Template:PatchDiff/June 27, 2012 Patch/team fortress 2 materials.gcf/tf/materials/particle/rainbow fire.vmt

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N/A1"Spritecard"
N/A2{
N/A3 //"srgb?$overbrightfactor" "4"
N/A4 "$basetexture" "particle\rainbow_fire"
N/A5 $translucent 1
N/A6 "$overbrightfactor" "4"
N/A7 //"$addself" "0.5"
N/A8 $DEPTHBLEND "1"
N/A9 $DEPTHBLENDSCALE "100"
N/A10 $startfadesize ".3"
N/A11 $endfadesize ".5"
N/A12 $maxsize ".4"
N/A13 <dx90
N/A14 {
N/A15 // help fill rate on low end
N/A16 $maxsize ".15"
N/A17 }
N/A18}