Template:PatchDiff/June 23, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c proto medigun glass.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/weapons/c_items/c_proto_medigun_glass"
N/A4 "$surfaceprop" "glass"
N/A5// "$bumpmap" "models/props_facemovie/proto_medigun/proto_medigun_glass_normal"
N/A6 "$normalmapalphaenvmapmask" 1
N/A7 "$envmap" "env_cubemap"
N/A8 "$envmaptint" "[3 3 3]"
N/A9 "$envmapfresnel" 1
N/A10 "$envMapFresnelMinMaxExp" "[2 1 4]"
N/A11 "$baseAlphaEnvMapMaskMinMaxExp" "[0 1 1]"
N/A12 "$translucent" 1
N/A13 
N/A14 //phong properties
N/A15 "$phong" "1"
N/A16 "$phongboost" "5"
N/A17 "$phongexponent" "30"
N/A18 "$phongfresnelranges" "[.2 1 4]"
N/A19 
N/A20 "$rimlight" 1
N/A21 "$rimboost" 8
N/A22 
N/A23 
N/A24 "$glowcolor" "1"
N/A25 // Cloaking
N/A26 "$cloakPassEnabled" "1"
N/A27 
N/A28 "Proxies"
N/A29 {
N/A30 "weapon_invis"
N/A31 {
N/A32 }
N/A33 "ModelGlowColor"
N/A34 {
N/A35 "resultVar" "$glowcolor"
N/A36 }
N/A37 "Equals"
N/A38 {
N/A39 "srcVar1" "$glowcolor"
N/A40 "resultVar" "$selfillumtint"
N/A41 }
N/A42 "Equals"
N/A43 {
N/A44 "srcVar1" "$glowcolor"
N/A45 "resultVar" "$color2"
N/A46 }
N/A47 }
N/A48}