Template:PatchDiff/November 10, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy gang cap.vmt

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11"VertexlitGeneric"
22{
3N/A "$baseTexture" "models\player\items\spy/spy_gang_cap"
4N/A "$bumpmap" "models\player\items\spy/spy_gang_cap_normal"
5N/A "<dx90"
6N/A {
7N/A "$baseTexture" "models\player\items\spy\spy_gang_cap_dx8"
8N/A }
9N/A "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A3 "$baseTexture" "models/player/items/spy/spy_gang_cap"
N/A4 "$bumpmap" "models/player/items/spy/spy_gang_cap_phongmask"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512"
106 "$detailscale" "5"
117 "$detailblendfactor" .01
128 "$detailblendmode" 6
2420 "$colortint_base" "{ 72 24 20}"
2521 "$colortint_tmp" "[0 0 0]"
2622 
27N/A//"$color2" "{72 24 20}" // Stock Red
28N/A//"$color2" "{25 40 69}" // Stock Blu
29N/A//"$color2" "{233 150 122}" // Dark Salmon Injustice
30N/A//"$color2" "{207 115 54}" // Mann Co. Orange
31N/A//"$color2" "{240 230 140}" // The Color of a Gentlemann's Business Pants
32N/A//"$color2" "{231 181 59}" // Australium Gold
33N/A//"$color2" "{50 205 50}" // The Bitter Taste of Defeat and Lime
34N/A//"$color2" "{114 158 66}" // Indubitably Green
35N/A//"$color2" "{128 128 0}" // Drably Olive
36N/A//"$color2" "{66 79 59}" // Zephaniah's Greed
37N/A//"$color2" "{47 79 79}" // A Color Similar to Slate
38N/A//"$color2" "{216 190 216}" // Color No. 216-190-216
39N/A//"$color2" "{255 105 180}" // Pink as Hell
40N/A//"$color2" "{125 64 113}" // A Deep Commitment to Purple
41N/A//"$color2" "{81 56 74}" // Noble Hatter's Violet
42N/A//"$color2" "{230 230 230}" // An Extraordinary Abundance of Tinge
43N/A//"$color2" "{197 175 145}" // Peculiarly Drab Tincture
44N/A//"$color2" "{165 117 69}" // Muskelmannbraun
45N/A//"$color2" "{126 126 126}" // Aged Moustache Grey
46N/A//"$color2" "{124 108 87}" // Ye Olde Rustic Color
47N/A//"$color2" "{105 77 58}" // Radigan Conagher Brown
48N/A//"$color2" "{20 20 20}" // A Distinctive Lack of Hue
49N/A//"$color2" "{184 56 59}" // Team Spirit (RED)
50N/A//"$color2" "{88 133 162}" // Team Spirit (BLU)
51N/A 
5223 "$rimlight" "1" // To enable rim lighting (requires phong)
5324 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
5425 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting