Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props doomsday/australium bar.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_doomsday/australium_bar"
N/A4// "$bumpmap" "models/weapons/c_items/c_saxxy_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 
N/A12 "$envmap" "effects/saxxy/saxxy_gold"
N/A13 "$envmaptint" "[1 .95 .3]"
N/A14 
N/A15// "$normalmapalphaenvmapmask" "1"
N/A16 "$basemapalphaphongmask" "1"
N/A17 
N/A18 "$phong" "1"
N/A19 "$phongexponent" "60"
N/A20 "$phongboost" "5"
N/A21 "$phongfresnelranges" "[.2 1 4]"
N/A22 
N/A23 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A24 
N/A25 
N/A26 
N/A27 "$rimlight" "1"
N/A28 "$rimlightexponent" "4"
N/A29 "$rimlightboost" "2"
N/A30 
N/A31 // Cloaking
N/A32 "$cloakPassEnabled" "1"
N/A33 "Proxies"
N/A34 {
N/A35 "weapon_invis"
N/A36 {
N/A37 }
N/A38 "AnimatedTexture"
N/A39 {
N/A40 "animatedtexturevar" "$detail"
N/A41 "animatedtextureframenumvar" "$detailframe"
N/A42 "animatedtextureframerate" 30
N/A43 }
N/A44 "BurnLevel"
N/A45 {
N/A46 "resultVar" "$detailblendfactor"
N/A47 }
N/A48 "YellowLevel"
N/A49 {
N/A50 "resultVar" "$yellow"
N/A51 }
N/A52 "Equals"
N/A53 {
N/A54 "srcVar1" "$yellow"
N/A55 "resultVar" "$color2"
N/A56 }
N/A57 
N/A58 }
N/A59 
N/A60}
N/A61