Template:PatchDiff/November 10, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/scout/batter helmet blue.vmt

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11"VertexlitGeneric"
22{
3N/A "$baseTexture" "models\player\items\scout/batter_helmet"
4N/A "$bumpmap" "models\effects\flat_normal"
N/A3 "$baseTexture" "models/player/items/scout/batter_helmet"
N/A4 "$bumpmap" "models/effects/flat_normal"
55 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
66 "$detailscale" "5"
77 "$detailblendfactor" .01
1212 "$phong" "1"
1313 "$phongexponent" "20"
1414 "$phongboost" "3"
15N/A "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A15 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
1616 "$phongfresnelranges" "[.3 1 8]"
1717 "$basemapalphaphongmask" "1"