Template:PatchDiff/December 17, 2015 Patch/tf/tf2 misc dir.vpk/materials/models/paintkits/cig/c04 smg metal.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models/weapons/c_models/c_smg/c_smg"
N/A4 "$phongexponenttexture" "models/weapons/c_models/c_smg/c_smg_exp"
N/A5 
N/A6 
N/A7 "$phong" "1"
N/A8 //commented out to use the exponent mask
N/A9 //"$phongexponent" "2"
N/A10 "$phongboost" "2.5"
N/A11 
N/A12 //scales up the exponent texture which usually only has about 120 levels of exponent
N/A13 "$phongexponentfactor" "120"
N/A14 "$phongalbedotint" "1"
N/A15 
N/A16 "$lightwarptexture" "models/lightwarps/softened_weapon_lightwarp"
N/A17 
N/A18 "$phongfresnelranges" "[.3 .5 3]"
N/A19 "$halflambert" "1"
N/A20 "$glowcolor" "1"
N/A21 
N/A22 "$envmap" "env_cubemap"
N/A23 "$envmaptint" "[.1 .07 .04]"
N/A24 
N/A25 "$selfillum" 1
N/A26 "$selfillumtint" "[5 3 .7]"
N/A27 "$selfIllumFresnel" "1"
N/A28 "$selfIllumFresnelMinMaxExp" "[0 5 10]"
N/A29 
N/A30 "$phongtint" "[.5 .4 .4]"
N/A31 
N/A32 "$tempvar" "0"
N/A33 
N/A34 //commented out to use the exponent mask
N/A35 //"$basephongexponent" "15"
N/A36 //"$basephongboost" "3"
N/A37 
N/A38 "$basemapalphaphongmask" "1"
N/A39 
N/A40 "$rimlight" "1"
N/A41 "$rimlightexponent" "1"
N/A42 "$rimlightboost" "2.25"
N/A43 "$rimmask" "1"
N/A44 
N/A45 
N/A46 // Cloaking
N/A47 "$cloakPassEnabled" "1"
N/A48 "$sheenPassEnabled" "1"
N/A49 
N/A50 "$sheenmap" "cubemaps/cubemap_sheen001"
N/A51 "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0"
N/A52 "$sheenmaptint" "[ 1 1 1 ]"
N/A53 "$sheenmapmaskframe" "0"
N/A54 "$sheenindex" "0"
N/A55 
N/A56 "$yellow" "0"
N/A57 
N/A58 "Proxies"
N/A59 {
N/A60 "AnimatedWeaponSheen"
N/A61 {
N/A62 "animatedtexturevar" "$sheenmapmask"
N/A63 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A64 "animatedtextureframerate" "40"
N/A65 }
N/A66 "invis"
N/A67 {
N/A68 }
N/A69 "ModelGlowColor"
N/A70 {
N/A71 "resultVar" "$glowcolor"
N/A72 }
N/A73 "Equals"
N/A74 {
N/A75 "srcVar1" "$glowcolor"
N/A76 "resultVar" "$selfillumtint"
N/A77 }
N/A78 "Equals"
N/A79 {
N/A80 "srcVar1" "$glowcolor"
N/A81 "resultVar" "$color2"
N/A82 }
N/A83 "YellowLevel"
N/A84 {
N/A85 "resultVar" "$yellow"
N/A86 }
N/A87 "Multiply"
N/A88 {
N/A89 "srcVar1" "$color2"
N/A90 "srcVar2" "$yellow"
N/A91 "resultVar" "$color2"
N/A92 }
N/A93 
N/A94 
N/A95 "WeaponSkin" {
N/A96 }
N/A97 }
N/A98}