Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c pro rifle.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models/weapons/c_items/c_pro_rifle"
N/A4 "$basemapalphaphongmask" "1"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "10"
N/A8 "$phongboost" "3"
N/A9 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A10 "$phongfresnelranges" "[.25 .5 1]"
N/A11 
N/A12 "$tempvar" "0"
N/A13 
N/A14 "$basephongexponent" "25"
N/A15 "$basephongboost" "5"
N/A16 
N/A17 "$commadd_phongexponent" "40"
N/A18 "$commadd_phongboost" "22.5"
N/A19 "$commweapon" "0"
N/A20 
N/A21 "$glowcolor" "1"
N/A22 
N/A23 "$rimlight" "1"
N/A24 "$rimlightexponent" "20"
N/A25 "$rimlightboost" ".125" // Boost for ambient cube component of rim lighting
N/A26 
N/A27 // Cloaking
N/A28 "$cloakPassEnabled" "1"
N/A29 "Proxies"
N/A30 {
N/A31 "weapon_invis"
N/A32 {
N/A33 }
N/A34 "ModelGlowColor"
N/A35 {
N/A36 "resultVar" "$glowcolor"
N/A37 }
N/A38 "Equals"
N/A39 {
N/A40 "srcVar1" "$glowcolor"
N/A41 "resultVar" "$selfillumtint"
N/A42 }
N/A43 "Equals"
N/A44 {
N/A45 "srcVar1" "$glowcolor"
N/A46 "resultVar" "$color2"
N/A47 }
N/A48 "CommunityWeapon"
N/A49 {
N/A50 "resultVar" "$commweapon"
N/A51 }
N/A52 "Multiply"
N/A53 {
N/A54 "srcVar1" "$commweapon"
N/A55 "srcVar2" "$commadd_phongexponent"
N/A56 "resultVar" "$tempvar"
N/A57 }
N/A58 "Add"
N/A59 {
N/A60 "srcVar1" "$tempvar"
N/A61 "srcVar2" "$basephongexponent"
N/A62 "resultVar" "$phongexponent"
N/A63 }
N/A64 "Multiply"
N/A65 {
N/A66 "srcVar1" "$commweapon"
N/A67 "srcVar2" "$commadd_phongboost"
N/A68 "resultVar" "$tempvar"
N/A69 }
N/A70 "Add"
N/A71 {
N/A72 "srcVar1" "$tempvar"
N/A73 "srcVar2" "$basephongboost"
N/A74 "resultVar" "$phongboost"
N/A75 }
N/A76 
N/A77 }
N/A78}