Template:PatchDiff/November 10, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c detonator.vmt

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11"VertexlitGeneric"
22{
3N/A "$baseTexture" "models\weapons\c_items/c_detonator"
N/A3 "$baseTexture" "models\weapons\c_items\c_detonator"
N/A4 $bumpmap "models\weapons\c_items\c_detonator_phongmask"
45 
56// "$envmap" "env_cubemap"
67// "$envmaptint" "[.15 .15 .15]"
78// "$basemapenvmapmask" "1"
N/A9 "$normalmapalphaenvmapmask" 1
810 
911 "$phong" "1"
1012 "$phongexponent" "30"
1113 "$phongboost" "10"
1214 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
1315 "$phongfresnelranges" "[0.45 0.7 1]"
14N/A "$basemapalphaphongmask" "1"
N/A16// "$basemapalphaphongmask" "1"
1517 
1618// "$rimlight" "1"
1719// "$rimlightexponent" "1"