
    Line 13: The 
    Line 36: The 
    Line 85
    Line 96: The 
    Line 112: The 
    Line 149: The 
    Line 174: The 
    Line 221: The 
    Line 227: The 
    Line 247: The 
    Line 257: The 
    Line 318: Takes the left path
    Line 397: The 
  424. Template:Mvm mission Ticket to Die has 3 uses and is missing 22 translations
    Line 43: The 
    Line 70
    Line 105
    Line 112: The 
    Line 122: The 
    Line 158
    Line 259
    Line 370
    Line 383: The 
    Line 436
    Line 436
    Line 442
    Line 442
    Line 448
    Line 448
    Line 506
    Line 545
    Line 556
    Line 562
    Line 569: The 
    Line 574
    Line 587
  425. Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
    Line 58: The 
    Line 67: The 
    Line 95: The 
    Line 223: The 
    Line 242: The 
    Line 250: Boss door open when subwave is active
    Line 297: The 
    Line 314: The 
    Line 367: The 
  426. Template:Mvm mission WhatHaveIDone has 3 uses and is missing 1 translation
    Line 215: The 
  427. Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
    Line 31: Spawn from behind players
    Line 49: The 
    Line 73: Take same path as the bomb
    Line 83: Take opposite path as the bomb
    Line 94: The 
    Line 164: The 
    Line 187: Take opposite path as the bomb
    Line 277: Boss door opens when subwave is active
  428. Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
    Line 8: The 
    Line 61: The 
    Line 125: The 
    Line 144: The 
    Line 221: Wait between spawn after death<!-- ??? -->
    Line 229: The 
    Line 237: The 
    Line 246: Bomb resets when subwave is active
    Line 331: The 
  429. Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
    Line 95: Spawns from the main spawn or flank
    Line 117: Spawns from the main spawn or flank
    Line 134: Spawns from the flank
    Line 144: Spawns from the flank
    Line 156: Spawns from the flank
    Line 221: Spawns from the flank
    Line 234: Spawns from the flank
    Line 244: Spawns from the flank
    Line 289: Spawns from the flank
    Line 305: Spawns from the flank
    Line 419: Spawns from the flank
    Line 471: Spawns from the flank
    Line 489: Spawns from the flank
    Line 501: Spawns from the flank
    Line 523: Spawns from the flank
  430. Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
    Line 12: Wave begins after 1A has finished spawning
    Line 22: Wave begins after 1A is all dead
    Line 32: Wave begins after 1B-1 and 1B-2 is all dead
    Line 53: Wave begins after 1A is all dead
    Line 78: Wave begins after 2A has finished spawning
    Line 93: Wave begins after 2A is all dead
    Line 106: Wave begins after 2B-1 and 2B-2 is all dead
    Line 116: Wave begins after 2B-1 and 2B-2 is all dead
    Line 129: Wave begins after 2C-2 has finished spawning
    Line 143: Wave begins after 2B-1 and 2B-2 is all dead
    Line 180: Wave begins after 3A-3 has finished spawning
    Line 217: Wave begins after 4A has finished spawning
    Line 227: Wave begins after 4A is all dead
    Line 242: Wave begins after 4B-1 and 4B-2 is all dead
    Line 260: Wave begins after 4C is all dead
    Line 299: Wave begins after 5A is all dead
    Line 314: Wave begins after 5A is all dead
    Line 324: Wave begins after 5B-1 is all dead
    Line 342: Wave begins after 5C has finished spawning
    Line 353: Wave begins after 5A is all dead
    Line 385: Wave begins after 6A is all dead
    Line 398: Wave begins after 6B has finished spawning
    Line 411: Wave begins after 6C is all dead
    Line 424: Wave begins after 6D is all dead
    Line 434: Wave begins after 6E has finished spawning
    Line 445: Wave begins after 6B has finished spawning
  431. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  432. Template:Need3D has 3 uses and is missing 4 translations
    Line 5: What are you lookin' at?!
    Line 14: This page or section would benefit from the addition or updating of one or more 3D views.
    Line 23: Please add a suitable 3D image or update the existing ones, then remove this notice.
    Line 32: The specific instructions are:
  433. Template:Unreleased promotional item list has 3 uses and is missing 4 translations
    Line 1: Unreleased
    Line 21: Awarded in Genuine quality to players who purchase a BLU Scout action figure and redeem the code that comes with it.<br><br>This figure has not been released by NECA or Valve.
    Line 41: Awarded in Genuine quality to players who purchase a BLU Medic action figure and redeem the code that comes with it.<br><br>This figure has not been released by NECA or Valve.
    Line 61: Awarded in Genuine quality to players who purchase a BLU Sniper action figure and redeem the code that comes with it.<br><br>This figure has not been released by NECA or Valve.
  434. Template:Case bonus drops has 2 uses and is missing 3 translations
    Line 10: Possible bonus items from cases
    Line 17
    Line 58: Winter Cosmetic Cases
  435. Template:LODcharactermodelTable has 2 uses and is missing 3 translations
    Line 4: Highest quality (polycount)
    Line 13: Lowest quality LOD (polycount)
    Line 22: LOD efficiency
  436. Template:Medieval Mode chat parser has 2 uses and is missing 28 translations
    Line 1: Word replacement
    Line 6: For a full listing of all word replacements, see [[Media:Autorp.txt
    Line 11: Note: this chat filter is only applied to English words and does not work with other languages.
    Line 22: Original text
    Line 27: Replacement
    Line 207: Original text
    Line 212: Replacement
    Line 402: Punctuation
    Line 412: Original text
    Line 417: Replacement
    Line 451: Original text
    Line 456: Replacement
    Line 490: Insults
    Line 497: Original text
    Line 502: Replacement
    Line 509: ''<adjective>'', ''<adjective> <noun>''
    Line 521: Adjectives
    Line 587: Nouns
    Line 647: Original text
    Line 652: Replacement
    Line 733: Original text
    Line 738: Replacement
    Line 827: Added to beginning of chat messages
    Line 887: Gods
    Line 965: God adjectives
    Line 1015: Body parts
    Line 1046: Body part adjectives
    Line 1124: Added to end of chat messages
  437. Template:Merge has 2 uses and is missing 4 translations
    Line 5: We go together, Doctor!
    Line 20: It has been suggested that this or section be merged with ''[[:]]''.
    Line 35: Discussion to support or oppose the merge should be on this article's talk page under the heading "[[#
    Line 52: The creator of this merge request has set an expiry date of ''''''.
  438. Template:Mvm mission Haphazard Routine has 2 uses and is missing 32 translations
    Line 27: The 
    Line 27
    Line 35: Only 50 will drop money
    Line 67: Only 30 will drop money
    Line 102: The 
    Line 108
    Line 134: Only 50 will drop money
    Line 166: Only 28 will drop money
    Line 178: The 
    Line 178: Melee has separate
    Line 210: The 
    Line 210
    Line 224: Only 50 will drop money
    Line 256: Only 18 will drop money
    Line 266: Only 10 will drop money
    Line 291: The 
    Line 300
    Line 307
    Line 312
    Line 312
    Line 316: The 
    Line 345: Only 25 will drop money
    Line 406: The 
    Line 412: The 
    Line 418: The 
    Line 430: Only 18 will drop money
    Line 440: Only 50 will drop money
    Line 472: Only 18 will drop money
    Line 495
    Line 495
    Line 501
    Line 543: Only 50 will drop money
  439. Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
    Line 49: 200% slower attack speed
    Line 69: 200% slower attack speed
    Line 91: Play sound when subwave start spawning
    Line 195: Takes left path
    Line 205: Takes right path
    Line 415: Play sound when subwave start spawning
  440. Template:Mvm mission Homestead Happenings has 2 uses and is missing 42 translations
    Line 17: Spawns at the left or right
    Line 21: The 
    Line 94: The 
    Line 101: The 
    Line 122: Spawns at the right or left
    Line 128: Spawns at the right or left
    Line 132: The 
    Line 141: Behaves similarly to regular Sniper-bots
    Line 145: The 
    Line 150: Spawns at the right or left
    Line 168: The 
    Line 168: Spawns at the right or left
    Line 177: The 
    Line 196: Spawns at the right or left
    Line 203: Spawns from the flying saucer
    Line 213: Audio cue will announce its arrival
    Line 217: Spawns from the flying saucer
    Line 226: Spawns from the flying saucer
    Line 235: The 
    Line 235: Spawns from the flying saucer
    Line 241: The 
    Line 241: Spawns from the flying saucer
    Line 252: Spawns from the flying saucer
    Line 278: The 
    Line 278: Spawns from the flying saucer
    Line 288: Spawns from the flying saucer
    Line 299: Spawns at the right or left
    Line 308: Spawns at the right or left
    Line 321: Spawns from the flying saucer
    Line 330: Spawns from the flying saucer
    Line 340: Spawns from the flying saucer
    Line 349: Spawns at the right or left
    Line 359: Spawns from the flying saucer
    Line 368: Spawns at the right or left
    Line 388: The 
    Line 420: The 
    Line 428: Spawns at the right or left
    Line 439
    Line 456: Wave is lost when this boss is dead
    Line 460: Audio cue will announce its arrival
    Line 464: Spawns from the flying saucer
    Line 483: The 
  441. Template:Mvm mission Kinetic Energy has 2 uses and is missing 69 translations
    Line 37: Paradrops from above
    Line 47: Paradrops from above
    Line 57: Paradrops from above
    Line 67: The 
    Line 72: Paradrops from above
    Line 77: Limited
    Line 89: Spawns at top or bottom
    Line 93: Paradrops from above
    Line 102: Paradrops from above
    Line 109: Paradrops from above
    Line 119: Paradrops from above
    Line 149: Spawns at top or bottom
    Line 158: Paradrops from above
    Line 167: Paradrops from above
    Line 175: Paradrops from above
    Line 184: Paradrops from above
    Line 190: Paradrops from above
    Line 202: Paradrops from above
    Line 207: Limited
    Line 218: Paradrops from above
    Line 234: Paradrops from above
    Line 240: Paradrops from above
    Line 250: Paradrops from above<br>Spawns from the carrier tank
    Line 260: Paradrops from above<br>Spawns at the left or right
    Line 270: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 290: Spawns from the carrier tank
    Line 300: Paradrops from above<br>Spawns from the carrier tank
    Line 310: Paradrops from above<br>Spawns from the carrier tank
    Line 321: Spawns at the left or right
    Line 330: Paradrops from above
    Line 338: Spawns at the left or right
    Line 347: Paradrops from above
    Line 356: Spawns at the left or right
    Line 365: Spawns at the left or right
    Line 380: Spawns at the left or right
    Line 385: Limited
    Line 397: Spawns from the carrier tank
    Line 409: Spawns at the left or right
    Line 420: Spawns at the left or right
    Line 432: Paradrops from above<br>Spawns at the left or right
    Line 443: Spawns from the carrier tank
    Line 455: Spawns at the left or right
    Line 464: Spawns from the carrier tank
    Line 479: Paradrops from above<br>Spawns from the carrier tank
    Line 488: Paradrops from above
    Line 494: Spawns from the carrier tank
    Line 505: Spawns at the left or right
    Line 523: Spawns from the carrier tank
    Line 532: Spawns from the carrier tank
    Line 542: Spawns at the left or right
    Line 552: Spawns from the carrier tank
    Line 563: Paradrops from above<br>Spawns at the left or right
    Line 572: Paradrops from above
    Line 578: Paradrops from above
    Line 585: Spawns at the left or right
    Line 594: Spawns at the left or right
    Line 604: Spawns at the left or right
    Line 614: Paradrops from above<br>Spawns from the carrier tank
    Line 624: Spawns at the left or right
    Line 644: Paradrops from above<br>Spawns at the left or right
    Line 653: Paradrops from above
    Line 665: Paradrops from above<br>Spawns from the carrier tank
    Line 670: Limited
    Line 678: Paradrops from above
    Line 688: Spawns at the left or right
    Line 703: Spawns at the left or right
    Line 716: Spawns at the left or right
    Line 736: Paradrops from above<br>Spawns from the carrier tank
  442. Template:Mvm mission Launch Sequence has 2 uses and is missing 15 translations
    Line 17: Spawns from the secondary main spawn
    Line 181: Spawns at the right flank
    Line 253: Spawns at the right flank
    Line 262: Spawns at the right flank
    Line 278: Spawns at the right flank
    Line 336: Spawns from the secondary main spawn
    Line 366: Spawns from the secondary main spawn
    Line 389: Spawns at the right flank
    Line 445: Spawns from the secondary main spawn
    Line 471: Spawns from the secondary main spawn
    Line 486: Spawns at the right flank
    Line 508: Spawns at the right flank
    Line 519: Spawns at the right flank
    Line 542: Spawns at the right flank
    Line 571: Spawns at the right flank
  443. Template:Mvm mission Mannstorm has 2 uses and is missing 5 translations
    Line 138: Only 10 will drop money
    Line 148: Only 20 will drop money
    Line 334: The 
    Line 345: The 
    Line 487: Only 20 will drop money
  444. Template:Mvm mission Mannure has 2 uses and is missing 46 translations
    Line 13: No modified stats
    Line 22: Spawns from the side
    Line 32: Spawn from player behind
    Line 40: The 
    Line 47: The 
    Line 47: Spawns from the side
    Line 65: Spawns from the side
    Line 93: No overheal penalty
    Line 100: Spawns from the side
    Line 110: Spawn from player behind
    Line 118: The 
    Line 139: Spawns from the side`
    Line 155: Spawns from the side
    Line 168: Spawns from the side
    Line 181: Spawns from the side
    Line 194: Spawns from the side
    Line 206: Spawn from player behind
    Line 214: Behaves similarly to Sniper-bots
    Line 218: The 
    Line 223: The 
    Line 260: Blocks a single backstab attempt
    Line 264: No overheal penalty
    Line 272: The 
    Line 281: Spawns from the side
    Line 290: No overheal penalty
    Line 305: No overheal penalty
    Line 314: Spawn from player behind
    Line 322: Spawns from the side
    Line 340: Spawns from both sides
    Line 360: The 
    Line 363: Spawns from the side
    Line 382: Audio cue will announce its death
    Line 386: Spawns from the side
    Line 396: Spawn from player behind
    Line 404: Behaves similarly to Sniper-bots
    Line 413: Spawns from the side
    Line 422: Audio cue will announce their arrival
    Line 426: Spawns from the side
    Line 450: +600% charge recharge rate increased
    Line 461: No overheal penalty
    Line 476: The 
    Line 480: The 
    Line 482: Spawn from player behind
    Line 499: Boss will announce its own arrival and death
    Line 503: Spawns from the side
    Line 513: Spawn from player behind
  445. Template:Mvm mission Mechanical Magic has 2 uses and is missing 22 translations
    Line 8: The 
    Line 16: The 
    Line 21: The 
    Line 21: Spawns from the side near bomb path
    Line 72: Spawns from the side near bomb path
    Line 95: Takes the opposite path as the bomb
    Line 105: Spawns from the side near bomb path
    Line 115
    Line 129: Spawns from the side near bomb path
    Line 138: Spawns from the side near bomb path
    Line 161: Bomb is reset on death
    Line 187: The 
    Line 193: Spawns from the side near bomb path
    Line 210: Spawns from the side near bomb path
    Line 230: Death pit will close on arrival
    Line 262: Takes the same path as the bomb
    Line 272: 0.7x smaller in size
    Line 281: 0.7x smaller in size
    Line 305: The 
    Line 352: Takes the same path as the bomb
    Line 377: Boss will announce its own arrival and death
    Line 381: Death pit will close on arrival
  446. Template:Mvm mission Mineral Mania has 2 uses and is missing 1 translation
    Line 316: Limited support bots
  447. Template:Mvm mission Overclock has 2 uses and is missing 13 translations
    Line 116: Only 1 will drop money
    Line 126: Only 1 will drop money
    Line 136: Only 1 will drop money
    Line 207: Only 1 will drop money
    Line 217: Only 1 will drop money
    Line 227: Only 1 will drop money
    Line 237: Only 1 will drop money
    Line 247: Only 1 will drop money
    Line 320: Only 1 will drop money
    Line 330: Only 1 will drop money
    Line 340: Only 1 will drop money
    Line 505: Bomb resets after the last bot has spawned
    Line 518: Bomb resets after the last bot has spawned
  448. Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
    Line 12: The 
    Line 74: The 
    Line 92
    Line 107: The 
    Line 176: The 
    Line 321: The 
    Line 394: Play sound when subwave starts spawning
    Line 399: Play sound when subwave is over
    Line 421: The 
  449. Template:Mvm mission Platinum Parade has 2 uses and is missing 39 translations
    Line 21: Spawns at the left or right
    Line 35: Spawns at the left or right
    Line 75: Chips carrier
    Line 84: Chips carrier
    Line 88: Drops 3 chips on death
    Line 94: Spawns at the left or right
    Line 106: On Hit: target is engulfed in flames
    Line 110: Spawns at the left or right
    Line 140: Spawns from the right garage and takes the left path
    Line 155: Spawns at the left or right
    Line 168: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 201: Chips carrier
    Line 210: Chips carrier
    Line 214: Drops 3 chips on death
    Line 221: Limited
    Line 229: The 
    Line 229
    Line 231: The 
    Line 231: The 
    Line 233: The 
    Line 235: The 
    Line 237: Spawns at the left or right
    Line 283: Spawns at the left or right
    Line 292: Spawns at the left or right
    Line 307: Spawns at the left or right
    Line 328: Spawns from the left garage and takes the center path
    Line 346: Chips carrier
    Line 355: Chips carrier
    Line 359: Drops 3 chips on death
    Line 365: Spawns at the left or right
    Line 378: Spawns at the left or right
    Line 389: Spawns at the left or right
    Line 432: Spawns at the left or right
    Line 444: Sentry Tank
    Line 448: Spawns from the left garage and takes the center path
    Line 470: Chips carrier
    Line 479: Chips carrier
    Line 483: Drops 3 chips on death
  450. Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
    Line 426: Play sound when subwave begins
    Line 432: Play sound when subwave start spawning
    Line 438: Play sound when subwave finished spawning
    Line 593: Play sound when subwave begins
    Line 599: Play sound when subwave start spawning
    Line 605: Play sound when subwave finished spawning
  451. Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
    Line 273: Spawn from player's behind
    Line 339: Tank comes with sentry guns
    Line 359: Closes river pit when subwave start spawning
  452. Template:Mvm mission Rescindment has 2 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 198: Boss announces its own arrival
    Line 280: Boss announces its own arrival
    Line 485: Boss announces its own arrival
    Line 550: No damage bonus
    Line 568: Boss announces its own arrival
  453. Template:Mvm mission Rodeotron has 2 uses and is missing 22 translations
    Line 19: No overheal penalty
    Line 38: The 
    Line 45: The 
    Line 50: No overheal penalty
    Line 58: The 
    Line 71: The 
    Line 86: The 
    Line 91: No overheal penalty
    Line 113: The 
    Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
    Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
    Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
    Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
    Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
    Line 159: The 
    Line 182: Robots will announce their arrival
    Line 192: An additional audio cue will announce its arrival
    Line 196: Stickybomb Tank
    Line 206: An additional audio cue will play on death
    Line 328: An audio cue will announce their arrival
    Line 375: No overheal penalty
    Line 456: An audio cue will announce their arrival and death
  454. Template:Mvm mission Ruins Rumble has 2 uses and is missing 1 translation
    Line 145: 5 seconds of [[Critical hits#Mini-crits
  455. Template:Mvm mission Rural Roadblock has 2 uses and is missing 17 translations
    Line 40: Spawns from the left or near the carrier tank
    Line 115: The 
    Line 121: Spawns from the river and takes the same path as the bomb
    Line 130: Spawns from the river and takes the opposite path as the bomb
    Line 139: Spawns from the river and takes the same path as the bomb
    Line 154: Regenerates 1 HP per second
    Line 180: Regenerates 1 HP per second
    Line 233: Spawns from the river and takes the same path as the bomb
    Line 242: Spawns from the river and takes the opposite path as the bomb
    Line 266: Spawns from the river and takes the same path as the bomb
    Line 275: Spawns from the river and takes the opposite path as the bomb
    Line 320: The 
    Line 337: The 
    Line 381: Spawns from the garage and takes the opposite path as the bomb
    Line 412: Spawns from the river and takes the opposite path as the bomb
    Line 422: The 
    Line 427: Regenerates 1 HP per second
  456. Template:Mvm mission Rusted Retribution has 2 uses and is missing 18 translations
    Line 8
    Line 8: The 
    Line 13
    Line 13
    Line 15
    Line 83
    Line 83: The 
    Line 83: Marks enemies for death
    Line 90
    Line 90: The 
    Line 117: Marks enemies for death
    Line 141: The 
    Line 151: Starts counting down when the previous bot dies
    Line 158: when using
    Line 162: Jarate only
    Line 224
    Line 229: The 
    Line 334: Marks enemies for death
  457. Template:Mvm mission Sawdust Storage has 2 uses and is missing 24 translations
    Line 8: Spawns from the main spawn or flank
    Line 161: Spawns from the flank
    Line 209: Spawns from the flank
    Line 273: Custom variant
    Line 283: Custom variant
    Line 292: Spawns from the main spawn or flank
    Line 307: Spawns from the main spawn or flank
    Line 355: Spawns from the main spawn or top
    Line 366: Custom variant
    Line 382: Spawns from the flank
    Line 392: Spawns from the flank
    Line 405: Spawns from the flank
    Line 419: Spawns from the flank
    Line 433: Spawns from the flank
    Line 461: Spawns from the flank
    Line 471: Spawns from the flank
    Line 476: Flanks left
    Line 503: Spawns from the main spawn or flank
    Line 513: Spawns from the flank
    Line 538: Spawns from the flank
    Line 567: Spawns from the flank
    Line 577: Spawns from the flank
    Line 590: Spawns from the main spawn or flank
    Line 601: Spawns from the flank
  458. Template:Mvm mission Snow Blindness has 2 uses and is missing 30 translations
    Line 20: Spawns from the house
    Line 32: Spawns from the house
    Line 51
    Line 51: Spawns from the house
    Line 62: The 
    Line 67: Spawns from the house
    Line 95: The 
    Line 98: Spawns from the house
    Line 109: Spawns from the house
    Line 121: Spawns from the house
    Line 136
    Line 151: Spawns from the house
    Line 171: Spawns from the house
    Line 185: Spawns from the house
    Line 217: Boss announces its own arrival
    Line 229: The 
    Line 250: Spawns from the house
    Line 283: Spawns from the house
    Line 297: Spawns from the house
    Line 320: Spawns from the house
    Line 349: Spawns from the house
    Line 367
    Line 367: Spawns from the house
    Line 388: Spawns from the house
    Line 400: The 
    Line 407: Spawns from the house
    Line 429: Spawns from the house
    Line 440: The 
    Line 454: Bosses announce their own arrival
    Line 472: Смертельные ямы закрываются по прибытии
  459. Template:Mvm mission Thriller Terror has 2 uses and is missing 5 translations
    Line 80: Goes to the hatch first
    Line 107: Goes to the hatch first
    Line 195: Goes to the hatch first
    Line 250: Goes to the hatch first
    Line 331: Goes to the hatch first
  460. Template:Mvm mission Vindicated Vices has 2 uses and is missing 20 translations
    Line 56: Chips carrier
    Line 61: Limited
    Line 83: Spawns from the right garage and takes the left path
    Line 146: Behaves similarly to Sniper-bots
    Line 155: Chips carrier
    Line 160: Limited
    Line 215: Chips carrier
    Line 220: Limited
    Line 228: Behaves similarly to Sniper-bots
    Line 317: Spawns from the left garage and takes the center path
    Line 328: Spawns similarly to Spy-bots
    Line 337: Spawns similarly to Spy-bots
    Line 343: Chips carrier
    Line 348: Limited
    Line 364: Boss announces its own arrival and death
    Line 428: Chips carrier
    Line 433: Limited
    Line 471: Boss announces its own arrival
    Line 482: Boss announces its own arrival
    Line 515: Behaves similarly to Sniper-bots
  461. Template:Mvm mission Voltaic Outrage has 2 uses and is missing 6 translations
    Line 107: Spawns at the left or mid
    Line 196: Boss will announce its own arrival
    Line 207: Spawns at the left or right
    Line 218: Spawns at the left or right
    Line 230: Spawns at the left or right
    Line 243: Spawns at the left or right
  462. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  463. Template:Mvm mission Waterway Wringout has 2 uses and is missing 34 translations
    Line 18: Spawns at the left or right
    Line 47: Bomb is silently reset before arriving and after death
    Line 52: Boss announces its own arrival and death
    Line 57: Waves pauses when this boss is dead
    Line 68: Wave resumes when this robot arrives
    Line 78: Spawns at the left or right
    Line 88: Spawns at the left or right
    Line 110: Delay starts after the first Giant dies
    Line 118: Spawns at the left or right
    Line 135: Spawns at the left or right
    Line 148: Spawns at the left or right
    Line 159: Spawns at the left or right
    Line 177: Limited
    Line 186: Spawns at the left or right
    Line 196: Spawns at the left or right
    Line 209: Spawns at the left or right
    Line 251: Spawns at the left or right
    Line 268: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 317: Spawns at the left or right
    Line 330: Bomb is silently reset before arriving
    Line 335: Boss announces its own arrival and death
    Line 351: Spawns at the left or right
    Line 361: Spawns at the left or right
    Line 379: Spawns at the left or right
    Line 405: Spawns at the left or right
    Line 430: Spawns at the left or right
    Line 456: Spawns at the left or right
    Line 474: Spawns at the left or right
    Line 496: Bomb is silently reset before arriving
    Line 501: Boss announces its own arrival
    Line 517: Spawns at the left or right
    Line 527: Spawns at the left or right
    Line 534: Spawns at the left or right
  464. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The [[Ludmila]]'''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The [[Repair Node]]'''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123
    Line 129
  465. Template:Open Review has 2 uses and is missing 3 translations
    Line 5: Let's settle this like gentlemen!
    Line 18: This page has been marked for an open review.
    Line 32: Please see for additional information, your opinion is welcome.
  466. Template:Sentry Buster Requirement has 2 uses and is missing 4 translations
    Line 3: Sentry Guns
    Line 9: Kills
    Line 16: Damage
    Line 35: Note: Giant kills count as 5 kills in regards to these kill thresholds.
  467. Template:UGC Highlander medals has 2 uses and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  468. Template:Mvm upgrades hellmet has 1 use and is missing 70 translations
    Line 2: Modified classes' upgrades
    Line 13: Upgrade
    Line 32: Cost
    Line 53: +10% Jump Height
    Line 71: All classes
    Line 91: [[Jumping
    Line 110: +5 [[Metal]] Regen
    Line 131: Metal is regenerated every 5 seconds. <br>
    Line 154: Modified primary weapons' upgrades
    Line 166: Upgrade
    Line 186: Cost
    Line 208: Rocket Specialist
    Line 230: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 242: +100% Burn Damage
    Line 269: Afterburn damage bonus. <br>
    Line 289: +10% Airblast Force
    Line 318: +25% Damage
    Line 346: +25% Projectile Speed
    Line 372: +10% Firing Speed
    Line 401: Knockback Rage
    Line 422: Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%.
    Line 442: Destroy Projectiles
    Line 463: Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level.
    Line 483: Explosive Headshot
    Line 511: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 527: +25% Faster Charge
    Line 550: +5s [[Bleeding
    Line 578: Modified secondary weapons' upgrades
    Line 589: Upgrade
    Line 608: Cost
    Line 629: -50% Speed On Target
    Line 649: Does not stack.
    Line 664: Explode on Ignite
    Line 677: Explosion deals up to 350 splash damage
    Line 692: Able to re-launch while already in-flight
    Line 706: Stun enemies when you land
    Line 718: +20% Damage
    Line 741: +100% Charge Recharge Rate
    Line 763: +25% [[ÜberCharge]] Rate
    Line 786: [[Projectile Shield]]
    Line 800: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 812: Canteen Specialist
    Line 824: Share [[Power Up Canteen
    Line 840: Modified melee weapons' upgrades
    Line 850: Upgrade
    Line 868: Cost
    Line 888: Armor Penetration
    Line 914: Allows backstabs against giant robots at X% (out of 750) damage.
    Line 932: Only when equipped by Spy
    Line 947: Modified buildings' upgrades
    Line 957: Upgrade
    Line 975: Cost
    Line 995: +1 Disposable Sentry Gun
    Line 1010: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the [[Combat Mini-Sentry]] from the [[Gunslinger]] and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1022: +10% Sentry Firing Speed
    Line 1037: 10% faster sentry fire rate.
    Line 1053: Modified Canteens
    Line 1064: Upgrade
    Line 1079: Cost
    Line 1095: Become [[Crit]] Boosted
    Line 1109: All classes
    Line 1124: Crits user and triples sentry fire rate for 5 seconds.
    Line 1139: Become Übercharged
    Line 1154: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 1169: Refill Clips and Ammo
    Line 1185: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
    Line 1200: Teleport to Spawn
    Line 1215: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 1230: Building Upgrade
    Line 1246: Upgrades all existing buildings to Level 3 and fully restores their health.
  469. Template:Reference pose list has 1 use and is missing 15 translations
    Line 5: Class
    Line 9: Method
    Line 15: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in [[Console
    Line 20: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 25: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the [[Upgrade Station]] then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 33: Equip and switch to the [[Flying Guillotine]], [[Mad Milk]], or [[Bonk! Atomic Punch]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 40: Equip and switch to the [[Beggar's Bazooka]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 45: By equipping the [[Cow Mangler 5000]] and the [[Mantreads]], then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 50: You can use any of the three [[banner]]s and the [[B.A.S.E. Jumper]] to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the [[Resupply Cabinet]]. You are now in the reference pose indicated by a bugged viewmodel.<br>
    Line 58: Equip and switch to any primary that can [[Compression blast
    Line 63: If you use the [[Thermal Thruster]] just as you get turned into the first Zombie, you enter the reference pose.
    Line 70: Equip the [[B.A.S.E. Jumper]] and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 79: Equip and switch to any primary (the [[Huo-Long Heater]] is recommended due to its increased ammo consumption rate). Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped primary. Pick up the dropped primary (this will drop your current primary) and empty it by holding primary fire. While still holding down primary fire, pick up the previously dropped weapon. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 84: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 90: Equip and switch to the [[Jarate]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
  470. Template:UGC 4vs4 medals has 1 use and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  471. Template:UGC 6vs6 medals has 1 use and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  472. Template:Water locations table has 1 use and is missing 71 translations
    Line 3: List of maps with water
    Line 8: Water location
    Line 14: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 20: Identical to the water on 2Fort
    Line 26: On each side, inside both bases, there is deep water under the B point.
    Line 32: The map takes place on an island that is surrounded by water.
    Line 38: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the [[Respawn#Resupply
    Line 44: Identical water locations to the Arena version.
    Line 50: The entire map is surrounded by an ocean of deep water.
    Line 56: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 62: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 68: A river runs underneath 2 bridges near the final checkpoint.
    Line 74: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 80: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 86: There is a shallow pool of water under the bridge in the center of the map.
    Line 92: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 98: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 104: There are flooded corridors and room at the bottom of the play-space.
    Line 110: There is a pool of water at the bottom of a gorge underneath a building.
    Line 116: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 122: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 128: A large body of water containing [[Loot Island]], separate from the main map. Falling in causes instant death.
    Line 134: Two large bodies of water connect from the exits of [[RED]] and [[BLU]]'s buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 140: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
    Line 146: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 152: A large body of water containing [[Skull Island]], separate from the main map. Falling in causes instant death.
    Line 158: Multiple small puddles surround the central building.
    Line 164: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 170: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 176: There is shallow water in the Dam and Warehouse territories.
    Line 182: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk
    Line 188: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 194: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 200: A river runs underneath the bridge to Dracula's castle.
    Line 206: Next to both spawn rooms behind a fence are small pools of water.
    Line 212: A lagoon surrounds the center control point areas.
    Line 218: The majority of the outdoor area is covered with water.
    Line 224: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 230: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 236: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 242: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 248: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 254: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 260: The center of the map has a channel of deep water.
    Line 266: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 272: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 278: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 284: A long river flows out of a dam and runs along one side of the map.
    Line 290: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 296: There is water in the fountain in the courtyard.
    Line 302: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the [[Sawmill (Capture the Flag)
    Line 308: The map takes place on a harbour connected to the sea.
    Line 314: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 320: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
    Line 326: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 332: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 338: Water surrounds the mothership at the final point's pitfall.
    Line 344: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 350: Shallow water surrounds the platform Point A is on.
    Line 356: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 362: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 368: There is an ocean outside the map.
    Line 374: First BLU spawn leads to small river (shallow water).
    Line 380: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 386: Small pools around the map.
    Line 392: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 398: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 404: There are small ponds of deep water around the valley below the central tower.
    Line 410: The center of the map has a canal of deep water.
    Line 416: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The [[Well (Capture the Flag)
    Line 422: There is a large lake with a boathouse.