Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/Nature/blendground doomsday001.vmt

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N/A1"WorldVertexTransition"
N/A2{
N/A3 "$basetexture" "Nature/dirtground006"
N/A4 "$basetexture2" "Nature/rockground002"
N/A5 "%tooltexture" "Nature/blendrockground001_tooltexture"
N/A6 "$bumpmap" "Nature/dirtground006_height-ssbump"
N/A7 "$bumpmap2" "Nature/rockground002_height-ssbump"
N/A8 "$blendmodulatetexture" "Nature/dirtground003_blendmask"
N/A9 "%keywords" "tf"
N/A10 "$ssbump" "1"
N/A11 "%detailtype" "tf_grass"
N/A12 "$surfaceprop" "dirt"
N/A13 
N/A14 
N/A15}