Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/pyrovision glass.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/weapons/v_sniperrifle/v_sniperrifle_scope"
N/A4 
N/A5 "$basemapalphaphongmask" "1"
N/A6 "$basealphaenvmapmask" "1"
N/A7 
N/A8 "$envmap" "effects/pyrocube"
N/A9// "$envmap" "effects/saxxy/saxxy_gold"
N/A10 "$envmaptint" "[.125 .125 .125]"
N/A11 
N/A12 "$phong" "1"
N/A13 "$phongexponent" "55"
N/A14 "$phongboost" "15"
N/A15 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A16 "$phongfresnelranges" "[.25 .5 1]"
N/A17 
N/A18 "$tempvar" "0"
N/A19 
N/A20 "$basephongexponent" "15"
N/A21 "$basephongboost" "5"
N/A22 
N/A23 "$commadd_phongexponent" "30"
N/A24 "$commadd_phongboost" "22.5"
N/A25 "$commweapon" "0"
N/A26 
N/A27 "$glowcolor" "1"
N/A28 
N/A29 // Cloaking
N/A30 "$cloakPassEnabled" "1"
N/A31 "Proxies"
N/A32 {
N/A33 "weapon_invis"
N/A34 {
N/A35 }
N/A36 "ModelGlowColor"
N/A37 {
N/A38 "resultVar" "$glowcolor"
N/A39 }
N/A40 "Equals"
N/A41 {
N/A42 "srcVar1" "$glowcolor"
N/A43 "resultVar" "$selfillumtint"
N/A44 }
N/A45 "Equals"
N/A46 {
N/A47 "srcVar1" "$glowcolor"
N/A48 "resultVar" "$color2"
N/A49 }
N/A50 "CommunityWeapon"
N/A51 {
N/A52 "resultVar" "$commweapon"
N/A53 }
N/A54 "Multiply"
N/A55 {
N/A56 "srcVar1" "$commweapon"
N/A57 "srcVar2" "$commadd_phongexponent"
N/A58 "resultVar" "$tempvar"
N/A59 }
N/A60 "Add"
N/A61 {
N/A62 "srcVar1" "$tempvar"
N/A63 "srcVar2" "$basephongexponent"
N/A64 "resultVar" "$phongexponent"
N/A65 }
N/A66 "Multiply"
N/A67 {
N/A68 "srcVar1" "$commweapon"
N/A69 "srcVar2" "$commadd_phongboost"
N/A70 "resultVar" "$tempvar"
N/A71 }
N/A72 "Add"
N/A73 {
N/A74 "srcVar1" "$tempvar"
N/A75 "srcVar2" "$basephongboost"
N/A76 "resultVar" "$phongboost"
N/A77 }
N/A78 
N/A79 }
N/A80}