Template:PatchDiff/June 27, 2012 Patch/team fortress 2 content.gcf/tf/detail doomsday.vbsp

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N/A1detail
N/A2{
N/A3tf_grass
N/A4 {
N/A5 "density" "400.0"
N/A6 
N/A7 Group1
N/A8 {
N/A9 
N/A10 "alpha" "1.0"
N/A11 Model1
N/A12 {
N/A13 "sprite" "0 0 164 256 512"
N/A14 "spritesize" "0.5 0.0 21 48"
N/A15 "spriterandomscale" "0.2"
N/A16 "amount" "0.025"
N/A17 "detailOrientation" "2"
N/A18 }
N/A19 Model2
N/A20 {
N/A21 "sprite" "200 85 94 172 512"
N/A22 "spritesize" "0.5 0.0 16 37"
N/A23 "spriterandomscale" "0.4"
N/A24 "amount" "0.05"
N/A25 "detailOrientation" "2"
N/A26 }
N/A27 Model3
N/A28 {
N/A29 "sprite" "354 161 148 96 512"
N/A30 "spritesize" "0.5 0.0 32 32"
N/A31 "spriterandomscale" "0.4"
N/A32 "amount" "0.15"
N/A33 "detailOrientation" "2"
N/A34 }
N/A35 Model4
N/A36 {
N/A37 "sprite" "32 416 64 96 512"
N/A38 "spritesize" "0.5 0.0 12 16"
N/A39 "spriterandomscale" "0.3"
N/A40 "amount" "0.05"
N/A41 "detailOrientation" "2"
N/A42 }
N/A43 Model5
N/A44 {
N/A45 "sprite" "217 472 68 40 512"
N/A46 "spritesize" "0.5 0.0 18 12"
N/A47 "spriterandomscale" "0.4"
N/A48 "amount" "0.15"
N/A49 "detailOrientation" "2"
N/A50 }
N/A51 Model6
N/A52 {
N/A53 "sprite" "418 424 43 88 512"
N/A54 "spritesize" "0.5 0.0 11 22"
N/A55 "spriterandomscale" "0.05"
N/A56 "amount" "0.025"
N/A57 "detailOrientation" "2"
N/A58 }
N/A59 }
N/A60 Group2
N/A61 {
N/A62 "alpha" "0.5"
N/A63 Model4
N/A64 {
N/A65 "sprite" "32 416 64 96 512"
N/A66 "spritesize" "0.5 0.0 12 16"
N/A67 "spriterandomscale" "0.3"
N/A68 "amount" "0.05"
N/A69 "detailOrientation" "2"
N/A70 }
N/A71 Model5
N/A72 {
N/A73 "sprite" "217 472 68 40 512"
N/A74 "spritesize" "0.5 0.0 18 12"
N/A75 "spriterandomscale" "0.4"
N/A76 "amount" "0.15"
N/A77 "detailOrientation" "2"
N/A78 }
N/A79 }
N/A80 Group3
N/A81 {
N/A82 "alpha" "0.0"
N/A83 
N/A84//no grass here
N/A85 }
N/A86 }
N/A87 
N/A88}