Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props skybox/replacements.vmt

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N/A1replacements
N/A2{
N/A3 templates
N/A4 {
N/A5 blue
N/A6 {
N/A7 "VertexLitGeneric"
N/A8 {
N/A9 pyro_vision
N/A10 {
N/A11 $EFFECT 1
N/A12 $VERTEX_LIT 1
N/A13 
N/A14 $basetexture $basetexture
N/A15 $vertexcolor $vertexcolor
N/A16 
N/A17// $STRIPETEXTURE "rj/stripe3"
N/A18// $STRIPE_SCALE "[ 0.001 0.001 0.001 ]"
N/A19// $STRIPE_COLOR "[0.6 0.25 0.20]"
N/A20 $STRIPE_LM_SCALE 1.0
N/A21 
N/A22 $EFFECT 1
N/A23 $COLORBAR "rj/colorbar_blue02"
N/A24 
N/A25 $DIFFUSE_WHITE 0.5
N/A26 $DIFFUSE_BASE 0.5
N/A27 $GRAY_POWER 0.4
N/A28 $GRAY_STEP "[ 0.0 1.0 ]"
N/A29 $LIGHTMAP_GRADIENTS 255
N/A30 }
N/A31 }
N/A32 }
N/A33 neutral2
N/A34 {
N/A35 "VertexLitGeneric"
N/A36 {
N/A37 pyro_vision
N/A38 {
N/A39 $EFFECT 1
N/A40 $VERTEX_LIT 1
N/A41 
N/A42 $basetexture $basetexture
N/A43 $vertexcolor $vertexcolor
N/A44 
N/A45// $STRIPETEXTURE "rj/stripe3"
N/A46// $STRIPE_SCALE "[ 0.001 0.001 0.001 ]"
N/A47// $STRIPE_COLOR "[0.6 0.25 0.20]"
N/A48 $STRIPE_LM_SCALE 1.0
N/A49 
N/A50 $EFFECT 1
N/A51 $COLORBAR "rj/colorbar_wood02"
N/A52 
N/A53 $DIFFUSE_WHITE 0.5
N/A54 $DIFFUSE_BASE 0.1
N/A55 $GRAY_POWER 0.4
N/A56 $GRAY_STEP "[ 0.0 1.0 ]"
N/A57 $LIGHTMAP_GRADIENTS 255
N/A58 }
N/A59 }
N/A60 }
N/A61 neutral
N/A62 {
N/A63 "VertexLitGeneric"
N/A64 {
N/A65 pyro_vision
N/A66 {
N/A67 $EFFECT 1
N/A68 $VERTEX_LIT 1
N/A69 
N/A70 $basetexture $basetexture
N/A71 $vertexcolor $vertexcolor
N/A72 
N/A73// $STRIPETEXTURE "rj/stripe3"
N/A74// $STRIPE_SCALE "[ 0.001 0.001 0.001 ]"
N/A75// $STRIPE_COLOR "[0.6 0.25 0.20]"
N/A76 $STRIPE_LM_SCALE 1.0
N/A77 
N/A78 $EFFECT 1
N/A79 $COLORBAR "rj/colorbar_wood02"
N/A80 
N/A81 $DIFFUSE_WHITE 0.5
N/A82 $DIFFUSE_BASE 0.5
N/A83 $GRAY_POWER 0.4
N/A84 $GRAY_STEP "[ 0.0 1.0 ]"
N/A85 $LIGHTMAP_GRADIENTS 255
N/A86 }
N/A87 }
N/A88 }
N/A89 dustbowl_roof
N/A90 {
N/A91 "VertexLitGeneric"
N/A92 {
N/A93 pyro_vision
N/A94 {
N/A95 $EFFECT 1
N/A96 $VERTEX_LIT 1
N/A97 
N/A98 $basetexture $basetexture
N/A99 $vertexcolor $vertexcolor
N/A100 
N/A101// $STRIPETEXTURE "rj/stripe3"
N/A102// $STRIPE_SCALE "[ 0.002 0.002 0.002 ]"
N/A103// $STRIPE_COLOR "[ 1.0 0.0 0.7 ]"
N/A104 
N/A105 $COLORBAR "rj/colorbar_pink01"
N/A106 
N/A107 $DIFFUSE_WHITE 0.5
N/A108 $DIFFUSE_BASE 0.3
N/A109 $GRAY_POWER 0.24
N/A110 $GRAY_STEP "[ 0.0 1.0 ]"
N/A111 $LIGHTMAP_GRADIENTS 255
N/A112 }
N/A113 }
N/A114 }
N/A115 white
N/A116 {
N/A117 "VertexLitGeneric"
N/A118 {
N/A119 pyro_vision
N/A120 {
N/A121 $EFFECT 1
N/A122 $VERTEX_LIT 1
N/A123 
N/A124 $basetexture $basetexture
N/A125 $vertexcolor $vertexcolor
N/A126 
N/A127// $STRIPETEXTURE "rj/stripe3"
N/A128// $STRIPE_SCALE "[ 0.002 0.002 0.002 ]"
N/A129// $STRIPE_COLOR "[ 1.0 0.0 0.7 ]"
N/A130 
N/A131 $COLORBAR "rj/colorbar_white01"
N/A132 
N/A133 $DIFFUSE_WHITE 0.5
N/A134 $DIFFUSE_BASE 0.1
N/A135 $GRAY_POWER 0.2
N/A136 $GRAY_STEP "[ 0.0 1.0 ]"
N/A137 $LIGHTMAP_GRADIENTS 255
N/A138 }
N/A139 }
N/A140 }
N/A141 
N/A142 }
N/A143 
N/A144 patterns
N/A145 {
N/A146 barn
N/A147 {
N/A148 template "white"
N/A149 }
N/A150 house
N/A151 {
N/A152 template "white"
N/A153 }
N/A154 silo
N/A155 {
N/A156 template "white"
N/A157 }
N/A158 wind
N/A159 {
N/A160 template "white"
N/A161 }
N/A162 horizon
N/A163 {
N/A164 template "dustbowl_roof"
N/A165 }
N/A166 }
N/A167}
N/A168