Template:PatchDiff/December 17, 2015 Patch/tf/tf2 misc dir.vpk/materials/hud/score panel blue bg solid.vmt

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N/A1"UnlitGeneric"
N/A2{
N/A3 "<dx90"
N/A4 {
N/A5 $outlinecolor "[0.9 0.9 0.8]"
N/A6 }
N/A7 
N/A8 "$translucent" 1
N/A9 "$baseTexture" "hud\gradient_blue_solid"
N/A10 "$detail" "hud\leaderboard_area_team"
N/A11 $detailscale 1
N/A12 $detailblendmode 8
N/A13 $distancealphafromdetail 1
N/A14 
N/A15 // give it a slight outer soft edge
N/A16 $softedges 1
N/A17 $edgesoftnessstart 0.5
N/A18 $edgesoftnessend 0.4
N/A19 $scaleedgesoftnessbasedonscreenres 1
N/A20 
N/A21 // give it a white outline
N/A22 $outline 1
N/A23 $outlinecolor "[0.9 0.9 0.5]"
N/A24 $outlinestart0 0.45
N/A25 $outlinestart1 0.47
N/A26 $outlineend0 0.5
N/A27 $outlineend1 0.52
N/A28 $scaleoutlinesoftnessbasedonscreenres 1
N/A29 // and a drop shadow
N/A30 $glow 0
N/A31 $glowcolor "[0 0 0]"
N/A32 $glowalpha 0.5
N/A33 $glowstart 0
N/A34 $glowend 0.5
N/A35 $glowx 0
N/A36 $glowy 0
N/A37 
N/A38 
N/A39// "$vertexcolor" 1
N/A40 $distancealpha 1
N/A41 "$no_fullbright" 1
N/A42 "$ignorez" 1
N/A43 "%keywords" "tf"
N/A44}
N/A45