Template:PatchDiff/June 23, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c proto medigun blue.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/weapons/c_items/c_proto_medigun_blue"
N/A4 
N/A5 "$phong" "1"
N/A6 "$phongexponent" "30"
N/A7 "$phongboost" "1"
N/A8 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A9 "$phongfresnelranges" "[1.5 .5 3]"
N/A10// "$halflambert" "1"
N/A11 
N/A12 "$tempvar" "0"
N/A13 
N/A14 "$basephongexponent" "15"
N/A15 "$basephongboost" "5"
N/A16 
N/A17 "$commadd_phongexponent" "30"
N/A18 "$commadd_phongboost" "22.5"
N/A19 "$commweapon" "0"
N/A20 
N/A21 
N/A22// "$selfillum" "1"
N/A23// "$selfillumtint" "[1 .55 .1]"
N/A24 
N/A25 "$basemapalphaphongmask" "1"
N/A26 
N/A27 "$rimlight" "1"
N/A28 "$rimlightexponent" "4"
N/A29 "$rimlightboost" "2"
N/A30 
N/A31 "$glowcolor" "1"
N/A32 
N/A33 // Cloaking
N/A34 "$cloakPassEnabled" "1"
N/A35 "Proxies"
N/A36 {
N/A37 "weapon_invis"
N/A38 {
N/A39 }
N/A40 "ModelGlowColor"
N/A41 {
N/A42 "resultVar" "$glowcolor"
N/A43 }
N/A44 "Equals"
N/A45 {
N/A46 "srcVar1" "$glowcolor"
N/A47 "resultVar" "$selfillumtint"
N/A48 }
N/A49 "Equals"
N/A50 {
N/A51 "srcVar1" "$glowcolor"
N/A52 "resultVar" "$color2"
N/A53 }
N/A54 
N/A55 }
N/A56}