Template:PatchDiff/December 17, 2015 Patch/tf/tf2 misc dir.vpk/materials/models/paintkits/cig/c04 sniperrifle metal.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/weapons/c_models/c_sniperrifle/c_sniperrifle"
N/A4 "$phongexponenttexture" "models/weapons/c_models/c_sniperrifle/c_sniperrifle_exp"
N/A5 
N/A6 "$phong" "1"
N/A7 //commented out to use the exponent mask
N/A8 //"$phongexponent" "2"
N/A9 "$phongboost" "2.5"
N/A10 
N/A11 //scales up the exponent texture which usually only has about 120 levels of exponent
N/A12 "$phongexponentfactor" "75"
N/A13 "$phongalbedotint" "1"
N/A14 
N/A15 "$lightwarptexture" "models/lightwarps/softened_weapon_lightwarp"
N/A16 
N/A17 "$phongfresnelranges" "[.3 .5 3]"
N/A18 "$halflambert" "1"
N/A19 "$glowcolor" "1"
N/A20 
N/A21 "$envmap" "env_cubemap"
N/A22 "$envmaptint" "[.1 .07 .04]"
N/A23 
N/A24 "$selfillum" 1
N/A25 "$selfillumtint" "[5 3 .7]"
N/A26 "$selfIllumFresnel" "1"
N/A27 "$selfIllumFresnelMinMaxExp" "[0 5 10]"
N/A28 
N/A29 "$phongtint" "[.5 .4 .4]"
N/A30 
N/A31 "$tempvar" "0"
N/A32 
N/A33 //commented out to use the exponent mask
N/A34 //"$basephongexponent" "15"
N/A35 //"$basephongboost" "3"
N/A36 
N/A37 "$basemapalphaphongmask" "1"
N/A38 
N/A39 "$rimlight" "1"
N/A40 "$rimlightexponent" "1"
N/A41 "$rimlightboost" "3"
N/A42 "$rimmask" "1"
N/A43 
N/A44 
N/A45 // Cloaking
N/A46 "$cloakPassEnabled" "1"
N/A47 "$sheenPassEnabled" "1"
N/A48 
N/A49 "$sheenmap" "cubemaps/cubemap_sheen001"
N/A50 "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0"
N/A51 "$sheenmaptint" "[ 1 1 1 ]"
N/A52 "$sheenmapmaskframe" "0"
N/A53 "$sheenindex" "0"
N/A54 
N/A55 "$yellow" "0"
N/A56 
N/A57 "Proxies"
N/A58 {
N/A59 "AnimatedWeaponSheen"
N/A60 {
N/A61 "animatedtexturevar" "$sheenmapmask"
N/A62 "animatedtextureframenumvar" "$sheenmapmaskframe"
N/A63 "animatedtextureframerate" "40"
N/A64 }
N/A65 "invis"
N/A66 {
N/A67 }
N/A68 "ModelGlowColor"
N/A69 {
N/A70 "resultVar" "$glowcolor"
N/A71 }
N/A72 "Equals"
N/A73 {
N/A74 "srcVar1" "$glowcolor"
N/A75 "resultVar" "$selfillumtint"
N/A76 }
N/A77 "Equals"
N/A78 {
N/A79 "srcVar1" "$glowcolor"
N/A80 "resultVar" "$color2"
N/A81 }
N/A82 "YellowLevel"
N/A83 {
N/A84 "resultVar" "$yellow"
N/A85 }
N/A86 "Multiply"
N/A87 {
N/A88 "srcVar1" "$color2"
N/A89 "srcVar2" "$yellow"
N/A90 "resultVar" "$color2"
N/A91 }
N/A92 
N/A93 
N/A94 "WeaponSkin" {
N/A95 }
N/A96 }
N/A97}