Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/demo/demo parrot blue.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/demo/demo_parrot_blue"
N/A4 "$bumpmap" "models/player/items/demo/demo_parrot_normal"
N/A5 
N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
N/A7 "$detailscale" "5"
N/A8 "$detailblendfactor" 0
N/A9 "$detailblendmode" 1
N/A10 
N/A11 "$yellow" "0"
N/A12 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A13 
N/A14 "$phong" "1"
N/A15 "$phongexponent" "60"
N/A16 "$phongboost" "1.5"
N/A17 "$phongfresnelranges" "[.25 .5 1]"
N/A18 
N/A19 
N/A20 TODO: Paintable
N/A21 
N/A22 "$rimlight" "1"
N/A23 "$rimlightexponent" "5"
N/A24 "$rimlightboost" "2"
N/A25 
N/A26 "$cloakPassEnabled" "1"
N/A27 
N/A28 "Proxies"
N/A29 {
N/A30 "weapon_invis"
N/A31 {
N/A32 }
N/A33 
N/A34 "AnimatedTexture"
N/A35 {
N/A36 "animatedtexturevar" "$detail"
N/A37 "animatedtextureframenumvar" "$detailframe"
N/A38 "animatedtextureframerate" 30
N/A39 }
N/A40 
N/A41 "BurnLevel"
N/A42 {
N/A43 "resultVar" "$detailblendfactor"
N/A44 }
N/A45 
N/A46 "YellowLevel"
N/A47 {
N/A48 "resultVar" "$yellow"
N/A49 }
N/A50 
N/A51 "Equals"
N/A52 {
N/A53 "srcVar1" "$yellow"
N/A54 "resultVar" "$color2"
N/A55 }
N/A56 }
N/A57}