Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props doomsday/sign gameplay doomsday02b.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_doomsday/sign_gameplay_doomsday02b"
N/A4 "$bumpmap" "models/props_gameplay/sign_gameplay01_normal"
N/A5 "$selfillum" 1
N/A6 "$envmap" "env_cubemap"
N/A7 "$normalmapalphaenvmapmask" 1
N/A8 "$envmaptint" "[.41 .45 .62]"
N/A9// "$phong" "1"
N/A10// "$phongboost" "1"
N/A11// "$phongexponent" "8"
N/A12// "$phongfresnelranges" "[.6 2 5]"
N/A13}